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We were close enough for the Ambers to have Beastmen Phrenology times, surely we would've seen chaos spawn bones if we were either close enough to see the growth patterns on individual skulls or close enough to physically pick one up and bring it to them.
Distance spoken of is not literal.
The desert is large, so is the forest, we have not even gone into the forest and there are tons of bones.
No, we have not done a comprehensive study, we picked some samples from a limited area that could easily be non representative of the whole.
Maybe forest is full of mutant skulls and all the bones in the desert are from natural beastmen sent out while mutants and Morghul hangout in the forest.

We have no evidence that Morghul does not have a mtation aura, only that if he has one, it either is not constant, or is selective in some ways.
It could easily do a "Beastmen Y/N? If N, then Y"
 
Unless the roll when visiting the Kurgan goes bad, then we'd probably be thankful for a fortified location. Or if the 'wait' vote gets us the information we want anyways and we have no reason to risk visiting yet another tribe.

There's really no reason the Kurgan couldn't roll to attack us regardless of if we visit. They're only a few miles away, they know we're here and will have some kind of reaction to us regardless of whether we visit or not. It's also not as if Mathilde needs to be on hand for the group to fortify (Not that there seems all that much to be done beyond circling the wagons).
 
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Eh, my impression of discussion is about like that, people tend on the side of "cast Lights and you're guaranteed spawn", emphasis on "guaranteed". Tabletop rules were somewhat helpful to dispel this aptitude, I think.
Tabletop rules must adhere to balance. It really wouldn't be reasonable if One (1) Teclis could solo entire armies even if he does so regularly or otherwise in the story of warhammer, as that would be totally broken. For example.
 
"I doubt they worship Asuryan or Lileath, so it might be erroneous worship - I doubt the celestial bodies care for or respond to worship. Their worship of..." It flips through the book. "'Ghyranek' might be an aspect of Chaos worship, perhaps a representation of Chaos Undivided. I have heard of Beastmen that worship Chaos itself and spurn the Chaos Gods. But as for the Winds, to worship them as Gods is incorrect, but why is it incorrect?"
___
"I'd believed from the High King's reticence that the flow had stopped. It's hard not to feel hope in that it was redirected at Karak Vlag, rather than ended at Karag Dum. But I am curious how you came to know of it. Did Ulthuan tell your Order, or did King Belegar inherit secrets?"

"Neither," you say after you regain your mental balance. "It was a new discovery."

"You manlings are full of surprises," he says, turning to look at you. "Something my home has been long aware of, but perhaps too used to thinking of as a curse, as the only manlings we see much of are the Marauder tribes."
...."As are many Dwarves of late." He shakes his head and gives a sad chuckle. "Was a time we were making our own miracles. Now the Karaz Ankor is so fallen that an Umgi who by our standards would be barely old enough to begin an Apprenticeship is doing what we apparently cannot. I'm sure arrivals in the Underearth must be greeted with the overwhelming disappointment of our Ancestors, if we're even considered worthy to be admitted at all."

It's a troubling thought that you consider in the back of your mind as you hold a clear stone up to the sun. Dwarvish ego is very easy to laugh off as a foible of their race, but just like the Elves it's something they take deadly seriously. Of the fifty dead Slayers being watched over in the Urmskaladrak, you've no doubt that at least several shaved their heads over failing to meet an unreasonable standard they had imposed upon themselves. And you're just as sure that should the Expedition turn back, Borek will make good on his implied promise to continue alone and on foot. He would rather die pointlessly than live with failure.

__
"You know what Herdstones are?" Lord Magister Luuk says after you enter the tower, not looking up from the battered kettle he was patiently watching.

"Gathering points for the Beastmen," you say. They'd come up a time or two in Regimand's travels.

"They're also the complete opposite of Waystones, which scares the shit out of anyone with sense." He scratches at his shoulder, where the angry red of a new scar is visible under his leathers. "If you can interrupt them while they're setting one up, and drag the thing away before they summon reinforcements, you've got a menhir attuned to Ghur but not yet tainted by their rituals. It was a stroke of luck to find one just as you asked for this."
 
Distance spoken of is not literal.
The desert is large, so is the forest, we have not even gone into the forest and there are tons of bones.
No, we have not done a comprehensive study, we picked some samples from a limited area that could easily be non representative of the whole.
Maybe forest is full of mutant skulls and all the bones in the desert are from natural beastmen sent out while mutants and Morghul hangout in the forest.

