There. Is. No. Dice. On. Karachi.
A series of decisions are made that allow for Karachi at a later date if everything goes well, but Simon's plan did not spend a single red cent on Karachi exclusive decisions.

Seriously. Dial back the drama.

This is quite possibly one of the strangest arguments I have ever had leveled against me. The shear audacity has left me totally disarmed.
 
Mathpost:
Yellow Zone Fortress Towns (Phase 4+5) Phase 4 540/250 Phase 5 290+10=300/300
Rail Network Construction Campaigns (Phase 3) 428/300
Tick Rapid Digger System Development 52/40
Continuous Cycle Fusion Plants (Phase 5) 330/300

Nuuk Heavy Robotics Foundry (Phase 3) 352/640
Isolinear Chip Development 123/60
Reykjavik Myomer Macrospinner (Phase 4) 514/640
Medical Supplies Factories 129/225

Blue Zone Aquaponics Bays (Phase 2) 170/140
Freeze Dried Food Plants 126/200
Yellow Zone Tiberium Harvesting (Phase 7+8) Phase 7: 602/300 Phase 8: 302/300
Intensification of Green Zone Harvesting (Stage 5) 146/100
Railgun Harvester Factory (Dandong) 105/70

Railgun Harvester Factory (Porto) 44/70
GDSS Enterprise (Phase 4) 867/765 Phase 5 102/1535
Orbital Cleanup (Stage 9+10) Phase 9 202/85 Phase 10 117/85 Phase 11 32/85

Neural Interfaced Operating Theaters 122/160
Tactical Airborne Laser Deployment 219/210
Apollo Wingmen Drones 351/210

Plasma Warhead Factory (Phase 1) 53/90
Frigates (Quonset Point) 360/300
Merchantman Carrier Conversions (High Commitments) 150/200
Neural Interface System Refits (Talons) 170/105

Results (including numbers from the Savannah SMARV fleet that finished Q1):
+8 Housing
+4 Logistics
+shovels
+16-2-4-6-3=+1 Energy
+thinkcrystals
+6 Food
-1 Labor
+50 RpT
+7 YZ Mitigation
+2-1-2=-1 Capital Goods
+2 Consumer Goods
+Bay (also, +arguments about what to put in Bay)
+35 Resources (into Reserve)
+clear low orbits
+pewpew
+factories for Apollodrones
+Frigate shipyards
+neurohelmets
-2 STUs

Updated Tiberium Spread numbers, now having been run through a calculator, and with project results added:
20.41 Blue Zone
1.30 Green Zone
24.37 Yellow Zone (86 Points of Abatement) (96 Points of Abatements, because of Savannah MARVS coming online)
53.92 Red Zone (72 Points of Abatement)

(Yes, this adds up to 100.1, either Green Zone or Yellow Zone is .1 high, Ithillid will sort out which after he gets some sleep.) Fixed

Changes to Economic Indicators due to completed projects: (these will be changed due to battle results and refugees)
Housing: +42 (17 population in low quality housing)
Energy: +10 (+4 in reserve)
Logistics: +33
Food: +20 (+10 in reserve)
Capital Goods: +16 (+36 in reserve)
STUs: +13
Consumer Goods: +25 (-22 from demand spike) (+3 from Private Industry)
Labor: +39 (-1 +4 per turn)
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1895/2470)‌ ‌
 
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You know what would be an amazing masterstroke by Bintang? Not doing a damn thing. We spend all this time worrying when and what her big move is going to be and how messy it'll be... and she does nothing but force us to watch her and keep forces prepared to deal with her moves, keeping those forces from being useful elsewhere. She locks down forces and inhibits movement, simply by not having done anything yet. And she doesn't throw away manpower or assets in the Nod Warlord dick measuring contest that is the Regency War.

Presumably, she'll then make her move after the Regency War ends, when everyone is relaxing from the major fighting being over.
That's a really good point, but I still believe in naval investments, even without a Bintang play. The naval investments NOW would have allowed us to have an aggressive naval presence that could cut off warlord from aid. We've seen the Indian warlord proliferate their weapons to other warlords, and I'm sure they aren't the only one supporting the others. A rapid naval development helps us defeat the warlords in detail, which is a massive advantage that a unified GDI has.
 
I feel very good about the fitst batch of frigates finishing at least. I'd like to do another round of them and finish off the Conversions next turn.
 
Is this what being gaslight feels like? Don't look at the title of the plan or Simon saying the point is to keep the door open, there has to literally be dice on Karachi or it doesn't count?

