It's An Older Meme, But It Checks Out
ya, the more I think about it, the more its going to be like what Van Hal was doing instead of the typical Ck2 format.
we are going to have to give our council jobs every few turns.
and then its up to us to check up on them or trust them to do the job while we do our own thing.
in theory, if we can trust/blackmail into submission/kill and replace etc all the council. we will have a lot of free time.
No empire-building, ever. The greatest thing about this quest is the total lack of that.
And no abandoning our home or Panoramia.
These are possiblities. We don't have to choose any of them.
Stay the course. These are distractions. We already had ideas of what to do next.
You know. The only one i dont want to take is sylvanina if only cause im leaning on the live forever side of things and that would feel..icky and unfair?
One benefit from being declared the Ranaldian Pope is that, well, we are super publicly a big deal Wizard, and there are a lot of Ranaldians in the world.Yeah, I don't think Ranald is too hung up about titles. He's the type that would switch high priests every conclave just to annoy people. My guess is that there's a lot of 'High Priests' that come and go as needed.
... It's beautiful.
I mean, an intrigue advisor who never shows their face is pretty on par. We even had that option back at the start of the game. Granted, it wasn't because we would be perpetually locked up in a personal prison...Im sure we can trust Qrech to be our intrigue advisor and not worry about it.
Problem solved!
Here's the announcement:I don't think it names us it just says that a soul has been stolen. It doesn't even admit that the conclave was about us. I think only people who know that we are a Ranaldite would put two and two together.
If it gets ungrudged because of Vlag (likely), everyone would know that's us.An announcement from the Emergency Meeting of the Ancestor Cult Conclave of the Karaz Ankor, hosted in Karaz-a-Karak.
After certain confidential information was vouchsafed to this body by a source of undoubtable repute, a Grudge is hereby leveled against the being, spirit, force, ancestor, demiurge, and/or anthropomorphic personification commonly known as Ranald, believed to originate somewhere in our about the continent called The Old World, for the crime of theft of a disembodied Dwarven soul, which has subsequently been incarnated in the form of an Umgi.
Reparation or vengeance for said Grudge is to be postponed pending the full and proper evaluation of the consequences of those actions, which may be considered to mitigate, in whole or in part, those actions.
Witnessed and entered into the Book of Grudges by the High King.
Mathilde at one of the social invitations she couldn't turn down which Heidi insisted had a very particular, strict dress (not robe) code.
I feel like we can 'Grandfather' Rudiger von Bechafen, aka The Hochlander into the role of Intrigue advisor for Sylvania/border princes. (swamp town is stretching it)Im sure we can trust Qrech to be our intrigue advisor and not worry about it.
Problem solved!
On the other hand, if we keep the Hochlander in his role we can essentially have two intrigue people taking seperate intrigue actions for us. Arguably two stewardship people as well considering he can do stewardship stuff through the EIC.I feel like we can 'Grandfather' Rudiger von Bechafen, aka The Hochlander into the role of Intrigue advisor for Sylvania/border princes. (swamp town is stretching it)
so that's one person we won't have to Spend AP every turn on. (trustworthy and competent)
and a learning adviser from the dwarfs (lots of master craftsdwarfs on that ship) for learning.
And thus the Master became the Student, completing the cycle.
Amethyst Wizard was indeed one of the game start options as making sense only in Stirland/by extension Sylvania.If Gretel is willing I'd be incline to offer it to her. 21 intrigue is great and pretty close to our own, and a Death Wizard as Spymaster in the land formerly known as Sylvania makes a lot of sense to me. Plus I'd like to keep at least one of the Ducklings on board and we know we can trust her.
She might not be willing to leave K8P long term though.
Some Thoughts on Assignments
As a note here I do not think it it worth arguing for or against something at this point. We do not have all the options and the vote is still far off. That said you might be able to deduce my thoughts from the way I weight the pros and cons.
