Voted best in category in the Users' Choice awards.
Give me any quotes from the story where arcane khalazid is mentioned. Any at all.
Infuriatingly, Dwarven runes could perform this easily - but only for Khazalid. Something to do with both the Klinkarun alphabet of Khazalid and the art of Runesmithing both descending from the Ancestor Gods, apparently. An interesting line of enquiry at a time when you're drowning in them, but no good for you unless you write a paper for Dwarven eyes only.
here you go.
 
When, and how, did we become telepathic, at all, let alone enough to download fundemantal world views from other people?

Let me put the whole discussion here.

nonserious suggestion (I think it would work, but it requires so many level ups to use its not even funny):

Step 1: develop powerful mind reading by studying the We to create telepathy

Step 2: Expand mental storage and processing beyond mortal ken by studying the we to create mental nodes.
Step 3: download the ulgu paradigm part of the brain of powerful casters into yours (without harming them, and with consent if you can get it, you are still a good guy even if you straddle the line)
Step 4: assimillate the paradigms of copied brains

Congrats, you can now cast every ulgu spell, including magister unique ones.
Step 3 assumes we can create mental nodes in others without overwriting their paradigm, therefore making their spells useless, which i find unlikely.
No, you misunderstand, using telepathy to read brains and building mental nodes are done for different things. We use telepathy to access the paradigms, then copy the paradigms to the nodes we have built.

In this scenario, we pretty explicitly became telepathic after completing step 1 of the explicitly pie in the sky scenario you were refering to in your first reply in which I replied.
 
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Ok, fair. But that's a puzzle (why can this language be translated consistently with magical means?) about khalazid, and only at a huge reach an indication that there is a second, different language involved. If you are interested in researching what makes a language consistent enough to be magically translated, cool: I'll vote AP for that project.

I'm not going to vote for the leap of logic that says 'this is the answer to that puzzle, now gimme!'

It's cheap. And it cheapens dwarf secrets.
 
@BoneyM

Will Johann's "Law of Gold" spell work for suppressing runic items? What's his read on using it to deal with potential runic traps that Borek might not know about or have command permission to disable?

It should work, but he'd need to know the Runes are there and be able to access them directly to work his magic.

That was the previous statement.

There we have it. Thanks for digging up the reference.
 
"Two to three" is a big difference from "one to two," especially in the context of go mode right before a jaunt into Hell's suburbs. Thank you for digging up the citation, @LightLan.
It should work, but he'd need to know the Runes are there and be able to access them directly to work his magic.
So if we spot a runic array on the walls within reach, he could LoG them, but he couldn't reach out with the Force Chamon and disable "any hidden runes that might be about to ruin my day as I walk down this hall." Got it.
 
I'm not going to vote for the leap of logic that says 'this is the answer to that puzzle, now gimme!'
Dwarf magic working like literally every other form of magic isn't a big stretch, especially when the whole point of runes is that they're very visible a language.

I can sympathize with a feeling of it lacking gravitas, but we know it works like that, and it's already an option the gm has approved.

(I don't want it because I just don't think it's neat, probably for similar reasons to your objections regarding us not having worked for it, for context. But, that doesn't mean other people who do want it are wrong.)
 
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Give me any quotes from the story where arcane khalazid is mentioned. Any at all.

I kinda hate both deus ex machinas that crash into a story with no warning or foreshadowing in the text itself, and I'm not a fan of something like learning a super-secret magical language be an afterthought before we go do something else.

You see it as a valid choice because WoG. I see it as a cheap powegamer move that destroys the chance for it to be a story later.

It will never become part of the story (in terms of Mathilde learning it.) unless we make it so, every system of magic. EVERY system of magic has an arcane language it's baked into the fundamentals of the setting that speaking makes using magic easier, even daemons do this. You call it a deus ex machina, which is incredibly disingenuous. It's been part of the story before, it's only an 'after thought' because we figured we'd never need it.

Every one assumed we would have runesmith presence on the expedition. We wont, so if we don't learn it now we'll miss out on a lot of the benefits on having a rune smith on hand, if nothing else there may come a time when we have to choose what to take from Karak Dum if it's fallen and we're taking stuff out, with out knowing arcane Khazalid it's quite possible that recorded rune lore of the Dum rune masters will be lost permanently as no one will be on hand to know what they're looking at.

