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I just had the strangest idea:

Dhar eating spiders. Make the WE mobile Waystones, with their permission of course.
 
so. in term of what will be most helpful with our next project, collegiate or polyglot are probably the picks from diplo. and as for lesson, dhar insight is probably the only directly applicable one since it provides more magical insight and the waystones are able to collect magic of all types without making dhar which is a fairly unique and core part of them.

the only other lesson i am really considering is theologian since it seems so unique. and the only other diplo i am (kinda) considering is dawri because dwarf infection.
 
Strengthened Diplomatic Abilities:

[ ] DIPLO: Collegiate
How independent the Colleges are from each other depends a great deal on your perspective. There can be a lot of value in bridging those gaps.
Could be useful for our next task but not my favourite pick from this list.
[ ] DIPLO: Dawri
You've lived along Dwarves for long enough that your Wizard robes and Arcane Marks are often the only things preventing you from being mistaken for one.
I think we're ok without this both narratively and otherwise.
[ ] DIPLO: Draconic Fascination
You've only really spent time with two Dragons, but both have been thoroughly fascinating individuals.
Cool, but not really what I think represents Mathilde.

[ ] DIPLO: Interfaith Dialogue
Ranald isn't the most accepted of Gods, but you're growing adept at finding common ground with the other faiths of the Old World.
Somewhat tempting, especially if we have to go to places like Bretonnia where Ranald is disapproved of.
[ ] DIPLO: Knight
You bear the title of Knight, and you've worked alongside Knightly Orders multiple times now.
Meh.
[ ] DIPLO: Mentor
Though you've never taken an Apprentice of your own, you have spent quite a bit of time taking less-experienced Wizards under your wing.
Nice, quite tempting to me. Fits well narratively.

[ ] DIPLO: Polyglot
If you had been unable to use Khazalid as a bridging language, there were many encounters that could have gone quite badly. There's a great deal of potential benefits to further expanding your linguistic lexicon.
This fits fairly well with Mathilde's achievements. Getting Asarnil's life story because we spoke the language. Queekish, our first talk with Cython. Could also be useful with the next task.

[ ] DIPLO: Trucemaker
Sometimes the best battle is one you never fight. Every life not spent fighting lesser evils can be turned against the greater ones.
Again, very tempting. Again, could be very useful if it applies to smoothing over Dwarven and Elf disputes.

Other Lessons Learned:

[ ] LESSON: Cartographer
Being able to explore, record, and subsequently navigate unfriendly territory is an incredibly useful and often underrated skill.
It is good, but I'm not too sure it's the best trait.

[ ] LESSON: Dhar Insight
You've seen Daemons, the Chaos Wastes, the Windfall. You're reaching as thorough an understanding of the fel energies of Dark Magic as can be attained without actually wielding them.
Ok, I know most people run a mile when they see the word "Dhar", but this trait:
  • Has the potential to help Mathilde better combat the forces of Destruction
  • Deepens her understanding of Magic generally. As unpleasant as Dark Magic is, understanding how it fits into Magic as a whole may well offer important insights.
  • Might offer a better chance of working out what the hell was up with Morghur, Karak Dum and all that.
We also know that it is canonically possible to study Dark Magic and create powerful defences against it without corruption like that Wizard from the Gotrek and Felix novels people mentioned who successfully made good anti-chaos defences.

[ ] LESSON: Leader
Despite not seeking it, once more you found yourself in military command. Perhaps this tendency is something to be embraced.
It's nice. A solid maybe.
[ ] LESSON: Light Fingers
It's not theft, it's espionage. The enemies of the Empire and the Karaz Ankor have all sorts of interesting and portable items that would do a lot of good in friendly hands, from supplies to devices to paperwork.
I can't deny that Mathilde does a lot of this. Another solid pick.


[ ] LESSON: Logistician
Warriors win battles, logistics wins wars. Being able to get what you need to where you need it is halfway to victory.
A good lesson, but I'm not sure it's Mathilde's most prominent learning.


[ ] LESSON: Mystic
Some mysteries should be embraced, rather than unravelled. You might not fully understand the Gods this way, but you are much more likely to get along with Them.
Somewhat tempting, feeds into the Ulgu is mystery nature. If you want that Theurgy it's this or Theologian.


[ ] LESSON: Poker Face
Acting like you always know what's going on has gone from a source of personal amusement to a vital diplomatic first line of defence.
Hah! Somewhat tempting but there are so many other good traits.



