The best way to do that would be to keep improving the ASAT program and the orbital ion cannons. And we might have an option to build onboard defences into the station as well.
 
95 points of overall tiberium mitigation will be a challenge. Even with the extra tiberium dice and the Nod defectors, that is a lot of work to do in just a couple of turns. More importantly, it will require a full scale military campaign against the Brotherhood of Nod as they will certainly resist our efforts to push back their holy crystal. The GDI military has been strengthened with the development of field artillery arm and a mass hiring of additional forces to protect tiberium harvesting operation thanks to our release of treasury funds but I am not sure that will be enough. Such a rapid expansion of the Blue Zone defenses and Yellow Zone harvest will likely overstretch the GDI military again and possibly sets us up for a Nod suckerpunch. I am not sure that the parliament gave us a realistic target in deciding what the current four year plan's goals will be pass the halfway point through the plan period.

It seems we made enemies of the GDI right wing with the toy factory natural 1. While an alliance between the Hawk and Free Market factions was to be expected in light of the election results, it was perhaps an unfortunate choice to start our efforts to address the consumer goods shortage with GDI run toy factories as they are now political fodder for the Hawk and the Free Market factions. We could consider Light Industrial Enterprise Grants to allow private production of consumer goods to resume. While we are currently popular enough to ignore these demands for now, the Free Market faction would likely be stronger in the next elections if we keep ignoring these demands. While there is some notable ideological opposition to the idea of private housing construction within GDI (probably from socialist elements within the Developmentalists and from technocratic GDI bureaucrats), centrally planned construction of children's toys and other consumer goods may be a politically poor hill to die over.
 
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@Ithillid With the 95 pts of mitigation required by the politicians, is that a total including the mitigation we already have? Or is that 95 pts in addition to what we have already produced?
 
@Ithillid With the 95 pts of mitigation required by the politicians, is that a total including the mitigation we already have? Or is that 95 pts in addition to what we have already produced?
Total including what you already have. You are currently at 56 points of mitigation, leaving 39 points to go. Or roughly seven total phases of the bigger BZ perimeter projects, and Yellow Zone harvesting. plus 1 phase of anything else.
 
It will help that we just finished the project that will give us harder mitigation numbers during the planning phase, so we won't need to rely on the ever fickle word of Discord for particulars.
 
MARVs require Reclamation Hubs to be completed for them to be based at, and those require Military dice to be spent on them. Right now we need to spend those Military dice on the space options the politicians have requested (like the Philadelphia space station or the Orbital Strike RCTs) or other options to strengthen GDI's military like the Railgun Refits or the new artillery we've developed.
 
Phila is orbital, but nevertheless I agree. At the moment MARVs are too expensive for what they offering, dedicated Military/Abatement/Harvesting projects are far better investment/return wise.
 
How would you feel if the giant super tanks give only 1 point of mitigation, and five resources?
Considering that would be per zone they're deployed at, and I think there's something like 25 total zones they can be deployed to? That would be quite a lot of mitigation and income. And also for costs that'll likely be relatively equivalent to some of the more dedicated anti-tiberium options in their early stages. Even when you factor in the cost of the 2? stages needed to build MARV bases and deploy the MARVs from them.
 
How would you feel if the giant super tanks give only 1 point of mitigation, and five resources?

I'd still be fine with it. Point being marvs require less of an escort. As a harvester they're not the best. But you can't send regular harvesters out to contested area's and expect them to survive. Marvs on the other hand can look after themselves short of an actual Nod attack. Point being it can't be taken out by two guys with rocket launchers. So Nod has to actually spend resources to interfere with it's harvesting.
 
How would you feel if the giant super tanks give only 1 point of mitigation, and five resources?

Great!

That means we would only need 39 of them to meet our mitigation goal.

Besides can we really call our selves GDI without an Unfeasibly Large Tank? GDI has a proud tradition of ULTs dating back to the first Tiberium war. Did we need the massive slow moving Mammoth tank to fight off the stealth and speed based attacks of NOD? No, of course not. Were they any use against NOD insurgency based tactics? Not remotely. But did that stop us? Nope. We built an even bigger one! That WALKS! SLOWLY! Did it help against NODS covert operations? Not even a little. World being eaten by a green rock? Build an even bigger one that EATS Tiberium and mounts a weapon suitable for a battleship. This is what it is to be GDI, there is no problem that an Unfeasibly Large Tank isn't a solution for! NOD! ALIENS! TIBERIUM! Doesn't matter Unfeasibly Large Tank is the answer. Is it a good answer? No probably not, but it's the GDI answer Damn it! and that's good enough reason for me.
 
Great!

That means we would only need 39 of them to meet our mitigation goal.

