Voted best in category in the Users' Choice awards.
I forget, does Morghur make casting impossible or just tougher?

If it's the second, would we be able to tell if Morgue is doing anything? Even if a Shaman miscasts, miscasts happen all on their own, let alone in the Wastes.
Speaking purely in tabletop terms, it only kicks in when a Wizard miscasts and rolls a double on the miscast table.
 
I forget, does Morghur make casting impossible or just tougher?

If he's even semi frequently turning people into spawns it's going to be very noticeable.

I feel there are quite a few issues with staying around with not much in the way of rewards we can count on. First of all I think there's a better than 50% chance no one even fights in the next 24 hours. Second, even if they fight they may not bring in casters, and if they don't is that because they don't have them or because they know it would be a bad idea? Third, the longer we stay around here the more likely the other tribes will get suspicious of us for not fulfilling their expectations, if we immediately contact them we're setting the narrative before they've had much time to come to any conclusions. Meanwhile the only thing we're guaranteed by staying is conducting some longer term experiments, but really the marginal gain in information from those seem likely to be pretty low.
 
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Alright, that seals it.

Cor-Dum, or whatever it is, does not want us to approach. He might like us and think that us approaching would endanger ourselves due to some whackery down there. Or, he might attack us himself. Doesn't matter.

As-is, trying to openly approach Karag-Dum is the wrong move. We need to change the situation first. More information might help with that, and things might change from their side without us doing anything (though with how Borek was resigned, I doubt it), but we will be going against the demi-god grizzly if we try before shifting the situation.
Right, following up on this. (original theorrizing)

[X] Fortify here and see if anything interesting happens over the next day
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them

[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
-[X] With ranger support

First two are mainly because those are leading votes that don't hurt the situation. The last is my real aim: Proccing The Protector and trying to see if it will change Cor-Dum's stance towards us (and the rangers we take with us). If shit is whack down there such that it's dangerous to follow, it won't matter and we'll eventually have to pack up and leave, but if we're being told to keep our distance simply because we're outsiders, Ranald's Coin might be the foot in the door we need to change that.

[X] Propose new theory: Whatever the reason, Cor-Dum currently does not want us to approach.
 
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"Let's write lore in a font where there's like five total pixels difference between a C and a G!"

Bloody GW. Well this late into the game, quest canon is sticking with Cor-Dum.
*Hand-wave*
The first dawi to encounter him called him Gor-Dum. They died, but their deeds were recorded and sent back to the Karaz Ankor by humans. But their handwriting was terrible, the dawi scribes just shrugged and that's how we ended up with Cor-Dum.
 
Somewhat unrelated to the current situation (and if you'd like me to stop the asides I'm happy to, just let me know), but [if it's within Mathilde's knowledge] @BoneyM it seems that basically every wizard can semi-trivially show that divine energies/spells aren't the same as arcane ones with their windsight. Those without an Avatar style trait can see/perceive the latter but not the former, and those with one can actually perceive a difference between them. Given this capability (and even if divine institutions disapprove of the study, surely some wizards would have seen divine power in action during e.g. the Great War against Chaos), why is Teclis' view that divine casters are just accidentally doing arcane magic with no divine involvement still taken seriously/taught? Is it a 'well, it doesn't seem to make much sense, but it was Teclis' kind of a thing?
I know/found that you clarified the difference between Volans' view and that of Teclis, but I didn't see a clarification about the (modern) colleges as an institution.
 
Somewhat unrelated to the current situation (and if you'd like me to stop the asides I'm happy to, just let me know), but [if it's within Mathilde's knowledge] @BoneyM it seems that basically every wizard can semi-trivially show that divine energies/spells aren't the same as arcane ones with their windsight. Those without an Avatar style trait can see/perceive the latter but not the former, and those with one can actually perceive a difference between them. Given this capability (and even if divine institutions disapprove of the study, surely some wizards would have seen divine power in action during e.g. the Great War against Chaos), why is Teclis' view that divine casters are just accidentally doing arcane magic with no divine involvement still taken seriously/taught? Is it a 'well, it doesn't seem to make much sense, but it was Teclis' kind of a thing?
I know/found that you clarified the difference between Volans' view and that of Teclis, but I didn't see a clarification about the (modern) colleges as an institution.

Because Cults have a habit of explicitly detailing all the things they'd rather have done to the Colleges before they let them actually study divine magic whenever the topic comes up. And 'regular' Wizards can still perceive Divine magic, just not as well as the Arcane magic, and that could easily be because of familiarity with Arcane rather than anything else.
 
