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No thank you to further adventures in the near future unless they're dropped on us (i.e. whatever has happened with the Okral attack). After the level of hands-on that has been the Karag Dum expedition and the degree to which our projects got back-burnered for its sake, I am ready to bunker up and do some serious research for a while, especially since the quest keeps voting to acquire new things to add to our backlog.
I would also like some more 'reaction' adventures.
"A small Waaagh is heading north out of the badlands, poke?"
"A strange caravan has arrived from the east, investigate?"
"Groups X and Y are squabbling over something, be nosy?"
Nothing long term, nothing we would spend Turn Actions preparing for and nothing that will sit around until we get to it. But more 'mini-campaign' turns dealing with events happening in the world would be welcome.

Might be healthy for the thread if we didn't alternate between doing nothing but research and development for real-time months then nothing but campaign for months.
 
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That depends greatly on how you did it. Mercenaries for example, would be pretty easy to wait out. You can't maintain them for long enough. Also they'd probably be more interested in how you managed to march that kind of force into Nordland and Middenland without permission. Also, they could just grant someone else the EC title, even if you have de facto claim over the land.
It really doesn't - the only thing that matters is "can they do it again?"

After all, it doesn't matter if the hypothetical mercenary army can't be paid indefinitely - the person has demonstrated they have (or can build) enough wealth (or diplomatic connections, or whatever other form of power) to hire an enormous merc army for short periods of time, so if you tick them off and they hold a grudge they can just go through that process of prepping/assembling that merc army again later and you might not like what they do with it.

Like, the reason that someone who clears a province's worth of land might get an EC title has very little to do with how much land they've seizedor how big an army they've got on hand and everything to do with them having proved themselves to be a big deal mover and shaker who has to be considered when looking at the high-level political picture. Giving someone an EC vote is just a formalization on that consideration, which is why it's so unlikely that someone making major power plays would get passed over - if the Elector Counts and/or the Emperor are already at the point of needing to consider what this person thinks/want/will do then inviting them into the club cuts out a lot of intermediaries.
 
So someone mentioned Wulfrik yesterday and stealing High Queekish. Then after pondering for a bit I got this weird idea.

How about we take a page from the Wanderers play book and ask Qrech for the most offensive insults one can tell a Skaven?

Not sure what practical use this may have but who knows, we may need to lure a Warlord into a trap or start a feud between clans or something.
 
Not gonna lie, I haven't been super excited about the various suggestions to carve a fief out of the forests of the Empire, but I find myself intrigued by the possibility of becoming the Witch-Countess of Drakwald...

Maybe after we become immortal?
 
I see two ways to become an Elector Countess

1) Knock over a principality in the Border Princes. Manage to start snowballing and annexing neighbours until we're big enough and prosperous enough that the Emperor offers us a Vote in return for a pledge of fealty, becoming a new province of the empire.

2) Murder an elector, hide the body, and assume their identity.
 
When have we ever had pure research turns @Angelform

We have had a lot of turns where we focus onthe job but pure research for our own back log i think we have had like 1 turn.

That is kind of for good reason though. We do have a job to do, which we are paid money for and provided a host of other benefits. Our best bet to getting pure research going would be to make our current job research like the Waystone project.
 
When have we ever had pure research turns @Angelform
Rarely, because we'd have to ditch our job obligations to do that. Which would've caused major problems.

We still did so twice when Abelhelm's attention was elsewhere.
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Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

Winning vote: --- It's not difficult to find your way to the former peak that hosted the Blasphemy of Blood. The passage of ten thousand men leaves quite a trail, and all you have to do is follow it before the snow buries it. You and your Greatsword bodyguards venture out into the grip of...
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Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

Sometimes, you feel the burden of your allegiances as a physical weight upon your shoulders. The allegiances of a wizard are lain down in stone in the Articles of Imperial Magic. To the Empire and the Emperor, first and foremost - easy enough. Next, theoretically, to the Supreme Patriarch, but...
 
That is kind of for good reason though. We do have a job to do, which we are paid money for and provided a host of other benefits. Our best bet to getting pure research going would be to make our current job research like the Waystone project.

Never said we shouldn't be doing our job, but there's never been a time when we've done nothing but months of real time research and development as part of the turn plans, even the prep for the expedition wasn't that given we did head out of country. This is like the whole discussion around self improvement where people thought we'd been doing loads of it and it turns out it averaged less than one action per turn prior to the expedition prep turns. I'm absolutely sure that we have spent much less than one action a turn on personal research like AV.
 
Its just that text wise, research is somewhat dry. I am aware that its what makes our grand adventures not fizzle out, but the best parts of the quest are character interaction and active campaign. I guess more people think so, or the research options would be picked more often :V
 
Never said we shouldn't be doing our job, but there's never been a time when we've done nothing but months of real time research and development as part of the turn plans, even the prep for the expedition wasn't that given we did head out of country. This is like the whole discussion around self improvement where people thought we'd been doing loads of it and it turns out it averaged less than one action per turn prior to the expedition prep turns. I'm absolutely sure that we have spent much less than one action a turn on personal research like AV.

I think we did have a basically no job turn, back when we did the Dragon Menhir, but that went mostly to doing clean up on past projects and self-improvement. All things considered I think we can expect light work when we get home as well. I don't think Belegar will be willing to give us heavy duties given how tired Mathilde will be... unless something is on fire somewhere.

