While I'm putting together the framework for the next update, if anyone has suggestions for upcoming trait vote, now's the time to put them forward. To be clear I'm not looking for exact mechanical effects, just lessons Mathilde may have learned or new interests she may have developed during the Expedition and the lead-up to it.
Wizard Affinity. We socialed Wizards more than anyone else and also vibed with them more than we did with any of the Dwarves or knights. Even Light Wizards and Celestials turn out to be excellent friends and company. Bonus to Wizard diplomacy (under certain circumstances?) and it works either only on Imperial Wizards or on all arcane-ish casters.
I Like Dragons. Some social bonus related to dragons.
Trust in Ranald. He intervened for us in combat. Some form of combat related luck boost or a Faith based boost for combat in situations in which Ranald usually wouldn't give a boost.
Slaanesh resistance. We faced the influence of Their daemons multiple times and were never swayed.
Some form of Leyline affinity for being able to track magic and find Waystones even in the most unlikely places, like under excellent insulation.
Miscast manipulation. Make the crazy things we did with miscasts an official part of the character sheet.
Divine-focused mage sight. See more than just that it's there even if not coming from a god we are intimately familiar with.
Chaos diplomacy. Even though we really shouldn't, we find it easy enough to have constructive conversations with Chaos aligned individuals like Norscans, Kurgans, Chaos Dwarves, Skaven and Beastmen. Maybe does not work on actual Avatars of the Ruinous Powers like Champions and Daemons.
A magic trait for non-combat battle magic or magical logistics or something.
Sometimes the biggest danger doesn't come from any enemy or trap. Terrain and weather awareness.
Also a more general suggestion: I think we should get two traits. One normal positive one and one with both an upside and a downside to symbolize the frustrating and anticlimactic zenith of our journey.
Possibilities for that would be some kind of obsession with certain kinds of projects or mysteries, or some kind of weird opinion (and connected boon and malus) regarding the behavior of people we saw (Borek, gods, Kurgans), or some kind of disillusionment with some kind of missions or mysteries with a corresponding practical bonus for the opposite.
We also favored the slow, safe and methodical way (that might have cost us subsequent opportunities) while looking into Dum. So we could either get a trait reinforcing that approach or one that shows that we didn't like the result and want to do more of the opposite in the future.
the most obvious being our fight with the Norscan champion,
More like the Khornate Champion who we couldn't get close to beating on our own. So a trait that gives us a preference for anything but 1v1s. Including situations when our side is outnumbered. We did well killing lots of lesser enemies on our own or wading alone behind enemy lines. But facing a single vampire or chaos champion or or Orc Boss that sees us coming isn't our forte.
Please let's not have that argument again, just this time with the permanent consequence of a trait.
Shouldn't the most controversial choices we had to make also be the ones with the biggest potential impact on Mathilde?
Or in other words, Apathetic Towards Mammoths should totally be a trait
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- Ulgu: Wind of Travel: got-a-go faster!
I like this. Recognizing that Journeying and The Traveller are Ulgi-aligned concepts.
Tell me your secrets: Having to abandon the mystery of the Cor Dum situation still rankles mathilde. (Temporary Malus when pulled away from an unfinished job)
Stranger Danger: Mathilde was blindsided by Boreks behaviour and thus did nothing while the source of so many answers walked away. She will not let this happen again. (Increased suspicion towards strangers)
Or if we aren't getting any pure flaw trait this time around, unite that malus of the first with a bonus when sticking with a job in the face of imminent problems and of the second with the corresponding Intrigue advantages of paranoia.
I think you meant Regimand, not Melkoth. Our Master, not the Batllemagic trainer.
That makes it even more fitting. Shared paradigm and all that.
We have a penalty for managing Sigmarite organizations
We have a penalty for managing organizations with a Sigmarite presence actually. So if several of our Wizard recruits for the Project are open and preachy Sigmarites we might feel the trait's consequences.