Voted best in category in the Users' Choice awards.
Voting is open
Weird Shit Encountered While Traveling The Wastes, Volume 1
... Kind of wish some of this was in the updates and not WoBs.

even if it was just a bunch of knights and rangers complaining about what they saw over the fire.
Be the change you want to see in the world, write the sidestory yourself! Or apocrypha. Everything in the Chaos Wastes is semi-apocryphal anyway.

Weird Shit Encountered While Traveling The Wastes
(Volume 1 of Too Many)

The childhood home of one of the Knights who was scouting ahead. It bit him and tried to eat him. They resolved to stay closer to the steamwagons after that, and the cannons for dealing with man-eating houses.

Mathilde saw one cloud chase down and eat another, with clearly visible mouth. She was already spending most of her time belowdecks to avoid Morrslieb and the suspicious rain around here, but now the rain was even more suspicious.

Instead of rain, the topdecks scout saw the predatory cloud emitting what appeared to be an entire flying Cathayan warband, which split into two groups that proceeded to slaughter each other mid-air, disappearing on death.

A nearby depression spontaneously filled with water fast enough to see. A four-foot-wide eye on a ten-foot stalk rose out of the lake, glared at the Expedition, and withdrew back before the water dried up again, leaving only stone.

A carriage wheel thirty feet tall, its spokes looking to be living trees with greenery on the branches, but its hub and rim made of smooth dead wood, rolled by.

Sail after canvas sail billowing and floating up out of a crack in the ground, then blowing away in the wind. Lying next to the crack were a series of wooden poles well suited to be masts.

Five stone statues of unknown, naked humans, cracked and defaced and vandalized of all their sexual characteristics, observed standing in a circle like some long-forgotten artist's abandoned project.

Signposted shelves of wigs and false beards and other normal prostheses at first, giving way to the increasingly unusual: wooden legs, hook hands, false breasts, false heads, and full-body mannequins advertised as "Substitute friends".

Several hundred boxes of black metal, ranging in size from head-sized to carriage-sized, piled into two piles, the higher one surmounted with a flag bearing text in a foreign language.

A swarm of several hundred flying fish skeletons, each one with a small colorful insect in the skull, visible through the eye sockets and many of them buzzing loudly at each other.
 
Last edited:
[X] Fortify here and see if anything interesting happens over the next day

I don't want to "approach the Kvellige" camp. I don't think they know anything that is of use to us, and it's a risk with very little upside. Like, what is the best possible case for the information we get from the Kvellige? Not that great, IMO. So I'm voting for the only option with the chance to beat it. And also:

[x] Leave
Basically copying your logic here, but I just want to leave. The risk is not worth the reward here.

[x] Fortify here and see if anything interesting happens over the next day
[x] Leave
 
I feel there are quite a few issues with staying around with not much in the way of rewards we can count on. First of all I think there's a better than 50% chance no one even fights in the next 24 hours. Second, even if they fight they may not bring in casters, and if they don't is that because they don't have them or because they know it would be a bad idea? Third, the longer we stay around here the more likely the other tribes will get suspicious of us for not fulfilling their expectations, if we immediately contact them we're setting the narrative before they've had much time to come to any conclusions. Meanwhile the only thing we're guaranteed by staying is conducting some longer term experiments, but really the marginal gain in information from those seem likely to be pretty low.

You seem to think the idea behind staying around is to watch one of the tribes go in to fight.

My reason for staying around would mostly be the hope that Borek reports in to the Karag Dum population, and either the leadership sends someone out to talk or someone inside the Karag who might not be happy with the situation decides to contact us themselves.
 
Last edited:
I know that the main hassle would probably be to chase down and correct all instances, but story-wise, I don't think you had anything regarding the C/G discrepancy play a role within the actual chapters. New people reading through all of your comments in order would be mightily confused if you corrected it though.
I counted only four in-story references to "Cor-Dum" and zero mentions in the OOC bits at the end of the update although there are an unknown number of references to "Cor-Dum" in non-threadmarked WOG. It seems completely feasible to retcon it to "Gor-Dum".
"Cor-Dum," you answer simply.
"If that's Cor-Dum, that's it for Karag Dum," says another.
"Cor-Dum," one of the Rangers says.
 
