Voted best in category in the Users' Choice awards.
Indeed! Why, I think it has been over a thousand pages since the Necromancy faction last was this close to winning a vote!

Your time has come.

Today we use Mockery of Death, that we might later be able to revive these corpse like objects we prepared earlier.
Tomorrow, the Other Mockery of Death, that we might be able to revive these corpse like objects other people prepared earlier.

Look at how many people were swayed in the name of food.
One more steam wagon is all you need.
The first step over the slippery slope has been taken.
 
The problem doesn't seem to be energy efficiency though, the problem is finding a grey wizard able and willing to chain cast Mockery of Death over and over on cows or horses or what have you, that's just not viable. It's suicidal for the vast majority of wizards, and those for who it isn't have far better things to do with their time (outside of extreme situations like Mathilde is in now).

On the other hand, give an enchanted item to someone with a bit of training and they can spend their day packing animals. It may be far slower, in the worst case I could see a single cast every dusk and dawn so two animals a day, and it may be expensive, but it's turning a previously impossibility into a reliable possibility. Whether it's worth it to spend all that time slowly loading up the animals, or to spend that much money as it may take to buy the artefact (or several) to solve the problem is another matter, but if it does work then that's just a matter of testing whether it can be done economically. And we've still provided an option that may come in useful at some point in the future if there's ever an extreme need.

Assuming an reusable enchanted item of MoD for baselines is possible, of course.
The issue here is that a wizard risks miscasting if they do MoD a lot. One imagines an enchanted item would run into issues of some sort as well.
Further, remember that MoD only lasts a few days, so there's not very many animals you could transport with such an item. You could have a bunch of such items, perhaps, but that's gonna be prohibitively expensive.
 
Memes aside, this isn't really that useful a development for broader use. The expedition can use it because it's an unusually small concentration of force that happens to also have a Lord Magister grade Grey on hand, but asking a more average Grey Wizard to maintain Mockery of Death on the far greater amounts of food needed to be relevant to an average army is a losing proposition.
Also, rather than being purely useful only for transporting food in living animal form, it'd also be useful for transporting horses and monstrous mounts by ship.
 
What if it's a large enchanted item? Like, say, an enchanted barn?

Lead the animals into the barn, make sure no one is inside, the enchantment is activated so it hits all the animals inside, then the animals are loaded into the caravan or whatever.

This method, with a stationary building, would mean you'd need to pick up the animals at a set, non changing location and you can't just grab them as you go, but it does make activating the spell on a lot of animals at once relatively easy.
I suspect normal armies much prefer the transportation method of "having the cows walk on their own." We only need MoD because steam wagons move much faster than cows do. For a normal army this technique is useless. Why make a cow into unconscious luggage that needs to be carried by something when you could just have it transport itself?
 
The issue here is that a wizard risks miscasting if they do MoD a lot. One imagines an enchanted item would run into issues of some sort as well.
Further, remember that MoD only lasts a few days, so there's not very many animals you could transport with such an item. You could have a bunch of such items, perhaps, but that's gonna be prohibitively expensive.
No, an enchanted item can be more easily counterspelled, but it can't miscast. The risk is front-loaded into the enchanting process.
 
No, an enchanted item can be more easily counterspelled, but it can't miscast. The risk is front-loaded into the enchanting process.
Ah, hmm. In that case we haven't particularly solved any issue with such an item, I feel, unless there's a reason whatever group needs MoD can't just hire a Grey Wizard to do it, but can order an enchanted item.
 
Ah, hmm. In that case we haven't particularly solved any issue with such an item, I feel, unless there's a reason whatever group needs MoD can't just hire a Grey Wizard to do it, but can order an enchanted item.
Well, yes. You can buy an enchanted item and be done (for a steep price), but permanently employing a wizard would be ruinously expensive. Their time is valuable!
 
Well, yes. You can buy am enchanted item and be done (for a steep price), but permanently employing a wizard would be ruinously expensive. Their time is valuable!
Why would you need to permanently employ a wizard for such a niche task? This seems like it'd be useful for a very specific thing like, again, transporting mounts to Sudenburg/Lustria/wherever.
 
Oh wow, I finally made it.

Almost 8000 pages and it was like 500 less when I started.

Anyways, time for my extremely influential vote on this very divided decision:

[X] Press on

Its a road trip to hell, if we weren't prepared for something to go wrong we shouldn't have gone at all.