Lustria
Pros:
- We have Xeno-Afinity, now I know that makes one jump right to lizard friends, but the fact of the matter is that it will help with almost everyone out there, from Norscans, to Amazons
- We have the coin, in particular the protector, why does that matter. Well unlike possibly every other human on the planet we have a way to signal to the Slaan that we want to help. It will likely cost the lives of many Skaven, but I think Mathy can bear the burden
- We might be able to convince Johan and/or Max to come with for research and fame
Cons
- It is at the other end of the planet, we will only have such people with us as we can convince to come on this mad journey
- It's called Swamp Town and they are asking for a Grey Lady Magister, something tells me their house is far indeed from being in order
- It is a horribly dangerous hellscape filled with carnivorous monsters that are a threat to Emperor Dragons and Greater Daemons
Borderlands
Pros:
Cons
- It's close to K8P so we will likely be able to keep using our library and the towers we poured so much favor into
- It is the howling frontier, even more so than in K8P no one will care what we do out there as long as its not communing with Daemons or raising armies of the dead
- Dwarf support, potentially a lot of it, enough to make his mad scheme work maybe
- Close enough to everywhere else that we are not likely to fall out of touch with people
- Mathy is skilled at countering orc magic
Nuln
- The land is terrible
- The people are dregs, brigands and cultists
- Orcs... just orcs, they are rather boring to fight and there aren't many secrets of magic to be found there
Pros:
Cons:
- The resources of one of the wealthier Imperial provinces to play around with
- We might convince quite a few of our fellow wizards to join us particularly Max
- We might be able to put into place the plans for long term Skaven infiltration
- We know absolutely nothing about the Elector Count, he could be an idiot, he could be an asshole, he could be both
- If we wanted to play with the rats why did we give away all that tech, it would feel like retreading old ground to raid them
- The count might send us to do inter Empire intrigue and that is a waste of our talents (at least when it does not favor a faction we are sttongly aligned with)
Hedi's Hand
Pros:
Cons:
- It will allow us to work on the highest levels of Imperial society
- Keeps us close to the Colleges so we can play those politics too
Silvania
- Mandred still has quite a few boring years in him sadly
- We have to deal with snooty prejudiced courtiers who Mathy can's dangle out a window until they apologize
- Disdain for Sigmar is going to bite us hard unless we spend a trait pick on mitigating it
Pros
Cons
- Close to home, enough for friends, maybe close enough for research and towers
- Chance to poke waystones literally no one cares about, even if we blow one up changes are a necromancer looking for a quick fix of Dhar would have done it next week regardless
- Battle Wizards to smash our enemies with
- Mathy is skilled at killing vampires, not just because of the insight of the LM but because she fights like them, melee and magic combined
- Disdain for Sigmar is going to bite us hard unless we spend a trait pick on mitigating it. Yes I know the natives do not like him, but any Stirland administrators and troops we are given will
- Retreading old ground, we handed the baton off already
- Poor hostile province, it will take a lot of actions to get it on its feet
Indeed, the coming tournament of power is something to be feared.Gods, I am not looking forward to seeing the thread coalesce into camps for <leading option> and against <leading option>, especially since it'll almost certainly have the majority of the thread not wanting <leading option>, with the plurality-winner effect having <leading option> wind up dominating the discussion.
If Star Wars has taught me anything, that only happens shortly before one of them dies. And one of them has become a Master of Evil.
Poor hostile province, it will take a lot of actions to get it on its feet
Then we plop a giant fortress so big no whagh would think of ignoring it in the middle of our prospective border instead. Cheaper and probably more effective. I'm not going to vote for the border princes option either way, but I think "uniting the princes", "dealing with orcs already inside our prospective borders", and "sprouting an economy out of nothing" will be the actual problems we have to solve, not "prepare for the next once in a century wagh".Didn't BoneyM say that any Great Wall of the princedoms would just be a big neon light saying 'good times are here' to any greenskins?