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Unless you bring Tolkien back from the dead and convince him to chip in, I'm not going to rewrite the entire linguistic history of the setting. It's not just one example of a head-scratcher, it's baked into the entire thing. Reikspiel and Bretonnian are mutually intelligible, as are Estalian and Tilean, as are all the Elven dialects, despite all of the above having parted ways thousands of years ago. Khazalid hasn't budged a hair despite every Dwarfhold being essentially isolated from each other for millennia. Skeggi still speaks Norscan. Skinks have developed their own dialect of the spoken language of the Slann, and it's all mutually intelligible across two and a half continents. All Beastmen can understand each other. Most greenskins can understand each other, and when they aren't it's about subspecies, not geographic distance. I could go on and on. Completely rebuilding all of that is not inherently the 'duty of quest GMs and fanfic writers', it's a Herculean task.
There's a pretty straightforward explanation: Language is magic. Some languages are very magic, and either cause or can be caused by magical eddies that are easily perceivable. Lingua Presentia, etc. It makes a lot of sense for those not to drift. Correct and incorrect usage are obviously differentiated. If the effect is strongly reduced with the mundane languages, you could still have the effect that changed words typically just don't feel correct, and so it just doesn't enter general usage. Words would still produce a faint magic echo which can be subconsciously felt, and it should either match the previous word used, the general meaning, or at least not feel dhary. Getting that by accident would be rare. That would massively slow the rate of change.

Of course, I'm not even sure that's necessary. Roman language are often still mutually intelligable to some degree (french and spanish). German and Dutch still are to the point it can be hard to tell whether the other is talking another language or super high (a Dutch would say super drunk, but what do they know, they're always high). That's not the same timespan as in Warhammer, but still a good chunk.

And of course, dwarf languages changing would be more surprising, especially in Quest where Khazalid is definitly tied into the magic of runesmithing, and that might a "correct baseline". Plus Living Ancestors. If your not speaking like the Living Ancestor, you're clearly doing it wrong.
 
There's a pretty straightforward explanation: Language is magic. Some languages are very magic, and either cause or can be caused by magical eddies that are easily perceivable. Lingua Presentia, etc. It makes a lot of sense for those not to drift. Correct and incorrect usage are obviously differentiated. If the effect is strongly reduced with the mundane languages, you could still have the effect that changed words typically just don't feel correct, and so it just doesn't enter general usage. Words would still produce a faint magic echo which can be subconsciously felt, and it should either match the previous word used, the general meaning, or at least not feel dhary. Getting that by accident would be rare. That would massively slow the rate of change.
So. Linguistic Prescriptivism is objectively correct, enforced by magic, basically?
 
So. Linguistic Prescriptivism is objectively correct, enforced by magic, basically?
For the highly magical languages like lingua presentia, effectively yes (we don't know enough about the actual mechanics there to say anything for sure). For Khazalid, I suspect it more that an Ancestor wrote a dictionary, which you can access via runes, but it is enforced. Though it would be culturally and due to the occaisonally long lived dwarf anyway.

For the non/low-magical langauges, kinda? Depends on how it works. If "badly" formed words produce dhar, any change that does so would be prohibited. Any change that means the winds invoke does not match the meaning would be less likely to stick (if your word for passionate romatic love produces chamon, it's probably not a great match). It might produce changes in connotation (a word for love that produces ghur might induce a shift in the direction of "hook-up", something about the physical instinctual pleausure and not the feelings). It would be clearer though if someone is not speaking "correctly". It would also depend on how sensitive people are to magic. If some village has a generation where most people are fairly insensitive, they might end up as the weird guys who don't speak properly.

Mind, we do know the effect isn't super huge, since there are accents, and also Mathilde doesn't see anything like it. So it's probably more a neat idea and something to handwave if someone needs a reasoning, rather than a brilliant theory that makes everything work forever.

There is another possible source of slowed linguistic drift I just thought of (because of the example of the small village of people who speak weird): This is a world where small local changes regularly get wiped out by marauding gribblies, because they've eaten everyone who speaks that variant. It then gets repopulated from a population center with that centers language. Not enough to explain it by itself, but its own factor.
 
@BurnNote on the matter of Khazalid, it is worth keeping in mind that Khazalid, the language dwarfs commonly speak is not the magical Arcane Khazalid, the tongue of runes so there must have been some drift over the past 8000+ years.
 
This could also explain a lot of different things, like the elven languages having a... structure where the word is written a specific, but depending on how you pronounce it has different magical resonances, which is how the 'many definitions for one word' thing works.
 
@BurnNote on the matter of Khazalid, it is worth keeping in mind that Khazalid, the language dwarfs commonly speak is not the magical Arcane Khazalid, the tongue of runes so there must have been some drift over the past 8000+ years.