Last edited:
I counted only four in-story references to "Cor-Dum" and zero mentions in the OOC bits at the end of the update although there are an unknown number of references to "Cor-Dum" in non-threadmarked WOG. It seems completely feasible to retcon it to "Gor-Dum".
Honestly, it makes the worldbuilding more consistent. Gor-Dum meaning the Beast of Chaos seems remarkably accurate.
 
Be the change you want to see in the world, write the sidestory yourself! Or apocrypha. Everything in the Chaos Wastes is semi-apocryphal anyway.

Weird Shit Encountered While Traveling The Wastes
(Volume 1 of Too Many)

The childhood home of one of the Knights who was scouting ahead. It bit him and tried to eat him. They resolved to stay closer to the steamwagons after that, and the cannons for dealing with man-eating houses.
Mathilde saw one cloud chase down and eat another. She was already spending most of her time belowdecks to avoid Morrslieb and the suspicious rain around here, but now the rain was even more suspicious.
Instead of rain, the topdecks scout saw the predatory cloud emitting what appeared to be an entire flying Cathayan warband, which split into two groups that proceeded to slaughter each other mid-air, disappearing on death.
A nearby depression spontaneously filled with water fast enough to see. A four-foot-wide eye on a ten-foot stalk rose out of the lake, glared at the Expedition, and withdrew back before the water dried up again, leaving only stone.
A carriage wheel thirty feet tall, its spokes looking to be living trees with greenery on the branches, but its hub and rim made of smooth dead wood, rolled by.
Sail after canvas sail billowing and floating up out of a crack in the ground, then blowing away in the wind. Lying next to the crack were a series of wooden poles well suited to be masts.
Five stone statues of unknown, naked humans, cracked and defaced and vandalized of all their sexual characteristics, observed standing in a circle like some long-forgotten artist's abandoned project.
Signposted shelves of wigs and false beards and other normal prostheses at first, giving way to the increasingly unusual: wooden legs, hook hands, false breasts, false heads, and full-body mannequins advertised as "Substitute friends".
Several hundred boxes of black metal, ranging in size from head-sized to carriage-sized, piled into two piles, the higher one surmounted with a flag bearing text in a foreign language.
A swarm of several hundred flying fish skeletons, each one with a small colorful insect in the skull, visible through the eye sockets and many of them buzzing loudly at each other.
Nothing, we didn't encounter a single weird or horrifying thing all day. Mathilde was on edge the whole time waiting for the other shoe to drop, it was horrible. Then the next day we came across a giant wooden spider that only moved when you weren't looking at it, we smashed it to bits and and burned what remained and we all breathed a sigh of relief that things were back to normal.
 
I don't really get the making contact with tribes option.

I just ... As far as they know this is the real Morghur, evil and chaosy as a super beast man should be. I'm not saying we will learn nothing, I just think there's a zero percent chance we gain enough of an answer to know everything or even feel notably more safe in approaching Morghur.

At the end of the day, this mystery is going to be solved by one of four things.

1) getting Dum, well a representative, to come to us. Whether through sticking around for a period, throwing messages across the border, shouting for Hotel real loud, etc, etc
2) attempting direct communication with Morning
3) Sneaking in
4) leaving

Everything else is just a low risk way of attempting to gain more info to more easily make the best choice out of these 4 options.

The thing is ... The last few times we met these tribes has shown us these contact attempts are a d6 away from a fight breaking out. I just don't understand a gamble that can so easily end up in a fight if its not going to eliminate the need for us to pursue one of these four options later on.

I'm sure I'm missing something, I'm sure everyone has very good reasons for voting as they are, but from where I'm sitting, with what I know, contacting the local tribes just doesn't seem worth the risk.
If we approach the tribes, we can ask if their magic users have found casting to be especially dangerous in the local area.

I counted only four in-story references to "Cor-Dum" and zero mentions in the OOC bits at the end of the update although there are an unknown number of references to "Cor-Dum" in non-threadmarked WOG. It seems completely feasible to retcon it to "Gor-Dum".
Boney's probably got worldbuilding involving the name Cor-Dum, and has things that rely on that worldbuilding.
 
