Voted best in category in the Users' Choice awards.
Wiith regards to Mathilde setting up a religious institution for stopping vampires, I'd note that the first polity she tried that in, everyone working under her hated it and almost rebelled. The second polity where she set up a cult to Ranald has recently posted official notice of a Grudge against the deity signed by the High King.
Actually, the second one was her fief, where as far as we can tell setting up the shrine to Ranald has gone perfectly fine. K8P is the third place she's encouraged the worship of Ranald.
Point was we have free reign. If we want to continue to grandchildren we can. We do not have to. If we decide to leave earlier than absolute victory, we will still leave the future Markgraf in a better position than if s/he would have if we never took it.
Think about it this way: folks are worried that Sylvania will feed Mathilde's responsibility addiction, and this answer is basically "you can quit any time you want!" Like, that's true, but it's also not actually the concern. @Redshirt Army and @TotallyNotEvil aren't concerned about Mathilde being somehow locked-in by external forces, they're worried about her being locked-in by internal forces.

(Also, this doesn't matter, but the phrase is "free rein," not "free reign.")
 
We could quit Markgraf, but would we? I see Markgraf as at least a 10 year commitment, because that's gonna be roughly how lomg setting up some functional institutions we can hand stuff back to is gonna take. And frankly, I want to spend 10 years doing something else than dealing with Sylvania as our day job, even with free time to do other stuff.
 
To sum up my issues with Markgraf:

That's it. It's rulling over shitty land, whacking against the same problem that realistically is only going to be "managed for now" rather than really gone because vampires are the true immortals of the setting.

Where do you grow from there? Sylvania just isn't worth much if you aren't interested in raising an army of the dead. Feels a lot like a dead end, thankless task.

Like Roswitta says, we might well be reporting to her grandkids and not be done. That's how big a job it is.

It's just green-ish grey land and haunted woods as far as the eye can see. Again and again.

And I do honestly think others could manage this mostly as well. It's not simply a problem of whacking things with a sword, or poking weird mysteries or situations. It's a well known problem: hunt down vampires, curb their influence. Rinse and repeat for twenty years, and if you are lucky you might be as close to done as you are liable to get.
Oh don't even start with that. It's like saying Loremaster at Large is going to pidgeon-hole Mat permanently as the Dwarf-woman, or that the Bodyguard option will leave her stuck as an Advisor to the future Emperor, long after he's an adult. Or that Waystones will leave her stuck in some crazy itteration loop with a Elven caster and a dwarven Runelord, while they all try stuff for the next century or two.

Each position is what we make of it. Mat is the one picking an assignment, and while fair effort to do her job are expected whatever we pick, none of the options are a lifetime commitment. Not now, anyway. Any of them might turn into one, but we just had that same option with Loremaster. Picking Loremaster-sinecure is essentially the retirement option. Even that has a temporarily attached to it.

As for "grey,grey,grey,grey". Nah. Each of the Vamps is it's own flavor of terrible. We'll be duling armies and bands of Carstains while Lahmians scheme and plot, Nechrarchs will be doing evil magic and rituals while feral, moster like Strigoi prowl the dark and abandoned woods. And that's without Mordheim, and all the different flavors of Skaven beneath, monsters from the Mountains, as well as Goblins and Orcs from the same. And the Imperial and Colledge Politics on top of all that, interfering and aidng as much as the people we are trying to rehabilitate.

If it wins, it will be ugly. But no more so, than Karag Eight Peaks before it was retaken. And every victory will make it a bit cleaner, a bit better. The story of taking a sickly, broken province, and healing it, raising it up back to respectability (or as respectable as Ranald gets, anyway) is one hell of a tale. And exactly the chance Abelhelm Van Hal died, and his daughter lived, to give to them all.

So don't you spit on it all. Just because it will be hard and ugly at times, doesn't mean it isn't worth doing. I've the feeling that these people have been surviving under vamps for decades. Not the nobles, the commons. Remember Petrescu. Mat starts making a real difference, not a blimp that will just get extinguished like all the ones before it? Those folk will come out of the woodwork to fight for their homes. They just never had a change to win before.

The problem isn't vampires we caught coming back. The problems is vampires someone caught fifty years ago coming back.

A random farmer cuts his hand while raising a new barn and surprise, there was a vampire buried where he is digging the foundations! A new village is wiped off the map and we only know about it after a few weeks or months.

Or hell, a new village welcomes its vampire overlord as things get back into their "right and proper" state, and you are now able to work towards becoming a superhuman immortal too!

It's Sylvania. There are random vampires and associated nasties buried around every other ditch.

