Voted best in category in the Users' Choice awards.
This does make me wonder if broadening your mind, whether it's by life experience, studying philosophy (natural or not), literature, languages and other cultures would expand the breadth of what you could do with your Wind as your understanding of the related concepts are both wider and deeper, more nuanced.
Well, reading Leonardo de Miragliano's book on the properties of light seemed pretty integral to developing her Windsight.
 
Well, reading Leonardo de Miragliano's book on the properties of light seemed pretty integral to developing her Windsight.

Given how Mathilde seems to have taken a mathematical, material approach to spell crafting, perhaps learning dwarven maths might also help. I would suspect that rcane Khazlid is also particularly compatible with that approach.

So many potential self-improvement actions, so little time.
 
So fishing expeditions are not something Mathilde can do within the framework of this quest? What about if instead of spending AP we do it similar to how we got the dragonbone, except with a College Favor bounty instead of a monetary one?

In general, no. Fishing expeditions are incredibly dull to write and if they pay off they encourage even more fishing expeditions, and all results of them aren't earnings or accomplishments, they're just things that were stumbled over.

In this case specifically, I've already explained why there's no useful results to be found.

What does it say about Mathilde then that she managed to pump out both the MMAP and the Matrix in (iirc) under a decade?

It says that she's been in situations College Wizards have rarely found themselves in, and taken advantage of the insights those situations have provided.

Is the reason that those didn't earn her a boatload of favor mostly so as to both not encourage greedy Journeymen from doing harebrained magical experiments and to prevent inflation every time it does actually happen?

The Matrix is too niche and too complicated for general use. The MAP is useful but it wasn't Mathilde that translated it into it's widely-adopted form, and even then she got a total of 14 favour from it, which doesn't strike me as a stingy amount.
 
Given how Mathilde seems to have taken a mathematical, material approach to spell crafting, perhaps learning dwarven maths might also help. I would suspect that rcane Khazlid is also particularly compatible with that approach.

So many potential self-improvement actions, so little time.
Isn't Arcane Khazalid exclusively used by Runesmiths? Because good luck getting them to reveal any of the secrets of their craft at all, let alone avoiding a new entry on the Dammas Kron.
 
nonserious suggestion (I think it would work, but it requires so many level ups to use its not even funny):

Step 1: develop powerful mind reading by studying the We to create telepathy
Step 2: Expand mental storage and processing beyond mortal ken by studying the we to create mental nodes.
Step 3: download the ulgu paradigm part of the brain of powerful casters into yours (without harming them, and with consent if you can get it, you are still a good guy even if you straddle the line)
Step 4: assimillate the paradigms of copied brains

Congrats, you can now cast every ulgu spell, including magister unique ones.
The We aren't telepathic, so studying them would be entirely useless for this purpose.
 
@BoneyM Are any of our friends from K8P/Duckling club into fishing? I kinda want to go on a fishing expedition along the river as a social action. Maybe we could cook the results? we are still missing any halfling interactions.
 
Step 3 assumes we can create mental nodes in others without overwriting their paradigm, therefore making their spells useless, which i find unlikely.

No, you misunderstand, using telepathy to read brains and building mental nodes are done for different things. We use telepathy to access the paradigms, then copy the paradigms to the nodes we have built.
 
On the subject of social actions, reminders that we're getting the following social actions added to the list in the next few turns:
For the social vote: is picking Qrech, to see how his collegiate studies have been going, a viable choice?
Remind me for next turn's, he'll have his diploma then.
This would be this turn, T32. I require fanart of a skaven in a mortarboard, and I require it now.
After the Okral leaves and the Karak's clans spread out into the Karags I'll try to remember to have a social action to explore what it's like when it's not under literal or metaphorical siege.
This will probably not be until after T32, which means (since we'll be, uh, away on T33) T34 at the earliest.

Also, there has been a lot of discussion of socialing some of our fellow council members. I encourage people enthusiastic about this to come up with scenes, and not just the "exist nearby so talking happens."

(I hope this will Finally Be The Turn We Talk To A Halfling, but I suspect people will want us to go check on our various College donations and see if we can buttress our falling CF reservoir.)
 
It's ~3 Actions to learn a language on average, iirc. You could argue that AK would be easier because we already know "regular" Khazalid, but then you could argue that AK would be harder because it's a magically active language, so I suspect it's a wash and comes out to ~3 in the end anyway.
 
Now that we know there definitly isn't a runesmith coming we should seriously consider it, but I'm not sure we have the time.
It's ~3 Actions to learn a language on average, iirc. You could argue that AK would be easier because we already know "regular" Khazalid, but then you could argue that AK would be harder because it's a magically active language, so I suspect it's a wash and comes out to ~3 in the end anyway.
I actually remember asking about this and getting told that it would take 1-2 actions, but can't find the bloody quote, so... @BoneyM can you confirm or deny?
 
