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If we explode a waystone it's barely noticeable :V
That would be Sylvania, though. Technically East Stirland, but everyone who lives there knows the difference.

Amusingly...
"Dame Weber, have you ever used Windsight in your own fief?"
"No, there was never any need to. Why?"
"Well, uh, I noticed all the winds being drawn to a single point there, which usually means..."
"What?!"

EDIT: I know that Windsight is actually "always active"
 
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It's definitely not part of the Old World, though.
Sure, but there's no reason to assume that makes it the New World - and if it's neither then it's unaffected by a treaty concerning New World goods.

There's a close correspondence on Earth: Australia. It's not Old World (the Eurasiafrica landmass) but it's also not New World (the Americas landmass).
 
Arguably, it also includes Ulthuan, because whether Ulthuan is part of the New World or not has never actually been established, AFAIK.
At least some of the time Ulthuan seems to be distinct from the New World.
WFRP 1e Marienburg: Sold Down the River, page 69
Sullandiel is the guy who'd end up forging the Treaty. He calls the other end of the trade route he has planned for the Treaty of Amity and Commerce the "Western Lands" and he's in Ulthuan when he's saying this, talking to Clan Lords and the Phoenix King, which means that in this specific case, the New World is exclusively defined as Naggaroth and Lustria. This establishes that Ulthuan is not part of the New World; it is not a refutation that other pieces of lore say Ulthuan is part of the New World. (Lore contradictions do exist after all.)
 
This whole project was the Eonir's idea originally, and they specifically framed it as working with K8P. I think it's fair to treat their participation as a lock as well, regardless of whether they get to run the whole show. The tricky part with the Eonir won't be getting them to participate, it will be getting the dwarves to be enthusiastic/at least not recalcitrant about working with elgi, exemption from War of Vengeance bad feelings notwithstanding. And the dwarves will be a lot more likely to be comfortable with that if it's under the dwarves' control, or at least not directly under the elves.

I mean, don't get me wrong, I actually voted for Laurelorn at this stage myself. But I don't think it's correct to treat the Eonir's participation in the project as iffy and in need of convincing when they're literally the only party we already have a hard confirmation that they want to do this, nor do I believe it correct to suppose that dwarven buy-in can't meaningfully vary depending on options selected. You're not wrong that Algard does seem clearly on board, but he doesn't have the power to speak for the Colleges as a whole and the most likely relevant sources of expertise on Waystones in the Colleges are the Jades and Lights, not the Greys. And Belegar himself will back us up pretty near no matter what - but again, he's not in charge of all dwarves by a long shot
This is very well-said.

I expect the followup vote will be a knife-fight between K8P and Laurelorn depending on a whole bunch of factors and side perks. Preemptive F for Boney's pings.
 
I'm not in favour of voting for Laurelorn because I think the Eonir are iffy on participating, I'm in favour of voting it because it is the only option that gives us the possibility for an Ulthuan buy-in earlier without having to roll the dice on early (relatively) large-scale breakthroughs or having Teclis agree to pop over.
 
In other words, I'm the only one who'll be waving the "Grey Order" flag? That's...demoralizing.
I think the Grey Order is a good option, but I am skeptical that it will attract more takers than the two "shiny" options. It is, as the author's notes put it, the default option. Maybe if lots of people approval-vote for it along with their #1 it can end up as the compromise pick? But I also think large portions of the thread really want to hire foreign spellcasters, and we have nontrivial wordcount explaining that unless we get the Witch Hunters on-side, that is likely to cause problems inside the Empire.
Knife fight just means it'll be a close and contested and energetic vote, yes? Not necessarily that it'll be toxic?
Yes, sorry, that's what I meant. An intense one-on-one duel.
 
At least some of the time Ulthuan seems to be distinct from the New World.
WFRP 1e Marienburg: Sold Down the River, page 69
Sullandiel is the guy who'd end up forging the Treaty. He calls the other end of the trade route he has planned for the Treaty of Amity and Commerce the "Western Lands" and he's in Ulthuan when he's saying this, talking to Clan Lords and the Phoenix King, which means that in this specific case, the New World is exclusively defined as Naggaroth and Lustria. This establishes that Ulthuan is not part of the New World; it is not a refutation that other pieces of lore say Ulthuan is part of the New World. (Lore contradictions do exist after all.)
While I get your point, of course he's not going to say Ulthuan is part of the New World. The term isn't one the Elves use. It's a human thing. Same as they don't call the Old World, the Old World. The Western Lands does clearly refer to Naggaroth/Lustria, but that doesn't mean "the New World" doesn't include Ulthuan, or that he thought he didn't when the Treaty was made. No one is going to think that the Elves will be out-competed on their own turf after all, so it's unlikely to be something that anyone particularly objects to.
 