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The checkmark is the result rolled, 'canon' is the situation in Gotrek and Felix.
I know it's too late, but...

One thing we know from that - situation there halfly canonical. Horizontal axis, I mean. And halfly not canonical at all.
Horizontal axis cannot be "what they tried as defense measures". Duh. I think that's about amount of survivors.
Vertical axis... I think it's about "how/why". I.e. canonically "everything fine, they did nothing wrong", and here "they're did something so fucking fucked that even Chaos can't unfuck that (yet)".
I agree on Horizontal axis, and mostly agree on the vertical axis, with the caveat that I'd think it's more something to do with the unorthodoxy of solutions tried, allowing a hypothetical scenario where they did something radical, then chaos did unfuck whatever they did by killing them all(for the red/red result).

Regardless, we already knew that there were survivors, but on a slightly metagamey level this might(maybe?) imply that there are survivors that have taken enough casualties that they'd be interested in leaving, so long as they aren't faced with an unbearable shame in making the attempt.


@BoneyM If any survivors are interested in evacuation, yet are unwilling to face a reality where they have to account for the shame of the actions they've undertaken, Do we believe that there's anyone in the Grey College who would have a Mindhole mastery or variant that can wipe out the knowledge of what they've done?

(I've been assuming that the messages that people remember under specific circumstances are the result of a Mindhole mastery that gives the ability to have the knowledge resurface under chosen circumstances, with the one casting it teaching the students the knowledge, then wiping out memories of that teaching.)
 
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@BoneyM If any survivors are interested in evacuation, yet are unwilling to face a reality where they have to account for the shame of the actions they've undertaken, Do we believe that there's anyone in the Grey College who would have a Mindhole mastery or variant that can wipe out them knowledge of what they've done?

(I've been assuming that the messages that people remember under specific circumstances are the result of a Mindhole mastery that gives the ability to have the knowledge resurface under chosen circumstances, with the one casting it teaching the students the knowledge, then wiping out memories of that teaching.)

Mindhole works because the thing being erased is thick with Ulgu, so even a Mastery wouldn't be able to selectively excise arbitrary parts of someone's memory. Also, doing that to a Dwarf has a significant chance of turning parts of their brain to stone.
 
[x] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[x] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[x] Attempt to infiltrate the Karak with magic
[x] Attempt to infiltrate the Karak without magic
[x] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[x] Ask for a volunteer to test Morghur's reputed ability to turn anyone using magic nearby into Chaos Spawn
 
[x] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[x] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
 
The thing I keep coming back to is the desert. Why a desert? Why not more forest? What purpose does the transmuted desert serve, and why is it transmuting instead of powdering the rock?

A nature god would *want* more forest right? Like I buy Cor Dum generating a forest, but a desert seems the most anathemic location to a nature aura.
So, I'd been assuming that the effect causing the desert was a transferal of some sort of effect from metaphorically stone dwarves to literally stone ground. Thus, what could turn a dwarf from metaphorically stone to metaphorically this specific kind of sand?
 
[X] Fortify here and see if anything interesting happens over the next day
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Leave
 
I thought you were putting it forward for the retcon experiments. Different materials is something that she'd test if the Expedition sticks around.
Last informal pull "staying overnight and look" was winning so it has a chance. That is good enough.

Mindhole works because the thing being erased is thick with Ulgu, so even a Mastery wouldn't be able to selectively excise arbitrary parts of someone's memory. Also, doing that to a Dwarf has a significant chance of turning parts of their brain to stone.
How could the Seed of Regrowth have saved Gotrek than? Or more a "better than nothing" situation?
 
A Dwarf surviving the flames without magical protections and being anointed the one true Phoenix King, and the rightful ruler of all Ulthuan would be unbelievably troll-tastic. The shame of Karag Dum and all the accumulated Grudges against the Elgi, wiped away in an instant by a t-pose of legendary proportions.
Oh. So this is how Boney's End Times will go. Not Malekith the Phoenix King, but Belegar, master of both realms. (and I'll feel so bad for the poor fella)
 