Your the one arguing that a difference of one die would be the difference between going Karachi or not. Not me. So yes, you've been gaslighting the thread. Fear mongering.

Apparently giving the merchant aircraft carriers one more die meant we go karachi.
 
Your the one arguing that a difference of one die would be the difference between going Karachi or not. Not me. So yes, you've been gaslighting the thread. Fear mongering.

You will note I have cast no votes for any plan that does not renegotiate commitments, that's four dice at least. I have no idea what you are talking about or what your goal is. @Simon_Jester certainly would not claim his plan has nothing to do with Karachi.

You've been fear-mongering the mere possibility of conducting Karachi like a B-movie monster. Are you really surprised that people are getting heated about it?

Yes I'm surprised and confused because we all seem to have all gotten on the same page of it being a risky undertaking so I'm not sure what sin I committed by holding that opinion longer and stronger than the majority.
 
Turn start:
Tiberium Spread
19.72 Blue Zone
1.99 Green Zone
24.18 Yellow Zone (86 Points of Abatement) (89 Points of Abatements, because of Savannah MARVS coming online)
54.21 Red Zone (72 Points of Abatement)

Warning: contains math unchecked by a calculator
Numbers preliminary, will change due to abatement projects and military gains/losses.
20.34 Blue Zone
1.37 Green Zone
24.47 Yellow Zone (86 Points of Abatement) (89 Points of Abatements, because of Savannah MARVS coming online)
53.92 Red Zone (72 Points of Abatement)

Mathpost:
Yellow Zone Fortress Towns (Phase 4+5) Phase 4 540/250 Phase 5 290+10=300/300
Rail Network Construction Campaigns (Phase 3) 428/300
Tick Rapid Digger System Development 47/40
Continuous Cycle Fusion Plants (Phase 5) 330/300

Nuuk Heavy Robotics Foundry (Phase 3) 352/640
Isolinear Chip Development 123/60
Reykjavik Myomer Macrospinner (Phase 4) 514/640
Medical Supplies Factories 123/225

Blue Zone Aquaponics Bays (Phase 2) 170/140
Freeze Dried Food Plants 126/200
Yellow Zone Tiberium Harvesting (Phase 7+8) Phase 7: 602/300 Phase 8: 302/300
Intensification of Green Zone Harvesting (Stage 5) 146/100
Railgun Harvester Factory (Dandong) 105/70

Railgun Harvester Factory (Porto) 43/70
GDSS Enterprise (Phase 4) 867/765 Phase 5 102/1535
Orbital Cleanup (Stage 9+10) Phase 9 202/85 Phase 10 117/85 Phase 11 32/85

Neural Interfaced Operating Theaters 122/160
Tactical Airborne Laser Deployment 219/210
Apollo Wingmen Drones 351/210

Plasma Warhead Factory (Phase 1) 53/90
Frigates (Quonset Point) 360/300
Merchantman Carrier Conversions (High Commitments) 150/200
Neural Interface System Refits (Talons) 170/105

So, fundamentally, I'm happy.

Finished 1 phase of fortress towns from last turn, and completed a phase for this turn. Got a phase of rail networks. 2 phases of yellow zone harvesting, 1 phase of green zone intensification, 1 harvester factory finished and one well one its way. all of the above supporting Steel Vanguard. Our main pushes to take and hold territory.

In real terms we just turned over a quarter of our currently held green zones blue. We're likely to occupy a bunch of yellow and turn that green soon enough, but we're doing very well on abatement.

we've finished a phase on the enterprise and 2 phases on orbital cleanup. The first frigate dockyards are complete, we're bringing out some wingmen drones for the air force and laser upgrades for a bunch of airborne stuff, talons even get the neural interface upgrades.

We finished a phase on aquaponics and have made progress on the freeze drying plants.

We're even looking at a potential upgrade for our infrastructure/construction if the tick tank diggers work out.

There's some stuff that would been nice to finish, but everything we put dice into this turn is now either completed or at least half-way done, witha a whole bunch of progress across the board.
 