We have no evidence that Morghul does not have a mtation aura, only that if he has one, it either is not constant, or is selective in some ways.
It could easily do a "Beastmen Y/N? If N, then Y"
chaos spawn are not well known for their stealth capabilities., or their ability to follow commands. I doubt the beastmen would spend time trying to herd chaos cats when they were wary of a counterattack, so if there are chaos spawn bones then the most likely explanation I can think of is that the beastmen are hiding them from us for giggles, which seems unlikely, but isn't directly contradictory to any evidence we have

Borek is not a beastman, and neither are trees. Morghur has apparently been regularly fighting Kurgans, and yet the trees still look like trees.
 
"You know what Herdstones are?" Lord Magister Luuk says after you enter the tower, not looking up from the battered kettle he was patiently watching.

"Gathering points for the Beastmen," you say. They'd come up a time or two in Regimand's travels.

"They're also the complete opposite of Waystones, which scares the shit out of anyone with sense." He scratches at his shoulder, where the angry red of a new scar is visible under his leathers. "If you can interrupt them while they're setting one up, and drag the thing away before they summon reinforcements, you've got a menhir attuned to Ghur but not yet tainted by their rituals. It was a stroke of luck to find one just as you asked for this."
Wait wait

Is this an inverse-Moghur?

Hang on.

Sand would be the thematic opposite of Stone.

And we have a non-corrupting Moghur. Perhaps an opposite-Moghur.

Did the dwarves do something like a massive-scale reversing like effect? What's the thematic opposite of a forest?
 
Tabletop rules must adhere to balance. It really wouldn't be reasonable if One (1) Teclis could solo entire armies even if he does so regularly or otherwise in the story of warhammer, as that would be totally broken. For example.
...except Teclis can't.

Algard can't wipe out a horde of enemies, that's why his wall-scrolls were all acquired with an Imperial Army waiting in ambush. Dragomas would still be vulnerable to getting mobbed. One of Teclis' two wingmen died in the Great War Against Chaos because not even they can kill entire armies. Even Slann go to war with armies to back them up. The way to kill an army is to have an army of your own, period.
 
chaos spawn are not well known for their stealth capabilities., or their ability to follow commands. I doubt the beastmen would spend time trying to herd chaos cats when they were wary of a counterattack, so if there are chaos spawn bones then the most likely explanation I can think of is that the beastmen are hiding them from us for giggles, which seems unlikely, but isn't directly contradictory to any evidence we have

Borek is not a beastman, and neither are trees. Morghur has apparently been regularly fighting Kurgans, and yet the trees still look like trees.
And Morghul is not known to for being friendly to dwarves or protecting dwarf holds.
You are making strong conclusions with flimsy evidence.
There is too much that we don't know to make any statements like "mutation aura is not there", it might not be, maybe, or it might work in ways we are not aware of.

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...except Teclis can't.
We killed half a million orcs, with prep time.
Tabletop would not allow for that.
The game rules are indicative of the quest rules at best, same for lore.
 
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And Morghul is not known to for being friendly to dwarves or protecting dwarf holds.
You are making strong conclusions with flimsy evidence.
There is too much that we don't know to make any statements like "mutation aura is not there", it might not be, maybe, or it might work in ways we are not aware of.
I'm not sure 'We're not seeing Chaos Taint here, and local Dhar levels are down' is flimsy. I mean, there's margin for error (getting Cyrston close enough to check the trees with his windsight would tell us more), but every test we've run suggests that Morghur isn't doing the thing he's known for.

I wouldn't want to walk up and shake his hand or anything, but that seems like enough information to be getting on with.
 
And Morghul is not known to for being friendly to dwarves or protecting dwarf holds.
You are making strong conclusions with flimsy evidence.
There is too much that we don't know to make any statements like "mutation aura is not there", it might not be, maybe, or it might work in ways we are not aware of.

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We killed half a million orcs, with prep time.
Tabletop would not allow for that.
The game rules are indicative of the quest rules at best, same for lore.
Ah, so you're proposing that the dwarfs are hiding the chaos spawn bones for giggles, seems about as likely as the beastmen doing it, but that is an alternative I suppose.

I can't prove a negative, but you seem either unable or unwilling to provide a hypothesis where he has the mutation aura that doesn't contradict what we know at leas wrt the trees and borek, although admittedly, the dwarves hiding chaos spawn bones for giggles is one way the lack of chaos spawn bones alone wouldn't immediately rule it out.
 
I think Moghur would still have a powerful anti-spellcasting aura. It's not like dwarves can cast spells, so Moghur having one would be a negative, and if the Dwarves had figured out some means which made Moghur non-chaotic, I strongly suspect that whatever powers him would still allow for some spectacular miscasts, although I suspect that it would not result in Spawn'ing. More just a really bad and potentially catastrophic miscast.
 
