So, here's a silly memeplan:
[X]Plan Build TONK
Heavy Industry 3 dice +15 3/3 50R
-[X] Carryall Plants 0/100, 2 dice 30R
-[X] Saarland Heavy Industrial Plant 299/350 1 HI + 1 Tib 20R 100%
Tiberium 5 dice +30 115R
1 die to Saarland
-[X] Red Zone Tiberium Harvesting (Phase 7) 35/130 1 die 25R 51%
-[X] Tiberium Glacier Mining (Phase 6) 5/180 90R 3 dice 90%
Orbital Industry 3 dice +12 1/3 20R
-[X] Orbital Shuttle Bays 0/70 20R 1 Fusion Die 43%
Services 3 dice +27 3/3 15R
-[X] Educational MultiMedia Initiatives 0/300 15R 3 dice 10%
Military 5 dice +12 5/5 + 1 free die, 120R
-[X] Reclaimator Hubs (South American glacier mine) 0/105 2 dice 40R 23%
-[X] Reclaimator Hubs (Europe glacier mine) 0/105 2 dice 40R 23%
-[X] Reclaimator Hubs (Asia glacier mine) 0/105 2 dice 40R 23%
Bureaucracy 3/3+4 free dice
-[X] Security Reviews Infrastructure 4D+1 Infra Die
-[X] Security Reviews Orbital 3D+1 Orbital Die

[X]Plan Start the Consoom
[X] Plan Reclamation Ops Commencing!

And voting for a couple others I like.
 
[X]Plan Start the Consoom

More Consumer Goods is good. We don't need to wait another turn before doing these projects; we've got about the funding we did mid-Plan previously. Plus this plan gets the orbital cleanup started.
 
It is still early in the plan so we can take a chance on a project not completing in one turn that is why Plan Tiberium and Transportation does a lot of just enough dice to have a chance to complete. It includes 2 consumer good projects the stadium and the electric motor plant and those two will get us to +1 capital goods so we can do this the next turn for +8 consumer goods:
[ ] Blue Zone Light Industrial Sectors
With GDI needing ever more in the way of light industrial products, and Blue Zone reconstruction effectively complete, large sections of many of the cities have been cleared for future development. While industry is not necessarily the most efficient use, it will have substantial impacts on the supply of various consumer goods.
(Progress 0/350: 10 Resources per die) (++++ Consumer Goods, -- Electricity, - Capital Goods, --- Labor)
 
With highish income next turn we should start running quite a few consumer good projects- a lot of our idle dice will be active next turn
You're not wrong, but the options I listed are mostly options I chose specifically because they are fucking cheap, such that we can start them going sooner rather than later.

I predict that the political impact of consumer goods availability is, roughly speaking, going to be a function of how much is available times how long it has been available. Getting the car factories open in Q2 or Q3 of this year is going to be much more impactful on the impending election than getting them open in Q2 or Q3 of next year, because a lot more people will still be on the waiting lists for new cars in the latter case than in the former case. To some extent this is mitigated by 'short memory' effects, but people aren't going to be remembering us fondly because we advertise that we have started manufacturing blue jeans, they're going to be remembering us fondly because we supplied blue jeans. The sooner we get started, the more people get a pair of pants between now and election day.

I'm not saying one more turn of delaying to keep on bum-rushing our way up the "the heavy industrial complex is expanding to meet the needs of the expanding heavy industrial complex" pathway is entirely unjustified... But it's causing us to put off something I really don't like putting off.

It is still early in the plan so we can take a chance on a project not completing in one turn that is why Plan Tiberium and Transportation does a lot of just enough dice to have a chance to complete. It includes 2 consumer good projects the stadium and the electric motor plant and those two will get us to +1 capital goods so we can do this the next turn for +8 consumer goods:
[grunts]

We'll want to do that project during this plan, but the problem with it is that it doesn't directly fulfill a promise to any parties the way the Yellow Zone version of the same project fills a promise to the Yellow List. Of course, the YZ version of the project uses -2 Capital Goods instead of -1 so it's a tradeoff. :(

[X]Plan Start the Consoom
 
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We'll want to do that project during this plan, but the problem with it is that it doesn't directly fulfill a promise to any parties the way the Yellow Zone version of the same project fills a promise to the Yellow List. Of course, the YZ version of the project uses -2 Capital Goods instead of -1 so it's a tradeoff. :(
I think we going to end up doing both of them before the plan is over but doing the cheaper one first leaves us more resources for other factories at the same time.
I expect the rolling stock plants being done before the end of the year to help our logistics so we have enough consumer goods for the yellow version once that is done.
 
I think we going to end up doing both of them before the plan is over but doing the cheaper one first leaves us more resources for other factories at the same time.
I expect the rolling stock plants being done before the end of the year to help our logistics so we have enough consumer goods for the yellow version once that is done.
I guess.

I just want to make sure we actually get moving on consumer goods, because the deadline for significant progress is basically right now. The longer we wait, the more people are going into the polls on Election Day grumbling about how the planned economy can't get them a goddamn pair of pants.
 
I am greatly amused that the quest planners have decided that the best way to fulfill the consumer goods focused plan is to invest more into heavy industry dice and factories. Was Stalin right that the problem with the undersupply of consumer goods is the lack of enough heavy industry after all?
 
I guess.

I just want to make sure we actually get moving on consumer goods, because the deadline for significant progress is basically right now. The longer we wait, the more people are going into the polls on Election Day grumbling about how the planned economy can't get them a goddamn pair of pants.
The plan was for 4 years. They shouldn't have any expectations of getting consumer goods at the promised levels at any specific time before that. It could be 2 years, or 3 years, or at the very end of the 4 years plan, and the promise would still be upheld.

It's wrong to demand that the treasury drop everything to get Consumer goods at the cost of every other promise, not when there are more efficient ways to get the same results at the end.

Unless there was some condition on that list of promise that specified the level of consumer goods produced at times agreed on beforehand, then they have their plan, of 4 years, to wait with. The election won't be changing anything for the plan itself anyways, not affect it while it's still in progress.
 
In our defense, we need some amount of cap goods and electricity to supply our consumer goods and military commitment. Though we do need to really get started in quarter 3. Unless we want to put ourselves at the mercy of a hostile coalition by the end of the plan. We can probably knock out 30 or even more by the end of the second year.
 
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