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@BoneyM I remember that on the K8P expedition we made a single-shot Sound enchantment relatively quickly. Would something like that be viable for Lesser Magics with our current skill level, or only for Petty Magics?
 
Ok I am seeing people saying the Kurgen would be mad if we stole the chalice. But the question I have is who would know? Can the Kurgen sense it or their shamans? Mathilde can sneak nearly anywhere and steal stuff.
Given that the Ice Witch can sense the goblet over long distances, it would surprise me if the chaos worshipers didn't have a similar way of keeping track of their chaos goblet over long distances.
 
Ok I am seeing people saying the Kurgen would be mad if we stole the chalice. But the question I have is who would know? Can the Kurgen sense it or their shamans? Mathilde can sneak nearly anywhere and steal stuff.
People are saying that it's a risk, and rightly so. The tribe that it got stolen from would definitely know when it's missing, and assuming they have decent scouting and knowledge of their territories, it's not a big leap to make a connection between a stolen artifact and that suspicious crowd of heavily armed strange-looking new people who are in the area.

Also, if Ljiljana can track it, they probably can too.
 
That... that sounds crazy optimistic. For us to just fight off a Chaos Marauder tribe, and to not take too many losses? It risks jeopardizing our mission to Karag Dum, as it leaves us weaker for Karag Dum. What happens if we take losses against the Kurgan tribe, and find it impossible to hard to complete Karag Dum or save Karag Dum or whatever? Anyway, what's the priority here? Karag Dum, or the Chaos Goblet?

We might be weaker on the return trip, but this way, we risk being weaker on the entrance trip. (Is that the right phrase? Eh.)

However, there's another possibility if we pick one of the "steal it later" options -- we do the theft while the Expedition is safely behind Karag Dum's defenses (assuming that Karag Dum is intact and held by the Dwarfs), and able to withstand a siege by a Kurgan tribe.


So...

We bring the Expedition to Karag Dum. We have Borek give the passphrases, assuming Karag Dum is intact. And then we fend off the Kurgans with the power of the Expedition and the siege defenses of Karag Dum.

Like I said, I suspect it'll be a problem no matter what- if we have an entire tribe on our asses I'm not sure 'not take too many losses' is even on the table.

However-
Ok I am seeing people saying the Kurgen would be mad if we stole the chalice. But the question I have is who would know? Can the Kurgen sense it or their shamans? Mathilde can sneak nearly anywhere and steal stuff.
Now obviously the ideal is that we don't piss them off at all, but I'm not sure how feasible that is. I'm confident in Mathilde's stealth and thievery skills, but the convoy itself is anything but subtle and its not a big leap from 'someone has stolen our sacred chalice' to 'this massive convoy of foreigners has stolen our sacred chalice' even if there's no actual evidence.

I stand by this, but there is another possibility- more personal risk but less risk to the expedition. If we can convince the Ice Witch whose name I'm not even going to attempt we might be able to just have Mathilda steal the grail after the expedition has already returned home.

This would null the risk to the convoy, but leave Mathilda without a fallback point if she does get caught- and while she's very very good at this kind of thing, Kurgan do have Ulgu using shamans so its not outside the realm of possibility that they are actively on the lookout for magical infiltration.

Also, Mathilda on her own can make it out of the Wastes entirely within three days, making this the option where we spend the least amount of time around the nega-holy grail.

With the obvious downside of Mathilda potentially pissing off the entire tribe on her own with no backup in the middle of the wastes.

(Also, again, Ice Witch may not be willing to go for this at all.)
 
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This chalice that bleeds demon blood and makes people into super soldiers is probably a major military/ religious thing for the tribes though. Stealing it on the way in seems like the sort of thing that would really piss them off, maybe badly enough to unite them against the expidition.
Or they might just as easily fight each other for the right to claim it for themselves, since the previous owners have clearly lost the favour of the gods in losing it. Chaos is ever ready to self-sabotage, after all.
 
I would rather fight the steppe nomads on the hazardous pass where at least one steam wagon is almost certain to be destroyed, than fight the steppe nomads on the steppe, because steppe nomads are notably better at fighting on the steppe than the hazardous pass where at least one steam wagon is almost certain to be destroyed.

ftfy ;)
Getting the full "dazed look as equations fly by" experience trying to figure out whether this post is pro- or anti-fighting steppe nomads in the steppes.

Or they might just as easily fight each other for the right to claim it for themselves, since the previous owners have clearly lost the favour of the gods in losing it. Chaos is ever ready to self-sabotage, after all.
Oh they will surely fight each other for the right to claim it for themselves, but I'm not willing to bet that BEFORE making sure the outsiders don't make off with it while they're fighting.
 
Ok I am seeing people saying the Kurgen would be mad if we stole the chalice. But the question I have is who would know? Can the Kurgen sense it or their shamans? Mathilde can sneak nearly anywhere and steal stuff.
Hard to say, and if they can't tell she stole it, it wouldn't end up mattering whether we do it now or then.
 
[X ] Head Ranger Snorri Farstrider
[X] Attempt to make contact with the Dolgan
[X] Attempt to make contact with the Yusak
[X] Use Rite of Way for the worst patches of rough terrain
 
To repeat again: if the tribe that has it is the Dolgan, then...

Well.

How are we going to be buying cattle from the Dolgans then? If we just stole from them, and they're majorly riled up or suspicious (or, worst case, can sense the Goblet or something)?

