Voted best in category in the Users' Choice awards.
This is the best option of them. We can get some administration done, some adventuring done, possibly some full-on warring done, use our magic for both investigation and combat, and finally, do right by Abelhelm Van Hal yet again.

It's not just the right thing to do. It's also the most rewarding, and potentially the most exciting.

Counterpoint, if we become Mandred's Tutor we can do all that except the exceptional amount of paperwork that comes with running a province.
 
One of the things I like the most about the tutor job is that we'll be able to poke a lot of strange problems in the empire. We'll be able to poke Silvania's vampires without having to commit to killing all of them, we'll also be able to help Wisseland without committing to only poking Skaven for a lot of time.
 
So tepid spymaster for me alongside the stronger imperial/dwarves loremaster/agent posts. Too much shit needs doing to be tied down, and waystones seem so long term that we can do them later, and research never particularly interested me anyway.
 
Yes. But, and this part is important, I want you to either tell me about them or to pass the baton to someone else, so we don't have another "half a page is people crossposting their answers to this question" situation.
Alright. So, Knights of the Blazing Sun. The Cult of Myrmidia has always been in the minority in the Empire, only really rising to prominence after they committed themselves to supporting Magnus when he went around reuniting the Empire during the Great War. Even now, Myrmidia remains primarily a war goddess to the folk of the Empire, one popular with officers and veterans.

One of the greatest sources of rising importance in popularity for the Cult of Myrmidia for the past two centuries has been the Knights of the Blazing Sun. Templars of Myrmidia, they are based in the Empire, rather than simply being another branch of the Order of the Spear, the largest Knightly Order devoted to Myrmidia in the old World, alongside the Knights of the Verdant Field, who specialize in being forest commandos and longbowmen.

Where the knights of the Blazing Sun are unique from most other knightly orders is that they gather together in the same armies only on rare occasions. More commonly, they are found traveling either alone or in small groups, wandering the lands and offering council in matters of strategy. Many a village in the depths of the Drakwald owes their survival from a Beastman raid to a Knight of the Blazing Sun having been there to lead their militia to victory.

As devotees to a Goddess of Strategy and warfare over strictly battlefield prowess, the Knights of the Blazing Sun are known to frequently experiment with new ideas and technologies, such as carrying shields with highly polished bronze skins to blind the enemy with glaring sunlight, as well as for being adept with the use of a bow on the battlefield.

Their rising popularity, along with that of the Cult of Myrmidia in southern parts of the Empire, has resulted in scorn for the Knights from many of the Empire's knightly orders devoted to more established war gods, especially from Ulricans, who point to the Knights of the Blazing Sun as a reason for their own diminished influence, as well as decrying their tactics as being dishonourable or even cowardly.
 
Not gonna vote for the Count bit then. Inheritable titles always came with annoying strings attached to it.
Honestly, the strings attached are already very clear: Roswita would be giving us a lot of power to tackle a very difficult area (Slyvannia); she has full trust in us, so there basically aren't any strings attached beyond the fact that our task is something very few people in the Empire are qualified for.
 
Question, do you guys think a Vampire hunter organization that is dedicated to Ranald might be viable? How would that look like you think?
 
Honestly, the strings attached are already very clear: Roswita would be giving us a lot of power to tackle a very difficult area (Slyvannia); she has full trust in us, so there basically aren't any strings attached beyond the fact that our task is something very few people in the Empire are qualified for.
We have not investigated Count of Sylvania option. You are talking about being Markgraf which is not same thing.
 
so... panoramia has been mentioned exactly twice in the update before this one, and not at all in this one. did the romance thing get shut down by QM fiat over yet another argument while i wasn't looking or something?
@picklepikkl would probably be able to hook you up with the relevant quote, but IIRC Boney clarified that the narrative from the return onwards just didn't pan out (hehe) in a way that would allow for extensive reacquaintance/welcome back scenes. That might be remedied in future updates.

edit: wait, I found it:
Yeah, it just sort of ended up that way rather than being the way I wanted to do it. The first coming home conversation needed to be Belegar's or otherwise it would hang over all the others, but I couldn't do that because I didn't realize that there needed to be this yes/no vote until after I'd posted the previous update. So I was going to have Mathilde visit Barak Varr and plan the Waystone project in the gyrocopter to avoid a substanceless update, but when I tried to write it I realized it was the perfect time to lay out the Eonir exposition, but I couldn't really justify Mathilde knowing all this from having skimmed the books when she bought them yonks ago, so it had to be set after she got home.

One challenge of the quest format is that that proper structuring can be tricky, since you're posting it one update at a time and can't really change the structure later without it being extremely jarring, and you need to plan ahead well enough to avoid realizing there's another vote you need to have for the update you're about to right.
 
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Question, do you guys think a ... organization that is dedicated to Ranald might be viable? How would that look like you think?

cleaned that up for you, and the answer is "no"

Ranald doesn't really, uh, do "organizations".

Ranald fighting vampires would look like the main gang in a city tipping the authorities off that someone is secretly a vampire thrall, or like a wandering circus that comes to town just so happening to arrange things so that the mysterious countess has her parasol knocked out of her hand while in direct sunlight in front of everyone, or a con artist staking a vampire and then impersonating them and running a game of cat and mouse in Sylvania for decades.
 
Although first we would have to return to that old project of making the Guard for the towns worship Ronald like we were working on back in the day.
No, if we take command of organizations like the Stirland Watch, we can do better than we did last time. There was a god on the option list that I think would be a much easier sell than our kitty friend:
[ ] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
[ ] Shallya is the Goddess of Mercy. An odd choice for the Watch, but it would ensure that they remember their duty to the common people.
[ ] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
[ ] Seppel is the Minor God of Vengeance, popular in Stirland. Vengeance is sort of like justice.
[ ] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
[dwarf infection intensifies]
 
Question, do you guys think a Vampire hunter organization that is dedicated to Ranald might be viable? How would that look like you think?

Okay, here's how I would see something like that. It would be a working man, underclass, peasant hero type organization. It would be made up of the sort of people that vampires usually recruit as their lowest, most cannon fodder minions that aren't even given a second glance. Their speciality would be going, "Yes, master. Whatever you want master. As you say, boss," right up until the moment when they've figured out the vampire's weaknesses and most vulnerable moments. And when the moment comes, they catch the vampire with his pants down (literally if possible) and pour through the door as a mob with torches and daggers.

They have no uniforms, no chapters houses, and no glorious history. Nobody knows they exist, especially not any vampires.

That's how Ranald's vampire hunters would work if they existed. Or if they exist.
 
Ranald doesn't really, uh, do "organizations".
Don't be ridiculus, Ranaldians love organizations so much everyone of them makes their own. It would be similarly cell structured I imagine.

That's how Ranald's vampire hunters would work if they existed. Or if they exist.
Sounds like a fun experiment to set up on Markgraf position. They probably have to have some public members that ensure funding and cordination happens at some level -so they don't trip over eachoter- but majority of operators would be undercover most of the time.

They would be focused on gathering knowledge, stealing from vampires and perhaps rabblerousing people against Vampires.

Yeah this does sound interesting. It might even be used to furter Ranalds PR efforts since if Ranaldians are hunting vampire they can't be all bad in the eyes of (some of) the people.
 
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We already know how to do that and he knows we know.

It would be one way to get an immortal heir with Ulgu powers if we ourselves can't be immortal. Make it a citizen of the Empire, give it an Ulgu education, let it inherit all of our things, definitely would make for a greatly intersting NPC in the next quest.

Are you trying to turn the setting into shadowrun?

... that's illegal.
 
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