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While I'm putting together the framework for the next update, if anyone has suggestions for upcoming trait vote, now's the time to put them forward. To be clear I'm not looking for exact mechanical effects, just lessons Mathilde may have learned or new interests she may have developed during the Expedition and the lead-up to it.
Champion of Ranald, or something similar, a combat trait where Ranald is present/does stuff in some fashion
 
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I'm really in favor of a recruitment trait. As much as it might seem metagame-y in that Mathilde's next job is all about recruiting people, this is the second expedition where Mathilde was wildly successful in calling for aid. Taking a recruitment trait is in a sense just acknowledging how Mathilde's ended up qualifying herself for the Waystone project.
 
Gods are weird: You couldn't identify the Divine energies present at Karag Dum, and then you got trapped in the middle of a throw-down between a god of cunning trickery and a god of brutal slaughter. Again. Also there was a divine bearicane somewhere in the mix, conjured by like four gods incarnating in a single witch? Also your god might be an elf in drag? Gods are weird. You're just beginning to realize how weird.

Mechanical expression: IDK, maybe Avatar upgrade.
 
then you got trapped in the middle of a throw-down between a god of cunning trickery and a god of brutal slaughter. Again.
"If I had a nickel for every time I was the divine champion of cunning taking down the divine champion of brutality, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice."
 
Being fair, this is kind of a recursive problem. We have a Disdain for Sigmar trait that gives us a penalty to organisational actions that have Sigmar in charge, so we deliberately avoid any actions that put us in proximity to Sigmar institutions.
Ehhhh, not quite? I advocated for putting the trait vote after job selection precisely because I was worried about this happening - but now that we have the ability to choose to get rid of the disdain trait post selection, it doesn't seem like it should have been so much of an issue.
 
I'm really in favor of a recruitment trait. As much as it might seem metagame-y in that Mathilde's next job is all about recruiting people, this is the second expedition where Mathilde was wildly successful in calling for aid. Taking a recruitment trait is in a sense just acknowledging how Mathilde's ended up qualifying herself for the Waystone project.
…and thus Mathilde discovered the greatest secret of all.
Friendship is Magic.
 
Joke Trait Idea: Crisis of Faith
Thrice now have your direct superiors struggled with keeping the faith. Abelhem and the Grand Theogonist's meddling, Belegar and Thorgim over Waystones, Borek and Karag Dum's binding of Beastmen. This is starting to form into a pattern, and maybe you should start figuring out why this keeps happening.
 
Joke Trait Idea: Crisis of Faith
Thrice now have your direct superiors struggled with keeping the faith. Abelhem and the Grand Theogonist's meddling, Belegar and Thorgim over Waystones, Borek and Karag Dum's binding of Beastmen. This is starting to form into a pattern, and maybe you should start figuring out why this keeps happening.

You could almost say they keep having crises over their...divided loyalties.
 
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Whatever traits shows up I honestly only want to take the one that removes our dislike of sigmarites.

We don't need to, and shouldn't, spend a precious "end of arc reward" trait on removing a negatrait that has had little to no actual negative effects on Mathilde so far and which we have no narrative reason to remove.

If we really do want to remove the "Disdain for Sigmar" trait, I suggest we do so by assassinating Sigmar. Once the subject of our Disdain is gone, the Disdain will automatically dissipate.

Not only would we not have to spend a precious reward trait to remove a minimal-impact negatrait, assassinating Sigmar would most likely give us a potent "Godslayer" trait, which we can leverage to kill the Horned Rat and the Chaos Gods.
 
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We don't need to, and shouldn't, spend a precious "end of arc reward" trait on removing a negatrait that has had little to no actual negative effects on Mathilde so far and which we have no narrative reason to remove.

If we really do want to remove the "Disdain for Sigmar" trait, I suggest we do so by assassinating Sigmar. Not only would we not have to spend a precious reward trait to remove a minimal-impact negatrait, assassinating Sigmar would most likely give us a potent "Godslayer" trait, which we can leverage to kill the Horned Rat and the Chaos Gods.

You had me at the first half, not gonna lie.
 
Ulgu is at it's strongest at dawn and dusk, and dawn and dusk are not just time, but location, that travels around the world once every 24 hours.
There's definitely conceptual room for shadows to be the wind of travel.
 
Ulgu is at it's strongest at dawn and dusk, and dawn and dusk are not just time, but location, that travels around the world once every 24 hours.
There's definitely conceptual room for shadows to be the wind of travel.
I expect that a prototype version of shadow steed only worked at dawn and dusk, but the mage making it decided that being able to go multiple directions at any time was more important then being able to go super duper fast.
 