[ ] LESSON: Syncretic
Ranald will likely always be your primary God, but you are branching out into a healthy and respectful understanding of some of the other Gods of the Old World, both human and Dwarven.
I think it's true but I'm not sure if it's really worthy of being a trait yet.


[ ] LESSON: Theologian
You have a breadth of experience with the Divine that would put many Priests to shame, and are starting to build tentative overarching theories of the Divine that many might consider heretical.
Again, a very nice pick. Synergises well with Avatar. One of two traits I'd say with the best possibilities for theurgy.

Overall preferences:
Diplo:
[] Polyglot
[] Mentor
[] Trucemaker

Other:
[ ] LESSON: Dhar Insight
[ ] Poker Face
[ ] LESSON: Theologian
 
There is absolutely no possibility of Mathilde ever wielding Divine Magic, at all, under any circumstances, ever.
Alright, just wanted to make sure. My brain is stupid at times and the way it read had me going "wait, what?" Granted, I'm still highly interested in Theologian, but at least I won't go in delusional.

Anywho, I also kinda want to grab that dragon trait. Like, it probably won't win next to much better and more useful choices, but... dragons. 'Nuff said.

Also Leader. I like the idea of Mathilde actually taking up Leadership as a goal, rather than something that just happens on accident, especially now that we're basically starting our own project. That and Pokerface, which almost seems like it'll let us use Intrigue for diplomacy.
 
While I thought that we were basically a wardrobe change from that confusion anyway, so I'm not sure how this trait changes things.
One of the things i like about the quest is just how Dwarf aligned it has gotten. I don't object to leaving the Karak and i think that the change of environment to something fresher will be great, but i still want this trait because of what it says about Mathilde as a character. Thats not something i really can lobby for, because it really is just the personal preference, but here it is anyway :V
 
[ ] DIPLO: Collegiate
[ ] DIPLO: Mentor
[ ] DIPLO: Polyglot
Collegiate would presumably help for the waystone project the most, but we are not only voting for the waystone project, but for the rest of Mathilde's life with trait votes and I really want her to have an apprentice some day.

[ ] LESSON: Dhar Insight
Dhar Insight is as useful as it's dangerous, still getting an Approval Vote.
[ ] LESSON: Leader
[ ] LESSON: Logistician
[ ] LESSON: Mystic
 
While I thought that we were basically a wardrobe change from that confusion anyway, so I'm not sure how this trait changes things.

Tweaked:
You've lived along Dwarves for long enough that your Wizard robes and Arcane Marks are often the only things preventing you from being mistaken for one. But you could immerse yourself even deeper in Dwarven culture and be able to navigate it like a native.
 
[ ] DIPLO: Dawri
I will be voting for this when the time comes. It fits far to well not to.

Also more dwarf more good.

[ ] LESSON: Cartographer: This seems of great use, there is always need for good enviromental intel. Might or might not be the best pick, but is most certainly a good one.

[ ] LESSON: Dhar Insight: While it seems like a horrible idea at first glance, this could be of great use in the project. After all, knowing more about Dhar could come in very handy both in figuring out how to move the stuff via Waystone as well as preventing whatever magical explosion we are bound to create at some point from breaking everything with the created Dhar.

[ ] LESSON: Leader: Meh. I´d rather leave actual command to people more suited to it.

[ ] LESSON: Light Fingers: I think we are plenty good at that already, no need to overkill.

[ ] LESSON: Logistician: See cartographer, if I vote for one I will vote for both.

[ ] LESSON: Mystic: This seems silly to take before attempting to meddle with the great mistery of the Waystones.

[ ] LESSON: Poker Face: Usefull, but outclassed by other options.

[ ] LESSON: Syncretic: I´m happy with our relgious status as is.
[ ] LESSON: Theologian: So I don´t like either of these options.
 
[ ] DIPLO: Trucemaker
Sometimes the best battle is one you never fight. Every life not spent fighting lesser evils can be turned against the greater ones.

[ ] LESSON: Dhar Insight
You've seen Daemons, the Chaos Wastes, the Windfall. You're reaching as thorough an understanding of the fel energies of Dark Magic as can be attained without actually wielding them.

[ ] LESSON: Logistician
Warriors win battles, logistics wins wars. Being able to get what you need to where you need it is halfway to victory.

[ ] LESSON: Mystic
Some mysteries should be embraced, rather than unravelled. You might not fully understand the Gods this way, but you are much more likely to get along with Them.