More than that, it's hundreds of years of the same social paradigm that we'd need to dismantle and rebuild from the ground up.
If only the new ruler had a bunch of dwarven contacts to go over the underground with a fine toothed comb. Or a Mastery that makes things she touches invisible and intangible. I wonder if a Vamp made gone by Mockery of Substance can even be brought back. "When affected by Mockery of Death, the subject is also intangible to anything except the caster and objects under the control of the caster." If we can figure out a way to cast that at Vamp remains, they might be shit out of luck.

If the thread represents Mathy's headspace, I'm scared for her sanity next update with how everything is bouncing around.

She'll be riding to Altdorf, then turn and ride for Sylvania only to turn and ride back for K8P, except then she reconsiders and is now going to Karaz-a-Karak except it's K8P except it's Sylvania except it's Altdorf except it's Sylvania....
I'm not worried about Mat. You on the other hand... Are you feeling ok? I could have sworn I saw you change your vote like 8 times in the last 24h. Take a walk, breathe some fresh air.
 
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Sure we can't just solve this with a 4-sided dice?
This is not that funny to watch anymore, better finish it.

1. Waystone
2. Markgraf
3. Loremaster
4. Bodyguard
Will be interesting to see whether the "Let Ranald Decide" faction is large enough, faithful enough, and attentive enough to swing the vote.

I'm hoping not, because Markgraf is the lowest of the top four for me, but either way will be interesting.
 
Every frontrunner except the bodyguard is potentially a job without an end.
Yeah, but not remotely as strong or likely as Markgraf.

If we dead-end the Waystone project, then we can call it quits or at least shelve it until some breakthrough happens, or keep it ticking in the background with subordinates. LaL is Monster of the Week by design, there are clear exit points.
 
Now, suddenly, there is a more tangible advantage of Waystones over Edgelord.

Interesting. It means that is can last at least half an hour :V
 
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sad that Waystone is getting ahead again.

but I will approval until loremaster is beaten down again.

[x] Markgraf of Eastern Stirland
[x] The Waystone Project
 
Yeah, but not remotely as strong or likely as Markgraf.

If we dead-end the Waystone project, then we can call it quits or at least shelve it until some breakthrough happens, or keep it ticking in the background with subordinates. LaL is Monster of the Week by design, there are clear exit points.
And if Sylvania goes nowhere we can call it quits as well.
I doubt we will in either case.
 
Yeah, but not remotely as strong or likely as Markgraf.

If we dead-end the Waystone project, then we can call it quits or at least shelve it until some breakthrough happens, or keep it ticking in the background with subordinates. LaL is Monster of the Week by design, there are clear exit points.
this is very desirous

Waystone could take 100s of years.

the typical Loremaster stays at the job for +200 years.
 
Each position is what we make of it.
Yeah, and that's precisely the problem I have with Markgraf. Because realistically, we ain't quitting in less than thirty turns or so because there's no way the job will be done before then.
So don't you spit on it all.
So that's how you are going to argue?
Just because it will be hard and ugly at times, doesn't mean it isn't worth doing.
Yup, you are already strawmanning.
 
Personally I'd rather tackle the Waystone Project when Mathilde has more experience under her belt, as more of an approaching endgame thing. Feels like the sort of thing that should be built up to more - although you could argue that Math's part in it would be more her being a fixer and middleman than actually solving things herself. Still think I'd prefer her to have some more experience with Elves before doing it.
 
[X] Spymaster of Wissenland
[X] Markgraf of Eastern Stirland
[X] Nagarythe
[X] Loremaster-at-Large of Karak Eight Peaks
 
Sure we can't just solve this with a 4-sided dice?
This is not that funny to watch anymore, better finish it.

1. Waystone
2. Markgraf
3. Loremaster
4. Bodyguard
I did the same thing and got the same result! It's a sign from Ranald! Vote Markgraf! A vote for Markgraf is a vote for Ranald!
 
Bringing back this quote by one of the only three sylvanians we talked to on screen -

"There are two kinds of people in Sylvania," he says softly, as you walk side by side through the valley. "Those that would willingly serve the vampires and necromancers, and those that want to be left alone by any would-be masters."

"And yet you served the Army of Stirland," you note.

"I said people in Sylvania, not Sylvanians," he points out. "The Sylvanians who would prefer a human master, even an Imperial one, over a vampire or a necromancer need only cross a border, and become Stirlanders or Averlanders or Ostermarkers."

Also - there is definitely going to be less straight vampire whacking and more tax levying, and that's what Roswilda said too.
 
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