Can we do Pardus in time?
Technically you are supposed to vote on which Fusion Craft to use too...
Shouldn't both of those be at +17?
Well, that's, what? Something like 5% of the Blue Zones lost in half a year?14.36 Blue Zone
29.57 Yellow Zone (62 Points of Mitigation)
56.07 Red Zone (37 Points of Mitigation)
14.02 Blue Zone
29.53 Yellow Zone (62 Points of Mitigation)
56.45 Red Zone (37 Points of Mitigation)
Yeah logically I know they're all independent events and the Gambler's Fallacy etc. etc. etc., but I no longer remotely trust the Tib spread dice to behave. I want to put the max 10 dice possible into Tib next turn to just run up the abatement as high as we can get it, multiple 90+ rolls in a row is making all the crisis alarms go off again.
No, for a couple of reasons.l just noticed we at 960 tib process we just got 2 levels of mining and rolled both 2 so 120 tib...we are wasting 80 tiberium a turn because we don't have Tiberium Processing Plants .....im l correct in saying this
so we at 360 not 420
nice l only had quick look and did not say the 250 but makes sense or l did not look hard lol either way thanks for replyNo, for a couple of reasons.
1. Both rolled 2s, which means 50. The options are 40, 50, 60, not a toggle between 40 and 60.
2. You also completed Saarland which gave you +250 processing capacity.
Tiberium Processing Capacity (1060/1250)
Example abatement plan: x10 dice Yellow Zone fencing 150 resources
That's BZ fencing. If we were going to slam 10 dice into tiberium for 4 mitigation per phase then we might as well do yellow harvesting for 15/30 RtP. Granted, that would be 50R more expensive but resource is worth more the earlier we get it so...
I think if we're really going to go to town on mitigation then we should focus more on the MARVs, we do have a commitment to do at least 5 full hubs after all.
BZ fencing for 4 mitigation is 45R (98%). As long as MARVs are roughly comparable then they're the better option from a overall plan point of view. And probably have some resource output too, which fencing doesn't.
We have 5 dedicated tiberium dice that can totally be put into the fencing, it is after all the cheapest option in the tiberium section. Finishing that up in 2 turns instead of smashing it in 1 isn't so bad. And if we do better than expected on the rolls then we can refrain from wasteing dice on non-existent phases.Fencing though is part of the original 3 part network that were all supposed to work together with one another. So folks have been speculating that there is a synergistic bonus to fully completing the triad.