Errant Error
Errant Error

Borek dropped to his knees, mouth agape, eyes fixed on the awesome sight. Gotrek and Snorri's reactions were less dramatic, but with no less surprise evident in their manner. Satisfaction at a successful surprise warred with your own apprehension at the event which you had unwittingly set in motion, tinged with exhaustion. It had been a busy week for you, a week in which the Expedition had been cooling its heels in Praag awaiting your arrival.

Eventually Borek manages to push through his shock to speak. "How?" he asks, voice somehow sounding weak and lost and awed all at the same time. Looking at him from the corner of your eyes, you're shocked by the tears beading down the dwarf noble's face.

"Well, it all began when I sought to recruit some Bretonnians..."


Four months ago, Bretonnian Embassy, Altdorf

"What exactly do you mean by you can't help me?" you ask, leaning back in to your chair. "Is it a matter of jurisdiction?"

Across the elegant table from you, Eleanor the Fair, resident Damsel of the Bretonnian Embassy, nods her had sadly. "I'm afraid I represent Bretonnia as a whole, not any single Duchy, least of all Carcassonne." The Damsel, whom you vaguely recognize from your lecture on the Waaagh, pauses to drink some tea before continuing. "If you wish to seek the aid of its Knights, you must petition the Duke himself. For a Damsel, you must speak with my Lady Morgiana."

You sigh. You'd expected such, but had thought to stop by the Embassy just in case. You polish off the last of your tea, before rising from your seat. "I thank you for your time," you say, bowing slightly in her direction. Before you can turn to leave though, she speaks up once more.

"While I cannot aid you directly in this matter, I can at least give you some small assistance to ease your way." Eleanor waves an empty hand in a peculiar motion, before plucking a piece of paper from thin air which she then hands to you. "This is a letter of recommendation addressed to Duke Philippe. With this, he will give your petition the weight it deserves." She looks at you, face unreadable except for a mysterious twinkling in her eyes.

You regard the letter in your hands. Damsels are rumored to have some sort of prophetic powers, so... "You knew I was coming, didn't you?" The Damsel says silent, but the slight smile that forms on her lips is answer enough. "Why bother with the tea then?"

Eleanor takes up her empty teacup, studying the dregs almost intently. "I wished to take your measure. Your quest will be quite difficult, and I wanted to ensure you were up to the task." She places her cup back on the table before continuing. "That, and you were quite enchanting in our previous meeting during your lecture, though we never spoke face to face," she says softly.

"What?" you choke out.

"It is a pity," she continues, an elegant finger playing along the rim of her cup, bringing to mind some of the more salacious scenes from some of your romance books. "That you are already spoken for." She looks up at you from beneath her long lashes. "Unless...?"

You very pointedly do not flee from the room with nary a farewell, Eleanor's melodious laughter ringing out behind you.


Four days later, Castle Carcassonne


"So, let me sum up the situation," you say, not quite able to keep the irritation from your voice.

"Very well," replies the Steward of Carcassonne, Jacques d'Carcassonne.

"The Royarch is dead, gored by a Minotaur."

"That is correct, may he rest at the side of the Lady."

"Yes, yes. And the Duke is in the previous Royarch's capital of Couronne to decide the next Royarch, since the previous one left no chosen successor."

"That is true."

"Only he can command the Knights of Carcassonne to assist me, so I have to bring my petition to him directly."

"Correct."

"The Lady Morgiana is also in Couronne, so I won't be able to enlist any Damsels yet as well."

"You speak the truth."

You spend a moment glaring at the Steward's placid face, before giving him your thanks, turning on your heel, and walking away.


Another four days later, Castle Couronne


You'd thought your mission to speak with Duke Philippe would have gotten more difficult when he became King Philippe V of Bretonnia. It seems though, that you had been expected. You are rushed right into the castle by a pair of Knights despite your gyrocopter having barely just landed, leaving your guards grumbling behind you.

"We apologize for the haste, my lady," one of the knights says. "The Fay Enchantress has given us strict instructions to usher you in as soon as you had arrived. You pass by many empty halls, signs of the royal court preparing to move to Carcassonne, until at last stopping before an ornate set of doors flanked by half a dozen guards. With trepidation filling your entire body, you enter...

And are met with a wall of stares, as what seems to be the entire royal court turns to look at the new arrival. At the head of the room, standing by a gilded throne, is an crowned and armored man you assume to be Duke, no, King Philippe. Beside him is beautiful woman dressed in an elegant gown, no doubt the Fay Enchantress.

The silence of your arrival continues, but before you can bring yourself to speak despite all the attention upon you, you are saved by King Philippe gesturing in your direction. "Here she is now," he booms, voice echoing in the silence of the throne room, "the Lady of Shadow, Servant of the Silver Peaks, as foretold by the Fay Enchantress' prophecy. Tell us, O Wizard of the Empire, where shall the Errantry War head?"

Wait, what? Before your brain can quite catch up to the weight of that pronouncement, your mouth runs ahead of the rest of you. "Karag Dum?" you hear yourself say, voice weak.

Silence is your answer, one that stretches out seemingly into eternity. Just as you begin to hope that no one heard you answer the question, your hope is dashed as the whole court roars as out in celebration.

