Voted best in category in the Users' Choice awards.
So being willing to read through 8000 pages of discussion on the topic probably makes it obvious, but @BoneyM you're quest is great and I love it. Your worldbuilding skills are nuts, as is your ability to roll with whatever the dice throw at you.
Out of curiosity, did you come into this quest with any knowledge of Warhammer Fantasy, or is everything you know a result of the quest itself?
 
The guy who disagreed when the idea first came up: "Hey! I herd that!"



Thank you for being 100% clear on that.

<Side-eyes the thread> and that really shouldn't have been a question to begin with.
It's a confusion of not resisting and actual consent. I think it started because in D&D there are spells that require willing targets but "willing" isn't defined anywhere in the game, people had to interpret is for themselves and started interpreting willing as not resisting because many spells made more sense that way, ever since the meaning of "willing" in the context tabletop games has been different than in real life because people have been using it as shorthand for a similar but different concept.
 
So the idea is grab the cattle on the way back, mockery of death them as needed. Then use them as the primary food source until they run out. With this none should need it cast on them more than twice. Most only once.
 
If they're unconscious, they cannot be willing.
Just reposting that so we're clear on the QM statement here before I make this next reply.
Thank you for being 100% clear on that.

<Side-eyes the thread> and that really shouldn't have been a question to begin with.
<Side-eyes you back> There's "willing" as in the moral question of consent, and there's "willing" as in the magical question of spell targeting, and I imagine quite a few people were wondering the latter with a background in D&D or similar game, where the rules are:
1) Teleport should not double as a kill spell, so it only works on willing creatures, no teleporting the BBEG into a volcano
2) but Teleport should very much be able to bring your downed buddy along for evacuation, so his unconscious body counts as willing
 
Last edited:
Yes, personal policy with joining new quests is to read the entire discussion beforehand for maximum context. Just getting the threadmarks doesn't get you general thread culture and stuff, though its certainly understandable for people who don't have as much free time as I do. :V
I cant help but wonder what you think of the 'usual suspects' in the thread.

constering you saw multi year-long arguments, cycle conventions, shit posting and Hugger's one bunny campaign all in one sitting.
 
Out of curiosity, did you come into this quest with any knowledge of Warhammer Fantasy, or is everything you know a result of the quest itself?

I had previously read @Maugan Ra 's Wolves and Witches quest, but I didn't actually pick all that much up about the world from it due to it being a lot more narrow in focus- so mostly, yes.

When I started I was at about the level of 'Skaven look like rats and maybe have relatively advanced tech, Orcs are mushroom frat boys, Dwarves can have Grudges and they're a big deal, Ulric likes fighting, general knowledge of Chaos though mostly through the lens of 40k, and most of the usual fantasy crowd pop up in some form or another.'

(And also that the person who looks like mass graveyards to windsight, talks about how tasty you look, and avoids the sun is definitely not a vampire. Just a very gay mob boss with a skin condition. Anything else is lies and slander.)

As to the current situation: the Mockery of Death plan is wonderful and I love it. And I'm sure the Dwarves will just love it too.

(They'll accept it because its too useful not too, but boy oh boy are there going to be some side eyes. Mathilde is use to those, though, and will probably enjoy it.)


I cant help but wonder what you think of the 'usual suspects' in the thread.

constering you saw multi year-long arguments, cycle conventions, shit posting and Hugger's one bunny campaign all in one sitting.

I have thoughts and I think them. That's about all I'll say, though, cause running through said thoughts would feel kinda judgey even if they're positive. I'll just say that I am impressed with the general thread culture (which I do attribute largely to Boney making a spirited and mostly successful effort at cat herding) and leave it at that.
 
Last edited:
It's a confusion of not resisting and actual consent. I think it started because in D&D there are spells that require willing targets but "willing" isn't defined anywhere in the game, people had to interpret is for themselves and started interpreting willing as not resisting because many spells made more sense that way, ever since the meaning of "willing" in the context tabletop games has been different than in real life because people have been using it as shorthand for a similar but different concept.
Funnily enough, it was defined back in third edition, and unconsciousness was explicitly called out as counting. Presumably to prevent people from having to make saving throws against the healing spells their friends were casting on them to prevent them from bleeding out. I'd expect that in fifth edition that ruling was just one of the many things that got culturally grandfathered in from third despite not showing up in any of the new rulebooks.
 
