Voted best in category in the Users' Choice awards.
Every Journeyman was taught the spell when they were an Apprentice, and should be working towards mastering it themselves instead of relying on someone else's enchantment to do it for them.
Where would stuff like Mathilde's robes go to after she's completely done with them (post mortem for instance)? Journeymen aren't supposed to need them and non-Wizards won't go into combat in Wizard robes. A collector item for really rich adherents of Wizard Chic?
Also, the big point of a Journey is to prove their independence. Giving them powerful defensive enchantments defeats the purpose and breeds bad habits.
Don't Bright Journeymen often get one of those Fireball Rings we found in the underground palace, if available?
 
Don't Bright Journeymen often get one of those Fireball Rings we found in the underground palace, if available?

Yes they do.

The reason journeymen aren't given magical items is mostly because enchanters work is to precious to do so. The Grey college used to give magisters a +1 magic staff as a promotion 'gift' from journeyman to magister but they can't any more because no one is taking that job. Any other reason is basically insignificant to the fact that there are to many people needing their services and very few wizards capable of actual enchantment in any given order of magic.
 
There's a stark difference in giving journeymen better means to survive and giving journeymen something like, say, our dragon flask.

In fact, I think most Colleges should collectively pony up the cash to give every wizard access to armor-silk robes. It doesn't take valuable enchanting hours and can clad everyone in chainmail-grade.

Especially for Reds, Ambers, Greys and Amethysts. Whites too, if they regularly face daemons in their journeying.

Any journeyman that leaves Altdorf really. Wizards are more precious than bolts of silk, and with us as a connection, and it not needing to travel half the world overland through armies of greenskins, chaos dwarfs, chaotic Mongols and omnimurderous ogres, it should sharply cut the cost.
 
This is the second time we've enchanted robes. The previous pair weren't as good.

Also, just to freak out everyone: my guess for why Karak Hirn's heirs killed each other? The third heir, a ranger with access to the black lotus poison, snuck up, slightly poisoned one (or maybe all of them?) so he went into a fury, causing them all to kill each other.

Ordinarily this would be crazy, but this is a ranger dwarf. I could see it if he thought that he was the only possible solution to lead Karak Hirn.

He had motive, a MO that somewhat matches, and maybe opportunity if he was nearby.

I really don't think he had the ability to lie directly to Mathilde about assassinating his own brothers. Dwarven Rangers are good at a lot of things, but boldfaced lies? Not so much.
 
[X] [ROMANCE] Continue a monogamous relationship with Panoramia.
[X] Gretel, who's apparently spending her newly-earned wealth to make herself at home.
[X] Elder Hluodwica, High Priestess of Esmerelda and civilian leader of the Eight Peaks Halflings.
[X] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
 
Yes they do.

The reason journeymen aren't given magical items is mostly because enchanters work is to precious to do so. The Grey college used to give magisters a +1 magic staff as a promotion 'gift' from journeyman to magister but they can't any more because no one is taking that job. Any other reason is basically insignificant to the fact that there are to many people needing their services and very few wizards capable of actual enchantment in any given order of magic.
I think the only way to scale this is to make it a part of the standard progression by adding it to the magisterial exam. It depends on the survival rates for journeymen; for example, we know that at any given time there are about 100 journeymen and 50 magisters, but if each magister spends 50 years in the position while each journeyman is up-or-dead in 10 years that means only 1 in 10 journeymen survive to make magister, in which case breaking even on one-item-per-magister would require each item to serve 10 journeymen. That's somewhat unlikely given the 9-in-10 mortality rate. It's probably not that bad, but it'd probably still be difficult to break even. It's probably how the Brights make it work - they're noted as being the only college with enchanting as a main-line discipline - and that ring we found is still in demand.
 
Isn't that also a much older von Bitternach, decades in the future, serving a different Emperor? They could have changed positions, or even have redefined responsibilities by then.
From memory, it's a dead von Bitternach. He's mentioned to have been the previous spymaster before a definitely-not-a-Lahmian got the job IIRC.
 
There's a stark difference in giving journeymen better means to survive and giving journeymen something like, say, our dragon flask.

In fact, I think most Colleges should collectively pony up the cash to give every wizard access to armor-silk robes. It doesn't take valuable enchanting hours and can clad everyone in chainmail-grade.

