Carters Micromanaging Adventure
Results from Q3
Build Space Force Launch Facilities Stage 1 200/100 Stage 2 100/100
As if motivated by the Boston Shock Construction, the construction crews finished the Launch Facilities in record time, completing both the massive concrete foundation and the various additional facilities, such as water pumps, launch scaffolding and refueling equipment. Of special note is the flexibility of the facilities, being capable of preparing both vertical and horizontal launch vehicles for takeoff. Filling the water basin built to absorb the massive amount of heat a launch produces nearly collapsed the local water supply and gave Carter a few angry calls with the local waterworks. Now the only thing hindering him from launching equipment into space is the lack of launch vehicles. (Stress -- -)
Expanded Power Production Phase 1 123/75
Ordering and assembling the prefab GDI power plants was never and will never be difficult. The first one of many future ones now stands tall next to the other buildings, quietly humming. Huge strides have been made in prefab construction ever since the first Tiberium War in 1995, enabling even the simplest GDI to assist in their construction.
Build Part Fabrication Plant Stage 2 68/50 Done
The last CNC machines are installed and already spinning. The recent opening of Christchurch and Boston is already showing results, by making the priced machines more available. Not that many of those working here have much experience in operating the machinery, but some are and they have already started teaching others. Still, there is future room for expansion, for more machines making more parts, but that will require a lot more work too.
Build Assembly Plant Stage 2 117/100 1 Die, 1 Funding Die Done
In tandem with the Fabrication plant, the Assembly plant is sufficiently equipped and ready for action, just as the first basic parts left the neighboring building. Most of the work is still done by people, the machinery present mostly of an assisting nature, but more advanced fabrication is possible with a few upgrades. (Stress -)
Recruitment Drives 75, reached 40/60
Allen Kolijn, 35, Secretary
Having met at coffee machine number five in the Pentagon, both Vice Admiral Carter and Allen quickly found common ground over their shared love of Star Wars, the topic quickly shifting over to Carter's Sphere of Influence. Recruiting the more than capable Allen was an easy task, one that will surely pay off with all the paperwork that needs to be done. (Gives 1 bonus-personal die that does not produce stress)
Anna Kuhn, 42, Engineer
Having previously worked together on the fusion lift project, Carter and Miss Kuhn had the pleasure to meet again for the expansion of Orbital Communications. Over a cup of tea Carter spotted an opportunity, when Anna complained about the treasuries' low space investments, recruiting her to his cause with ease. (Expert for Assembly branch found, Additional assembly die and no malus after Reorganisation)
Stevan Pesek 75, Retired Construction Supervisor
It seemed like the gold bar incident had a bright side, as Carter got an angry email from the wounded Space Force soldier's grandfather, not to complain about the injury, but about the many construction errors he had been told about. After a few send mails, Carter managed to get the old man out of retirement. (Expert for Infrastructure branch found, Additional assembly die and no malus after Reorganisation)
This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in CarterQuest will be affected by the main one, but unless Ithillid says otherwise it is noncanon
Carters Micromanaging Adventure Q4 2052
Events:
WAR!: Carter, as part of the command staff, now has bigger problems than building his own space enterprise and, being the professional that he is, knows when to fully dedicate himself to something. (No personal actions this turn, all Projects are treated as if [ ]Reorganize Space Force has been finished, Project that do not have the -25 Malus are marked with an E, Stress decay from the coffee machine only, depending on how good or bad the Cyborg situation gets more or less Stress may be gained or lost.)
