Are we locked only out of those two projects, or also Red Zone Containment?efore you unlock further progress towards Red Zone Harvests and Glacier Mines.
Just those two projects. Red Zone Containment is fine.Are we locked only out of those two projects, or also Red Zone Containment?
Hm.What I am thinking is that you can either
A: Pay 0 points of Political Support and complete all military goals for the plan (IE Shell Plants, Factories, MARVs, Deployments, Factories).
B: Pay 10 points of Political Support and complete all but one.
C: Pay 20 points of Political Support, and complete all but two.
Before you unlock further progress towards Red Zone Harvests and Glacier Mines.
I mean, Glacier Mining was noted as being pretty dang dangerous to start with. And as some discussion has noted, MARVs will still help us with Abatement to some degree.Let me guess, our complication consisted of some kind of disastrous Nod trap springing on our mining assets?
MARVs at least have the redeeming feature of being 5R cheaper than RZ harvesting and 10R cheaper than glaciers. And no logistics costs.Well that really sucks. Probably going to end up getting the Military a couple Free dice every turn just to get through the projects fast, and HI gets the rest to keep up with the bottomless power demand. At least there's something of a silver lining in that we're forced to spend our money on things that aren't Tib mining and maybe we can afford to pivot to space mining for a bit instead as long as Military doesn't eat up the entire budget? MARVs being our best income generator now is probably going to result in the MARV program eating a lot of cash but we're required to do 5 regardless so might as well get through them quick.
4 more Red Zone SMARV fleets is 12 points of Red abatement and 100R of income, I think that's our next big target for continuing economic growth now that mining/glaciers are off limits.
We have YZ intesifiation unlcoked for another stage but that only needs 1 dice, and as is YZ harvesting is more attractive to me since that gives income and 4 mit. But yeah MARVs, lots of MARVs for RZ since that both works towards unlocks and provides more income. I do want to start Chicago next turn as well since that is increased max income for GDI and abatementMARVs at least have the redeeming feature of being 5R cheaper than RZ harvesting and 10R cheaper than glaciers. And no logistics costs.
It's a fairly significant drop in income (well, if you get lucky with the resource dice anyway). Overall, not having the red zone options might be somewhat good for us? We essentially have no excuse to NOT do the blue zone fences next turn and maybe hit up Chicago.
Logistics wise, we want to finish the rolling stock and I still want the fiber optics before the elections start. But other than that we can refocus to other things for awhile.
Note that we aren't locked out of Red Zone Containment - only Harvesting/Glaciers. Haven't done a detailed math breakdown yet, but it should be a better option than YZ harvesting in terms of income and abatement.Tiberium ?/5 ?R +30 (-2 for 2 years due to graduates)
-[] Yellow Zone Tiberium Harvesting (Phase 4) 49/300 ? dice ?? R
-[] Intensification of Yellow Zone Harvesting (Phase 4) 67/100 1 dice 15 R
YZ Hubs I can kinda see, but why'd you want to put them into the BZs? As far as I can tell there'd be little point to it.Military 5/5 80R +12
-[ ] Reclamator Hubs BZ 1 39/105 1 dice 20 R
-[ ] Reclamator Hubs YZ 1A 0/105 2 dice 40 R
Do we actually have a list about what region of the world corresponds to which zone?[] Preliminary Plan
-[] Military 5/5 dice +5 Free dice 200R
--[] Reclamator Hub Red Zone 1 South 2 dice 40R
--[] Reclamator Hub Red Zone 2 North 2 dice 40R
--[] Reclamator Hub Red Zone 2 South 2 dice 40R
--[] Reclamator Hub Red Zone 3 North 2 dice 40R
--[] Reclamator Hub Red Zone 3 South 2 dice 40R
We also are now even shorter on shells, so we need to do Phase 2 of those factories ASAP.Very prelim- of note looking at things with Light industrial taking multiple turns to come online and allowing us to skip rolling stock until Q1 if need be we can push hard on BZ power to make sure we keep power running. Also orbital cleanup is a chance for a small resource infusion plus opening up more in space, shuttle bays will see use there.
Do we actually have a list about what region of the world corresponds to which zone?
Could you make an info-post with this - and the corresponding information for blue and yellow zones as well - and threadmark it, perhaps? Might make things easier given we need to specify where things like the MARV hubs - and presumably other things in the future as well - go.
- R-1: Southeastern Europe (formerly part of Yellow Zone Y-1), Northern shores of Africa, Middle East
- R-2: Central Africa
- R-3: Vicinity of Caspian Sea
- R-4: Central China
- R-5: Borneo
- R-6: Northwest South America
- R-7: Central United States
- R-8: Central Australia
Yeah but we did RZ mit this turn so swapping back and forth between RZ and YZ mit options in this is going to be a thing. The YZ intensification though at only needing 1 dice is a shoo in given that income it provides and the +1 YZ mit.Note that we aren't locked out of Red Zone Containment - only Harvesting/Glaciers. Haven't done a detailed math breakdown yet, but it should be a better option than YZ harvesting in terms of income and abatement.
I changed that to RZ 1 South. For the BZ we have 39 progress so dropping 1 dice to see if we can finish plus it would give us an idea of how BZ marvs compare to RZ marvs. Hmm maybe R7 north instead to combo with Chicago facility.YZ Hubs I can kinda see, but why'd you want to put them into the BZs? As far as I can tell there'd be little point to it.
So shells stage 2 instead of the 2nd hydrofoil? Those are the top 2 mil projects outside of MARVs for me.We also are now even shorter on shells, so we need to do Phase 2 of those factories ASAP.
We may as well put two fusion dice into orbital cleanup - it's phased and says that completeing it opens up more space options. With some luck we'll get positive resource out of it but resources aren't the main draw for that project anyway.
I'd go with get Copenhagen and start work on Shells with free dice. Even if we can't complete it, putting a die or two into it should help.So shells stage 2 instead of the 2nd hydrofoil? Those are the top 2 mil projects outside of MARVs for me.
YZ Hubs I can kinda see, but why'd you want to put them into the BZs? As far as I can tell there'd be little point to it.