[ ] LESSON: Syncretic
Ranald will likely always be your primary God, but you are branching out into a healthy and respectful understanding of some of the other Gods of the Old World, both human and Dwarven.

[ ] LESSON: Theologian
You have a breadth of experience with the Divine that would put many Priests to shame, and are starting to build tentative overarching theories of the Divine that many might consider heretical.
 
Tweaked:
You've lived along Dwarves for long enough that your Wizard robes and Arcane Marks are often the only things preventing you from being mistaken for one. But you could immerse yourself even deeper in Dwarven culture and be able to navigate it like a native.
...Yeah, definitely going for that. Dwarves are pretty damn cool, and we'll definitely want that to get Runelords in. Also, you know, adoption. Hey, if Belegar adopts Mathilde into his clan, would that make her a Princess? :V
 
Man. Trucemaker definitely just shot up high on the priority and tastiness list.

A trait for working out how to get people to not-fight? When we are about to engage in a project that will involve trying to get Dwarfs and Elves to work together? That is a good trait. And it's a trait that we made use of in the expedition; from getting everybody pointed in the right direction, making sure that the Dwarfs don't have any issues with hiring an Elf -- or magic-users for that note -- and making sure that Asarnil won't have issues being hired by Dwarfs; to making deals and buying cows from Kurgans. ((Mind, we didn't exactly make Dwarfs and Asarnil friendly to each other. (Though, it was brought up briefly in an offhand way that... I forget exact wording but, 'If given a choice of who to ditch or avoid or not hire first, the Dwarfs might decide to avoid the Elf.' So hey.) What we did, was go around and check 'Is X okay with Y being hired? Oh, there are no problems? Okay, good.' 'Is Y okay with being hired by X? Oh, okay, good.'))
[ ] DIPLO: Polyglot
If you had been unable to use Khazalid as a bridging language, there were many encounters that could have gone quite badly. There's a great deal of potential benefits to further expanding your linguistic lexicon.
Ah, speaking of learning languages...

We're probably going to want to pick up whatever dialect of Eltharin the Eonir speak, aren't we? Or, at minimum, round out and polish up our Eltharin; we can speak it, enough to converse with Asarnil and Cython, but we haven't lived in a society that uses it as a living language the way we had Khazalid.

Much like how, living alongside (and doing deeds for) the Dwarfs wound up with us knowing Khazalid. We picked up that language partly as a reward from them for being trustworthy and reliable. And partly we learned that language as part of being able to better understand Dwarfs. Er. That is to say... Living amongst the Dwarfs, and working for them, meant that we picked up the language and worked on getting a grasp on their culture -- and so, in that same sense, we'll probably want to pick up the Eonir dialect of Eltharin too. It will be something that will be helpful for working with them. Same for picking up on what Eonir are like, and learning to get along with them.
[ ] DIPLO: Trucemaker
Sometimes the best battle is one you never fight. Every life not spent fighting lesser evils can be turned against the greater ones.
... But this.

Hoo boy, this.

Do you know what the Dwarfs and Elves have against each other? A boatload of bad blood and grudges and enmity and history!

Do you know what would be really really nice to have when it comes to making 2 peoples work together, if those peoples have distrust and issues towards each other?

A trait for being a peacemaker or trucemaker.

[ ] LESSON: Cartographer
Being able to explore, record, and subsequently navigate unfriendly territory is an incredibly useful and often underrated skill.
This is just a fun skill. :)
[ ] LESSON: Mystic
Some mysteries should be embraced, rather than unravelled. You might not fully understand the Gods this way, but you are much more likely to get along with Them.

[ ] LESSON: Syncretic
Ranald will likely always be your primary God, but you are branching out into a healthy and respectful understanding of some of the other Gods of the Old World, both human and Dwarven.

[ ] LESSON: Theologian
You have a breadth of experience with the Divine that would put many Priests to shame, and are starting to build tentative overarching theories of the Divine that many might consider heretical.
But hoo boy. I like all three of these.

Mysticism and faith... syncretism and attempts at understanding... or breadth and theories...

I actually kind of like Mystic or Syncretic? In fact, I do like Mystic. Some might be put off by some of the words in it -- the idea of embracing faith rather than the usual 'Yeah of course we'll understand everything!' but... like. Faith. It's a thing. ... I lack more words to really get my thoughts across, but. Faith and worship and religious belief is something viable and truthful and cool.

Besides, like -- you can accomplish things through faith. And wouldn't it be cool to do so? To see what and if you can? And, you'll never know unless you actually try to walk that path.

