Same. I think we need to do more of a push next turn on fixing up military production infrastructure.I'm usually an economy over military person, but next turn I'd ideally like more into the military. I'm really worried Nod will just start wrecking our Tiberium containment and spreading it with cultish glee.
We are still getting another mil factory up and the chip production helps the military. Also the yellow zone efforts help undercut NOD recruiting a bit. As is we may be able to move a free dice back to military for double factories if ASAT actually finishes but we still need to finish the tools factory and start on boston as well as follow up on projects that dont finish. We may also want some free dice for security sweeps or other bureau concerns.[X] Plan Welcome Back Yellow V2
I'm usually an economy over military person, but next turn I'd ideally like more into the military. I'm really worried Nod will just start wrecking our Tiberium containment and spreading it with cultish glee.
So if ASAT phase 1 finishes a tenative 2 on railgun and 2 on a 3rd zone suit factory for next turn? We will want to keep adding more zone suit factories so we can further entrench our gains and push further to slow the spread of tiberium while also fending off NOD.A future military project I want to do is the Railgun Refits. From what I understand it's a big buff in firepower for all of our tanks and walkers, and it'll reduce the factory costs of our Steel Talon projects. Plus we don't need to develop it first, just set up the factories. Right now 3 dice gives it a decent 54.5% completion chance, and 4 dice gives it a very good 82.9% completion chance. So we could easily split it up over two turns if we can only afford to put 2 dice into it. (At least for this turn we still want more Zone Suit production to help take Red Zones and Glaciers.)
Sounds good to me. My concern is that we also need our general Ground Forces to help push the Blue Zone line further, in addition to ZOCOM helping with Red Zones. Finishing Railguns leaves only the Remote Weapons System upgrade left on the Ground Forces wishlist. (Also Steel Talon projects all seem very expensive.)So if ASAT phase 1 finishes a tenative 2 on railgun and 2 on a 3rd zone suit factory for next turn? We will want to keep adding more zone suit factories so we can further entrench our gains and push further to slow the spread of tiberium while also fending off NOD.
Well Zone command is also somewhat ground forces and has that sonic artillery project, and the myomer works reduces progress needed for steel talon plants. Plus we are unsure which mil projects have progresses needed reduce by lithium battery plant finishing.Sounds good to me. My concern is that we also need our general Ground Forces to help push the Blue Zone line further, in addition to ZOCOM helping with Red Zones. Finishing Railguns leaves only the Remote Weapons System upgrade left on the Ground Forces wishlist. (Also Steel Talon projects all seem very expensive.)
Just gonna say I'm against Myomer Works. It reduces Steel Talon costs but doesn't give anything by itself. Even if Railguns only gives a small progress discount, it's still a better option since it puts military hardware out the door.Well Zone command is also somewhat ground forces and has that sonic artillery project, and the myomer works reduces progress needed for steel talon plants. Plus we are unsure which mil projects have progresses needed reduce by lithium battery plant finishing.
It does improve quality as well, earlier in the thread it was brought up that it would improve zone suits for example. And with all the steel talon projects the progress reduction is likely more than the works itself so it is something we want up and running before pursuing the steel talon stuff. But that is behind zone command and ground forces projects for me.Just gonna say I'm against Myomer Works. It reduces Steel Talon costs but doesn't give anything by itself. Even if Railguns only gives a small progress discount, it's still a better option since it puts military hardware out the door.
I know but the hubs themself already provide mitigation, probably because the existing harvesters have more places to unload so they have to travel less and can work more.Oh, and just to double-check but you are aware that once a Reclaimator Hub is built we then need to finish a separate project to build the MARV using that Hub right @sunrise ? So it's still at least a two turn project with the two dice you placed on it most likely.
It will mostly backfill capacity over time. Myomer factory will require a smallish rework project, but also unlocks a whole pile of new projects. Things like next generation cybernetic limbs, a couple of new robotics works, that kind of thing. Myomers are not just a military project, but something that helps in a lot of places.@Ithillid I assume that once we get our Chip, Capital Goods and Robotics Production Gear crises 'solved' we're going to be given projects to upgrade any factories we built when we were lacking those capabilities? Or are those capabilities slowly added in once we get them online passively? And how does the Myomer Factory quality upgrade work with factories we've already built? Same 'rework to gain benefit' or passive upgrade over time?