Every one was super enthused for the coins to save even a smidgen of the history that the coins represented, well we're going on a expedition where knowing Arcane Khazalid is likely to make a huge difference in what runic lore we could potentially bring back and save.
 
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One interesting thing about having van Horstmann on the expedition is that we "know" he is Lord Magister material, though he hasn't been appointed as such yet. Interacting with him should give a much better idea on if he's doing/learning anything that Mathilde isn't.

(hypothetical example)
VAN HORSTMANN TRAITS:
Knows two Battlemagic spells
Knows complete sub-BM college spellbook
Pals with a dragon
College Rep 200+
Sold soul to Chaos
Diplomacy 15+
Magic trait 8+
Imperial Contacts

MATHILDE: Okay, obviously if I want to be an LM someday I need to hit everything on this list.
 
Sold soul to Chaos

MATHILDE: Okay, obviously if I want to be an LM someday I need to hit everything on this list.
Tzeentch's plan of infiltrating the Order wizards has succeeded too well - now all the wizards in the College are actually Tzeenchites! Except each one believes they are operating alone and everyone else is loyal to the Empire, so they behave indistinguishably from how normal Order mages would :V
 
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I thought the idea for the 'after trip' idea was to fill it was social turns if we use overwork?
That was a hypothetical a few people tossed around for "if we use two overwork and are slapped with -30 to all actions on T34 and -20 to all on T35," not a settled thread consensus. We would be completely fucking useless at anything important, so might as well go around interacting with other characters:
So litterly spend a year taking it easy after the trip?

maybe do a lot of AP soscal actions?
I'd be down for that, if I was sure that we'd get the luxury not to do anything strenuous. But with Roswita's vampire war ending, Marienburg heating up, elven god shenanigans, and who knows what else, I don't trust that we'd actually get to sit still. Not to mention that we'd be eating a malus in any actions we throw on the Boon project, whichever one ends up winning.
Yep. A recovery turn would be good and more social interaction is hardly bad.
I do not support "double overwork" at all, because, as ReImagined says, the world will not let us sit still. I might support a single overwork and eat the -10 on T34, but it would have to be for something pretty damn important to merit that. As I've said multiple times over the past couple months, I'd really like us to get back in the saddle for our research projects: for instance, T34 would be a perfect time to slap Gambler on Tongs and find out if that idea people have been kicking around for literal years has anything to it at all.
 
Dwarf magic working like literally every other form of magic isn't a big stretch, especially when the whole point of runes is that they're very visible a language.

That's fair, but I'd say that knowing how every other system of magic works is quite literally OOC, since no one in world has either looked at the splatbooks or learned all of the different ways of casting magic. So I'm not really willing to accept that as IC reasoning.

I'd also point out that we do know IC that the runelord's secrets are very tightly held, and full of holes and gaps. In that sense it's analogous to the elven magical language, which we do know isn't actually a language anymore so much as a thing to be scavenged for bits that work in lingua preasentia. So the assumption that Mathilde would guess it is still a complete language she could learn is also one I disagree with.

You call it a deus ex machina, which is incredibly disingenuous. It's been part of the story before, it's only an 'after thought' because we figured we'd never need it.

You want us to learn what might be one of the most closely held mystic traditions of the runesmiths, secret to the point where it had never even been mentioned onscreen, as a last minute request before we dive of into chaos. Might as well just ask them to teach us to smith a rune- I see no reason to think they'd be any less amenable to that.

I don't want to see it trivialized like that.
 
I'd be a lot more on board with that if I believed we'd ever do tongs, I don't though.
...okay, I guess I could stop advocating for your preferred course of action if that would make you happier?

I have no attachment to tongs, I've just been including it in the "full court press on research" plan because there have been people champing at the bit for it for a long time and "right after the expedition" looks like the best time to do it. But if y'all have given up, then okay, I guess!
 
...okay, I guess I could stop advocating for your preferred course of action if that would make you happier?

I have no attachment to tongs, I've just been including it in the "full court press on research" plan because there have been people champing at the bit for it for a long time and "right after the expedition" looks like the best time to do it. But if y'all have given up, then okay, I guess!
Nah man, I am still fully invested in at least checking it out, with a great deal of hope that we get something out of it, even if that something is only another hint on the path like what happened with the Coin.
 
In that sense it's analogous to the elven magical language, which we do know isn't actually a language anymore so much as a thing to be scavenged for bits that work in lingua preasentia.
Uh, Anoqeyån is still a complete and full language that people speak. It's also a dead language, but unless there's something I've missed, it's still a language you can hold a conversation, or be fluent in.
 
