Okay, why orbital Cleanup? We have no flex in the orbital category, I doubt we can free military dice for support satellites while the war is on and the power sats dont provide power for our ground assets.
Okay, so I went back and actually filled in those last two Military dice. My picks were:
-[] Mastodon Deployment (1 Die, 15 R) (?? median/chances)
The Mastodon deployment may take a while to complete at one die per turn, but there's just too much else going on to justify it. Also I'm not sure I even want to finish a Mastodon factory next turn because Energy is a factor. I'm budgeting 15 R/die for the project because factory costs have been unpleasantly surprising me lately (e.g. the drone version of the Apollo factory costing 20 R/die to build when the normal version only costs 15 R/die to build a factory for.
You are absolutely right of course, but of all the bay options I still want the G-yards most.The fusion craft are the only thing we have that can climb out of Earth's gravity well, and are the bottleneck on both currently existing industrial launches and any hypothetical evacuation rates. I'm a lot more worried about getting off Earth as step 1 to any plan for space development than I am about getting access to Belt minerals, that's a problem for after we've got a solution for getting everyone off the planet.
You are absolutely right of course, but of all the bay options I still want the G-yards most.
More money now means you can use that money to make even more money later. If you want to win long-term, playing the econ game is the only way to go. For that, we should focus on G-Drive enabled space mining first and expensive-as-heck Earth-Luna system megaprojects afterwards.I guess we could do both the g-drive shipyard and the fusion craft shipyard, filling 2/3 bays with shipyards. But if we're only doing one shipyard, I think the fusion craft yard is much more important as our first ever shipyard bay because it's the one that gets people off Earth which is far and away our biggest problem in space at the moment. Infinite asteroid cash is nice, enough Leos and Unions to evacuate hundreds of millions of people is a necessity. Skipping fusion to go straight to g-drive feels like getting our priorities backwards, a g-drive shipyard is 1000% no question a critical part of our second and third waves of space expansion past the Earth-Luna system but we started so late in the game that we're still firmly on the 1st wave and can't even ship people up the well en masse yet.
Given that one of the lines is: ranging from existing uses, where it is likely to be a substantial efficiency upgradeWe really should try and research the industry heavy lasers next turn.
With any luck they can improve Boston and/or Nuuk or make them cheaper.
As long as we get the station bay from one of the Ent 5 bays. That will save too many dice when we do the other 2 stations to skip.You are absolutely right of course, but of all the bay options I still want the G-yards most.
The preliminary ones for Shala and Columbia were posted here.1) Station construction Progress cost reduction- as discussed.
2) Fusion Craft production line - Improves construction costs for deep space stations, potential automated cargo ships, lunar projects.
3) Gravity Craft production line - Makes a line available for Conestoga/other 300 dton Gdrive ships.
4) Sattelite production line - Makes a bunch of orbital satellite construction cheaper/faster.
5) Extra Capital Goods production.
6) Extra Consumer Goods production.
7) Military goods production line- major bonus to progress requirements for OSRCT in particular, enables much higher phases of the project.
Edit:
8) Advanced Goods Production line - allows for manufacturing of zero gravity specific goods in vast quantities.
Columbia/Shala bays look something like this.
1) Food bay
2) Luxury foods bay
3) Medicine bay
4) Habitation bay
5) Docking bay
And then each have a few special options that are their own.
We don't yet know how successful Stahl was. It could be he's "only" secured his YZ territory and GDI can't push any farther. But, in keeping with "prepare for the worst" I've been thinking about how we could afford to build a MARV hub for Blue Zone 8. One possibility I thought of is substituting Admin Assistance dice for the two Military dice we need to allow Tiberium dice to be used:
More money now means you can use that money to make even more money later. If you want to win long-term, playing the econ game is the only way to go. For that, we should focus on G-Drive enabled space mining first and expensive-as-heck Earth-Luna system megaprojects afterwards.
Besides, we have the Scrin portal tech to enable a full evacuation in the long-term. But that'll be very expensive to develop. Asteroid belt mining for piles of RpT will enable us to go down that tech development tree while still affording everything else. Squatting on the moon when we're so close to "the largest box of shinies outside tiberium glaciers" isn't going to help us get there. (Or afford to build up the moon, either.)
However we evacuate the people in the end, its the moon, we will be more limited by how much liveable infrastructure we have there and we need lots of quest Resources to build that infrastructure."Find a way to get people off Earth" isn't a crazy megaproject it's step zero for the entire space evacuation plan. The portals are purely speculative with no guarantee that they'll ever hit a point where we can move hundreds of millions of people through them, at least on a timescale that will happen before it's too late for hundreds of millions of people on Earth. Building a giant industrial base in space that ends up supporting a few million Blue Zoners that won the evacuation lottery is going to be a super bad look to the other 1.3 billion people stuck on Earth. We need some kind of active and visible solution for getting significantly more people off the planet than we have or everyone that loses the lottery is going to start rioting when they realize they're going to be left to die down here. Promises of magic portals at some mystery point some indeterminate number of decades in the future isn't going to cut it imo.
However we evacuate the people in the end, its the moon, we are limited by how much liveable infrastructure we have there and we need lots of quest Resources to build that infrastructure.
I'm revoking your Treasury license. There is never enough money. There's always a more expensive and more effective alternative. Always.There's plenty of cash floating around in our economy and it's only going to go up as we start intensive Red Zone mining and Lunar industry continues to develop.