The Norscan dwarves apparently speak/spoke a different though mutually intelligible dialect/language to modern Khazalid as well. Given their isolation, their version may actually be more like the original, although the dwarves of the Karaz Ankor would probably deny that strongly.
 
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The Norscan dwarves apparently speak/spoke a different dialect to modern Khazalid as well. Given their isolation, their version may actually be more like the original, although the dwarves of the Karaz Ankor would probably deny that strongly.
Well, the Norse probably don't have words for Gunpowder and any related inventions. Or anything related to the Engineering guild. Iirc, they only had Grudge throwers and Bolt Throwers.
So, they'd be partially correct at least.
The Ancestors probably didn't have words for a lot of Nautical terminology though... so, they'd also be wrong ;).
 
@BurnNote on the matter of Khazalid, it is worth keeping in mind that Khazalid, the language dwarfs commonly speak is not the magical Arcane Khazalid, the tongue of runes so there must have been some drift over the past 8000+ years.
Maybe. I could just as well imagine that Arcane Khazalid was a secret language from the start, just one more widespread since runesmiths were more widespread. I do think the language has stayed mostly the same, because otherwise the magic transcription of khazalid that's possible in quest wouldn't work (given dwarfs, I doubt it's super flexible or adaptive).
 
Well, don't forget this beauty
"Oh, I'm not a Daemonette," you say. "Mathilde Weber, Dalmhornzhufokrul."

There's a moment of silence as they consider that. "Night water crafter? You make commodes?"

You're too busy grimacing at the mistranslation to react fast enough, a
Kazalid has linguistic drift (the non magical version at least), but it's just understandably slow.
 
For the elves, the 3-5 (?) millennia since their civilization fragmented is something like 5-10 generations. That's long enough for dialect fragmentation to occur, but easily long enough for continuity to be preserved and for all the dialects to remain mutually intelligible. Especially since as I understand it.

For the dwarves, they are so goddamn stubborn the laws of nature have to step aside for them on a regular basis, and they're an age-venerating society. No fantastic civilization I've ever heard of would be better equipped to preserve their language over dozens of generations.

Everyone else? Meh, no comment.


Well, don't forget this beauty

Kazalid has linguistic drift (the non magical version at least), but it's just understandably slow.
That wasn't linguistic drift, that was the dwarves taking a compound word they were unfamiliar with and interpreting all the individual parts differently.
 
Man, all this talk of languages and linguistic drift has me thinking of a linguist Slann waking up to a compendium of all the new languages that sprouted up in the time they were asleep and going "Oh, hell no, that's not part of the Great Plan." Cue magical counteraction of linguistic drift, as simple as shoving a continent back into place.
 
Man, all this talk of languages and linguistic drift has me thinking of a linguist Slann waking up to a compendium of all the new languages that sprouted up in the time they were asleep and going "Oh, hell no, that's not part of the Great Plan." Cue magical counteraction of linguistic drift, as simple as shoving a continent back into place.
The mightiest working of Hysh ever.
 
Man, all this talk of languages and linguistic drift has me thinking of a linguist Slann waking up to a compendium of all the new languages that sprouted up in the time they were asleep and going "Oh, hell no, that's not part of the Great Plan." Cue magical counteraction of linguistic drift, as simple as shoving a continent back into place.
Well, should be doable. Just build a huge tower. That's how languages work, right?
 
I'll always find petty uses for epic magic funny.

I'm now imagining everyone in the old world waking up with deep and perfect knowledge of the proper usage of "thou", with the kind of bone deep certainty that is usually reserved for divine revelation.

Every wind user besides Hysh might have a minor case of Dhar poisoning but that's a small price to pay so some Slann doesn't have to relearn a language it uses once a decade.
 
Which means that the word was unknown to them, a neologism invented in the last 200 years.
Arguably, but I tend to think of "linguistic drift" as involving changes to the grammar, pronunciation, or usage of a language, not just the creation of neologisms to describe things that didn't exist before.

Well, should be doable. Just build a huge tower. That's how languages work, right?
Well no, clearly you need to build the giant geomantic hole in the ground of Lelab.
 
Arguably, but I tend to think of "linguistic drift" as involving changes to the grammar, pronunciation, or usage of a language, not just the creation of neologisms to describe things that didn't exist before..
I would point to English as an example of a language that gained so many neologisms and loan words that it lead to drift in grammar, pronunciation and usage.

They are not separate things.
 
Mono-wind traditions exist.

(There was just a whole discussion like, yesterday or something)

(Course, at the same time, who knows how old those traditions are- the Shadow Warriors didn't exist prior to Malekith going all crispy, afterall)
Shadow Warriors no, but Loec has some Ulgu vibes, possibly a quasi-religious group like the Loremasters of Hoeth?
 
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