Voted best in category in the Users' Choice awards.
It sets 'difficult terrain' to 'no'. Asking for hard numbers makes me worry you're planning some Evel Knievel shenanigans.
Nothing like that, it's just that other spells have some numbers attached to them that give a sense of scale, like Skywalk allowing travel of up to 20 meters in a single cast or Substance of Shadow having a soft cap of 10 kg and a hard cap of 20.
 
Curiosity mainly. Knowing what the spell can't do is just as useful as knowing what it can.

It sets 'difficult terrain' to 'no'. Asking for hard numbers makes me worry you're planning some Evel Knievel shenanigans.
So a cliff wouldn't work because it's a lack of terrain (and it's probably too vertical), but it could turning "walking up a mountain" into "walking into a very steep hill where the footing isn't treacherous"?
It couldn't let us walk across the sea, but it could let us walk across a swamp like it was dry land without sinkholes?

AFAIK it's a conceptual "this is a place where people could walk across most of the area" effect which removes treacherous obstacles, and not a magic bridge of light that can be placed over anything. So running over mud and briars would be easy, trying to walk across a river would be pushing it (it might depend on the size of the river and the caster's skill/power), and using to charge up a cliff would be impossible.
Is that correct?
Or does this function more like an outright "give Skywalk to everyone for a few moments" effect, allowing soldiers to run over fortifications and the like?
 
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Isn't that the point of being a loremaster?
More or less.
I'm getting rather exited about the change to publish The Big Book of Road Hazards or whatever we name it.
It seems just like a useful thing to publish for general consumption, and then get the magic notes as separate publication for colleges if we can't manage to do a more accessible spell to publish instead.
 
During the Drakenhof campaign we had to cross a river and it took forever.

I suspect it would be quite useful for that.
And how useful exactly likely depends on the next action to make the spell.
Nothing like that, it's just that other spells have some numbers attached to them that give a sense of scale, like Skywalk allowing travel of up to 20 meters in a single cast or Substance of Shadow having a soft cap of 10 kg and a hard cap of 20.

Other spells are one-and-done affairs, this is consciously maintained. How it interacts with rivers will have to be tested and tweaked in the field.

So a cliff wouldn't work because it's a lack of terrain (and it's probably too vertical), but it could turning "walking up a mountain" into "walking into a very steep hill where the footing isn't treacherous"?
It couldn't let us walk across the sea, but it could let us walk across a swamp like it was dry land without sinkholes?

AFAIK it's a conceptual "this is a place where people could walk across most of the area" effect which removes treacherous obstacles, and not a magic bridge of light that can be ignored. So running over mud and briars would be easy, trying to walk across a river would be pushing it (it might depend on the size of the river and the caster's skill/power), and using to charge up a cliff would be impossible.
Is that correct?

Pretty much this, the way the design has worked out.

Mathilde's notes there are all by themselves probably worth publishing. A comprehensive enumeration of different ways terrain can cause trouble? That's shockingly useful for civil engineers who need to know how ground can degrade, siege engineers and military commanders scouting ground for troop and siege engine movements, armies preparing defensive positions...

Adding to the list of papers.
 
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Between that paper, the considerations that led to the Fog Path spell, chats with Wilhelmina (or Eike?) about supply chains and the recruiting for the Expedition and the resulting nomad provisioning questions, we'll get that Stewardship: Logistics 1/3 skill yet. :)
 
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Mathilde's notes there are all by themselves probably worth publishing. A comprehensive enumeration of different ways terrain can cause trouble? That's shockingly useful for civil engineers who need to know how ground can degrade, siege engineers and military commanders scouting ground for troop and siege engine movements, armies preparing defensive positions...
I'd be amazed if this didn't already exist though.
 
So your saying we can't willie coyote our enemies by creating a fog path right off a cliff we just kill them instead?
 
You know, I almost feel sorry for the Dolgan. Like, the way Mathilde worded her proposal they're probably going to expect a few hundred maurauders, some Chaos Knights, and maybe even a few Chaos Spawn for good measure. Instead, we're going to roll into town on multiple giant fucking steam-tanks runed to the gills, accompanied by a couple hundred monstrous cavalry, at least half a dozen "shamans" of various Winds--plus however many our general call managed to pick up--and at least one dragon ridden by apparently the killiest motherfucker alive. That's assuming Cython isn't both interested enough in their culture to take a visit and willing to accompany us on the ride up, or at least notices us in the area while we're both there and comes to say hi. There's going to be a whole lot of pants-shitting at that point, and that nice shaman is either going to get a massive promotion, or a demotion, depending on how they choose to interpret his deal.
Given the amount of firepower we are bringing we could probably have demanded money to not smash things on our way through rather than spending money to not be attacked.
At this point we have an army. A small one, but extremely elite in its composition.
 