And so... that path could be cool to walk. And one I might be interested in walking -- or, at least, interested in always having available to me. Of having started on that path. Of having that be part of you.
[ ] LESSON: Dhar Insight
You've seen Daemons, the Chaos Wastes, the Windfall. You're reaching as thorough an understanding of the fel energies of Dark Magic as can be attained without actually wielding them.
Dhar Insight can also be useful for questions such as 'Will this idea of mine cause dhar?' And being able to answer that in the affirmative or negative might be important.

Though more likely this refers to things like daemons and dhar in the environment of course. Since that's what we experienced in the Expedition. But still could be neat. Though, I prefer the religious Lessons instead.
[ ] LESSON: Leader
Despite not seeking it, once more you found yourself in military command. Perhaps this tendency is something to be embraced.
... Yeah, uh, honestly? This wouldn't be bad. Mathilde has stepped up to a leadership and lead several times.

Why not... lean into or acknowledge that? Why not try to develop or nurture that?

I wouldn't mind something like that. Though, leadership (and thus responsibility) does scare me. Then again, what better way than to make a thing less scary, than by having a trait or knack for it...

[ ] DIPLO: Collegiate
How independent the Colleges are from each other depends a great deal on your perspective. There can be a lot of value in bridging those gaps.

[ ] DIPLO: Dawri
You've lived along Dwarves for long enough that your Wizard robes and Arcane Marks are often the only things preventing you from being mistaken for one.

[ ] DIPLO: Interfaith Dialogue
Ranald isn't the most accepted of Gods, but you're growing adept at finding common ground with the other faiths of the Old World.

[ ] DIPLO: Mentor
Though you've never taken an Apprentice of your own, you have spent quite a bit of time taking less-experienced Wizards under your wing.
These traits could all be neat or cool.

Dawri, for instance... Well. It will be neat to have this, when going to meet or social the Karak Vlag Dwarfs. Just -- I like the thought of that idea, y'know? The idea of being able to just... get Dwarfs. To blend in with Dwarfs. It's good. I like that good feeling. Also, it might help us when dealing with the most cantankerous or old or stubborn or prideful of Dwarfs. Like Kragg or Thorek. Or even the High King, though not sure which of those categories he most fits in.

As for Mentor... Well. Being able to take people under your wing could be useful.

But Interfaith Dialogue! That's potentially a really neat lesson to take away.

We will probably be running into some Elf religious ideas and things and stuff, no? And even if not, we'll probably do research on the Kurgan Shrine to Mannsleib we just stole recently. And we have lots to think about, concerning Ranald and the Widow and her siblings...

And Collegiate is, ah, ahah... well. Yeah. Being able to get more Wizards on-board? Being able to understand and deal with Wizards and with College Politics and College Diplomacy better? Yes. Yes, I would like that thing, yes.

... Unfortunately, those Lessons are butting up against Polyglot and Trucemaker.

And I feel like those two are some big ones. Trucemaker especially, if it can come in useful for getting Elves and Dwarfs to cooperate towards a common cause or goal.
 
[ ] DIPLO: Mentor
Though you've never taken an Apprentice of your own, you have spent quite a bit of time taking less-experienced Wizards under your wing.

It's not the most useful but I've enjoyed all the scenes of us mentoring people.
 
And Collegiate is, ah, ahah... well. Yeah. Being able to get more Wizards on-board? Being able to understand and deal with Wizards and with College Politics and College Diplomacy better? Yes. Yes, I would like that thing, yes.

To speak in favour of Collegiate, we are now a Lord Magister. Understanding how to navigate College Politics is going to be core to one of our eternal job descriptions, no matter what our other roles and jobs are in the future - unless we go Black Magister (this is never going to happen, the thread is unlikely to vote for actions leading to this), we will always be a Lord Magister, one of the leaders of the college and a very relevant part of college politics inevitably. Mathilde definitely has plenty of IC reasoning to, both immediate but also beyond the scope of the Waystone Project.
 
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I'd encouraged people to consider the most in character points rather than thinking about whatever would be the most 'useful'
 
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- There will be a two hour moratorium.

I can't help but feel this is too short. I shouldn't even be awake right now...

[ ] DIPLO: Dawri
[ ] LESSON: Leader

I've rarely wanted two options so much that I know aren't going to win. Dawri for how monumentally important being a dwarf friend was for Mathilde putting herself together and becoming the mage she is today. And Leader for how Mathilde is a hero in her own right, able to rally multiple factions into working together.