Ulgu is at it's strongest at dawn and dusk, and dawn and dusk are not just time, but location, that travels around the world once every 24 hours.
There's definitely conceptual room for shadows to be the wind of travel.
From a practical perspective we had two primary spells we used on the expedition: Rite of Way (a travel spell that lets you ignore terrain) and Shadowsteed (a travel spell that ignores terrain). In combat we used a combination of spells, but more often than anything else Smoke and Mirrors (a travel spell that ignores terrain, because you teleport)

There's a very definite theme to Mathilde's top three spells.

As far as travelling goes Ulgu is the unchallenged master. Hell - even the ritual that lets an army travel - The Impossible March of the Damned Soldier - has an Ulgu-y description: "The soldiers' experience is to march all night in what seems like a supernatural fog through which the surrounding terrain is sometimes seen"
 
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I mean, we know there's definitely room for Ulgu to be a wind of travel given what Shadowsteed does, and there's a decent chance it's what the Ulthuan mistmages use, but despite Rite of Way, I'm not really sure that should be the main lesson Mathilde takes from this trip.

More generally, I wonder if it might be better for spell creation traits and windsight boosting traits to be handled in a way where they won't be competing with more mundane traits?

I can think of a bunch of ways to accomplish that: Straight up not offering them, keeping them as part of a separate trait pool where we choose only between magic traits, or providing one of them as a fait accompli without a vote.

I might be overstating things, but I feel like a "+Windsight" option, if it was offered, would be something of an autopick compared to almost all likely mundane traits - although perhaps it could compete on fair footing if it was intentionally made narrow enough: "+ Windsight to spot Slanneshi magic in particular" or the like.
 
Voting closed, writing has begun.

I'm not going to respond to individual trait suggestions, but I am taking in all of them and a number have already been added in one form or another.

Adhoc vote count started by BoneyM on Apr 8, 2021 at 1:44 AM, finished with 2739 posts and 326 votes.
 
While I'm putting together the framework for the next update, if anyone has suggestions for upcoming trait vote, now's the time to put them forward. To be clear I'm not looking for exact mechanical effects, just lessons Mathilde may have learned or new interests she may have developed during the Expedition and the lead-up to it.
Something about having preparations for things going suddenly wrong ala poor not yet worst Slayer.
 
While you would never expouse their foul ways, talking with the enemy often seems like the best way to live successfully through the perils of Chaos and Destruction. Be it Dawi-Zhar, Skaven, Druuchi, Norscans or Kurgan they are still people despite their sins and if fighting can be avoided, everybody wins, there are plenty of other enemies to fight after all.

Mechanical : Open diplomacy options with enemy factions or just some kind of diplo buff. Diplomacy has been the true dealbreaker that made the expedition so much less perillous and it's our lower stat... Perhaps with some martial bonus when fighting such enemies due to understanding them better.

I might be overstating things, but I feel like a "+Windsight" option, if it was offered, would be something of an autopick compared to almost all likely mundane traits - although perhaps it could compete on fair footing if it was intentionally made narrow enough: "+ Windsight to spot Slanneshi magic in particular" or the like.

I mean, at some point there must be some diminishing returns on Windsight upgrade.
 
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Voting closed, writing has begun.

I'm not going to respond to individual trait suggestions, but I am taking in all of them and a number have already been added in one form or another.

Adhoc vote count started by BoneyM on Apr 8, 2021 at 1:44 AM, finished with 2739 posts and 326 votes.
ELGI FORESTS, FULL OF ELGI AND WOOD SPIRITS.

BAH!
 
ELGI FORESTS, FULL OF ELGI AND WOOD SPIRITS.

BAH!

During her time at a Dwarven Hold, Mathilde has picked up:
(a) Plaiting her hair in the style of Dwarven women;
(b) Interspersing stone-related phrases and metaphors into her speech pattern;
(c) Feeling more comfortable around Dwarves than in the Human Empire;
(d) Being named Dwarf Friend;
(e) Being named an honorary / metaphysical Dwarf by the Conclave of Ancestor Cults.

Looking forward to seeing Elven traits / Elven cultural markers Mathilde will acquire during her stint in an Elven forest.
 
During her time at a Dwarven Hold, Mathilde has picked up:
(a) Plaiting her hair in the style of Dwarven women;
(b) Interspersing stone-related phrases and metaphors into her speech pattern;
(c) Feeling more comfortable around Dwarves than in the Human Empire;
(d) Being named Dwarf Friend;
(e) Being named an honorary / metaphysical Dwarf by the Conclave of Ancestor Cults.

Looking forward to seeing Elven traits / Elven cultural markers Mathilde will acquire during her stint in an Elven forest.
I unironically am looking forward to seeing exactly that.
 
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