Mathpost:
Yellow Zone Fortress Towns (Phase 4+5) Phase 4 540/250 Phase 5 290+10=300/300
Rail Network Construction Campaigns (Phase 3) 428/300
Tick Rapid Digger System Development 47/40
Continuous Cycle Fusion Plants (Phase 5) 330/300

Nuuk Heavy Robotics Foundry (Phase 3) 352/640
Isolinear Chip Development 123/60
Reykjavik Myomer Macrospinner (Phase 4) 514/640
Medical Supplies Factories 123/225

Blue Zone Aquaponics Bays (Phase 2) 170/140
Freeze Dried Food Plants 126/200
Yellow Zone Tiberium Harvesting (Phase 7+8) Phase 7: 602/300 Phase 8: 302/300
Intensification of Green Zone Harvesting (Stage 5) 146/100
Railgun Harvester Factory (Dandong) 105/70

Railgun Harvester Factory (Porto) 43/70
GDSS Enterprise (Phase 4) 867/765 Phase 5 102/1535
Orbital Cleanup (Stage 9+10) Phase 9 202/85 Phase 10 117/85 Phase 11 32/85

Neural Interfaced Operating Theaters 122/160
Tactical Airborne Laser Deployment 219/210
Apollo Wingmen Drones 351/210

Plasma Warhead Factory (Phase 1) 53/90
Frigates (Quonset Point) 360/300
Merchantman Carrier Conversions (High Commitments) 150/200
Neural Interface System Refits (Talons) 170/105
I think the following are the correct number for these three projects. But everything else looks correct, I believe.
Tick Rapid Digger System Development 52/40
Medical Supplies Factories 129/225
Railgun Harvester Factory (Porto) 44/70
 
Oh I read it. Your under commitment to the flat tops was noted. The one action that actually gave hulls immediately to the navy.
Fuck me, my under commitment was noted? I'm terrified. Quaking in my boots here.
Flat tops don't give immediate hulls, the conversions give hulls in around 9 months. I was a supporter largely for more frigates that gives more hulls in roughly 12 months. Frankly if 3 months makes that much of a difference our navy is fucked hard.
Also since you've been keeping tabs on me apparently you'd note that i repeatedly argued for 100% dice commitment on navy this turn for a chance of having enough hulls for karachi 2061 (a bad idea imo but maybe possible with enough escorts)
 
All the income rolls were good.
Shame about the Medical delays.
Two phases of YZ Fortress Towns is excellent. NOD destroyed by Pavement yet again!
Both Air Force projects done. So I'm looking forward to see how those change the aerial battlefield.
Didn't get the Carrier Conversion done, but we did get a Frigate Shipyard done, so new hulls around 2061 Q2.

Are the new isolinear chips different enough to stall NOD bugging or sabotage attempts at all?
We still have to fabricate them, write software for them, and deploy them before they help. And new technology tends to have new unknown vulnerabilities.
 
We still have to fabricate them, write software for them, and deploy them before they help. And new technology tends to have new unknown vulnerabilities.
Sure, but if they're fundamentally different enough as a system that also means a lot of exploitations of previous systems may not work, and that NOD has to spend time finding and learning entirely new ones. Potentially.
 
Yes I'm surprised and confused because we all seem to have all gotten on the same page of it being a risky undertaking so I'm not sure what sin I committed by holding that opinion longer and stronger than the majority.
And here's the thing: We can all at least agree that Karachi is going to be risky and expensive. Even Simon, all he's doing is leaving the possibility for conducting a 2061 Karachi open, contingent on the strategic situation as it develops. Even the proposal for a Q4 2062 Karachi is just that: a proposal, a way to technically keep our promises while buying as much time to prepare as possible.

Personally, much like Simon, I'm in favor of a 2061 Karachi so long as the strategic situation allows for it. I'm no more willing to discount the possibility of setting Karachi aside than I am to discount going through with it.

But there's holding a position, and then there's this:
You shouldn't be a little scared, you should be terrified.

This is the sort of argument that's scummy enough that it pushes me towards conducting Karachi out of spite. Which is bad for you, because it's driving people that would otherwise be inclined away from your position, and it's bad for me, because I'm being convinced of a position opposed to yours for all the wrong reasons. I should not be inclined one way because the proponents of the other feel the need to resort to histrionics.
 
Two phases of YZ Fortress Towns is excellent. NOD destroyed by Pavement yet again!

The deadliest of weapons in the GDI armory... infrastructure!

Both Air Force projects done. So I'm looking forward to see how those change the aerial battlefield.

Logically this should really help reduce the pressure on our outstandingly high-confidence ground forces to actually make pushes and the like, right now the overwhelming air superiority of our enemy has likely forced them to go to ground and fight defensively as any high movement plays would backfire.

Air support is a big deal to an army.
 
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