First off, starting a shipyard when you need it instead of years ahead of time is going to bite us, as we're so painfully learning right now. And beyond that, the rockets can carry habitat modules and construction robots before they carry people? People are a useful way to illustrate our evacuation problem but they're hardly the only thing we need to ship up the well, most of our launches right now are industrial goods after all.We have nowhere to put those people yet! You're putting that hypothetical fusion fleet ahead of actually building places to put those people in. It's going to be years before we have fully-ready space habitats, and when that happens, we'll likely be able to build a project to crank out fusion ships. But right now, what we need most is the RpT to build the tools to build the tools. Not to construct a ladder when there's no roof to climb up to yet.
We know we can start mining the asteroid belt as soon as we have some g-drive ships to reach there. After Enterprise Phase 5 finishes and the war is over, we should have the dice and focus to build whatever-it-was-called station over in the belt and get mining.First off, starting a shipyard when you need it instead of years ahead of time is going to bite us, as we're so painfully learning right now.
See, we actually don't have the infrastructure to do that. We can send g-drive ships over as-is, but fusion freighters are going to take time to allow them to reach that far. The biggest obstacle to Belt mining is shipping the people over who'll manage all of it. G-Drive ships are ideal for that. A Fusion ship that'll take months to get there and months to get back, not so much. We'd need to build possibly multiple crewed and supplied way-stations to enable a mining crew to reach the belt with their perishables (and their sanity) intact. Or we could use a G-Drive ship that'll make multiple trips during the quarter. The latter obviates so many supply issues it's not even funny.It's not like we're even locked out of Belt exploitation if we don't build a g-drive shipyard, we just have to do Belt mining with fleets of robot fusion freighters taking ballistic trajectories to and fro over a few months rather than g-drive freighters taking brachistochrones in a few weeks. It's harder to get over the initial hump, sure, but once the supply lines are established and the robots are going back and forth the material throughput is just as reliable.
Shipping massive amounts of habitat modules is not the solution, especially since they would only take away from space and weight that could be used for people. You need to have the infrastructure to produce power, air, water and food for all the people already on site. Crashbuilding a population and industrial infrastructure on the moon cannot happen overnight. If you want to be able to transport more people out of Earths gravity well, you can also do so by no longer needing to ship up air, food, water, habitation etc.
It'd be a hardship posting but getting deployed to the asteroid mines isn't super different from getting deployed to an oil rig or a glacier mine. It's entirely possible, and was the whole plan before pure luck threw g-drives into the mix. You only need a small handful of humans to oversee all the robots that will be doing the real work, and honestly we can even build them a g-drive ship if they really want it. Assembling a few bespoke g-drive ships beyond the Pathfinder is worth it, but we don't need to dedicate a whole industrial bay to that forever. If we're choosing a ship type to have cranked out en masse for as long as Enterprise is operating, the thing we need vast uncountable numbers of are fusion rockets. Mass production g-drive ships would be nice but not necessary, we can meet our bare needs with bespoke assembly outside a shipyard.See, we actually don't have the infrastructure to do that. We can send g-drive ships over as-is, but fusion freighters are going to take time to allow them to reach that far. The biggest obstacle to Belt mining is shipping the people over who'll manage all of it. G-Drive ships are ideal for that. A Fusion ship that'll take months to get there and months to get back, not so much. We'd need to build possibly multiple crewed and supplied way-stations to enable a mining crew to reach the belt with their perishables (and their sanity) intact. Or we could use a G-Drive ship that'll make multiple trips during the quarter. The latter obviates so many supply issues it's not even funny.
Reading that makes me super-duper-mega happy. Thank you.I only really remember not finding any mistakes in Derpminds, which was on point.
If you want a really good distraction, I hear habitable stations are what the people want.Could we get a political cost discount on " [ ] Request Reduction in Plan Commitments" for Karechi by saying we will fulfill the commitment when we get hulls in the water? Request DELAY in plan commitments. We do have a solid justification of a war going on.
Alternately we distract them with "Professional Sports Programs"
foobaw
Yeah but they're expensiveIf you want a really good distraction, I hear habitable stations are what the people want.
The problem is, Navy yards need heaps of Capital Goods in addition to power, and we're starting to dip into the buffer we got by gutting the civilian economy.The plan is a bit power heavy, and there could be a bigger focus on Capital Goods, but that hotplate is slightly cooler than power right now. Since Security Reviews (Bureaucracy) holds onto an operations die afaik, it is only a single die for ~90% to succeed if I read Derpminds post correctly, which I might not.
--[]Security Review 1 die auto
Respectable.Then the two Bureaucracy dice is spent on an Adm die, which is sent to Orbital. Since Orbital is really needing dice for the plan goals to be met, and if I read the story blurbs correctly, then the people really want off Tiberium Earth, which is very understandable.
I can agree on ECCM, Hallucinogen and Hallucinogen Countermeasures.4 die spent on development of Mastodon, Hallucinogen Countermeasures, Advanced ECCM and Hallucinogen. Mastodon because it is a plan goal,
Countermeasures because the idea of a Scarecrow-style fear gas is really awful (imagine being so scared you shoot your mates, what a nightmare.), and Advanced ECCM since broken communication lines is always really bad.
Agreed.7 die is spent on energy focus because it is really needed, a higher drain in that area will put the Initiative in the minus, and black/brown-outs is not something you want in a war.
And here's where I think we have our biggest disagreement.The majority of the military dice is spent on the navy, since that is where the toilet is on fire the most right now, with the exception of plasma warheads and weaponry deployment.