Both tiberium related too. This is peak-pain at its best.Ok, so we recived our nat1, are you ready for way-to-high tib spread rolls?
Edit: Oh, so second fucking Nat1 before this?
With an omake bonus, the Reclamator Fleet completes and gives +3 Red Zone Mitigation
No, that was me overlooking it. I changed the numbers after posting.Our luck has been really bad, we had a nat 1 last turn and 2 nat 1s this turn. Not to mention that low cluster around rolling stock. The main upside is tib rolls decided to head back towards average so BZ expanded a sliver even if RZ is still creeping. Also looks like the two nat 1s in tib messed up the marv since we did not get mit from them (as that looks like it should have finished with an omake).
That is good news, nets us 25 more income, even more important with RZ harvest failing so no glaciers next turn.No, that was me overlooking it. I changed the numbers after posting.
That is good news, nets us 25 more income, even more important with RZ harvest failing so no glaciers next turn.
If it didn't fail, we'd have gotten an extra +1 mitigation. (And an extra roll for income.) So looks like it failed.Has it failed? It recived nat1, but it did reach target number.
We did not get the mitigation from it, so it looks like we had some complication, best case we lose progress and have to spend dice next turn to make it up.Has it failed? It recived nat1, but it did reach target number.
We have had 3 nat 1s in under 100 rolls, and as usual our income rolls tend towards 1. I would not count on luck at any point.Fark. Those dice... Hopefully the natural 100 in Services helps blunt our double natural 1s this turn, but I'm doubtful we'll be that lucky.
..................fark.The QM is thinking but right now it looks like we're locked out of deep red zone ops for a while-no resourcing, no glacier mines, maybe a little containment. To get out of that situation, we might have to wait, or maybe clear some other goal.
They're military. Yes.
..................fark.
Does this mean we'll have to take grant programs to spin up our economy? Cuz it's slim pickings without RZ income.
I think we still have MARVs since those are not super deep though it takes more time to get income out of them. But yeah this is messing with the plan to be at full dice activation and then rolling some budget to other parts of GDI. Also the +1 Cap good can go to BZ Light Industrial (and Rolling Stock can still be done to cover YZ Light Industrial), with both LC projects finishing we can start both Light Industrial next turn (2 on YZ and 1 on BZ) and use HI dice on BZ power and rolling stock.+5 RZ Mitigation
+4 Housing
-8 Energy
+1 Food
+1 Capital Goods
+9 Consumer Goods
-2 Labor
-2 Water
On the stats side, we can close our Refugee Camps and we've gotten +9 Consumer Goods. And we're finally in the black for Capital Goods, not that we can spend that +1 on anything yet.
..................fark.
Does this mean we'll have to take grant programs to spin up our economy? Cuz it's slim pickings without RZ income.
Could also be 5 fleets and X factories or Y fleets and Z factories with the fleets having to be red zone fleets. Fleets are not as efficient at income or dice since we don't have roll over and have to do 1 part than the second part.We can build MARVs, and maybe will have to complete our obligation to make 5 fleets in order to unlock Glaciers again. We might even have to complete *all* our planned military goals to do that.