Carter Stress ++ (3)
Power + (1)
Personnel ++++ (14)
Tiberium = (0) Storage ++(2)
Resources = (0) Storage: + (1)
Advanced Parts (AP): 1/turn Storage: 1
Free Funding Die (FFD): D45
Free Dice: 3
Construction (5 Dice):
[ ][Carter]Expanded Power Production Phase 1 48/100 E
As usual for GDI bases, Space Force bases produce their own power. Given the various expansions to the bases the grid will need to be expanded with the GDI prefab power plans. (Power+)
[ ]Thorium Nuclear Plant 0/500 1 AP per Die E
Normally used to produce energy for industrial sites and GDI's largest bases, the Thorium plant is not available as a prefab and as such will need to be built completely on site. (Power +++++ (10), Personnel-)
[ ][Carter]Tiberium Harvesting Stage 2 57/100
With some basic prefabricated harvesting facilities in place, Space Force's harvesting options are not yet exhausted. With the experience gained from the prefabs, building a dedicated industrial harvesting hub on the largest deposit available will surely be a walk in the park. (Tiberium ++, Personnel -, Power -)
[ ][Carter]Tiberium Spikes 0/400 1 AP per Die
Now that we have free access to all kinds of parts previously unobtainable due to the state of emergency a variety of new construction options opens up. One of them being a number of Tiberium spikes to get access to the various dormant subterranean Tiberium Deposits around the Space Force Bases. (Raw Resources +++, Personnel -, Power --)
[ ][Carter]Tiberium Processing Stage 2 2/100
With the prefabricated refineries in place, a steady trickle of raw resource bars is available to Space Force. The next step is the production of an Industrial processing hub to improve resource production. (Resources ++, Tiberium --, Power -, Personnel -)
[ ][Carter]Tiberium Waste Recycling Plant 0/200 1 AP per Die
While the Möbius process is efficient, a small amount of unrefined slurry remains, more with the prefabricated refineries than the high tech industrial ones. By reprocessing it with a specialised second refinery we can achieve the maximum yield of resources. (Resources + per Stage of Tiberium Harvesting, Power -, Personnel -)
[ ][Carter]Part Fabrication Plant Stage 3 18/75
The part Fabrication Plant can still be filled with more machinery, from industrial presses to highly advanced 3-D printers. (Power -, Personnel --, Raw Resources-, Advanced Parts+)
[ ]Chemical Plant 0/300 1AP per Die
It is not apparent, but a lot of industrial processes require all kinds of chemicals and not all materials can be produced via physically processing raw materials, like plastic. A own production plant for these materials will make Space Force operations even more independent from the whims of the GDI economy. (Power --, Personnel --, Raw Resources-, Advanced Parts++)
[ ][Carter]Automated Assembly Line 0/100 E
At the moment most work is done by hand, a proper line of industrial assembly robots would go a long way to speed up construction. (Multiple phases, phase 2+ will cut down on required assembly project progress, phase 2+ will need 1 AP per Die)
[ ][Carter]Upgrade Assembly Plant Stage 1 0/400 1 AP per Die
It is possible now to upgrade the plant to the highest standards using nothing but the parts it produces itself in an escalating cycle of improvement. (Power -, Personnel -, additional Assembly Die)
Assembly (2 Dice): (Progress limited by assigned Parts)
[ ][Carter] Titan Rocket System 0/100 0/1 AP E
The Titan is the lightest of the launch vehicles in GDI's arsenal. It is reliable, robust and reusable, but can only carry a small payload compared to its powerful siblings. (Enables orbital launches of up to 1 APs worth, Carter Stress +)
[ ][Carter] Atlas Rocket System 0/300 0/5 AP E
The Atlas was the workhorse with which the Philadelphia was built. A far more powerful rocket than the Titan System it is also known to be maintenance heavy and expensive to fuel. (Enables launches up to 4 APs worth)
[ ][Carter]Leopard Class Transport 0/500 0/15 AP E
The Leopard is the crowning achievement in ground-orbital transportation. Its powerful fusion drive gives it a truly ridiculous amount of lifting power and cargo space. (Enables Launches up to 10 APs worth)
[ ][Carter]Construction Vehicle Fleet 0/200 0/1 E
While Carter has been working tirelessly on getting a fleet of ancient vehicles, it is now possible to build our own. Only a small amount of advanced parts will be made ourselves, the rest can be ordered from the treasury. (+25 for building facilities, if Acquire Construction Vehicles is finished it is turned into a modernization project, which will raise the bonus from +20 to +25.)
Personal (IT IS WAR, THERE IS NO TIME FOR PERSONAL Matters, 1 Free Personal Dice)
[ ]Reorganize Space Force 0/100
The Operation has grown beyond Carter's ability to manage it all on its own and it probably is time to delegate and reorganize Space Force and Command. (Project Branches will no longer cause Stress for Carter, but have a -25 Malus to Dice unless an expert to lead the branches is found.)
[ ][Carter]Recruitment Drives (DC 70/90)
Carter cannot do this alone. The space force personnel can follow his vision, but he needs men and women of strong will and conviction that share it. (Unlocks special npcs that give varying bonuses)
[ ][Carter]Convince the SOs (DC ??)
With much of the world still down, many of Space Force's significant others, who are not military or in construction, are still out of work. Given Carter's natural Charisma he may be able to convince them to temporarily join Space Force.
[ ][Carter]Take in interns (DC 15)
Space Force is still popular with the youth, taking in interns would boost our workforce.
[ ][Carter]Acquire Construction Vehicles 194/400
Space Force is motivated, but facilities cannot be constructed with hands alone. By scourging through GDI records Carter's staff is sure he will find some unused vehicles rotting in a storage unit. (+20 for building facilities.)
Vote by Plan, Vote closes in 24h.