How could the Seed of Regrowth have saved Gotrek than? Or more a "better than nothing" situation?

Partially stoned is considered to be an improvement over entirely dead by many.

I did try. I voted for it. I don't want to know the results it would have gotten, because you probably don't know the results it would have gotten. I just wanted to know if reaching Dum before Borek and the convoy was a possibility at all.

I don't know what decision I would have made if that had been the winning vote. I try to avoid planning ahead to that extent.

Do we know which side of the mountain the gate should be, as indicated by a compass? And/or whether it was at ground level or required an ascent from the outside?

Everyone thought 'just go up the only valley in the mountain cluster, can't miss it' was a perfectly suitable set of directions.

Only if we are caught, no? I wasn't expecting us to let the Shaman leave alive.

That said, would declarations of war not also be valid write-ins? Intercepting a Kul or Kvelige Warparty is probably one too after all. As is stealing a holy Chaos artefact of considerable power.

I wasn't saying you can't do it, I'm just pointing out the very possible consequences.
 
I counted only four in-story references to "Cor-Dum" and zero mentions in the OOC bits at the end of the update although there are an unknown number of references to "Cor-Dum" in non-threadmarked WOG. It seems completely feasible to retcon it to "Gor-Dum".
Pretty sure there was one back when Thorek was talking about the Runesmith Conclave.
 
@BoneyM How were the Dolgan Shyish and Aqshy Shamans and the Yusak Mannslieb Shaman dressed? Any paraphernalia that seemed related to their job?

Also, what did the Mannslieb Shaman look like under Windsight?
 
As to the origin of the name Cor-Dum, perhaps the name comes from Arcane Khazalid and Arcane Khazalid has a character that sounds like "k" but is distinct from the normal Khazalid character for K and thus was mapped to the closest match of C when translated to Reikspiel. Of course that leaves the question of how did a word go straight from Arcane Khazalid to Reikspiel without passing through regular Khazalid.
 
[X] Fortify here and see if anything interesting happens over the next day

I don't want to "approach the Kvellige" camp. I don't think they know anything that is of use to us, and it's a risk with very little upside. Like, what is the best possible case for the information we get from the Kvellige? Not that great, IMO. So I'm voting for the only option with the chance to beat it. And also:

[x] Leave
Best possible case is we find out it's safe to cast, as whatever is preventing Morghur from mutating things also prevents him from turning casters into chaos spawn.
If it is safe to cast our wizards can fight against any beastman sally and we can magically infiltrate for a closer look with essentially no risk.
 
I'll reiterate that it seems very likely those encampments will be rolling for how to react to us whether we go or not. People were presenting the D6s with a chance of combat we got when we voted to meet the Yusak and Dolgan as if the alternative was no risk. But there was going to be a reaction one way or the other, we just got a chance to preempt things and attempt to shift the odds.

You seem to think the idea behind staying around is to watch one of the tribes go in to fight.

My reason for staying around would mostly be the hope that Borek reports in to the Karag Dum population, and either the leadership sends someone out to talk or someone inside the Karag who might not be happy with the situation decides to contact us themselves.

I think this is an extraordinarily dim hope. With worse odds of accomplishing anything useful than even hoping we get lucky and witness a fight. We've been here over two hours now, tried to communicate, and received no reply.
 
Last edited:
"Let's write lore in a font where there's like five total pixels difference between a C and a G!"

Bloody GW. Well this late into the game, quest canon is sticking with Cor-Dum.
don't you mean CW? :V

I think the main issue is that this is the first named enemy from a setting that really likes to hype up its big bads.

*Raises hand* Had never heard of him till he popped up in story, Mathilde's in character reaction was more than enough to instill caution.
 
