If we have 2 spare military dice, and if you don't want to put them toward navy or air force projects for some reason, we could develop mastodon and the hallucinogen countermeasures. Get those out of the way I suppose.
Edit: whoops to late.
Well, good news, I did what you wanted. One die on a navy project (one likely to benefit the SADN if-when we do that, because I DO want that), and one die on Mastodon development.
Personally, I'm fine with not doing a bay until after getting stage 1 of each of those projects, Since We could use the PS, and it would increase resistance to nod sabotaging Rockets bringing food. (I'm imaging it would make emergency rationing till a new shipment comes much easier)
However if people want the Station reduction Bay still then not doing stage 1s before the bays makes more sense.
(From the bay options we've seen Personally I would Rather have the other ones then the Station-building Bay)
It kind of half defeats the purpose of the station-building bay, or at least the purpose of building the bay
now, if we do the other stations first. The total cost savings from a bay that applies a -10 to Phase 1 of a station is -310 Progress to the total cost. That drops to -150 if the station is already expanded to Phase 2.
Spending 400 Progress on a bay that rewards you with -620 Progress on two stations at least
makes sense. Spending 400 Progress on a bay that rewards you with -300 Progress is kind of pointless; you could only make up the Progress gains later with other projects that are still gated behind stuff we haven't built yet and cannot foresee.
It still is quite useful, making our Blue Zones a really hard nut to crack has strategic benefits in itself. We have reasonably assumed that one of Kane's goals is to conquer enough of our Blue Zones and there accompanying industry to for-fill his evil plans, making him have to deal with a bunch of MARV's to do that would help keep our Blue Zones safe.
True. On the other hand, Blue Zones are quite strongly defended as it is, and the QM once remarked that even Kane would have a hard time busting in and taking one. Note that during Tib War III, initial Nod penetrations into the Blue Zones tended to be of the "raid and fuck stuff up" type, not the "occupy permanently" type, and GDI was able to drive the Nod forces back out. It wasn't until the Scrin showed up with overwhelming firepower of their own that the Blue Zones
really started taking devastating damage.
It would also really shut down the Warlords if done with our Strategic Area Defense Networks, making it almost impossible for them to take a Blue Zone which is most of their's goal.
Well, SADN is really only good against certain specialized attacks; it just so happens that they're
really nasty attacks with bloodcurdling consequences. The problem is that it'd take something north of 1000 Progress on the project to get to that stage.
HI 5/5+3 free 150R +29
-[] Continuous Cycle Fusion Plants (Phase 6) 30/300 5 dice 100R 100%
-[] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
-[] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
I see what you mean about deliberately slow-rolling Nuuk. Personally I want that Capital Goods surge because I want to be in such a strong Cap Goods position that we can start thinking about AEVA rollouts and cool stuff like that. But we can probably get away with it.
As for LCI... if you're slow-rolling the medical supply factories to avoid wastage and concentrate on projects with rollover... I'd honestly rather slow-roll
Reykjavik Phase 4 (which does nothing we have
immediate mandatory need for) and speed up Bergen. We're likely to need Phase 2 or more likely Phase 3 of Bergen to see any appreciable benefits on our fusion energy economy.
As for Agriculture, I think we can stop building more aquaponics and focus on the Kudzu plantations until we actually clear Phase 2 of the kudzu action
or get definite signs that we urgently need the Food. Our surplus is, after all, not small. You talk about doing the storage actions after the freeze-drying plants finish, but I don't think we can afford to do that right away anyway because we can't just can/freeze-dry/whatever up all our current Food surplus when we have a large but indefinite number of refugees coming at us to eat that surplus themselves.
In Orbital, I think we should just hammer heavy metals or regolith with all six dice, as long as we can get two phases in a row of one of them. We don't have enough
Rare Metals phases to fill the slots, so we have to do the more expensive ones anyway, and doing them
now is more cost-effective, in that they will pour back enough RpT into the treasury to more or less pay for themselves before reapportionment, while the rare metals mines won't. We get double the return on investment from the bigger mines, so given that we have to do big mines AND rare mines anyway to meet our Plan goal, we might as well do the big ones first.
I'm a bit anxious about putting three dice on AMA in Services because I don't want that project to complete and cost us -4 Capital Goods and some Energy when we don't necessarily need it right away. If you're trying for a minimalist approach, the operating theaters are good enough.
(Me, I'm not minimalist; I want the medical supply factories to complete
this coming turn because I see that as being necessary regardless of what else we do, because many of the health problems caused by the war can
only be solved by sheer quantity of supplies.
Military 8/8+4 free 240R +26
-[] Advanced ECCM Development 0/40 1 die 20R 100%
-[] Firehawk Wingmen Drones 0/450 3 dice 60R 0%
-[] Plasma Warhead Factory (Phase 1) 53/90 1 die 10R 100% (15% for phase 2)
-[] Escort Carrier Shipyards (Battleship Yards) 0/120 2 dice 40R 87%
-[] Merchantman Carrier Conversions 150/200 1 die 20R 92%
-[] Shark Class Frigate Shipyards (Seattle) 0/300 3 dice 60R 14%
-[] Medium Tactical Plasma Weapon Deployment 0/80 1 die 30R 72%
Hmm. You have different passion projects than me, but respectable. Though:
1) I think we should do the frigate yard in Melbourne due to proximity to Bintang, and
2) What's the value you see in developing medium plasma weapons at the moment? If I'm throwing the Talons a bone this turn, I'd go for the Mastodon itself, since that's the one we promised.