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or take care of your side of the deal with the Ice Witches now if you think it would be better than doing so on the way home.

Honestly, I want to leave the theft to the returning home bit - I'm expecting some sort of response to the theft, and for the cup to be tracked; so it would better for us to be on our way away from the wastes than to be heading further in.

Harder for our foes to amass an army, (or large number of warbands) to get their sacred artifact back.
 
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@BoneyM does Ljiljana know which tribe is going to have the goblet? Is it going to be the Dolgan, the Kul, or the Yusak?
I'm usually the "bang the drum for social interactions" guy but yeah, not this week.
Well, picking Ljiljana for the social action might not be a bad idea.

Learning more about what the Ice Witch is capable of, and what she's like, and so on.

Ljiljana said she's saving as much strength for the Chalice of Chaos as possible.

So I'd like to secure it for her ASAP, because that means she might be more willing to help the Expedition once it's safely hers.
Problem is, what happens if stealing the goblet means that a whole tribe is riled up -- meaning, if we were leaving the Steppes, it'd be fine, but as is...

... Also, there's another problem with stealing it now. Namely, we are left to hold it for all that time. What if someone steals it again? Or something?
 
Falls on a 1, makes harder on a 2, and 3+ to pass safely... and we roll a 6 and a 2.

Dammit. If we have to face the exact same rolls when returning via this path, for each steam-wagon, then... We're not going to be able to make it. 5 rolls to make, and needing to get a 3+ on each one? Needing to make a two-thirds chance 5 times?
Here's hoping that we can at least scavenge enough material from Karag Dum to partially repair or shore up the collapsed section of road.
 
Yeah, social time is over, time to do wizard stuff.

Edit: Well, we could hunt for the artifact now, and if it's with the Dolgan leave if for later, if it isn't then we take it, it seems likely that the artifact side quest will have a vote anyway.
 
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Should we expect any maluses or risks involved with this based on our determination like exhaustion or miscasting @BoneyM ? Or is this a "try it and find out" situation?

She'll pace herself as necessary. It just determines how many choices are spent on it.

@BoneyM does Ljiljana know which tribe is going to have the goblet? Is it going to be the Dolgan, the Kul, or the Yusak?

All she's said on the matter is she'll be able to lead Mathilde to it when it's time to go to work.
 
Honestly, I want to leave the theft to the returning home bit - I'm expecting some sort of response to the theft, and for it to be tracked; so it would better for us to be on our way away from the wastes than to be heading further in.

Harder for our foes to amass an army, (or large number of warbands) to get their sacred artifact back.

I agree here. The downside to waiting is maybe they use it before the expedition heads back and the cup vanishes again. However, I'm definitely willing to take that risk and potentially face the created daemon over an extended period of having to deal with pissed off Kurgans.
 
I think that as the stealing the cup action has a non-zero chance of having the tribe that birthed an everchosen chasing after us.

we should do it on the way out, not in.
 
I think we should use RoW for moderate terrain and meet with the Dolgan. The first to speed things up while conserving energy and the second to make sure the deal goes through. Don't want to steal a chaos artifact when we're going deeper into the wastes.

Beyond that I'm not sure.
 
Problem is, what happens if stealing the goblet means that a whole tribe is riled up -- meaning, if we were leaving the Steppes, it'd be fine, but as is...
I'd rather rile them up now, and fight them on the Steppe, than rile them up later and fight them as we try to descend through the hazardous pass where at least one steam wagon is almost certain to be destroyed.
 
I'd rather rile them up now, and fight them on the Steppe, than rile them up later and fight them as we try to descend through the hazardous pass where at least one steam wagon is almost certain to be destroyed.
Okay.

And if the riled up ones we have to steal from are the Dolgan who we are trying to buy food from?

Would you still rather steal from them now rather than on our way home? After we have bought all the sheep and cows from the Dolgan?

Because we don't know who we are stealing it from.

So it could be the Dolgan, for all we know.

EDIT: For that matter, when we are on our way home, we could have the steam-wagons go ahead of us and start the descent. While Ljiljana and Mathilde do the theft, and then Shadowsteed ride to catch up. We can't do that option, if we are going to Karag Dum.
 
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Getting past that broken cliff is gonna be a bitch with a horde of angry Kurgan at our backs, though.
 
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With bated breath, three hundred sets of eyes watch as the freshly-unloaded Kriestov noses its way forward. With its engine struggling to get up to steam on an incline it was always going to be slow, but given the circumstance it seems like very understandable hesitance. The remaining portion of the road seems far too narrow for the steam-wagon to slip past and you find yourself holding your breath as it slowly noses its way forward...

[Rolling...]

...and through, allowing you to finally exhale. But the wait for the Alexis to be unloaded and de-crewed allows tension to mount once more and you're just as nervous the second time...

[Rolling...]

