What aspect of each of these periods of your past speaks to you most?
Peacetime in Karak Eight Peaks
[] [Peace] Constant Preparation
You never stopped preparing for future battles - because that's what times of peace are for, readying for war.
[] [Peace] Peacetime Development
You learned to appreciate the more mundane developmental work. Panoramia's farming, the building of canals, renovation of rooms throughout the hold.
[] [Peace] Master Interrogator
You drew out the knowledge of Queekish from Qrech, an impossible task made possible by your impossible skills
[] [Peace] Dawongr
You already miss living among the dwarves and it hasn't even been a week. Maybe that Ancestor Conclave were right? You doubt it, but you do know that you are forever a dwarf-friend.
[] [Peace] Collegiate
The August Order of the Ducklings was only the barest hint of your ambitions for the future. Seeing the Battle Wizards in Stirland reminds you just how huge the impact of intercollege co-operation is.
[] [Peace] Polygluttony
Learning new languages is just so interesting - especially when they have new properties. Queekish with its musks and whisker twitches; The We with their subsonic vibrations. You're going to learn Draconic some day, maybe you'll even learn to talk to those Lizards out by swamp town. No language can hide its secrets forever.
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Expedition to Karag Dum
[] [Dum] Distant Winds
The expedition's greatest success came from your windsight, and particularly using it at a distance. And then you got to practice that further by watching the windfall, and seeing the winds flowing through the sky. The range of your windsight can be stretched far further than you thought.
[] [Dum] Windsense Unshackled
Your windsense is tied to your sight. But that tie has gotten looser over time, and as you've learnt more about the windsense of others. You could cut it entirely - learn to experience the winds through any sense, or even to experience them directly.
[] [Dum] Mithril Mind
Karak Vlag would have remained buried if you hadn't been able to keep Slaanesh out of your mind. And later on you might well have fallen to that false Panoramia, or to the Chaos Cup. No more - your mind shall be a vault, guarded with traps, that none bar you shall enter.
[] [Dum] The Divine Balance
Deathfang suggested that your partnership with "Loec" is part of what keeps you stable and growing, rather than becoming one with your wind. Maybe you could lean into it further, find a true balance between Ulgu and Ranald?
[] [Dum] Ulgu: Wind of Travel
The three most useful spells in your arsenal in the expedition were clear - Rite of Way let you all travel through impossible terrain, fast enough to avoid enemy action. Shadowsteed let you scout ahead, dart back for raids, and take side trips. And Smoke and Mirrors made you an unstoppable dervish on the battlefield. (Spell Creation Trait)
[] [Dum] Student of History
Learning about past events from Deathfang and Ljiljana has sparked your interest in the past - and your reading to prepare for waystones stoked it. Perhaps it's time to feed that fire?
[] [Dum] Communicative
You found it hard to make time to get to know folks on the expedition, and that cost you. Maybe you can find a way to fit more social interactions in around your work?
[] [Dum] Recruiter
Once again you joined a woefully understaffed expedition and got it the support it needed. It's certainly a useful talent to cultivate.