I don't know what decision I would have made if that had been the winning vote. I try to avoid planning ahead to that extent.
That actually answers my question. "I hadn't already decided that you'd only see Dum simultaneously with Borek" kind of does mean that there was a possibility.
I wasn't saying you can't do it, I'm just pointing out the very possible consequences.
I've seen a few more suggestions by people where afterwards you commented possible negative consequences (probably as Mathilde would think of them at the time) and my first instinct (and maybe that of others as well) was that you were advising us not to vote for the dangerous write-in. I know that might be unfair because you're probably just clarifying the obvious risks, but Word of BoneyM goes very far some times. I wanted to make sure that you aren't declaring those two write-ins as inherently less sensible than the vote options currently included at the end of the chapter.
Like Shamans. Beads, charms, colourful strips of cloth.
Nothing specifically differentiating them based on the Wind/Object they serve? I remember the Ghur one being described as having animal parts (fur/claws/teeth).

Edit: Found it.
dressed in leathers and wearing multiple necklaces of fangs and claws.
How do miracle-capable Human clerics usually look? How do Lijliana and her fellow Ice Witches look?

Also, Mathilde was able to discern extreme details at a glance when she looked at Roswita for the second time. Did she do anything special in that case that she can't or won't repeat when conversing with other non-allied Humans?
 
Its not the Dhar that's the problem, its the unknown capabilities of Morghur, and how accurate the senses of beastmen are.
In fact do we have a equivalent of a flash bang or stun grenade to disorient them.
All of Morghur's powers are based on saturating his surroundings with Dhar (including the exploding wizards)
 
Ok so to change the subject I think it is incredibly likely the Dolgon will betray us as soon as we leave the wastes and enter their territory again. Maybe it is because they are chaos worshippers or that the convoy will be weaken from fighting but they know we have a lot of silver and would be weaken.
 
No, no it wouldn't be heresy. Can you not see? This could leave to the greatest triumph in the history of the Dawi.

If Karag Dum is worshipping Asuryan, and he is accepting their worship and responding to their prayers, then they could possibly undergo his trials to be proven worthy of being his preeminent chosen. Meaning a Dwarf of Karag Dum could walk into Asuryan's fires, grit their teeth and endure them unlike those prissy Elgi, and become the Phoenix King.

A Dwarf surviving the flames without magical protections and being anointed the one true Phoenix King, and the rightful ruler of all Ulthuan would be unbelievably troll-tastic. The shame of Karag Dum and all the accumulated Grudges against the Elgi, wiped away in an instant by a t-pose of legendary proportions.

The looks on the Elves' fucking faces, holy shit.
No.

First of all no Dwarf will ever be accepted by the flames and returned unharmed. Ever. In Asuryan's gaze each would be seen as murderers even ignoring the matter of the War of the Beard and smote to cinders.

Secondly to be the Phoenix King is not a goddamn toughness contest. It is to be chosen as the standardbearer and champion of divine war between Asuryan and Khain whence leadership comes, and no Dwarf rules as Asuryan does.
 
I've seen a few more suggestions by people where afterwards you commented possible negative consequences (probably as Mathilde would think of them at the time) and my first instinct (and maybe that of others as well) was that you were advising us not to vote for the dangerous write-in. I know that might be unfair because you're probably just clarifying the obvious risks, but Word of BoneyM goes very far some times. I wanted to make sure that you aren't declaring those two write-ins as inherently less sensible than the vote options currently included at the end of the chapter.

Rest assured that I do put thought into running this quest. When someone comes up with a write-in, I can either point out the self-evident dangers involved in it and have people upset that I'm putting my thumb on the scale, or I can not and have people assume that there are no dangers and be even more upset when consequences happen.

Nothing specifically differentiating them based on the Wind/Object they serve? I remember the Ghur one being described as having animal parts (fur/claws/teeth).

Yes, there were. I don't explicitly describe each time that Shamans wear things associated with what they're the Shaman of because it's a lot of words and effort for no new information.

How do miracle-capable Human clerics usually look? How do Lijliana and her fellow Ice Witches look?

Normal.

Also, Mathilde was able to discern extreme details at a glance when she looked at Roswita for the second time. Did she do anything special in that case that she can't or won't repeat when conversing with other non-allied Humans?

If there was anything of particular note it would have been in the update.
 
Voting is open
Back
Top