"The Wizard has spoken!" King Philippe roars out over the cheering court. "The Errantry War shall head to Karag Dum to aid the Dwarfs against the depredations of Chaos!"

Caught between the cheering court of Bretonnians and the smug and knowing smile of the Fay Enchantress surveying the scene, you do the only thing that comes to mind. You fled...

Back to the present

"Of course, that wasn't quite the end of it," you tell Borek, still kneeling on the ramparts of Praag, tears streaming down his face as he watches the vanguard of the Errantry War set up camp around the smaller encampments of the Expedition, themselves surrounding the landships. Vast numbers of men and horses mill about, while overhead a flock of pegasi and their knightly riders wheeled about.

"There were quite the number of agreements to be made," you continue, idly watching Snorri and Gotrek numbly exchanging coins. A bet of some kind? "The Empire needed some compensation to allow the passage of the Errantry War, so the bulk of the Knights are still there, murdering their way through Beastmen and Greenskins. The Ice Witches too needed to be alerted that the window of clear weather required extending, plus the Tzar needed to give his approval as well. All of which and more are why I was late."

"My people, they can be saved!" Borek cries out, openly weeping now. He turns to you, wild-eyed. "Thank you Loremaster Weber! Thank you!"

You smile at the weeping dwarf. "You're welcome, but there's the one who most deserves your thanks," you reply, waving your hand behind him.

He turns, to find himself face to face, so to speak, with King Philippe, who smiles as well. "Do not weep, good dwarf," he says. "Instead rejoice, for we, the Knights of Bretonnia, will be your shield."

As Borek begins to pour forth a profusion of gratitude to the Bretonnian monarch and gold changes hands between Snorri and Gotrek again, you sigh and cradle your face in your hands. If you never had to hear those words again it would still be too soon.




I had a dream a lot like this last night, though that was less loopy and more melancholy and dramatic. It was from Borek's perspective, I think, but I'm too loopy from sleepiness myself at the moment to write that so you get this instead. My apologies and good night.
 
It's not really something that prompts any unique interactions, it kinda amounts to a 'exist near them so talking happens' social action.

If you feel an utterly irrational urge to indulge us with a fishing trip, perhaps make some bog-fishing ceremony a religious rite of Bylorak that Kasimir wishes to observe and wants our input on or something.

But i agree that it is a bit of a stretch.
 
In general, no. Fishing expeditions are incredibly dull to write and if they pay off they encourage even more fishing expeditions, and all results of them aren't earnings or accomplishments, they're just things that were stumbled over.

In this case specifically, I've already explained why there's no useful results to be found.



It says that she's been in situations College Wizards have rarely found themselves in, and taken advantage of the insights those situations have provided.



The Matrix is too niche and too complicated for general use. The MAP is useful but it wasn't Mathilde that translated it into it's widely-adopted form, and even then she got a total of 14 favour from it, which doesn't strike me as a stingy amount.

Assuming we could turn our AA mastery into a variant that could be used by all the colleges how big a deal would that be considered?


Given how Mathilde seems to have taken a mathematical, material approach to spell crafting, perhaps learning dwarven maths might also help. I would suspect that rcane Khazlid is also particularly compatible with that approach.

So many potential self-improvement actions, so little time.

I'm actually tentatively for learning more advanced mathematics, as Mathildes first foray into spell adaptation utilised I'd like to explore that further as it seems like the route to go down to codify spells is a more accessible way, even if that way is "You need to understand a bunch of advanced math" given the learning bent of wizards it feels like this shouldn't be to unreasonable.
 
Last edited:
The Matrix is too niche and too complicated for general use. The MAP is useful but it wasn't Mathilde that translated it into it's widely-adopted form, and even then she got a total of 14 favour from it, which doesn't strike me as a stingy amount.
As a general reminder, 14 favor is enough to commission a battlemagic item from one of the few Battlemagic capable wizards who are also masters of enchantment to risk their life to force the battlemagic into a portable form or to hire a Lord Magister(who represent a major portion of battlemagi enchanters) to come do what you want for half a year(and a good academic paper from a full year).

Its no small deal to make a Lesser magic which is genuinely useful, not too difficult and not redundant.
 
Last edited:
As a general reminder, 14 favor is enough to commission a battlemagic item from one of the few Battlemagic capable wizards who are also masters of enchantment to risk their life to force the battlemagic into a portable form or to hire a Lord Magister(who represent a major portion of battlemagi enchanters) to come do what you want for half a year(and a good academic paper from a full year).

Its no small deal to make a Lesser magic which is genuinely useful, not too difficult and not redundant.

I think from previous discussions an enchanter and a battle mage can collaborate to make a battle magic item.
 
I actually remember asking about this and getting told that it would take 1-2 actions, but can't find the bloody quote, so... @BoneyM can you confirm or deny?

That sounds about right.

Assuming we could turn our AA mastery into a variant that could be used by all the colleges how big a deal would that be considered?

Useful but not earthshattering. Physical exhaustion is rarely the primary bottleneck for Wizards.
 
Back
Top