@Ithillid can we get how many stages and the progress needed for those stages for Philly 2 to be considered finished
Two stages, 300 total progress. Getting to Stage 3 would be another 400 progress.
@Ithillid, does doing the Development for Regimental Combat Teams count for Space Force Promises?
Development and at least one phase of deployment
Edit- Also how are we looking at the capital goods collapse? Did we buy some time with the tool plant finishing? And if so how much?
You did. About another 3-6 months, but I am going to figure that out in the next few days as I start writing up everything you can start doing now.
 
Oh, okay yeah Philly 2 with fusion dice (so 20 R a turn for 6 turns gives us 6 dice maybe splurging a turn or 2) this also gets us another +10 PS and lets us use our mil dice elsewhere. Also phew on the cap goods was worried we might have to rush the bamboo plants out but I think we can get boston phase 2 and another cap good project under HI next turn.
 
Also, folks we have a future issue at hand.

We now have a value on labor, instead of being told that it is effectively unlimited.

That isn't an issue. Its a good thing. That means we don't have a >90% unemployment rate among our housed populace anymore. We just need to make sure we hit the point of accelerating automation by the time we run out of labor so we don't end up in a deficit.
 
The easiest/cheapest/quickest way to get the politicians off our backs would be to just do the high orbit ion cannons but if there's Scrin warships in orbit I don't think we have much chance of surviving regardless of how many ion cannons there are. They're a starfaring race that's been tooling around this part of the galaxy for millennia, we're some upjumped monkeys who are currently being exterminated by some leftover autonomous mining hardware gone rogue, an actual war fleet would squash us effortlessly. The high orbit ion cannons are purely a safety blanket to make the generals and MP's feel like they're doing something.

I think the orbital troops are a reasonable target for finishing in 6 turns, I was planning to go for them next after the railgun rollouts were finished anyways. The orbital RCT's are the closest thing to an actual paradigm shift available in the military sector right now, everything else is a moderate upgrade or plugging a doctrinal hole in some way but not revolutionary. Making no place on the planet more than a few hours away from regimental-scale reinforcements is the closest we can come to hard countering Nod's favorite "MASTERSTROKE before they can react" strategic offensives. If the local troops can just hold the line for a few hours they've got some seriously heavy cavalry about to ride to the rescue, and the GDI can definitely manage to hold the line for a few hours on an operational scale.

The Philadelphia is doable I suppose, I think the orbital RCT's are the much more directly useful and impactful option for security, but the Philly will score some more points with the politicians. I'd kinda prefer to keep the orbital sector working on some smaller stuff though, finish up a stage or two of the comms network and de-Kessler the place some before we embark on something as major as humanity's largest space station ever built. I'm not vehemently opposed to it but I'd definitely prefer the orbital troops.
 
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For Tiberium:
[ ] Blue Zone Perimeter Redoubts (Phase 2) 2/200 3 dice 60 R 72.91%
[ ] Blue Zone Perimeter Outposts (Phase 2) 72/150 2 dice 40 R 97%
[ ] Yellow Zone Tiberium Harvesting (Phase 4) 0/300 1 dice 20 R will not finish

My current thoughts, all of them give full mitigation, the first 2 are 5 resources for finishing, the one dice on YZ is to chip away plus we need to make sure we keep on doing YZ projects to win the propo war against NOD, though other categories will need to do the heavy lifting
Yellow Zone is the most dangerous Tiberium project on the list. We'll have to fight NOD for the territory to set up harvesting projects there. I want to wait until we have some more military assets before we start trying to push there; see how effective the current buildup is for pushing Blue Zone Redoubts/Outposts. Plus it's the most progress-expensive option aside from Tiberium Fencing. And we'll still want to do more Red Zone next turn to get more resource income.
The Philadelphia is doable I suppose, I think the orbital RCT's are the much more directly useful and impactful option for security, but the Philly will score some more points with the politicians. I'd kinda prefer to keep the orbital sector working on some smaller stuff though, finish up a stage or two of the comms network and de-Kessler the place some before we embark on something as major as humanity's largest space station ever built. I'm not vehemently opposed to it but I'd definitely prefer the orbital troops.
I agree. Plus, it might not be such a good idea to build Philadelphia II while the ASAT system still has the same vulnerability it had last time...
 
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Yellow Zone is the most dangerous Tiberium project on the list. We'll have to fight NOD for the territory to set up harvesting projects there. I want to wait until we have some more military assets before we start trying to push there; see how effective the current buildup is for pushing Blue Zone Redoubts/Outposts. Plus it's the most progress-expensive option aside from Tiberium Fencing. And we'll still want to do more Red Zone next turn to get more resource income.
3 and 2 dice though finish up 2 of the blue projects and 1 dice on YZ is more of a chip away instead of finish and our military has been expanding more so since we did not really increase commitment this quarter. And if we bring boston on line next turn then all of those suits waiting for chips are going to get deployed. The issue with red zone harvesting though is that we get less mitigation from it and we need to hit mitigation goals for political concerns as well as trying to stop our YZ from disappearing.
 
Toy Plants has a note on its natural 1, but could North Boston Chip Fabrication also have a note for it's natural 100? That way new readers going through the threadmarks in the future will get to know it happened as well.

Also, did we loose 5 PS from the natural 1 on Toy Plants?

The first is hard, but doable. But we're going to have to commit to pouring in dice into Tiberium every turn to make it happen. The second, though, is more difficult. The military projects are expensive and dice limited, while the Philadelphia 2 is expensive but likely has 2 or more phases.
stares into space and takes a drag on a cigarette for effect, then has a coughing fit

The Philadelphia 2...is a five stage project. 100/200/400/800/1600 progress. It's very big, very expensive.
 
The Philadelphia 2...is a five stage project. 100/200/400/800/1600 progress. It's very big, very expensive.
Just to contextualize this, the Philadelphia that we see in Tiberium Sun was the 400 project. They were well on their way to the 800 upgrade in Wars. 1600 is an even bigger station, one that we have not yet seen. Think something that can actually act as an administrative center for a government reaching across the solar system if not beyond.
 
3 and 2 dice though finish up 2 of the blue projects and 1 dice on YZ is more of a chip away instead of finish and our military has been expanding more so since we did not really increase commitment this quarter. And if we bring boston on line next turn then all of those suits waiting for chips are going to get deployed. The issue with red zone harvesting though is that we get less mitigation from it and we need to hit mitigation goals for political concerns as well as trying to stop our YZ from disappearing.
We need more resource income as well. 1 die on Red Zone Harvesting has a 69% chance of completion. (Including a potential omake bonus).
 
Philly might be expensive, but I'd need to see if we can do anything with PS leverage before I rule it out.
 
@Ithillid On the results post for Q2 you listed the point values for mitigation for Yellow Zones and Red Zone - don't the measures undertaken in the Blue Zones count for mitigation? If they do, can we get the mitigation point value listed?
 
@Ithillid On the results post for Q2 you listed the point values for mitigation for Yellow Zones and Red Zone - don't the measures undertaken in the Blue Zones count for mitigation? If they do, can we get the mitigation point value listed?
That is how it is noted. The measures in the Blue Zones count towards mitigating the spread of the yellow zones. Because, mechanically, what I roll for is the spread of the yellow and red zones, and mitigation is how much your efforts fight that back.
 
If we make the decision to rebuilt the fantastically expensive space station and fill it with our high command, can we make super super sure this time it will not get vaporized?
 
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