Infra 5/5 100R +12
-[ ] Yellow Zone Fortress Towns (Phase 2) 70/200 2 dice 40 R
-[ ] Fiber-Optic Expansion 0/240 3 dice 60 R
HI 5/5 45R +15 (-2 for 2 years due to graduates)
-[ ] Yellow Zone Power Grid Extension (Phase 2) 101/275 1 dice 5 R
-[] Heavy Rolling Stock Plants 0/250 4 dice 40 R
LC 3/3 40R +12
-[] Civil Clothing Factories 150/200 1 dice 10 R
-[] Edinburgh Electric Motor Plant 0/125 2 dice 30 R
Agri 3/3 30R +12
-[ ] Yellow Zone Aquaponics Bays (phase 3) 15/80 2 dice 20 R
-[ ] Organic textiles farms 0/100 1 dice 10 R
Tiberium 5/5 125R +30 (-2 for 2 years due to graduates)
-[ ] Red Zone Tiberium Harvesting (Phase 7) 35/130 2 dice 50 R
-[ ] Red Zone Containment Lines (Phase 1) 0/180 3 dice 75 R
Orbital 2/3 20R +12
-[] Orbital Cleanup (Phase 1) 0/100 2 fusion dice 20 R
Services 2/4 20R +27
-[ ] Multi Use Stadium Program 0/100 2 dice 20 R
Military 2+?/5 20+??R +12
-[] Reclamator Hub Followup (Red-1 North) 0/??? ? dice ?? R
-[ ] Hydrofoil Shipyards (Duqm) 0/100 2 dice 20 R
Bureau 0/3 +12
Free 0/5
400+???/420 R
Current Economic Issues:
Housing: Sufficient but low quality (=) (2 in refugee camps)
Energy: Substantial Surpluses (+18) -6 -4 -1 -1
Logistics: Marginal Surpluses (+2) +2
Food: Sufficient production, some inefficiencies in distribution (+3) (+2 stored) (Moving to +4 storage) +1
Health: Substantially improved (+5)
Capital Goods: Meeting Demand (=) +2 +1
Consumer Goods: Titanic Shortages (-18) +2 +1 +4 +2
Labor: Gargantuan Surpluses (87) -2 -1
Tiberium Processing Capacity (1060/1250) +20-35 (assuming 1 stage of each tib project) +??? marv followup
Yellow Zone
Water: Limited Surpluses (+5) -2
14.02 Blue Zone
29.53 Yellow Zone (62 Points of Mitigation)
56.45 Red Zone (37 Points of Mitigation) +3 mitigation +? marv followup
So early proto plan for next turn- cuts may have to be made dependent on the followup marv project to our current one, likely going to use free dice and bureau dice for more security reviews.
Core components- military: bring our first of five marv fleets online (mitigation and income) and bring one of the naval plants online to counter NOD naval attacks
Tiberium- RZ harvesting gives income, 1 point of mitigation and allows another stage of glacier harvesting (one more glacier stage and we should be around full dice activation in terms of income, additional glacier stages and we can shift funding to other parts of gdi) and RZ containment is 2 points of RZ mit which is the area we have the most issues. They also provide another 20 to 35 income between the two and rolling over is fine since they are phase projects.
HI- Rolling stock plant should make the rail network under infra easier in terms of R per dice or progress needed (note that there were comments of roiling stock used in the last metro project coming from museums), in addition to providing a small logistics bump and cap good bump, the cap good bump allowing us to spend those on consumer projects in future turns. The last dice is put progress into more power because we are going to be using a lot of energy.
Agri and LC- Consumer goods and food is the name of the game here, finishing up 2 projects and starting 2 more, personal pharma got the tap in LCI since it adds a bit of health boost and does not drain energy or cap goods, though motor plant has a small enough energy drain that it is worth considering since it also gives +1 cap good, maybe Q4.
Infra- Yellow zone fortress gets the last people out of refugee camps and into permanents homes and opens up another level of yz tiberium. Fiberoptics at +4 consumer goods and +2 logistics for no energy cost is just what we need, the other logistics projects can wait on the rolling stock factory finishing to make them easier.
Multi use Stadia also falls under the consumer good push for the turn at +2 consumer goods for 20 R is a good deal
Getting the fiber optics done seems like itd be ideal with an election coming up, so getting it sooner gives all the newly franchised people an opportunity to organise themselves rather than leaving it till last minute.
The orbital option would also greatly help those more isolated parts, particularly with the Forgotten.
Fiber optics is amazing for +4 Consumer Goods and +2 Logistics and needs to be strongly considered for Q3
Edit- on further thought swapped out personal pharma for electric motor plants- the +1 cap good from there and +2 from rolling stock line up perfectly for doing the 2 Light Industrial sectors which combine for +16 consumer goods at -4 energy, -3 cap goods, -8 labor. However those should represent a big win by the developmentalists and yellow list so getting those up as quick as possible before the next election would be a nice boon.