[x] Attempt to infiltrate the Karak
[x] Spy on a Kul or Kvelige warband that's preparing to attack the Dum without making actual contact if possible.
[x] Spectate the Tribes "testing against the Dum". Watch for Cor-Dum abilities and its effects on chaos tribes.
[x] Ask for a volunteer to approach Morghur to see if he can be communicated with
[x] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[x] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[x] Fortify here and see if anything interesting happens over the next day
[x] Attempt to approach Morghur to see if he can be communicated with
[x] Attempt to scout the forest at the base of the Karak
[x] Attempt to infiltrate the Karak with magic
[x] Attempt to infiltrate the Karak without magic
[x] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[x] Ask for a volunteer to test Morghur's reputed ability to turn anyone using magic nearby into Chaos Spawn
 
I think calling it hypocrisy is a bit harsh. For me at least the difference is that all those cases had stakes that will obvious and rewards that were visible. The college of necromancy was a clear and present danger to the empire for instance. The Skaven had loot, and they were enemies whose deaths served us in the reconquest. This by contrast is a Karak of people who don't seem to need our help, are not communicating and who we need to take massive risks to even have the opportunity of experiencing a door slammed in our face in real time.
I think the main issue is that this is the first named enemy from a setting that really likes to hype up its big bads. Shitting ourselves due to Morghur is akin to wanting to social and then mourning Gotrek. In comparison the mirror snake was just a mirror snake, Alkalazam was a Vampire with a funny name that didn't even manage to kill an inexperienced young bigot and the Shyshkebabs were loot that we didn't even know could cripple or kill us on a bad roll. And trying to convince SV not to read a book already in their possession was kind of a fool's errand anyway.
that he canonically can't not do,
I see this again and again. What's the source for it? Has there been some Order agent that saw him try to peacefully hang out with his Goat buddies, only for them to turn into Chaos Spawn buddies to Morghur's dismay? For all we know it's anything from a self-"buff" that requires preparation and that he usually casts before going on raids and stuff to Morghur just not really liking most Beastmen either and cursing them more often than not.

It irks me that this ability is being used both as a warning of how impossibly dangerous he is and as evidence that he isn't who he seems he is because it isn't constantly happening when the creature we are talking about is a being that hasn't been seen since before the Colleges were founded.
He hopped off the Gyro with Belegar and we thought he was just a no-name longbeard.
Was this confirmed or inference?
A lot of things happen in the books.
Well, it could work in that specific case. Fill a closed and well isolated room with magic ice and when it magically disappears that doesn't mean that warmth magically reappears.
Should have tried it if you wanted to find out.
I did try. I voted for it. I don't want to know the results it would have gotten, because you probably don't know the results it would have gotten. I just wanted to know if reaching Dum before Borek and the convoy was a possibility at all.
I refuse to break out a protractor, but I'm not seeing how something significantly smaller than a circle, in the center of that circle, could block lines somewhere on the circumference to the majority of the rest of it.
I was thinking more of the sheer distances involved to hide something 2.4 km tall without itself being very high.
The gate isn't visible, and the maps of Karag Dum were of a very different landscape.
Do we know which side of the mountain the gate should be, as indicated by a compass? And/or whether it was at ground level or required an ascent from the outside?
Both of these are declarations of war.
Only if we are caught, no? I wasn't expecting us to let the Shaman leave alive.

That said, would declarations of war not also be valid write-ins? Intercepting a Kul or Kvelige Warparty is probably one too after all. As is stealing a holy Chaos artefact of considerable power.
Bloody GW. Well this late into the game, quest canon is sticking with Cor-Dum.
I know that the main hassle would probably be to chase down and correct all instances, but story-wise, I don't think you had anything regarding the C/G discrepancy play a role within the actual chapters. New people reading through all of your comments in order would be mightily confused if you corrected it though.
 
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[x] Spy on a Kul or Kvelige warband that's preparing to attack the Dum without making actual contact if possible.
[x] Spectate the Tribes "testing against the Dum". Watch for Cor-Dum abilities and its effects on chaos tribes.
[x] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[x] Leave
 
There are some who call him Morgan. The dwarves know him as Gordon.

He is a font of chaos and mutation, and terrible wyrdwrap surrounds him, leading countless wizards to misspell.

Look upon his dreaded typeface, and you will see the truetype of despair.
 
[X] Fortify here and see if anything interesting happens over the next day

I don't want to "approach the Kvellige" camp. I don't think they know anything that is of use to us, and it's a risk with very little upside. Like, what is the best possible case for the information we get from the Kvellige? Not that great, IMO. So I'm voting for the only option with the chance to beat it. And also:

[x] Leave
 
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