Dawri is going to lose because people think we already have Dawri at home. But now that we've moved on to the Waystone project, in elf country, we're not going to get another shot at this trait for a long, long time, if ever. And it feels like we've spent actual IRL years building up to this trait - but it won't happen on its own if we take a different trait instead.

Leader is going to lose because it doesn't buff Mathilde's magic abilities, of which we have several choices. But if Mathilde only had her abilities as a Magister, she wouldn't be where she is today. Ironically for our Advisor quest, whenever circumstances have forced Mathilde into a leadership position, she's thrived. She's taken to leadership like a duck takes to water. And by taking on the Waystone project, she's going to be a leader of mages just as much as she is going to be a researcher herself.
 
Diplo traits:

[ ] DIPLO: Collegiate
How independent the Colleges are from each other depends a great deal on your perspective. There can be a lot of value in bridging those gaps.

This seems really useful. The collages have always felt like 8 people who happen to be walking in the same direction instead of 8 people working together. If we can improve cross-communication, that would be great. Also more collage favour.

[ ] DIPLO: Dawri
You've lived along Dwarves for long enough that your Wizard robes and Arcane Marks are often the only things preventing you from being mistaken for one. But you could immerse yourself even deeper in Dwarven culture and become able to navigate it like a native.

Interesting, but I don't feel it's necessary. We're already good enough at this.

[ ] DIPLO: Draconic Fascination
You've only really spent time with two Dragons, but both have been thoroughly fascinating individuals.

Tempting. Due to the rarity of dragons, it would go unused a lot, but it could really pay off at some point.

[ ] DIPLO: Interfaith Dialogue
Ranald isn't the most accepted of Gods, but you're growing adept at finding common ground with the other faiths of the Old World.

If we plan to look into the old world gods mystery, then being able to connect with the various cults would be useful.

[ ] DIPLO: Knight
You bear the title of Knight, and you've worked alongside Knightly Orders multiple times now.

I'm not really interested in this. If we'd led the knights to Dum, maybe, but we didn't take on that responsibility. Maybe if we were going to Bretonnia as well.

[ ] DIPLO: Mentor
Though you've never taken an Apprentice of your own, you have spent quite a bit of time taking less-experienced Wizards under your wing.

Something I realised recently was that Mathilde started her journymanship 4-5 years too early; turn one Mathilde had apprentice level stats and abilities. If we take on an apprentice, they'll probably be similar (or a little weaker) and I think it would be a really cool narrative bit.

[ ] DIPLO: Polyglot
If you had been unable to use Khazalid as a bridging language, there were many encounters that could have gone quite badly. There's a great deal of potential benefits to further expanding your linguistic lexicon.

It's cool, but unless we go somewhere weird I think we know all the languages we need. (and if we ever have to decode an ancient tomb king tablet, feel free to quote this and yell "I told you so" at me).

[ ] DIPLO: Trucemaker
Sometimes the best battle is one you never fight. Every life not spent fighting lesser evils can be turned against the greater ones.

Wow, this seems quite strong. Really fitting for a Grey Lord Magister as well. This will really elevate our diplomancy.

Other traits:

[ ] LESSON: Cartographer
Being able to explore, record, and subsequently navigate unfriendly territory is an incredibly useful and often underrated skill.

Useful... but is it worth a trait slot?

[ ] LESSON: Dhar Insight
You've seen Daemons, the Chaos Wastes, the Windfall. You're reaching as thorough an understanding of the fel energies of Dark Magic as can be attained without actually wielding them.

YES. This sounds fun as hell, and is one step closer to clowning on any dark sorcerer who attempts to meddle with us. Also, messing with dhar is the whole point of the waystone thing—how useful would it be to have a sane, loyal and helpful dhar expert? We're probably the only one in the old world with that mix of skills.

[ ] LESSON: Leader
Despite not seeking it, once more you found yourself in military command. Perhaps this tendency is something to be embraced.

I think we've done alright so far, and I don't expect any major battles in the near future (unless we run into a horde of beastmen, I guess).

[ ] LESSON: Light Fingers
It's not theft, it's espionage. The enemies of the Empire and the Karaz Ankor have all sorts of interesting and portable items that would do a lot of good in friendly hands, from supplies to devices to paperwork.

SHINIES FOR THE SHINY GOD! TREASURES FOR THE TREASURE THRONE! (you know, that dragonskull we picked up and turned into a chair.)

