Total including what you already have. You are currently at 56 points of mitigation, leaving 39 points to go. Or roughly seven total phases of the bigger BZ perimeter projects, and Yellow Zone harvesting. plus 1 phase of anything else.@Ithillid With the 95 pts of mitigation required by the politicians, is that a total including the mitigation we already have? Or is that 95 pts in addition to what we have already produced?
If we make the decision to rebuilt the fantastically expensive space station and fill it with our high command, can we make super super sure this time it will not get vaporized?
How would you feel if the giant super tanks give only 1 point of mitigation, and five resources?
Considering that would be per zone they're deployed at, and I think there's something like 25 total zones they can be deployed to? That would be quite a lot of mitigation and income. And also for costs that'll likely be relatively equivalent to some of the more dedicated anti-tiberium options in their early stages. Even when you factor in the cost of the 2? stages needed to build MARV bases and deploy the MARVs from them.How would you feel if the giant super tanks give only 1 point of mitigation, and five resources?
How would you feel if the giant super tanks give only 1 point of mitigation, and five resources?
How would you feel if the giant super tanks give only 1 point of mitigation, and five resources?
It's...it's gonna probably cost like 100-150 resources for every one of your Unfeasibly Large Tanks. That's 3,900 resources on the low end out of our 2550ish remaining resources this plan. so yeah, I think I'm gonna joyless technocrat my way to say 'no' to unfeasibly large tanks, they only have a 5% ROI.Great!
That means we would only need 39 of them to meet our mitigation goal.
Besides can we really call our selves GDI without an Unfeasibly Large Tank? GDI has a proud tradition of ULTs dating back to the first Tiberium war. Did we need the massive slow moving Mammoth tank to fight off the stealth and speed based attacks of NOD? No, of course not. Were they any use against NOD insurgency based tactics? Not remotely. But did that stop us? Nope. We built an even bigger one! That WALKS! SLOWLY! Did it help against NODS covert operations? Not even a little. World being eaten by a green rock? Build an even bigger one that EATS Tiberium and mounts a weapon suitable for a battleship. This is what it is to be GDI, there is no problem that an Unfeasibly Large Tank isn't a solution for! NOD! ALIENS! TIBERIUM! Doesn't matter Unfeasibly Large Tank is the answer. Is it a good answer? No probably not, but it's the GDI answer Damn it! and that's good enough reason for me.
No, that is what you call an estimate. But given that there are maybe 53 possible locations for them (19 bluezones, 18 yellow Subzones., 16 Red Subzones) and they cost about as much as say, a new round of Yellow Zone Mining while being less effective due to also having huge tri-barreled railguns shooting solid or sonic shells at things... I feel it's not an unreasonable estimate.do we now for a fact it 1 point of mid and 5 res a quarter ???
true and people dont want to put 2 dice into them at 50 res. then we might need to make the MARV units that cost us as well. l wish we did at least make 1 dice go to making thatNo, that is what you call an estimate. But given that there are maybe 53 possible locations for them (19 bluezones, 18 yellow Subzones., 16 Red Subzones) and they cost about as much as say, a new round of Yellow Zone Mining while being less effective due to also having huge tri-barreled railguns shooting solid or sonic shells at things... I feel it's not an unreasonable estimate.
That was your idea and I thought it was a good one. One of the reasons the Discord is useful, because I was thinking of the units as being limited to groundpounder assets.OSRCT development will probably involve figuring out how to boost a Firehawk or an Apollo into orbiting hanger and then drop our air-support back into the atmosphere with an aeroshell to guard against the burning. Since, you know, trans-atmospheric fighters aren't an independent thing yet.
It's...it's gonna probably cost like 100-150 resources for every one of your Unfeasibly Large Tanks. That's 3,900 resources on the low end out of our 2550ish remaining resources this plan. so yeah, I think I'm gonna joyless technocrat my way to say 'no' to unfeasibly large tanks, they only have a 5% ROI.
Saddly, we also got confirmation that MARV can't just drive from one hub to a newly constructed one when his work is done, so they're not even useful for shifting our abatement points around. The maintenance demands of MARV are far too high for it to make a thousand-mile trip, even with the best preparations.
something important is that over time we will gain more dices to invest,so taking one moderately big project while keeping other average out is good to me
I really recommend taking a few of the free market options at least for consumer goods,having an steady growth of them would free some dice we can better focus on other areas
especially when we just angered them with that nat 1 on toys fabrics
Turns out we have multiple phases of ASAT. Phase one just brought us back to semiparity to our past efforts.If we make the decision to rebuilt the fantastically expensive space station and fill it with our high command, can we make super super sure this time it will not get vaporized?