I'd be amazed if this didn't already exist though.
It'll probably be [Title, Year. Subject: Common, -1. Insight: Common, -1. Delivery: Competent, +0. Familiar, -1. Varied, +1. Thorough, +1. Accessible, +1. Total: 0.] boosted to a minimum of 1, possibly with a Tactically Relevant thrown in there but it won't make a difference favor wise, it'll be 1 either way.
 
A book on potential road hazards probably exists, in fact there are probably dozens out there (or atleast books with a subsection on road hazards).
But considering what we are trying to do, i would not be surprised if Mathilde manages to make the most comprehensive one to date.
And if it is not, we can make it so by buying all those books, studying them, and then adding them to ours.
 
Nothing like that, it's just that other spells have some numbers attached to them that give a sense of scale, like Skywalk allowing travel of up to 20 meters in a single cast or Substance of Shadow having a soft cap of 10 kg and a hard cap of 20.

I think that's because those spells are from the RPG. Battle Magic, which is from the Tabletop, tends to have less numbers attached, so what we are creating here not having them either makes sense.
 
"In any supply chain, there must be an allowance made for promotion-by-murder. Hire the top few caravaneers so that one is likely to survive the trip despite the best efforts of their workers and each other."
The excerpt continues-
"...Or this is what happens-occurs when you do not obey the Rule-Law of Three.
What should the wise-cunning merchant do?
Hire three caravan masters. One is told to arrive as quickly as possible, and promised rewards on this basis. The second is told to transport the goods as cheaply as possible, and likewise incentivised. And the third is told to ensure the goods arrive in the best possible condition, for which they will be amply compensated.
They will suspect each other of attempts to sabotage their personal priority. Each will then watch the others, certain that if one attacks or betrays another, the third can destroy the weakened winner and take all the rewards. Thus, they are forced to work together, ensuring the Iron Triangle of Cost, Time, and Condition are optimised."
 
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These days we're used to it taking a decade or more of study to reach the cutting edge in a specific field, but in the time period of the quest, a good foundation of general knowledge and access to the right books gives you a firm footing for just about anything. This was an era where someone could be described in all seriousness as 'knowing everything', which is why another term for polymath is 'Renaissance man'.

(which is needlessly gendered, but that's another conversation entirely)
 
... Renaissance dragon!

I have been thinking about Panoramia binding and, perhaps Mathilde could work together on those magic shrooms with Panoramia some more?

Perhaps a good basis for biological waystone proof-of-concepts?
Perhaps we could make a anti-ork-fungus!
Atleast humongous mushrooms could be hollowed out and livable, perfect jade wizard tower!!
 
... Renaissance dragon!

I have been thinking about Panoramia binding and, perhaps Mathilde could work together on those magic shrooms with Panoramia some more?

Perhaps a good basis for biological waystone proof-of-concepts?
Perhaps we could make a anti-ork-fungus!
Atleast humongous mushrooms could be hollowed out and livable, perfect jade wizard tower!!

Waystones have to channel vast amounts of magic and life, all life is inherently mutable in the face of Chaos. I don't think that is viable
 
These days we're used to it taking a decade or more of study to reach the cutting edge in a specific field, but in the time period of the quest, a good foundation of general knowledge and access to the right books gives you a firm footing for just about anything. This was an era where someone could be described in all seriousness as 'knowing everything', which is why another term for polymath is 'Renaissance man'.

(which is needlessly gendered, but that's another conversation entirely)
That said, being the 'ideal Renaissance woman' is still a serious achievement at the time.
 
[X] [ROMANCE] Continue a monogamous relationship with Panoramia.

[X] Eike Hochschild, to get to know your future business partner.
[X] Qrech, to discuss his newly-acquired diploma from the University of Altdorf.
[X] Elder Hluodwica, High Priestess of Esmerelda and civilian leader of the Eight Peaks Halflings.
[X] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
 
[X] [ROMANCE] Continue a monogamous relationship with Panoramia.

[X] Eike Hochschild, to get to know your future business partner.
[X] Qrech, to discuss his newly-acquired diploma from the University of Altdorf.
[X] Elder Hluodwica, High Priestess of Esmerelda and civilian leader of the Eight Peaks Halflings.
[X] Pay a visit to your fief, to see if anything has changed. It probably hasn't.

I would like to visit the catius farm.
 
Wonder how much nicer the Stirland fief would be if we put a single dawi favor on construction there... Im thinking a nice topside keep and then some nice looking bunker hallways with polished flint ceilings below.
 
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