If we do a battle alter, I want to do a stagecoach style thing that uses a fog-path style distributed spell approach to give a unit shadow-steeds upon activation and lay down a rote way behind it. Like, ulgu alter as cavalry vanguard move+elite buff.
Well, we could always invent the flying aircraft carrier.
The Gas Forges of Morgrimm are definitely my vote of we get any input on what wonder of the ancestor gods to reactivate. Zeppelins plus gyrocopters means that big amounts of power can be projected at low risk to dwarven lives, for extended periods.
And honestly, I might be inconsistent on the basis of sheer aesthetics, but I'm a heck of a lot more on-board with Mathilde getting the first of a new class of dwarven airships than I am taking an ironclad and magicking it to fly.
So yeah- in place of flying ironclad as a goal, I offer Zeppelin Cruiser. Lighter, faster, less crew and more endurance. Less armor and cannon- more a hero ship than a city-breaker.
Aethyric Armour + Guard of Steel = Two seperate defensive effects that can be used together. - Jyn Ryvia -
Confirmed
Thought on this: do you think we could weave a light spell or two into this with guard of steel? I'm just imagining whirling shadows constantly flitting over the wizard, making the immediate environment a lot more naturally friendly to ulgu. Build up a charge, if you will, between spellcastings.