[X] DIPLO: Polyglot
[X] DIPLO: Interfaith Dialogue
[X] DIPLO: Dawri
[X] LESSON: Mystic
[X] LESSON: Syncretic
Since Trucemaker ended up emphasizing/focusing on a different, er, focus than I had thought it did -- still something useful; it's for getting hostile or near-hostile figures to the negotiating table; in situations where that's a thing, that's useful! -- I figured I'd revote and include a vote for Dawri instead.
I'm favoring Polyglot. Or Interfaith Dialogue with Mystic it'd be cool! we'd talk to people about Gods, and we'd also work on talking to the Gods themselves too. As far as magical ambitions go, I think it's a cool enough path to take. Understanding things from the God perspective. Er. Or, rather... Understanding them as people or beings you relate to. And, since Gods
are beings and Gods can do stuff or make miracles... That means if you can talk to them and come to an accord, then you could wind up
doing stuff potentially. i.e. Mystic is stuff like that time we went "Oh shit -- Ranald, take the wheel!" at Karag Nar, and stole from Gork and Mork. That sort of stuff is cool.
As for Polyglot though?
Well:
big-ass old elven library! And Eltharin being a pain of a language! It's probably not
all going to be in Eltharin, it might have other languages too -- but even if it is (all in Eltharin I mean), I think Polyglot would
still be a good choice. Because, as BoneyM's example where Dwarf words and wordplay came in as a thing, well... Eltharin is a language that is even
more of a pain to wrap your head around. Eltharin apparentls
loves its multiple meanings and ambiguity. So, Polyglot would be good, if we've access to a library. And also, if we're talking to Elves, and want to learn and be able to speak like a native -- it'll be a neat thing to be able to do that, if nothing else.
And Karak Eight Peaks grand library too! (If we go for that. It'd be a cool thing, I'm warming up to it. Not sure what else we'd go for that would be equally cool.) We'd be able to get books in Tilean/Estalian or Arabyan or Nehekharan, and be able to learn the language much easier than normal.
I won't exactly scoff at Collegiate though. It's... okay, it doesn't exactly excite me. But being able to get along better with the Colleges of Magic and collegiate wizards?
Very solid skill to have. A damn solid skill. (Collegiate + Leader or Collegiate + Mentor could be a neat combo, as I'd said.
) And the descriptor for it reads "How independent the Colleges are from each other depends a great deal on your perspective. There can be a lot of value in bridging those gaps." So, bridging gaps and getting them to all work together.
If you want to be able to talk to College of Magic wizards more easily, it's a good one. Or even if you just want to employ individual Wizards! Like we have been with our Golds.
Or the next time you want to hire, inspire, or attract, a lot of Wizards for a mission or an Expeditiion. Like we did for Sylvania and Karak Eight Peaks and Karag Dum, and probably will shortly for the Waystones too.
It's always a bit of a gamble -- especially if you only put in 1 AP or 2 AP into it at most, rather than a lot of AP
-- how many and how high a quality will show up, so getting more diplomatic chops is useful. And being able to herd the resulting cats is also useful.