...though, thankfully, for nothing. With the remaining steam-wagons reunited, the Dwarves scramble to reload the cargo so that the Expedition can finally get moving again and start to make up for lost time. The impact of the Urmskaladrak could have rung the dinner bell for any Kurgans or Ogres or who knows what else might be in the area, and right now your best defence against them is to be elsewhere.
Okay... that's a huge problem

If the road at that section is so unstable as to require a dice roll for every Steam Tank passing through it, with failure likely taking out yet more road...
And the dice were d6's too, with failure being on a 1 and odds getting worse on a 2

With the mothership gone every Wagon lost tightens the numbers, and if on the return trip one of the lead tanks fail there could easily be not enough road left for the remaining Wagons to pass
Worst case scenario if the lead Wagon fails on the return trip, even with only a few actual casualties everyone would be stuck walking back through hostile territory completely exposed without adequate supplies, if they don't simply die of starvation or thirst they'll likely be picked off by Skaven or Dawi Zharr
We'd need at least 2 Wagons to book it back home and it'd be tight

We need some form of solution for the return trip to at least increase the odds, a 1 in 6 chance of losing each Steam Wagon, and likely every Steam Wagon behind it, is simply untenable
It's a problem for another day, once we figure out what's even happening in Dum to begin with, but it's a problem
 
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[] Use Rite of Way for the worst patches of rough terrain
[ ] Use Rite of Way for the moderately difficult ground
[ ] Use Rite of Way nearly constantly

one of these

[ ] Citharus, Barbitus, and Timpania

I want to remind people that looking after the ducklings is part of the job, and we have a duck we are worried about.

[ ] Attempt to make contact with the Dolgan

we need those cows.
 
Yeah, it makes much more sense to steal the goblet on the way back. Both so we're not carrying a chaos artifact with us to Karak Dum, and also because we shouldn't rile up the local tribes and THEN give them time to organize.
 
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Getting past that broken cliff is gonna be a bitch with a horde of angry Kurgan at our backs.
So instead we'll have the angry Kurgans constantly assaulting us while we go to Karag Dum; and then while we stay at Karag Dum; and then when we leave Karag Dum too.

How is that any better at all?

You still have to deal with Angry Kurgans On The Descent -- the only difference is that you have to deal with them for even longer.
 
I'd rather rile them up now, and fight them on the Steppe, than rile them up later and fight them as we try to descend through the hazardous pass where at least one steam wagon is almost certain to be destroyed.
I would rather fight the steppe nomads on the hazardous pass where at least one steam wagon is almost certain to be destroyed, than fight the steppe nomads on the steppe, because steppe nomads are notably better at fighting on a flat plain than in narrow mountain passes.
 
Problem is, what happens if stealing the goblet means that a whole tribe is riled up -- meaning, if we were leaving the Steppes, it'd be fine, but as is...

Kinda disagree:

"Among other things. We're not looking to marry them, just get through their territory. I hope it doesn't need saying how unpleasant it would be to be harassed by a Kurgan tribe through several hundred kilometers of their own steppe." There's a few winces from the crowd.

In that its not going to be 'fine' regardless. Pissing off an entire Kurgan tribe is always going to be dangerous- and if we have to flee them while making this very dangerous crossing it could be disastrous.

We'll also likely be much weaker on the return trip.

If we piss them off now, we may be able to drive them off hard enough that they give it up as a lost cause- maybe. There's arguments either way, but its going to be risky regardless of when we do it.

Now obviously the ideal is that we don't piss them off at all, but I'm not sure how feasible that is. I'm confident in Mathilde's stealth and thievery skills, but the convoy itself is anything but subtle and its not a big leap from 'someone has stolen our sacred chalice' to 'this massive convoy of foreigners has stolen our sacred chalice' even if there's no actual evidence.
 
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[ ] Attempt to make contact with the Dolgan
Make sure the deal goes well.
Agreed.

[ ] Attempt to steal the Chaos artefact with Ljiljana
Make sure the other deal goes well.
Ehhhh. Not as certain but open to arguments.

[ ] Use Rite of Way for the worst patches of rough terrain
Make sure we don't suffer further engineering casualties.
I'd prefer to use it near constantly, so we speed this up as much as we can and cover the difficult terrain.


Well, that worked out nicely. I'm usually the "bang the drum for social interactions" guy but yeah, not this week.
[ ] Ranging far ahead of the convoy
Catch any threats before they reach us.
In this situation, yes. We have four tribes in range now, and are entering the area of the Chaos Wastes where it is truly dangerous.
 
I'm on team steal on the way out. Better to nick the goblet when we're not going to be staying in convenient stabbing range for the next 2+ weeks. Let's not give them a reason to raise an army against us until it is too late for them to practically do so.
 
Wind Herder Project! Barrel of Ferment and Taste of Fire!

Taste of Fire requires Water to convert into an alcoholic beverage. Ferment can turn A Liquid("no matter how foul or brackish") into a light booze of choice (wine/ale/mead are given as examples in RoS). Taste of Fire can make something that's already alcoholic and bump it up to the potency of hard spirits.

Party in a can! Just gotta keep the spells from like lingering in the booze and dharring up, but hey that's windherder's problem! 🧙‍♂️ :whistle:
We are going to call it "Wizard's Brew", and dwarves will haze new arrivals to K8P by daring them to drink mug of magic.
 
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