I'm not sure 'We're not seeing Chaos Taint here, and local Dhar levels are down' is flimsy.
Egrimm looks to Citharus, who is frowning, his eyes closed as he concentrates. "It's like the busiest, noisiest shepherd's tone I've ever heard," he says eventually. "Always falling, but never getting any lower. Or at least not fast enough to be detectable to me."
Despite a waystone actively siphoning all magic including Dhar the Dhar level is not falling.
Something must be generating Dhar.
 
I'm not sure 'We're not seeing Chaos Taint here, and local Dhar levels are down' is flimsy. I mean, there's margin for error (getting Cyrston close enough to check the trees with his windsight would tell us more), but every test we've run suggests that Morghur isn't doing the thing he's known for.

I wouldn't want to walk up and shake his hand or anything, but that seems like enough information to be getting on with.

I mean we have definitely seem Chaos taint. Beastmen are by definition Chaotic and we have seen them and their bones. The argument that they are not Chaotic is going to need some extraordinary proofs and I don't think we have that yet. I also do not see how e could justify getting that proof considering the risks and the dubious potential gains. Why would the runemasters share their heretical and shameful secrets, to damn more dwarfs?
 
Ah, so you're proposing that the dwarfs are hiding the chaos spawn bones for giggles, seems about as likely as the beastmen doing it, but that is an alternative I suppose.

I can't prove a negative, but you seem either unable or unwilling to provide a hypothesis where he has the mutation aura that doesn't contradict what we know at leas wrt the trees and borek, although admittedly, the dwarves hiding chaos spawn bones for giggles is one way the lack of chaos spawn bones alone wouldn't immediately rule it out.
As I said before, I'd expect to find chaos spawn remains if we looked hard enough whether or not Morghur was doing his thing. The Kurgan tribes regard spawn as "blessed", and habitually carry them to war -- and we can see in the update where Mathilde negotiated passage that they weren't particularly surprised to see people bringing their blessed up to Dum (they assumed that we were bringing them from the demigryph food requirements). Speaking frankly, it'd be really weird and suspicious if we didn't see any chaos spawn remnants at all, upon a larger inspection.
 
Despite a waystone actively siphoning all magic including Dhar the Dhar level is not falling.
Something must be generating Dhar.
That's a good point. Not sure how to figure that bit out, though.
I mean we have definitely seem Chaos taint. Beastmen are by definition Chaotic and we have seen them and their bones. The argument that they are not Chaotic is going to need some extraordinary proofs and I don't think we have that yet. I also do not see how e could justify getting that proof considering the risks and the dubious potential gains. Why would the runemasters share their heretical and shameful secrets, to damn more dwarfs?
Correction, then: the Chaos Taint-y things Morghur is known for, i.e. blighting the landscape and turning people into Chaos Spawn and such.
 
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Ah, so you're proposing that the dwarfs are hiding the chaos spawn bones for giggles, seems about as likely as the beastmen doing it, but that is an alternative I suppose.

I can't prove a negative, but you seem either unable or unwilling to provide a hypothesis where he has the mutation aura that doesn't contradict what we know at leas wrt the trees and borek, although admittedly, the dwarves hiding chaos spawn bones for giggles is one way the lack of chaos spawn bones alone wouldn't immediately rule it out.
I don't have a hypothesis, because i don't have enough data to form one.
Also, this is chaos wastes where childhood homes bite you and clouds hunt each other for food.
For all we know Morghul is able to just turn you into a beastman not through mutation, but by making it so you always were a beastman.
Or, the newly mutated beastmen get turned in the forest and mostly die there, the naturally grown beastmen sally out into the desert and die there, making the bone distribution wildly uneven, and we did not bump into any mutated ones.

Also, how old are the trees?
I don't mean how old they look, but how long they have existed (if linear time even applies), do they grow or do new trees just pop into being as the desert widens to keep ratio od desert to forest the same.

Again, the claim that mutation aura does not exist stands on shaky ground, we have not seen evidence of it, but we also have no knowledge on how it actually works in quest canon, nobody has done extensive (if any) study on it as far as we know.
 
Sounds like Morghur was a walking waystone/herdstone experiment that got corrupted.
Maybe Morghur was something like the earth elemental in Karag Mhonar, a long forgotten magical collaboration between the Dwarfs and Elves.

The throwaway exposition by Asarnil was a hint, as it suggested the High Elves had ulterior motives to help take down Morghur.
 
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