I think arguing about the wiggle room of 'willing' can lead to really really weird places and the thread would be better off without it.

Just go with what the QM said already.
 
Yes, personal policy with joining new quests is to read the entire discussion beforehand for maximum context. Just getting the threadmarks doesn't get you general thread culture and stuff, though its certainly understandable for people who don't have as much free time as I do. :V

Thread itself was also just entertaining. 'We have decided that Mathilda is actually, literally a Dwarf' had me wheezing. I'm sure seeing it come up in the story would have been funny too, but this was like dropping a bomb and it was glorious.

So being willing to read through 8000 pages of discussion on the topic probably makes it obvious, but @BoneyM your quest is great and I love it. Your worldbuilding skills are nuts, as is your ability to roll with whatever the dice throw at you.
Any thread culture trends or player reactions from the relative past that genuinely surprised or confused you?

Let's add 'whether animals can consent' to the list of things this isn't the place to debate.
I think it is fair to draw a line between how magic adjucates a soul's willingness and willpower to resist and all those things vs how an ethical society should judge the issue of consent and only discuss the former.
 
They've been reacting to my old posts for weeks, so definitely.
I can back this statement up.

I can confirm also

Honestly it was kind of a nostalgia trip, everyday I'd wake up and see what they reacted to and remember "oh yeah, I made that post, I am now mildly proud again of how insightful/funny/whatever that post was" and feel slightly happier. It was nice to be reminded.

Huh, thought I was the only one that had this feeling.

I think arguing about the wiggle room of 'willing' can lead to really really weird places and the thread would be better off without it.

Just go with what the QM said already.

??? Nobody is debating that though? People just explained why it was a question on the first place, because the fact that it was a question at all seemed to be subject of some controversy.
 
Last edited:
You know, Borek really is lucky Mathilde was a part of this expedition. More and more we've been carrying them, and now our magic is the best answer to keeping people fed as well. I shudder to think what would have been if we hadn't joined.

Also if I understood correctly, this week is going to be the last one before Dum, right? Any last bets on what we'll find there?
 
Sorry if it's been brought up, but would it be possible (depending on the status of the Karak we're heading to, of course) bring back some sort of metal beams/struts/supports that are strong enough to hold the wagons to fix up that part of the road?

Take measurements of the hole size before we leave?

Or use wooden struts + Law of Form (Max), and he recasts it for each wagon, assuming the gap can be crossed easily in that time period.
At a touch, gives a solid, inanimate object the strength and rigidity of steel for several minutes.

Just trying to think of how we can get over the hole, or make it less risky.

edit:

I wonder if "Fat of the Land" can be cast with "Mockery of Death" or if it would result in dhar
 
Last edited:
You know, Borek really is lucky Mathilde was a part of this expedition. More and more we've been carrying them, and now our magic is the best answer to keeping people fed as well. I shudder to think what would have been if we hadn't joined.

Also if I understood correctly, this week is going to be the last one before Dum, right? Any last bets on what we'll find there?
I mean, reminder that it was canonically a disaster with only 3 survivors. With Mathilde here, we might have none at all!

Mind, the original expedition was butterflied by Thorek's advice in the first place, so who the heck knows at this point.
 
Sorry if it's been brought up, but would it be possible (depending on the status of the Karak we're heading to, of course) bring back some sort of metal beams/struts/supports that are strong enough to hold the wagons to fix up that part of the road?

Take measurements of the hole size before we leave?

Or use wooden struts + Law of Form (Max), and he recasts it for each wagon, assuming the gap can be crossed easily in that time period.


Just trying to think of how we can get over the hole, or make it less risky.
I'm afraid it's been brought up enough that Boney's declared a moratorium on the subject, because it's been going in circles.
 
Back
Top