Nevermind vote closed while I was typing.



Yeah, of the remaining options two are awful and two are excessively awful. If its a gacha, most of the pulls vent angry wasps in your face.

Welcome to the quest
 
Why would you need to permanently employ a wizard for such a niche task? This seems like it'd be useful for a very specific thing like, again, transporting mounts to Sudenburg/Lustria/wherever.

Not permanent but that would be a long term job, keeping the grey wizard for potentially months depending on how far they're going. Doing this for multiple campaigns may soon become untenable (not to mention the miscast risk) An item on the other hand, one purchase and it's good forever. A single lump sum and an army could have the problem solved permanently, far cheaper and potentially viable in the long run, providing the lump sum isn't absolutely absurd (which it well could be).
 
Why would you need to permanently employ a wizard for such a niche task? This seems like it'd be useful for a very specific thing like, again, transporting mounts to Sudenburg/Lustria/wherever.
Because the death-like state last several days only if not ended, and trips to Sudenburg/Lustria take longer than that, so the spell would need to be reapplied in the middle of the voyage, likely multiple times. A magic item makes that easier, since you don't have to take a grey wizard, who's at risk of exploding into daemons from multiple casts, with you on the trip.
 
Not permanent but that would be a long term job, keeping the grey wizard for potentially months depending on how far they're going. Doing this for multiple campaigns may soon become untenable (not to mention the miscast risk) An item on the other hand, one purchase and it's good forever. A single lump sum and an army could have the problem solved permanently, far cheaper and potentially viable in the long run, providing the lump sum isn't absolutely absurd (which it well could be).
Because the death-like state last several days only if not ended, and trips to Sudenburg/Lustria take longer than that, so the spell would need to be reapplied in the middle of the voyage, likely multiple times. A magic item makes that easier, since you don't have to take a grey wizard, who's at risk of exploding into daemons from multiple casts, with you on the trip.
Alright, I guess this makes sense. Such an item (or bunch of items) might be impractically expensive, but if it isn't, it can be viable. And of course once whatever expedition is done, they can potentially resell the item(s) to someone else that needs them.

Would be a big hit with Brettonians, now that I think of it. If they ever do an overseas errantry of some sort.
 
Ah, no, I mean -- people were talking about some kind of Enchanted Item or Enchanted Room, and I was thinking if you were going to build some kind of magical room, why not go for the Amber or Jade spell rather than the Ulgu spell?

You know, Fat of the Land as an enchantment on a ship would be fantastic. Lot more room for Cargo, for instance.
 
Not even mentioning just a barrel enchanted with Ferment. Running out of drinkable fluids is usually of greater concern on ocean voyages.
Just be careful who you send out to buy the barrel, or they'll bring you back something that makes navy-proof rum instead of the light beer you wanted. Sailing drunk is probably not the best plan.
 
To be clear, "I'm declaring a moratorium on all further brainstorming for trying to make Rite of Way into a flying road." means no more questions that involve Skywalk or Rite of Way in any way, shape, or form, or any other magics intended as a solution to the problem.
Duly noted. I was seeing those as two distinct activities the thread was engaging in at the time you said that, so I thought that was just ruling out the "burrito in the sky" fantasies of creating an actual literal flying road. But now that's been clarified for me I'll abide by it.
 
I suspect normal armies much prefer the transportation method of "having the cows walk on their own." We only need MoD because steam wagons move much faster than cows do. For a normal army this technique is useless. Why make a cow into unconscious luggage that needs to be carried by something when you could just have it transport itself?
There's still ship-travel. I'm not sure how often the forces of the Empire travel by river, though.
 
Are you saying that you read all comments and not just BoneyM's? Congratulations you madman. You definitely have my respect.

Yes, personal policy with joining new quests is to read the entire discussion beforehand for maximum context. Just getting the threadmarks doesn't get you general thread culture and stuff, though its certainly understandable for people who don't have as much free time as I do. :V

Thread itself was also just entertaining. 'We have decided that Mathilda is actually, literally a Dwarf' had me wheezing. I'm sure seeing it come up in the story would have been funny too, but this was like dropping a bomb and it was glorious.

So being willing to read through 8000 pages of discussion on the topic probably makes it obvious, but @BoneyM your quest is great and I love it. Your worldbuilding skills are nuts, as is your ability to roll with whatever the dice throw at you.
 
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