I don't want to endanger the expedition now, nor do I want to endanger the very-necessary Dolgan food trade deal, either. Maybe we'll find that Karag Dum has herd animals or tons of food that they can spare -- but in that case, that still means delaying theft until we reach Karag Dum and see what it's like.
 
Or they might just as easily fight each other for the right to claim it for themselves, since the previous owners have clearly lost the favour of the gods in losing it. Chaos is ever ready to self-sabotage, after all.
I would think that sort of thing would result in a free-for-all with us in the center, which doesn't sound like a much better situation. Either way we'd still be taking a lot of attacks from a lot of directions.
 
Hard to say, and if they can't tell she stole it, it wouldn't end up mattering whether we do it now or then.
Only true if they aren't inclined to blame the Metal Bawkses Outsiders regardless even without evidence that the Metal Bawkses Outsiders are the ones behind it, which is hardly guaranteed. Because y'know. The 'sacred' chaos artifact going missing while the Metal Bawkses Outsiders are in the neighborhood is gonna be mighty suspicious.
 
As much as it would be great not to have to fight at all, playing kingmaker amongst the tribes might be a distasteful but sound strategy if there are any conflicts to take advantage of.

Of course, the most palatable ally would be a Yusak who turned on the Chaos Gods but depending on local politics, our overwhelming firepower could potentially be very tempting for any tribe. So long as we get to stay in the back, we could potentially influence a fight massivelly at relatively lower risk than facing an enemy alone. Of course, whether there is such opportunity is unknown for now, but we know that the first time we met the Dolgan, we could ask them to attack other tribes.

The way I see it, it makes meeting tribes an informative choice. Of course, I'd rather meet the Yusak first if possible to inform any decision we take with the Dolgan but it might not be possible to do this without being noticed by the Dolgan themselves.

[ ] Attempt to make contact with the Dolgan
[ ] Attempt to make contact with the Yusak

Other than that, I'd concentrate on RoW to lessen potential mishaps with our chief engineer gone.

[ ] Use Rite of Way for the worst patches of rough terrain
[ ] Use Rite of Way for the moderately difficult ground
 
Yeah, those are yikes odds. By my math, that's a 13% chance of not rolling below a 3 on the return trip. Might get 6s every time, of course, but no real way to help that.

Way I see it at least, only way we're descending with any kind of surety is if Karag Dum is intact and can supply the tools and expertise. Anyway else is a very literal roll of the dice.
 
If we steal the cup now, we have to fight angry tribesmembers harassing us the entire way there and back. If we steal it on the way back, we only have to fight them for that stretch of the way back.

If you really think that we can have a stand-up fight with a Chaos tribe for a holy artefact and drive them off "so well that they don't come back" - and I very much do not - what's stopping us from doing that on the way back?

The only argument I've heard that makes any sense at all is that Ljiliana will put more effort into the rest of the expedition. That doesn't nearly outweigh the drawbacks in my mind, and at a certain level of things getting hairy she'll be obliged to put her back into it regardless.

Going for the cup on the way to Dum is a mistake.
 
[ ] Ranging far ahead of the convoy
- With the Knights of Taal's Fury

Other:
[ ] Use Rite of Way for the worst patches of rough terrain
[ ] Use Rite of Way for the moderately difficult ground

[ ] Attempt to make contact with the Dolgan
- These are the Kurgans Mathilde met with earlier, who agreed to sell her cattle.
[ ] Attempt to make contact with the Yusak
- These are the Kurgan that live directly south of Karag Dum, who are said to have lost the favour of the Gods and may be seeking to move further south.

[ ] Attempt to make contact with the Iron Wolves

I favor one or two Rite of way applications, and spending the rest of our actions either making contact with kurgan tribes or ranging far ahead.

Of Note: I think we should make contact with a second tribe while simultaneously reopening diplomacy this turn.
That way if they betray our existing deal they will be doing so with the fear that they will simply be losing out in opportunity to another tribe, and any refusal to sell will essentially be betting that no other tribe in the area will be tempted for it to be a meaningful decision.
 
@BoneyM, the last time we were in the neighborhood (Heh. Neighborhood. Horses. I crack me up.), you mentioned that we couldn't contact the Yusak without the Dolgan knowing that we did. Is that still true?
- If Mathilde seeks to make contact with the Yusak, she can't safely fly into Yusak territory, so would have to ride. This means the Dolgan would know she went out of her way to speak to the Yusak.
 
The only argument I've heard that makes any sense at all is that Ljiliana will put more effort into the rest of the expedition. That doesn't nearly outweigh the drawbacks in my mind, and at a certain level of things getting hairy she'll be obliged to put her back into it regardless.
I'm not sure if you didn't see mine or you disagree with it, but to repeat:

If we end up in a fight at Karag Dum there's a real possibility of someone drinking from the cup (potentially triggering it to break and disappear) to power themselves up for the fight.

This would make them more of a threat and potentially prevent us claiming it.
 
Oh thank Ranald. I had to set my phone down for a minute and just really really hope that the rolls went okay. With Operation Sleepy Cows underway, we actually have a much better food situation.

My inclination is definitely to ensure that we'll get the food without trouble, because that is now increasingly important. Default choice for the rest of our AP is to Rite of Way as much as possible, and any remaining options has to prove themselves more valuable than the speed boost. I don't think that social options are viable anymore, we have too many vital duties.
 
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