This does not seem to be the mindset of the colleges, who far from treating journeymen as valuable resources to be invested in, instead load them with crippling college debt that they must work off and send them out into the world to do dangerous, desperate things to earn money.
 
but if each magister spends 50 years in the position while each journeyman is up-or-dead in 10 years that means only 1 in 10 journeymen survive to make magister, in which case breaking even on one-item-per-magister would require each item to serve 10 journeymen. That's somewhat unlikely given the 9-in-10 mortality rate.
...that's horrendous. I'd not made the link, but if the survival rate of a coming-of-age proving ritual is 10%, it needs serious revision.
I guess some Journeymen may stay as 'perputals', but that's still brutal.
This does not seem to be the mindset of the colleges, who far from treating journeymen as valuable resources to be invested in, instead load them with crippling college debt that they must work off and send them out into the world to do dangerous, desperate things to earn money.
Bit like the modern (US) debt-education industrial complex, now you mention it...
(But recall we picked College Debt as a starting malus.)
 
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...that's horrendous. I'd not made the link, but if the survival rate of a coming-of-age proving ritual is 10%, it needs serious revision.
I guess some Journeymen may stay as 'perputals', but that's still brutal.

Well note that this is a snapshot in time, not status quo. The number of wizards grows every decade (unless there's a big war and it shrinks).

That said, we're recruiting journeymen to go to the Chaos Wastes on the basis of, "It'll be dangerous as hell, want to come?" A 10% survival rate doesn't surprise me at all. There definitely seems to be a feeling that the way to produce powerful wizards is to push them into dangerous situations that force them to succeed or die.
 
Well note that this is a snapshot in time, not status quo. The number of wizards grows every decade (unless there's a big war and it shrinks).

That said, we're recruiting journeymen to go to the Chaos Wastes on the basis of, "It'll be dangerous as hell, want to come?" A 10% survival rate doesn't surprise me at all. There definitely seems to be a feeling that the way to produce powerful wizards is to push them into dangerous situations that force them to succeed or die.
I will note that it's entirely possible to be a career Journeyman, who either spends their entire life at that rank or only becomes a Magister at 60. A Journeyman might not be a prestigious position, but they can still make a good living selling their skills in any number of ways. Some Journeymen just really want to speedrun their way into Magister, and are willing to go to the Chaos wastes to do it.
 
We already know that "What is your worst miscast?" is a common apprentice game.

The point of the Journeyman trials is to demonstrate that you have the capability and maturity and desire to handle unsupervised magic use, and that you can be trusted as a sanctioned magic user, in the distinctly not-fully-safe Empire.
If the trials had no dangers, they wouldn't be an adequate test to prepare you for the rest of your life as a trusted Magister, and the obligations thereof.

And if you do not feel ready for that? You can avoid all that, stay as a Journeyman up to and including the rest of your life - no one is systematically forcing wizards to deadly tests, beyond what deadly tests already come inherent with being a magic user in Warhammer Fantasy.

And for apprentices that don't even want that? Wasn't there some options for being taught enough to not turn yourself into an active danger to others, and having some suppressants or something and then being let go as basically your average citizen?
 
I will point out that probably part of the reason for wizard mortality rates is necessity. Not in the sense of "it's necessary to stab/kill off wizards" or anything, but we already know that the Colleges have tiny pools of membership. If those members are in demand (which they certainly seem to be) then it's possible the reason journeying is so relatively sink or swim is that the Colleges can't yet afford for it not to be. They don't have the numbers to shield their less trained members from having to go out and do dangerous things.
 
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Man, I would've pushed hard for starting Branarhune earlier if I'd known that Master Greatsword was so close. Tbh, I'd thought it was too long of a project to get much use out of and judged it as too little and way too late. That's still true, but now I know how close she was.

I'm just so excited for what Branarhune promises to be. It's such an enticing list of features.
 
We already know that "What is your worst miscast?" is a common apprentice game.

The point of the Journeyman trials is to demonstrate that you have the capability and maturity and desire to handle unsupervised magic use, and that you can be trusted as a sanctioned magic user, in the distinctly not-fully-safe Empire.
If the trials had no dangers, they wouldn't be an adequate test to prepare you for the rest of your life as a trusted Magister, and the obligations thereof.

And if you do not feel ready for that? You can avoid all that, stay as a Journeyman up to and including the rest of your life - no one is systematically forcing wizards to deadly tests, beyond what deadly tests already come inherent with being a magic user in Warhammer Fantasy.

And for apprentices that don't even want that? Wasn't there some options for being taught enough to not turn yourself into an active danger to others, and having some suppressants or something and then being let go as basically your average citizen?
While I don't doubt that there are some perpetual Journeymen, you're not supposed to get stuck there long term. The term "Perpetual" on its own is almost always used as a shorter form of "Perpetual Apprentice". Journeymen are also literally not allowed to return to the Colleges and are kept apart from most of their old support systems, thus not being enriched, but also not enriching the institution of collective magical research and education.
 
