[X]Plan Start the Consoom
[X] Plan Reclamation Ops Commencing!

I'd like to see Personal Pharma Plants, or Personal Electric Appliances Factories started next turn.
 
I don't get it. What are we rolling for? Is each d100 a chance for a separate technology, or are they all added together to see which DC it goes over, or what? Are we rolling to see how many techs we get?
Each d100 is a separate tech. So the first roll is how many techs you get, and the second is picking out which precise things out of a long tech list you get.
 
[X]Plan Start the Consoom
[X] Plan Reclamation Ops Commencing!

This ain't Soviet Russia and we can't expect people to happy with patchwork everything while we build factories and heavy industry.
 
Each d100 is a separate tech. So the first roll is how many techs you get, and the second is picking out which precise things out of a long tech list you get.

Sounds like the amount of techs are way to varied, Like if you ignore crits, you could get either 1 or 100 new techs, Like a d20 or a d10 would probably be better, Or having it so its a set thing Like theres 200 Techs in whatever they're studying and they discover d10 techs a month or so. (with a d100 amount of techs, the amount gained will either be to good or just complete crap)
 
Derpmind Planquest Probability Calculator
Planquest Dice Probability Calculator.

I'd like to share this with the thread: An easy way to calculate the pass/fail chances of a project over multiple dice at once. I've been using Anydice for a while now, but only recently I learned that it can be programmed this way. To use it, simply fill out the variables at the top with the appropriate numbers, then press the Calculate button. Each output (output 1, output 2, etc.) corresponds to a certain number of dice rolled, and the percentage next to the '1' result is the chance that the project will be completed with that number of dice.

The way it works is simple: The equation at the bottom takes the dice roll, adds all the bonuses, then subtracts the project's progress target. Then the function checks if the final result number is at or above 0. If it is, then it gives a result of 1, otherwise it gives a result of 0. The Anydice website runs all the possible dice rolls and then spits out the final result. (Also, I apologize for the bad variable names... but it works, so there.)

If anyone has trouble using it, I'll be happy to help you figure it out.

Edit: Minor update. Should look a bit better now.
 
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If I'm reading the top two plans correctly, they are both focused on tibirium income to build up our economy, but it seems one is spreading dice out to a mixture of consoom and the other seems heavily focused on logistics. Seems everyone is focused on the logistics? Are we at risk of running out?
 
I'm pretty chuffed at the chance we complete both the C-35 and the Carryall in the same turn. One gives +5 PS, the other costs -5 PS. Completely mixed signals politically, a Dr. Granger special!
Meanwhile...

Dr. Granger: "I want things that fly and carry heavy things. We have heavy things to move. By air. Why do people make this so complicated?"
 
If I'm reading the top two plans correctly, they are both focused on tibirium income to build up our economy, but it seems one is spreading dice out to a mixture of consoom and the other seems heavily focused on logistics. Seems everyone is focused on the logistics? Are we at risk of running out?
You are to an extent. The Glaciers are heavy on logistical demand, because shipping literally thousands of tons of Tiberium around is not exactly the easiest of things. So most of the two stage plans are investing in logistics trying to head off a shortage.
 
I'd really just love to peek in on what everyone in government as well as Nod are saying about the guy. He must be super confusing to everyone.

Develpmentalists: This guy is Absolutely Crazy, but it looks so far like the right kind of crazy.
Free Market Party: This guy is ruining GDI and we need to get him out of power as soon as possible, or at the very least on a very short leash.
Hawks: He can grow an economy, but where are our guns. No, really, where are our guns?
Director Granger: What did I hire?
NOD: This Granger, are we sure he is not a monument to our sins?
 
Breakthrough Rolls
Breakthrough Rolls represent one off or limited chance situations where you can appropriate other people's technologies. The Scrin and NOD research projects will both generate breakthrough rolls. Generally they will always produce something, which can range from Prothean Opera on one end of the scale, to shields, plasma charges, tiberium inhibitors and gravitic forges on the other.

How I am thinking of representing these is two rounds of rolling. First I roll one or more results dice (depending on the project.) Second I roll Xd100 with X equal to the results of the first set of dice rolled. So if I rolled a 7 on the results die, I would roll 7d100, and compare it to a secret sheet of technologies that you would start developing.

How does this sound? Is it clear enough to work with?
Just to clarify, the first results die/dice are dX, where X is probably 2-10ish? because otherwise it would get ridiculous.

Also, Prothean Opera? I thought these were supposed to be positive results! :p
 
Develpmentalists: This guy is Absolutely Crazy, but it looks so far like the right kind of crazy.
Free Market Party: This guy is ruining GDI and we need to get him out of power as soon as possible, or at the very least on a very short leash.
Hawks: He can grow an economy, but where are our guns. No, really, where are our guns?
Director Granger: What did I hire?
NOD: This Granger, are we sure he is not a monument to our sins?
You're missing United Yellow.

And huh, Nod's actually that disturbed by what Granger's been doing? We haven't cut into their recruitment significantly yet, but I suppose they're worried about what they see as the likely trend.
 
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And huh, Nod's actually that disturbed by what Granger's been doing? We haven't cut into their recruitment significantly yet, but I suppose they're worried about what they see as the likely trend.
You have gotten allies, nearly doubled GDI's income in four years, and have pushed the jumping off points back at least a hundred kilometers in most places. And put effectively a wall of guns, earthworks, and hate between them, and the soft juicy Blue Zones.

Edit: As for the United Yellow Zone "We Exist" That is all.
 
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You have gotten allies, nearly doubled GDI's income in four years, and have pushed the jumping off points back at least a hundred kilometers in most places. And put effectively a wall of guns, earthworks, and hate between them, and the soft juicy Blue Zones.
So effectively the Hawks are complaining because we're not rolling out the shiny new toys, which fair enough, are needed to some degree. Meanwhile Nod's complaining because we are making the absolute most of what we have to make their day harder?

... Definitely amusing!

On another topic @Ithillid Cna you tell us what sort of effect we'd see after completing the Fusion Reactor Prototype?
 
Hawks: He can grow an economy, but where are our guns. No, really, where are our guns?
Honestly this is what annoys me about the Hawks, we gave them railguns, power armor, artillery, and a functional orbital network yet all they do is whine for newer toys. That and for not stomping down on the necks of the Yellow Zoners quite as hard as in the old days.
 
Honestly this is what annoys me about the Hawks, we gave them railguns, power armor, artillery, and a functional orbital network yet all they do is whine for newer toys. That and for not stomping down on the necks of the Yellow Zoners quite as hard as in the old days.
Supposedly, a competent military should never satisfied with the equipment they have. Additionally, we still have not completed the military reform programs proposed at the start of the 1st four year plan.
 
[X] Plan Reclamation Ops Commencing!

Alright. I'll go for the plan with more NOD checks. Seems to be a good use of our wasted dice atm so I'm going for it. Both plans are pretty similar ultimately so I'm happy either way.
 
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