Besides can we really call our selves GDI without an Unfeasibly Large Tank? GDI has a proud tradition of ULTs dating back to the first Tiberium war. Did we need the massive slow moving Mammoth tank to fight off the stealth and speed based attacks of NOD? No, of course not. Were they any use against NOD insurgency based tactics? Not remotely. But did that stop us? Nope. We built an even bigger one! That WALKS! SLOWLY! Did it help against NODS covert operations? Not even a little. World being eaten by a green rock? Build an even bigger one that EATS Tiberium and mounts a weapon suitable for a battleship. This is what it is to be GDI, there is no problem that an Unfeasibly Large Tank isn't a solution for! NOD! ALIENS! TIBERIUM! Doesn't matter Unfeasibly Large Tank is the answer. Is it a good answer? No probably not, but it's the GDI answer Damn it! and that's good enough reason for me.
It's...it's gonna probably cost like 100-150 resources for every one of your Unfeasibly Large Tanks. That's 3,900 resources on the low end out of our 2550ish remaining resources this plan. so yeah, I think I'm gonna joyless technocrat my way to say 'no' to unfeasibly large tanks, they only have a 5% ROI.
 
do we now for a fact it 1 point of mid and 5 res a quarter ???
No, that is what you call an estimate. But given that there are maybe 53 possible locations for them (19 bluezones, 18 yellow Subzones., 16 Red Subzones) and they cost about as much as say, a new round of Yellow Zone Mining while being less effective due to also having huge tri-barreled railguns shooting solid or sonic shells at things... I feel it's not an unreasonable estimate.
 
No, that is what you call an estimate. But given that there are maybe 53 possible locations for them (19 bluezones, 18 yellow Subzones., 16 Red Subzones) and they cost about as much as say, a new round of Yellow Zone Mining while being less effective due to also having huge tri-barreled railguns shooting solid or sonic shells at things... I feel it's not an unreasonable estimate.
true and people dont want to put 2 dice into them at 50 res. then we might need to make the MARV units that cost us as well. l wish we did at least make 1 dice go to making that
 
Hmmm, well here's a tidbit from the discord discussions:
OSRCT development will probably involve figuring out how to boost a Firehawk or an Apollo into orbiting hanger and then drop our air-support back into the atmosphere with an aeroshell to guard against the burning. Since, you know, trans-atmospheric fighters aren't an independent thing yet.

Saddly, we also got confirmation that MARV can't just drive from one hub to a newly constructed one when his work is done, so they're not even useful for shifting our abatement points around. The maintenance demands of MARV are far too high for it to make a thousand-mile trip, even with the best preparations.
 
something important is that over time we will gain more dices to invest,so taking one moderately big project while keeping other average out is good to me

I really recommend taking a few of the free market options at least for consumer goods,having an steady growth of them would free some dice we can better focus on other areas

especially when we just angered them with that nat 1 on toys fabrics
 
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OSRCT development will probably involve figuring out how to boost a Firehawk or an Apollo into orbiting hanger and then drop our air-support back into the atmosphere with an aeroshell to guard against the burning. Since, you know, trans-atmospheric fighters aren't an independent thing yet.
That was your idea and I thought it was a good one. One of the reasons the Discord is useful, because I was thinking of the units as being limited to groundpounder assets.
 
It's...it's gonna probably cost like 100-150 resources for every one of your Unfeasibly Large Tanks. That's 3,900 resources on the low end out of our 2550ish remaining resources this plan. so yeah, I think I'm gonna joyless technocrat my way to say 'no' to unfeasibly large tanks, they only have a 5% ROI.

Boo! Boo! I say.

But yeah, that's the unfeasible part. I would still vote for building at least 1 hub in each red/yellow/blue zones to see what the actual values are. I suspect in yellow and particularly in red zones they will likely have have far better ROI for both harvesting and mitigation. While putting those huge tri-barreled railguns shooting solid or sonic shells to good use.

Saddly, we also got confirmation that MARV can't just drive from one hub to a newly constructed one when his work is done, so they're not even useful for shifting our abatement points around. The maintenance demands of MARV are far too high for it to make a thousand-mile trip, even with the best preparations.

Alas, yes MARV redeployment is unfeasible, but that just means we need to upgrade our orbital infrastructure to build and deploy from space! Like the orbital RCT option, but even better! Who needs ION cannons when we can throw a MARV from space.
 
something important is that over time we will gain more dices to invest,so taking one moderately big project while keeping other average out is good to me

I really recommend taking a few of the free market options at least for consumer goods,having an steady growth of them would free some dice we can better focus on other areas

especially when we just angered them with that nat 1 on toys fabrics

I'd suggest we hold off on that until we get near the end of the four year plan before doing investment grants, because frankly we need every points of Resources we can get for as long as we can get it. On the other hand we're back to square one when we start a new four-year plan so if we pay those investment grants a couple of turns before the plan ends then we won't be losing out on Resources that we aren't going to lose anyway.
 
If we make the decision to rebuilt the fantastically expensive space station and fill it with our high command, can we make super super sure this time it will not get vaporized?
Turns out we have multiple phases of ASAT. Phase one just brought us back to semiparity to our past efforts.
 
The first Stage of ASAT was to rebuild it to prewar levels, it seems to be a good idea to finish phase 2 to make it less vulnerable against the attack that started the third tiberium war.
 
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