Man, I would've pushed hard for starting Branarhune earlier if I'd known that Master Greatsword was so close. Tbh, I'd thought it was too long of a project to get much use out of and judged it as too little and way too late. That's still true, but now I know how close she was.

I'm just so excited for what Branarhune promises to be. It's such an enticing list of features.

I don't know what you mean by "close". It's a four action job, which was always going to be a hefty commitment. Did you think it would take more than 4 AP?
 
I don't know what you mean by "close". It's a four action job, which was always going to be a hefty commitment. Did you think it would take more than 4 AP?
This isn't a 4 action job. This was a 2-4 action job, I'd say (now 1-3, probably 2-3). On a really bad roll, we added a 1/4. If we had a good roll, I'd expect something more like 2/4, maybe 3/4, depending on where Boney put the cut offs.
 
Of course. But the reason we made it is because it's without a duration restriction and zero casting risk. And I at least assume that most Journeymen aren't enchanters or even aspiring enchanters.

I don't think you're quite grasping the College PoV. If a Journeymen dies because they're unable to protect themselves, that is the system working as intended.

I'm totally fine with saving our old robes in the closet, but it seems odd to claim that the Colleges wouldn't give them stuff if they could.

Different circumstances. Those rings were designed by Teclis as essentially training wheels for fireballs that give more and better fireballs as the user grows more skilled at channelling Aqshy, fast-tracking them into being able to do so unaided. And fledgling Bright Wizards often bite off more than they should be chewing because of the impulsiveness and temper associated with their Wind, so suffer more attrition amongst Journeymen than other Colleges. And even then the solution isn't 'anger management and de-escalation training', it's 'here's something to let you punch above your weight'.

Where would stuff like Mathilde's robes go to after she's completely done with them (post mortem for instance)? Journeymen aren't supposed to need them and non-Wizards won't go into combat in Wizard robes. A collector item for really rich adherents of Wizard Chic?

Assuming there were no heirs to claim it and no will to dictate it, it would probably go into storage and be forgotten about.
 
I don't know what you mean by "close". It's a four action job, which was always going to be a hefty commitment. Did you think it would take more than 4 AP?

I don't know if I missed a Word of God, but I'd thought that progress from Advanced to Master skills was a lot more difficult. As I recall, Mathilde needed 1 AP to make a point of progress towards Advanced skills and needed to be taught, usually at the College. This has been both faster, as it looks like it was only a bad roll that made Mathilde only get a point of progress and a better roll would probably accelerate it, and didn't have any material cost whatsoever. Not sure if we got confirmation that it is happening this fast because Branulhune is so fucking good and OP that it's just making it way faster to reach Master levels of effectiveness, but it makes sense.
 
I don't know if I missed a Word of God, but I'd thought that progress from Advanced to Master skills was a lot more difficult. As I recall, Mathilde needed 1 AP to make a point of progress towards Advanced skills and needed to be taught, usually at the College. This has been both faster, as it looks like it was only a bad roll that made Mathilde only get a point of progress and a better roll would probably accelerate it, and didn't have any material cost whatsoever. Not sure if we got confirmation that it is happening this fast because Branulhune is so fucking good and OP that it's just making it way faster to reach Master levels of effectiveness, but it makes sense.

I tend to think the breakpoints are "a success" and "a crit". A result of 40 was pretty bad and might indeed have been the minimum needed, but I don't expect a result of 99 (76 on the die) would have made any additional progress.
 
I don't know if I missed a Word of God, but I'd thought that progress from Advanced to Master skills was a lot more difficult. As I recall, Mathilde needed 1 AP to make a point of progress towards Advanced skills and needed to be taught, usually at the College. This has been both faster, as it looks like it was only a bad roll that made Mathilde only get a point of progress and a better roll would probably accelerate it, and didn't have any material cost whatsoever. Not sure if we got confirmation that it is happening this fast because Branulhune is so fucking good and OP that it's just making it way faster to reach Master levels of effectiveness, but it makes sense.

Going from Advanced Greatswords to Master Greatswords would require more work than going from Advanced Greatswords to Master Branulhune.
 
Honestly, of all the Colleges, the Grey College is the least likely to want to hand a Journeyman some enchanted armor. What are you doing getting stabbed, dumbass, you're supposed to be pretending to be a cabbage farmer - something made much harder if you have a magic item that screams "hey I'm a Grey Wizard!"
 
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Honestly, of all the Colleges, the Grey College is the least likely to want to hand a Journeyman some enchanted armor. What are you doing getting stabbed, dumbass, you're supposed to be pretending to be a cabbage farmer - something made much harder if you have a magic item that screams "hey I'm a Grey Wizard!"
It astounds me every time this gets brought up (because I keep forgetting) that oh yeah, Mathilde's Journeyman stage was very atypical.
 
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