I straight up do not believe that to be on the cards. If we drive them off hard enough, more likely they eat the possibility that some other Kurgan tribe is the one that actually gets to use what they consider a sacred treasure to at least ensure the enemies of chaos aren't keeping it on lockdown and tell all their neighbors about it too.If we piss them off now, we may be able to drive them off hard enough that they give it up as a lost cause- maybe. There's arguments either way, but its going to be risky regardless of when when do it.
Should be "omission".so your lies by omition have a decent chance of being swallowed whole.
"omission"You weren't exactly forthright about the band you'd be arriving with, but if the Dwarves stay out of sight then a band of monster-riding warriors surrounding huge, strange metal behemoths doesn't exactly scream 'not Chaos', so your lies by omition have a decent chance of being swallowed whole.
I'm kinda disappointed we didn't get Mathilde having a eureka moment on the food situation.
We can get a 2 on either of the last two rolls (but not both) without problems, so it ends up at about a 1/6 chance of no falls, with a high chance of multiple fails (or possibly just one fail meaning that no others can even attempt)Falls on a 1, makes harder on a 2, and 3+ to pass safely... and we roll a 6 and a 3.
Dammit. If we have to face the exact same rolls when returning via this path, for each steam-wagon, then... We're not going to be able to make it. 5 rolls to make, and needing to get a 3+ on each one? Needing to make a two-thirds chance 5 times?
That's why I said we should wait until we're leaving.So instead we'll have the angry Kurgans constantly assaulting us while we go to Karag Dum; and then while we stay at Karag Dum; and then when we leave Karag Dum too.
How is that any better at all?
You still have to deal with Angry Kurgans On The Descent -- the only difference is that you have to deal with them for even longer.
That said, Maximillian could perhaps use Law of Logic to boost chances, if the attempt to cross the section counts as sufficiently few tasks. I don't think anyone suggested it beforehand, and dwarves would be loathe to accept magical guidance, but it might be something to think on.
I just had a crazy idea. Why don't we get a lot of explosives, and blow up the cliffs into a ramp of rubble that the Steam Wagons can go down with Rite of Way?We need some form of solution for the return trip to at least increase the odds, a 1 in 6 chance of losing each Steam Wagon, and likely every Steam Wagon behind it, is simply untenable
It's a problem for another day, once we figure out what's even happening in Dum to begin with, but it's a problem
Remember that each extra tier of Rite of Way use means an extra action spent on it. So "nearly continuously" means we spend 3 AP on Rite of Way and have only 1 available for other stuff.I'd prefer to use it near constantly, so we speed this up as much as we can and cover the difficult terrain.
@BoneyM, I would suggest moving this reminder up from the end of the post to "directly under the three Rite of Way options," to ensure more people read it, i.e.- For the Rite of Way vote, vote cumulatively. For example, if you want to use two of Mathilde's four choices on it, vote for both the 'rough terrain' and 'moderately difficult ground' options.
[ ] Use Rite of Way for the worst patches of rough terrain
[ ] Use Rite of Way for the moderately difficult ground
[ ] Use Rite of Way nearly constantly
- For the Rite of Way vote, vote cumulatively. For example, if you want to use two of Mathilde's four choices on it, vote for both the 'rough terrain' and 'moderately difficult ground' options.
So that's what it meant. I thought it meant something else, thank you.Remember that each extra tier of Rite of Way use means an extra action spent on it. So "nearly continuously" means we spend 3 AP on Rite of Way and have only 1 available for other stuff.
Turning switchbacks into a single ramp would leave it at something like a 60 degree slope.I just had a crazy idea. Why don't we get a lot of explosives, and blow up the cliffs into a ramp of rubble that the Steam Wagons can go down with Rite of Way?
That... that sounds crazy optimistic. For us to just fight off a Chaos Marauder tribe, and to not take too many losses? It risks jeopardizing our mission to Karag Dum, as it leaves us weaker for Karag Dum. What happens if we take losses against the Kurgan tribe, and find it impossible to hard to complete Karag Dum or save Karag Dum or whatever? Anyway, what's the priority here? Karag Dum, or the Chaos Goblet?In that its not going to be 'fine' regardless. Pissing off an entire Kurgan tribe is always going to be dangerous- and if we have to flee them while making this very dangerous crossing it could be disastrous.
We'll also likely be much weaker on the return trip.
If we piss them off now, we may be able to drive them off hard enough that they give it up as a lost cause- maybe. There's arguments either way, but its going to be risky regardless of when when do it.
Our flask hits hard, but not that hard.I just had a crazy idea. Why don't we get a lot of explosives, and blow up the cliffs into a ramp of rubble that the Steam Wagons can go down with Rite of Way?
Hmmm, Hubert could prioritise him over saving a dwarf, although I'm not sure how that would be taken, and whether Maximillian would be willing even then.
Hmmm, Hubert could prioritise him over saving a dwarf, although I'm not sure how that would be taken, and whether Maximillian would be willing even then.
I would rather fight the steppe nomads on the hazardous pass where at least one steam wagon is almost certain to be destroyed, than fight the steppe nomads on the steppe, because steppe nomads are notably better at fighting on the steppe than the hazardous pass where at least one steam wagon is almost certain to be destroyed.I would rather fight the steppe nomads on the hazardous pass where at least one steam wagon is almost certain to be destroyed, than fight the steppe nomads on the steppe, because steppe nomads are notably better at fighting on aflat plain than in narrow mountain passes.
I'm gonna argue for this, specifically. If we need to spend any significant measure of time at Karag Dum this is who we're going to be sharing the area with. We should at least establish what state they're in.
Major Chaos artifacts (like this chalice) tend to have a presence to them, especially to those aligned with Chaos.Ok I am seeing people saying the Kurgen would be mad if we stole the chalice. But the question I have is who would know? Can the Kurgen sense it or their shamans? Mathilde can sneak nearly anywhere and steal stuff.
Ljiljana said she's saving as much strength for the Chalice of Chaos as possible.
So I'd like to secure it for her ASAP, because that means she might be more willing to help the Expedition once it's safely hers.
They may not notice Mathilde in the act of stealing it, but they're quite likely to notice their treasured Chaos Artefact Of Making Powerful Mutant Chiefs gone- and we're the new Weird Metal Box Interlopers on the scene.Ok I am seeing people saying the Kurgen would be mad if we stole the chalice. But the question I have is who would know? Can the Kurgen sense it or their shamans? Mathilde can sneak nearly anywhere and steal stuff.