Not surprising.Useful but not earthshattering. Physical exhaustion is rarely the primary bottleneck for Wizards.
Most wizards aren't Mathilde, who goes around hitting things with a big honking sword.
Not surprising.Useful but not earthshattering. Physical exhaustion is rarely the primary bottleneck for Wizards.
Hey, that's not all she does... sometimes she shoots them too.Not surprising.
Most wizards aren't Mathilde, who goes around hitting things with a big honking sword.
If there are no local friendly runesmiths and we need to dispel a runic trap or open a vault protected with runes, it's probably all on her.
I don't actually see the benefit in randomly learning Arcane Khazalid. What are people hoping it will do?
If I understand correctly, the idea is that Mathilde will be able to look at a runic item and make a reasonable guess as to what it does? Right?
I don't think it would allow for either one of those. It would help her understand what the runes do, but that's it.
Just like learning necromancy or getting a better perspective on Waaagh magic made her better at dispelling it, I hope that learning Arcane Khazalid will make her better at dispelling/suppressing runes.
Given the precedent that doesn't seem at all unreasonable.
As I just edited it, dispelling rune wards will actually be Johann's job, not Mathilde's. "Law of Gold".
No on arcane khalazid. We know it exists, Mathilde does not, I'm not voting for an ooc knowledge leap like that.
I'd be on board, but the mega-crunchtime of next turn is probably not the best time to push that plan. None of them are likely to prove useful on the expedition.I want to finish off Cloak Activity, Shadow of Death and the Lesser Magic version of the map. We have word of QM they can be done in one action. Pall of Darkness see-through would be really good, but I want to clean this up so only the battle magic remains.
No on arcane khalazid. We know it exists, Mathilde does not, I'm not voting for an ooc knowledge leap like that.
learning any new spell is never a low-risk action.Honestly it sounds like the kind of thing to do on the post-Expedition turn if we do go for the overwork action. Low-impact, low-risk relaxation that doesn't care about fumbling a roll from the -10 penalty.
Learning non-battle magic spells is very low risk for Mathilde.
With Magic 9 and likely a bonus for learning the Lesser MAP for prior familiarity with the Ulgu version, I'm really not that worried. Low risk is not 'no risk', but a -10 is so unlikely to make or break that roll that it falls into the former.
I'd still not like to do it with a -10 penalty. That's a period when we should probably be doing low risk self-improvement actions like learning mundane skills.
I am not going to vote for any plan with overwork in it anyway. Not when when people are casually toying with stretch goals like "finish our spell list" or "learn arcane khazalid".
I think 1 AP's worth of Runesmith Khazalid is of minimal expected use compared to the other things we could spend 1 AP in the last turn we go before the expedition, and not worth eating an Overwork penalty for.
Mathilde knows it exists. what you've just said is nonsensical.
Here's the thing, we can't do fully ooc actions like you're suggesting that would be, if Mathilde had no reason to believe arcane khazalid existed we flatly wouldn't be allowed to make the attempt, if you don't want to do an action say as much, don't couch it those terms.
Mathilde strongly suspects it may exist, which is enough. This is something BoneyM has confirmed repeatedly.
When, and how, did we become telepathic, at all, let alone enough to download fundemantal world views from other people?No, you misunderstand, using telepathy to read brains and building mental nodes are done for different things. We use telepathy to access the paradigms, then copy the paradigms to the nodes we have built.