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You know, I genuinely like Borek, and making fun of his legitimate desperation is probably not cool, but still I remembered a blast from the past so I have to ask...

Most likely tying a rope to your belt and his and pulling him along like an incredibly upset balloon.

Is Borek up for being an incredibly upset balloon if it gets him faster to Karag Dum? :V @BoneyM
 
[x] Write-in: Take Borek, Asarnil and Deathfang, the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons hold position.

Well this seems slightly more reasonable than just continuing forward. On the other hand, we'd be taking most of our firepower from the wagons...
 
Between the non-Knight members of the Expedition and the extra distance to go from Dum, you'd want at least three, and that would be cutting it fine.
I see! That still makes me feel much better about our food situation. As long as we can resupply from the wagon and 3 wagons make it out from Dum (and then navigate the corner on the way back), we should survive even without resupplying at Uzkulak or getting any other food. This is assuming we don't take any significant casualties, even.
 
You know, I genuinely like Borek, and making fun of his legitimate desperation is probably not cool, but still I remembered a blast from the past so I have to ask...

Is Borek up for being an incredibly upset balloon if it gets him faster to Karag Dum? :V @BoneyM

Plumbing the depths of the indignities he'd put up with for the sake of saving his people is likely to get distressing for everyone involved.

Sorry if I was being obtuse there, just wanted to be certain. I assume we couldn't stretch 1 week of food enough to get to High Pass?

It'd put you in less than ideal form for fending off any attackers.
 
[x] Write-in: Take Borek, Asarnil and Deathfang, the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons hold position.

This does seem like a sane idea - although the cavalry will likely be hungry on their return from this scouting trip if we don't run into anything edible.
 
[x] Write-in: Take Borek, Asarnil and Deathfang, the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons hold position.
 
It'd put you in less than ideal form for fending off any attackers.
Did they get a sense of how the hunting is below the ascent, even if they didn't try it themselves?

If we can fill up there, we'll be in roughly the same position we are now even after using the food for the dash to Dum. The Dum-Dash.

This does seem like a sane idea - although the cavalry will likely be hungry on their return from this scouting trip if we don't run into anything edible.
Should be able to carry silver to pay the Dolgan for food.
 
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How about:

[X] Write-in: Take Borek, Asarnil and Deathfang, the half the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons continue to Dolgan territory with the Wizards and half the cavalry to pick up supplies.

The expedition picks up an infusion of food and assuming it takes one week for the steam-wagons to reach the Dolgan a round trip to Karag Dum (composed of 3 days there, ~1 day looking, ~3 days back) should rendezvous in time to tell them whether to continue or turn back. Leaving half the cavalry so the steam-wagons are a bit more guarded.
 
..... Are people really thinking of going to leave the ships deep in iron wolf territory without the big fighters just after making a hell of a lot of noise?

really?

How about:

[X] Write-in: Take Borek, Asarnil and Deathfang, the half the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons continue to Dolgan territory with the Wizards and half the cavalry to pick up supplies.

The expedition picks up an infusion of food and assuming it takes one week for the steam-wagons to reach the Dolgan a round trip to Karag Dum (composed of 3 days there, ~1 day looking, ~3 days back) should rendezvous in time to tell them whether to continue or turn back. Leaving half the cavalry so the steam-wagons are a bit more guarded.

saner, but still meeting up with the Dolgan without most of your scary wolfs, bird-cats and dragon to keep them honest
 
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Did they get a sense of how the hunting is below the ascent, even if they didn't try it themselves?

If we can fill up there, we'll be in roughly the same position we are now even after using the food for the dash to Dum. The Dum-Dash.

They've seen indications there's Rhinoxen to be found, but they'd take some killing. There could be less intimidating prey if the landscape is capable of supporting those behemoths, but the Rhinoxen could be passing through instead of living off this land.
 
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..... Are people really thinking of going to leave the ships deep in iron wolf territory without the big fighters just after making a hell of a lot of noise?

really?
Well, the new write in explicitly says that the steam wagons will continue until they reach Dolgan territory to resupply, so no we they not leaving them in Iron Wolf territory.
 
How about we do the advance force plan, but send one or two of the Steam Wagons to the Dolgan to ferry supplies back? Maybe leave some wizards with the Steam Wagons as well.
Edit: Or bring them all to the Dolgan's territory, which is somewhat less dangerous in terms of attacks but more dangerous in terms of crossing the turn.
 
I'll vote for that. It gives us the most options, and it lets the land-ships guard a larger stockpile of food than they can carry.

[X] Write-in: Take Borek, Asarnil and Deathfang, the half the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons continue to Dolgan territory with the Wizards and half the cavalry to pick up supplies.

The only thing is, we'd need to stop on the way up to confirm with the dolgan. Prob set the Taalite up as our point of contact? He seems like the most reliable contact between the expedition and the tribes.
 
..... Are people really thinking of going to leave the ships deep in iron wolf territory without the big fighters just after making a hell of a lot of noise?

really?



saner, but still meeting up with the Dolgan without most of your scary wolfs, bird-cats and dragon to keep them honest
I'd like to think I can take credit for the original, unmodified idea, and I'll be the first to say that concerned me too. However... I actually really like this modification, and honestly don't know why I didn't think off something like it.

[x] Write-in: Take Borek, Asarnil and Deathfang, the half the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons continue to Dolgan territory with the Wizards and half the cavalry to pick up supplies.
 
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The advantage of three days cut each way seems nowhere near the loss in food supply and tactical strength we're giving up. Even if we were guaranteed we'd come back to them safe and sound it doesn't seem like a good trade. Those cannon they were equipped with weren't just put there for kicks, we'll want them to deal with the big gribblies.
 
The advantage of three days cut each way seems nowhere near the loss in food supply and tactical strength we're giving up. Even if we were guaranteed we'd come back to them safe and sound it doesn't seem like a good trade. Those cannon they were equipped with weren't just put there for kicks, we'll want them to deal with the big gribblies.
I think it's more of a question of how much we can put the Steam Wagons through. If they break, they might stay broken without Gotrek.
 
Yeah, no leaving our dudes stranded in hostile territory.

[x] Write-in: Take Borek, Asarnil and Deathfang, the half the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons continue to Dolgan territory with the Wizards and half the cavalry to pick up supplies.
 
If they break they break, if they break killing a bunch of chaos giants or whatever we'll be very glad they were around to be broken because we were probably wiped without them.
If they break we die of starvation before we get back to Kislev.

(Well, Mathilde could probably make it going solo, Hubert and Johann might keep up with us the whole way, but otherwise...)


My thinking on splitting is that it seems more beneficial for the steam wagons to instead go below the ascent and try some hunting. Means we have less tries at the narrow corner with less load on the wagons.

[ ] Write-in: Take Borek, Asarnil and Deathfang, the half the cavalry, and Lillijana to scout out the situation at Dum while the steam wagons go back below the ascent with the Wizards and half the cavalry to hunt for supplies.
 
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