Voted best in category in the Users' Choice awards.
[X] Write-in: Take Borek, Asarnil and Deathfang, the half the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons continue to Dolgan territory with the Wizards and half the cavalry to pick up supplies.

The expedition picks up an infusion of food and assuming it takes one week for the steam-wagons to reach the Dolgan a round trip to Karag Dum (composed of 3 days there, ~1 day looking, ~3 days back) should rendezvous in time to tell them whether to continue or turn back. Leaving half the cavalry so the steam-wagons are a bit more guarded.
Mathilde is the one who negotiated with the Dolgan. Not having her there at contact makes an already uncertain deal even worse.
Whether the Dolgan are hostile will depend to a significant degree on how vulnerable the wagons look. Having only half the cavalry and no dragon makes them a far more tempting target.
The wagons are about to go off-road. This is the stretch of the journey where Rite Of Way is most needed. Especially after the head engineer died.
 
We don't know what the situation is going to be like there, seems quite optimistic to assume we can just avoid engagements. Especially as we have a defined location we have to reach constraining our options.
If we get close enough to see that it's under siege then we can consider what to do at that point, but we'll have more information. Boney's not going to have us just charge into a siege because we said we were scouting out the situation.
 
I'm a bit confused. Weren't the tanks described as being faster than horses at some point? Why is our cavalry, monstrous as it may be, suddenly that much faster at getting places?

Anyway, I think you guys are trusting the Dolgans too much. We can't just park a bunch of tanks there amd hope that Snorri and one Knight commander will be able to negotiate a lasting peace until they hear back from us.

[x] Press on


Edit: I feel like I might be misremembering stuff. Does anyone have a link to the marching speed table?
 
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We also aren't talking about being let in, we are talking about asking for food.

I'm not saying they'd give it to us, but if they have food to spare then "can you leave some food near the entrance for us" is a lot less scary and risky then "hey, let us come inside."

Right so that would require someone to head out to drop it off or trust the group enough to let someone in. Unless they have a matter teleporter any exchanges of any physical object inherently means breaking their barricade in some way.
 
After eating dinner and some slight further consideration... I have some questions.
1. In light of the fact that it was Mathilde who negotiated for right of way with the Dolgan, would it be possible for Mathilde to arrange some means of the wagons identifying themselves and informing the Dolgan of this?
2. Would it be possible to send a single wagon ahead of the others to pick up supplies
Actually scratch that one.
3. How much time would be saved running the wagons vs. pressing on, both for the original plan and the reworked plan?
 
Edit: I feel like I might be misremembering stuff. Does anyone have a link to the marching speed table?
Here.
Steam-Wagon: 3-6 MPH, 12-16 hours/day. Estimated 50-100 miles/day.

Human: 3 MPH for 6 hours/day. 18 miles/day.
Dwarf: 3 MPH for 10 hours/day. 30 miles/day.
Heavy Cavalry: 4 MPH for 8 hours/day. 32 miles/day.
Light Cavalry: 5 MPH for 8 hours/day. 40 miles/day.
Ogres: 4 MPH for 12 hours/day. 48 miles/day.
Steppe Horse: 6 MPH for 10 hours/day. 60 miles/day.
Cold Ones: 10 MPH for 6 hours/day. 60 miles/day.
Steppe Horse w/ remounts: 8 MPH for 10 hours/day. 80 miles/day.
Bretonnian Horse: 8 MPH for 10 hours/day. 80 miles/day.
Demigryphs: 10 MPH for 8 hours/day. 80 miles/day.
Winter Wolves: 5 MPH for 16 hours/day. 80 miles/day.
Shadowsteed: 15 MPH for 6 hours/day. 90 miles/day.
Mathilde's Shadowsteed: 25 MPH for 10 hours/day. 250 miles/day.
Pretty sure the Steam Wagons ended up at 40 mi/day? 4 mph, 10 hours per day?
 
I'm a bit confused. Weren't the tanks described as being faster than horses at some point? Why is our cavalry, monstrous as it may be, suddenly that much faster at getting places?

It's actually not that hard to be faster than horses over a long distance.

Steam-Wagon: 3-6 MPH, 12-16 hours/day. Estimated 50-100 miles/day.

Human: 3 MPH for 6 hours/day. 18 miles/day.
Dwarf: 3 MPH for 10 hours/day. 30 miles/day.
Heavy Cavalry: 4 MPH for 8 hours/day. 32 miles/day.
Light Cavalry: 5 MPH for 8 hours/day. 40 miles/day.
Ogres: 4 MPH for 12 hours/day. 48 miles/day.
Steppe Horse: 6 MPH for 10 hours/day. 60 miles/day.
Cold Ones: 10 MPH for 6 hours/day. 60 miles/day.
Steppe Horse w/ remounts: 8 MPH for 10 hours/day. 80 miles/day.
Bretonnian Horse: 8 MPH for 10 hours/day. 80 miles/day.
Demigryphs: 10 MPH for 8 hours/day. 80 miles/day.
Winter Wolves: 5 MPH for 16 hours/day. 80 miles/day.
Shadowsteed: 15 MPH for 6 hours/day. 90 miles/day.
Mathilde's Shadowsteed: 25 MPH for 10 hours/day. 250 miles/day.