So I'll give it about a 20% chance or something like that. :V
 
Heidi: "Oh, how cute! If you need tips on impersonation, I'll happily provide you with some, so long as you keep me informed on whatever heist you're planning."

Ahem. Premeditated murder is forbidden by Ranaldian scriptures (strong forbidden, not like the dagger and sword which could be a metaphor theoretically) unless you are acting as the Protector, or you murder chaos/orcs/dhar users. Any killing during the execution of a plan is similarly forbidden, again, unless you are acting as the Protector.

Heidi wouldn't help us impersonate someone we assasinated, and Ranald may be cross with us too. And finding someone vile enough to justify using the Protector as an excuse is, maybe, the one mental gymnastic Ranald wouldn't approve of, because the protector has to protect, not make a power grab.
 
I disagree on research/training being dry.

I will however, say it is nice to be doing something. It's nice to accomplish something. It feels important.

It can be hard to find the will to dedicate time in research or spell development that might go nowhere, might never be used even if it does to somewhere, and might just lead to more research/training actions when you know you can go out and do something that, of the dice are decent, will lead to tangible process, a goal being met, the world being a better place and even a failure might help you learn more about the situation.

I like research and training actions, I actually find reading about them fun. However, it can be hard to deny how enticing going out and doing something can be, especially when that something might be on a timer, and with great enough rolls and some luck might give similar results to some training/research actions.

Still, here's hoping we get some training/research done.
 
Why in Ranald's name would we even want to be an Elector-Count? It's just a distraction from actually important stuff, like all our research backlog. Besides, it'd inevitably degenerate into empire-building and realm management. The best thing about this quest is that there's none of that!
Oh, we definitely wouldn't. Being an EC, or a Matriarch of the colleges would be like playing a regular CK2 quest.
 
Ahem. Premeditated murder is forbidden by Ranaldian scriptures (strong forbidden, not like the dagger and sword which could be a metaphor theoretically) unless you are acting as the Protector, or you murder chaos/orcs/dhar users. Any killing during the execution of a plan is similarly forbidden, again, unless you are acting as the Protector.

Heidi wouldn't help us impersonate someone we assasinated, and Ranald may be cross with us too. And finding someone vile enough to justify using the Protector as an excuse is, maybe, the one mental gymnastic Ranald wouldn't approve of, because the protector has to protect, not make a power grab.

Ranald's commandment to avoid 'unnecessary violence' is indeed an important stricture, but since He doesn't weigh in personally on where one draws the line between necessary and unnecessary, it's not quite as ironclad as you're making out.
 
Ranald's commandment to avoid 'unnecessary violence' is indeed an important stricture, but since He doesn't weigh in personally on where one draws the line between necessary and unnecessary, it's not quite as ironclad as you're making out.
Indeed, Ranald forbids uneccesary violence. And a devout Ranaldite like Mathilde wouldn't break his scriptures.

So by process of elimination we can conclude that whatever violence Mathilde deals out must be neccesary, for if it was unneccsary then she wouldn't have comitted it.
(I guarantuee you someone in-universe has used that line of logic to excuse their obviously immoral stabbings)
 
Ranald's commandment to avoid 'unnecessary violence' is indeed an important stricture, but since He doesn't weigh in personally on where one draws the line between necessary and unnecessary, it's not quite as ironclad as you're making out.
I imagine there's a bunch of factors that would come into it. How audacious and Ranaldy the rest of the plan is probably has an impact how much leeway you get.

But I imagine in a lot of circumstances, the better question is "Is it necessary for you". If a master sneak knifes a guard because it's easier, then I think that would get more grumbles than if someone less skilled skilled does it.
 
I really have a hard time profilling WH gods.

Its like they exist to defy explanation, ya know? The shaped by belief concept has lot of holes, and any conception possibly given to them also does. They can't be shaped by public belief, because Magnus was a thing. They can't be shaped by a personal piety stat of strong believers, or be aspects of a public concious superpersonality one can channel like the elves believe, because then Mathilde wouldn't get the letter from Ronald which expresses strong personal preference antithetical to his superpious worshipper. Yet all their cults, even the abhorrent ones like the Norscan Ulric cult that also worships chaos, and the ones that clearly contradict each other not only in their conception of each god but also in their practice, get equal access to piety and miracles.

It's funny, but the chaos gods are a lot more well defined and thus less chaotic on who/what they are.
 
I really have a hard time profilling WH gods.

Its like they exist to defy explanation, ya know? The shaped by belief concept has lot of holes, and any conception possibly given to them also does. They can't be shaped by public belief, because Magnus was a thing.

Keep in mind Magnus walked through those flames and got his blessings long before he said 'Wizards are cool let's teach them'. It could be that Sigmar and Ulric hated the whole wizard hugging thing but not enough to strip blessings off their best chance to stop an Everchosen.
 
Keep in mind Magnus walked through those flames and got his blessings long before he said 'Wizards are cool let's teach them'. It could be that Sigmar and Ulric hated the whole wizard hugging thing but not enough to strip blessings off their best chance to stop an Everchosen.

I mean, my point in bringing up Magnus was that the gods cannot be blind automatons shaped by belief, but have to have some personality beyond the public concious, so that answer is not antithetical to the point I made bringing up Magnus.

And in any case, I thought the reason he had to prove his faith was because his fate was refuted by the priests and worshippers?
 
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