At least some of the time Ulthuan seems to be distinct from the New World.
WFRP 1e Marienburg: Sold Down the River, page 69
Sullandiel is the guy who'd end up forging the Treaty. He calls the other end of the trade route he has planned for the Treaty of Amity and Commerce the "Western Lands" and he's in Ulthuan when he's saying this, talking to Clan Lords and the Phoenix King, which means that in this specific case, the New World is exclusively defined as Naggaroth and Lustria. This establishes that Ulthuan is not part of the New World; it is not a refutation that other pieces of lore say Ulthuan is part of the New World. (Lore contradictions do exist after all.)

Which raises the question of where, amongst all the Druchii and Lizardmen, are Elves getting this bountiful wealth to play political games with? Because I can only find two extant Asur colonies in the New World: Arnheim, constantly besieged by Shade clans since the 1700s, and the Citadel of Dusk, a garrison-port with no economic activity. So either 'more riches than they could ever imagine' is the Asur buying whatever Skeggi has available for resale, or it includes exports from Ulthuan itself, or the actual text of the Treaty of Amity and Commerce needs to be tweaked for it to work, just like practically everything else from 1e.
 
I am of two minds on Lauralorn.

On one hand, I think it lets us leverage our Dwarven favor by making us a effective draw to the table with the elves. They could trust us more then the elves could if the positions were reversed.

On the other hand, their have been a grand total of *three* elves we've interacted with. Do we want to put ourselves under the command of a faction and city we have little practical knowledge of?
 
[X] Laurelorn
[X] Carcassone
[X] Praag

Interesting places that let us avoid the non collage wizard issues, and avoids trying to settle elves into dwarven lands for decades.

On the other hand, 8 peaks has our tower collection and a dragon to chat with, and our girlfriend seems happy there...
 
On the other hand, their have been a grand total of *three* elves we've interacted with. Do we want to put ourselves under the command of a faction and city we have little practical knowledge of?
On the other hand, we've had little interaction with elves and this gives us the opportunity to interact with them more, which is novel, fun, and interesting.
 
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I am of two minds on Lauralorn.

On one hand, I think it lets us leverage our Dwarven favor by making us a effective draw to the table with the elves. They could trust us more then the elves could if the positions were reversed.

On the other hand, their have been a grand total of *three* elves we've interacted with. Do we want to put ourselves under the command of a faction and city we have little practical knowledge of?
This is just the fact-finding vote so no harm in voting Laurelorn to find out more about what we'd be expected to do and act like under their authority.
 
Knife fight just means it'll be a close and contested and energetic vote, yes? Not necessarily that it'll be toxic?
Yeah.

The pings bit is because that sort of too-close-to-call vote often gets a lot of clarifying questions because everyone wants to find something that'll make one choice clearly better than the other.
 
Which raises the question of where, amongst all the Druchii and Lizardmen, are Elves getting this bountiful wealth to play political games with? Because I can only find two extant Asur colonies in the New World: Arnheim, constantly besieged by Shade clans since the 1700s, and the Citadel of Dusk, a garrison-port with no economic activity. So either 'more riches than they could ever imagine' is the Asur buying whatever Skeggi has available for resale, or it includes exports from Ulthuan itself, or the actual text of the Treaty of Amity and Commerce needs to be tweaked for it to work, just like practically everything else from 1e.
My group always table canon'd that the actual pile of legal documents that expand on the treaty (just like real ones) * that the actual limits are 'uniquely Ulthuan goods' like art, weapons, books etc etc.

while raw goods such as gold, spices, tea, wine etc etc. don't count.

basically, trade goods don't count, only luxury and military goods are Limits to only Marienburg.
 
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The pings bit is because that sort of too-close-to-call vote often gets a lot of clarifying questions because everyone wants to find something that'll make one choice clearly better than the other.
On which subject:

Maybe it's just that I'm on the job market these days (side note, if your company is hiring software engineers for remote work or compatible with my location, hit me up in PMs), but I find it helpful to come up with a list of things we would like to know about our prospective employers ahead of time. Here, then, is my list.
  • What would be the objective of this project from your POV? What goal would you be looking for us to accomplish on your behalf?
    • e.g. we know the Eonir have their own piece of the network they want to reactivate and Algard wants to figure out how to tap the network for the Colleges' benefit
  • Who can you bring on-board that would be more skeptical if we weren't working for you?
  • Flip side of that: how willing are you to play ball if we don't work for you?
  • What's the funding situation look like? How much empire-building do we get to do? Can we get half-actions devoted to research?
    • i need my research half-actions
    • need them
    • i've got the shakes
    • i'll do anything
  • What other miscellaneous perks are there?
What questions are on your list for prospective employers that I've left off of mine?
 
I mean, my logic here is very simple - our Dwarf Rep is "Yes", our College Rep is "Lord Magister", and our Elf Rep is "N/A". One of these needs shoring up, and it's not the dwarves. What do we actually lose in terms of contributions to the project by not going with the dwarves? It seems to me that we can get basically the same key investment from Runesmiths either way.
 
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