You want us to learn what might be one of the most closely held mystic traditions of the runesmiths, secret to the point where it had never even been mentioned onscreen, as a last minute request before we dive of into chaos. Might as well just ask them to teach us to smith a rune- I see no reason to think they'd be any less amenable to that.

I don't want to see it trivialized like that.

I've already explained to you why this line of reasoning is fallacious.

Every one assumed we would have runesmith presence on the expedition. We wont, so if we don't learn it now we'll miss out on a lot of the benefits on having a rune smith on hand, if nothing else there may come a time when we have to choose what to take from Karak Dum if it's fallen and we're taking stuff out, with out knowing arcane Khazalid it's quite possible that recorded rune lore of the Dum rune masters will be lost permanently as no one will be on hand to know what they're looking at.

Every one was super enthused for the coins to save even a smidgen of the history that the coins represented, well we're going on a expedition where knowing Arcane Khazalid is likely to make a huge difference in what runic lore we could potentially bring back and save.

WE assumed we could have rune smiths on the expedition, now we know we can't. I would have pushed for this earlier if we knew we wouldn't get rune smiths on the expedition earlier.

Also we know that they would be willing to teach us Arcane Khazalid but won't be willing teach us to smith a rune. They aren't remotely equivalent.

...okay, I guess I could stop advocating for your preferred course of action if that would make you happier?

I have no attachment to tongs, I've just been including it in the "full court press on research" plan because there have been people champing at the bit for it for a long time and "right after the expedition" looks like the best time to do it. But if y'all have given up, then okay, I guess!

It's hard not to become apathetic when every single thing I'd like to see done is essentially never done. This turn had precisely one action that I'm even moderately excited for.

Uh, Anoqeyån is still a complete and full language that people speak. It's also a dead language, but unless there's something I've missed, it's still a language you can hold a conversation, or be fluent in.

Yea, it's a viable language to talk in for Archmages of the tower of Hoeth, I suspect that there would be more people capable of speaking it than just that though as the language comes from the Slann priests that taught them.
 
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That's fair, but I'd say that knowing how every other system of magic works is quite literally OOC, since no one in world has either looked at the splatbooks or learned all of the different ways of casting magic. So I'm not really willing to accept that as IC reasoning.

I'd also point out that we do know IC that the runelord's secrets are very tightly held, and full of holes and gaps. In that sense it's analogous to the elven magical language, which we do know isn't actually a language anymore so much as a thing to be scavenged for bits that work in lingua preasentia. So the assumption that Mathilde would guess it is still a complete language she could learn is also one I disagree with.

At this point though, how you view the world is clearly not how the quest world actually operates though? By BoneyM's ruling there's clearly enough for Mathilde to go on to make the request.

You might not want it to be so but it is, so making arguments along the lines of "She doesn't/can't know." is really not the case. So i'd appreciate it if you changed the language you used from being so definitive about things that are clearly at odds with the quest setting. As it's basically spreading misinformation at this point. There's plenty of ways to argue against the action without making it harder for people to actually understand what is and is not possible in the quest world.
 
Yea, it's a viable language to talk in for Archmages of the tower of Hoeth, I suspect that there would be more people capable of speaking it than just that though as the language comes from the Slann priests that taught them.
I think Anoqeyån has too much linguistic drift for the Slann to speak it anymore. They'd probably be able to puzzle it out, but I doubt the two are mutually intelligible.
 
I'd also point out that we do know IC that the runelord's secrets are very tightly held, and full of holes and gaps. In that sense it's analogous to the elven magical language, which we do know isn't actually a language anymore so much as a thing to be scavenged for bits that work in lingua preasentia. So the assumption that Mathilde would guess it is still a complete language she could learn is also one I disagree with.

Er... the elven magical language is very much a functioning language which elves know and cast in. They even teach it to none elves in principle, it's just that most humans can't grasp its complexities easily to Teclis made a quick and dirty fix.
 
I think Anoqeyån has too much linguistic drift for the Slann to speak it anymore. They'd probably be able to puzzle it out, but I doubt the two are mutually intelligible.

I don't think Anoqeyan would have any serious linguistic drift part of the point of it is that it has very hard definitions and the Elves have been literate as a whole for most of their history on Malus. Linguistic drift is going to be much slower is every one can read and write.
 
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