[ ] LESSON: Logistician
Warriors win battles, logistics wins wars. Being able to get what you need to where you need it is halfway to victory.

Logistics won Sylvania, Logistics enabled the expedition. We weren't fully in charge of those both times, but it was certainly useful. I wouldn't mind this trait, but there's usually another character who can handle this for us.

[ ] LESSON: Mystic
Some mysteries should be embraced, rather than unravelled. You might not fully understand the Gods this way, but you are much more likely to get along with Them.

This... This is tempting. Gods like mystics, but I'm not sure about the "not fully understand" part.

[ ] LESSON: Poker Face
Acting like you always know what's going on has gone from a source of personal amusement to a vital diplomatic first line of defence.

I love the poker face moments. "Yes I totally know whats going on" Internally: AGGGHHHH.

[ ] LESSON: Syncretic
Ranald will likely always be your primary God, but you are branching out into a healthy and respectful understanding of some of the other Gods of the Old World, both human and Dwarven.

I've been wondering about holding multiple faiths. Interesting that it's a trait, though—then again, humans typically dedicate themselves to one god. The empire might be a syncretic institution, but the people who live there are less so.

[ ] LESSON: Theologian
You have a breadth of experience with the Divine that would put many Priests to shame, and are starting to build tentative overarching theories of the Divine that many might consider heretical.

This is the opposite of Mystic, in many ways. I think I prefer this one—it's about understanding them, rather than accepting them.

My favourites:
[ ] DIPLO: Collegiate
[ ] DIPLO: Mentor
[ ] DIPLO: Trucemaker
[ ] LESSON: Dhar Insight
[ ] LESSON: Light Fingers
[ ] LESSON: Poker Face
[ ] LESSON: Theologian

Dang, picking only two is hard.
 
[ ] LESSON: Cartographer
Being able to explore, record, and subsequently navigate unfriendly territory is an incredibly useful and often underrated skill.
Thinking about this some more, I wonder if this could apply to... well, places like Laurelorn or Athel Loren or the Aethyr?

Or, less supernatural-terrain-y, if it could apply to mapping stuff like Waystone energy flows. ... Ehh, prrrrobably not. At best it would be in a sideways fashion (i.e. "Mathilde can map stuff and explore and record and get used to weird new terrain") rather than directly so.

This is the sort of thing that could be neat for doing the Project: Cartographer as a last hurrah in Karak Eight Peaks. If we were going to Athel Loren rather than Laurelorn and if we were dealing with Asrai rather than Eonir I might consider it more, but, eh.

On the other hand, it is a neat trait. ... Just. It's also battling against Mystic, which l like.

Heck, even Light Fingers despite the amusing focus on looting, is a bit tempting too. It's like an expansion to our Infiltration skill-tree. One that's more looting-oriented. Where loot can be supplies, items, enemy intel, or books. Just, we don't know when's the next time we'll infiltrate and loot a place, so... While it's tempting to have, I dunno when it'll kick in.

Mystic and Syncretic is quite tempting. "but you are branching out into a healthy and respectful understanding of some of the other Gods"? That's good. That's cool. It's a respect for faith. For the faiths of others. And potentially a curiosity too. And that's always neat. (Like, it doesn't always have to be about 'Ah, these 2 gods are of course the same!' to Flanderize the word syncretism for a momentary hyperbole. Just, an interest in many faiths and branching out.)

And Mystic...

"Some mysteries should be embraced, rather than unravelled. You might not fully understand the Gods this way, but you are much more likely to get along with Them."

Understanding is like a magical word or byword for us. But the setting and world of Warhammer Fantasy is a fascinating one. Faith and religion plays a huge part and role in it. And, being able to get along with Gods might be more valuable than unravelling or poking at them. As, perhaps sometimes you want to be able to get along with a God and coordinate with them; rather than dissect their magic and try to copy it. Because if you coordinate or are on good terms with them, maybe they're more likely to do things for you. Or with you, as the case may be.

It might be a bit of a leap of faith. Or, not leap of faith, but... A sort of quiet determination or awe of the wide supernatural world? But, that can be a meaningful thing too.

Sometimes, it's better to get along with Gods than to try to unravel their mysteries. For instance, if you've got a Divine Artifact, and are thinking about trying to do something with it maybe.

Maybe divine mysteries can be approached more from the faith and mystery angle. Than the collegiate wizard angle.

And that, could be pretty cool.
 
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