Bretonnian horses have Magical Bullshit Genes from crossbreeding with Elven horses. Demigryphs and Winter Wolves are slightly cranked up numbers from cougars and wolves. Steppe horses are based on what the Mongols achieved.

Steam-wagon actual speed turned out to be 4MPH for 10 hours/day, 40 miles/day.
 
Found it.

Steam-Wagon: 3-6 MPH, 12-16 hours/day. Estimated 50-100 miles/day.

Human: 3 MPH for 6 hours/day. 18 miles/day.
Dwarf: 3 MPH for 10 hours/day. 30 miles/day.
Heavy Cavalry: 4 MPH for 8 hours/day. 32 miles/day.
Light Cavalry: 5 MPH for 8 hours/day. 40 miles/day.
Ogres: 4 MPH for 12 hours/day. 48 miles/day.
Steppe Horse: 6 MPH for 10 hours/day. 60 miles/day.
Cold Ones: 10 MPH for 6 hours/day. 60 miles/day.
Steppe Horse w/ remounts: 8 MPH for 10 hours/day. 80 miles/day.
Bretonnian Horse: 8 MPH for 10 hours/day. 80 miles/day.
Demigryphs: 10 MPH for 8 hours/day. 80 miles/day.
Winter Wolves: 5 MPH for 16 hours/day. 80 miles/day.
Shadowsteed: 15 MPH for 6 hours/day. 90 miles/day.
Mathilde's Shadowsteed: 25 MPH for 10 hours/day. 250 miles/day.

Bretonnian horses have Magical Bullshit Genes from crossbreeding with Elven horses. Demigryphs and Winter Wolves are slightly cranked up numbers from cougars and wolves. Steppe horses are based on what the Mongols achieved.

If the knights need three days then the Steam Wagons need five days at their slowest.

Edit: Oh. Missed the part where the Steam Wagons turned out slower.

What made them be able to drive so much less hours than estimated?
 
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So Mathilde is 10 hours away from Karak Dum on her own. Would it make sense for her to scout ahead? I still don't quite get why we decided to not scout the place during the prep turns.
 
So Mathilde is 10 hours away from Karak Dum on her own. Would it make sense for her to scout ahead? I still don't quite get why we decided to not scout the place during the prep turns.
Scouting Karag Dum itself wasn't an option.
@BoneyM: With the understanding that shit happens and Mathilde might have to bug out for any number of reasons so nothing is guaranteed, is her goal with the "scout the vicinity of Karag Dum" action to get close enough to Karag Dum to figure out what manner of beings currently occupy it? There has been a lot of virtual ink spilled over what "vicinity" means.
No. It would gather information about the part of the Chaos Wastes that would be covered by the last stretch of the Expedition before it reaches Karag Dum. If she can get LoS on the Karag itself safely she'll do so, but Mathilde knows Dwarfholds enough to know she'd have to go far beyond the point where she could reliably bug out to find out what's going on in Karag Dum. Though if you want to yolo it anyway, 'scout Karag Dum' can be written in.
 
If we get close enough to see that it's under siege then we can consider what to do at that point, but we'll have more information. Boney's not going to have us just charge into a siege because we said we were scouting out the situation.

The terrain is not necessarily going to allow us to just get in sight from any way we want, it might be we'll have to follow a gorge or valley that narrows the options for just running away from anything we see.

Furthermore our mounted speed both strategic and tactical is not particularly impossible for chaos opposition to deal with, just as a baseline even steppe horses with remounts are matching their strategic speed, Which doesn't reach into the bag of tricks Chaos forces might be able to draw on basically at all.
 
In light of the fact that it was Mathilde who negotiated for right of way with the Dolgan, would it be possible for Mathilde to arrange some means of the wagons identifying themselves and informing the Dolgan of this?

Dolgan have a very low tolerance for mucking around, there's a hard limit on how much they'll tolerate before they assume it's some sort of trick, and also a hard limit on how much vulnerability you can show before they start to think it's a great time for a trick of their own.

Edit: Oh. Missed the part where the Steam Wagons turned out slower.

What made them be able to drive so much less hours than estimated?

Getting stuck in four-wheel development hell.

So Mathilde is 10 hours away from Karak Dum on her own. Would it make sense for her to scout ahead? I still don't quite get why we decided to not scout the place during the prep turns.

You can, but this is a place where Deathfang won't go without backup.
 
Dolgan have a very low tolerance for mucking around, there's a hard limit on how much they'll tolerate before they assume it's some sort of trick, and also a hard limit on how much vulnerability you can show before they start to think it's a great time for a trick of their own.



Getting stuck in four-wheel development hell.



You can, but this is a place where Deathfang won't go without backup.
In light off this... I am changing my vote for what I hope to be the final time, and would advise anyone else who voted for either variant of recon plan to do the same. Though, the value of my advice right now is up for debate.

[x] Press on
 
@BoneyM Would Johann be able to match Mathilde's speed on a shadowsteed? If he's fully gilded from the neck down (which his character sheet says he is?) he should be more or less immune to horse-based jostling.

EDIT: For context, since I've remembered Boney doesn't like out of context questions: If people really wanted to do the 11 hour scout ahead instead of either continuing or splitting the party and Johann can shadowsteed at full speed, Mathilde, Johann and Boreck in a well padded backpack on Johann's back could be an alternate scouting force to just Mathilde. Dangerous enough that I don't think I'd vote for it, but (maybe) an option.
 
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