Leaving the steam wagons here as sitting ducks seems a pretty good way to come back to no steam wagons.
Most likely tying a rope to your belt and his and pulling him along like an incredibly upset balloon.
Sorry if I was being obtuse there, just wanted to be certain. I assume we couldn't stretch 1 week of food enough to get to High Pass?Two weeks worth of food minus one week worth of eating equals one week of food remaining.
I see! That still makes me feel much better about our food situation. As long as we can resupply from the wagon and 3 wagons make it out from Dum (and then navigate the corner on the way back), we should survive even without resupplying at Uzkulak or getting any other food. This is assuming we don't take any significant casualties, even.Between the non-Knight members of the Expedition and the extra distance to go from Dum, you'd want at least three, and that would be cutting it fine.
You know, I genuinely like Borek, and making fun of his legitimate desperation is probably not cool, but still I remembered a blast from the past so I have to ask...
Is Borek up for being an incredibly upset balloon if it gets him faster to Karag Dum? @BoneyM
Sorry if I was being obtuse there, just wanted to be certain. I assume we couldn't stretch 1 week of food enough to get to High Pass?
Did they get a sense of how the hunting is below the ascent, even if they didn't try it themselves?It'd put you in less than ideal form for fending off any attackers.
Should be able to carry silver to pay the Dolgan for food.This does seem like a sane idea - although the cavalry will likely be hungry on their return from this scouting trip if we don't run into anything edible.
How about:
[X] Write-in: Take Borek, Asarnil and Deathfang, the half the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons continue to Dolgan territory with the Wizards and half the cavalry to pick up supplies.
The expedition picks up an infusion of food and assuming it takes one week for the steam-wagons to reach the Dolgan a round trip to Karag Dum (composed of 3 days there, ~1 day looking, ~3 days back) should rendezvous in time to tell them whether to continue or turn back. Leaving half the cavalry so the steam-wagons are a bit more guarded.
Did they get a sense of how the hunting is below the ascent, even if they didn't try it themselves?
If we can fill up there, we'll be in roughly the same position we are now even after using the food for the dash to Dum. The Dum-Dash.
..... Are people really thinking of going to leave the ships deep in iron wolf territory without the big fighters just after making a hell of a lot of noise?
really?
Well, the new write in explicitly says that the steam wagons will continue until they reach Dolgan territory to resupply, so no we they not leaving them in Iron Wolf territory...... Are people really thinking of going to leave the ships deep in iron wolf territory without the big fighters just after making a hell of a lot of noise?
really?
There's two write-ins, the other, currently-more-popular one specifies they hold position.Well, the write in explicitly says that the steam wagons will continue until they reach Dolgan territory to resupply, so no we they not leaving them in Iron Wolf territory.
My write-in says that, the other one doesn't.Well, the new write in explicitly says that the steam wagons will continue until they reach Dolgan territory to resupply, so no we they not leaving them in Iron Wolf territory.
I'd like to think I can take credit for the original, unmodified idea, and I'll be the first to say that concerned me too. However... I actually really like this modification, and honestly don't know why I didn't think off something like it...... Are people really thinking of going to leave the ships deep in iron wolf territory without the big fighters just after making a hell of a lot of noise?
really?
saner, but still meeting up with the Dolgan without most of your scary wolfs, bird-cats and dragon to keep them honest
I think it's more of a question of how much we can put the Steam Wagons through. If they break, they might stay broken without Gotrek.The advantage of three days cut each way seems nowhere near the loss in food supply and tactical strength we're giving up. Even if we were guaranteed we'd come back to them safe and sound it doesn't seem like a good trade. Those cannon they were equipped with weren't just put there for kicks, we'll want them to deal with the big gribblies.
I think it's more of a question of how much we can put the Steam Wagons through. If they break, they might stay broken without Gotrek.
If they break we die of starvation before we get back to Kislev.If they break they break, if they break killing a bunch of chaos giants or whatever we'll be very glad they were around to be broken because we were probably wiped without them.