Voted best in category in the Users' Choice awards.
Okay have to admit I'm up for learning Arcane Khazalid as well, we're not getting any runesmiths on the journey so we'll have to be the ones that do it.

So overwork action.

Fogpath/Robes/Pall of darkness/Arcane mark (depending on what we need)
Arcane Khazalid
Join the expedition

Coin on protector.

Who else is up for learning Arcane Khazalid?
 
Yeah, with no runesmiths along and confirmation that we can't phone home via Wolf, learning Arcane Khazalid is much more urgent.

If there are no local friendly runesmiths and we need to dispel a runic trap or open a vault protected with runes, it's probably all on her.

Even partial knowledge is probably much better than knowing nothing.
 
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I don't actually see the benefit in randomly learning Arcane Khazalid. What are people hoping it will do?

If I understand correctly, the idea is that Mathilde will be able to look at a runic item and make a reasonable guess as to what it does? Right?

If there are no local friendly runesmiths and we need to dispel a runic trap or open a vault protected with runes, it's probably all on her.

I don't think it would allow for either one of those. It would help her understand what the runes do, but that's it.

EDIT: There is a Gold Magic spell that suppresses magical items and would work on runes.

EDIT2: Ah yes, "Law of Gold". Johann knows it! So actually, it will be up to Johann to open a runic sealed vault.
 
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I'm game for it. Normally we would have a runesmith, but if theres none then we at least need someone who can understand enough to say "this button unleashes the lava fountain"

Its what the secret messages left to mark runic traps that a Runesmith could bypass would be written in, though Mathilde probably can't engage the mechanisms, its good to not activate deathtraps or at least wave a suitable dwarf at the mechanism.
 
I don't actually see the benefit in randomly learning Arcane Khazalid. What are people hoping it will do?

If I understand correctly, the idea is that Mathilde will be able to look at a runic item and make a reasonable guess as to what it does? Right?



I don't think it would allow for either one of those. It would help her understand what the runes do, but that's it.

Just like learning necromancy or getting a better perspective on Waaagh magic made her better at dispelling it, I hope that learning Arcane Khazalid will make her better at dispelling/suppressing runes.

Given the precedent that doesn't seem at all unreasonable.
 
I want to finish off Cloak Activity, Shadow of Death and the Lesser Magic version of the map. We have word of QM they can be done in one action. Pall of Darkness see-through would be really good, but I want to clean this up so only the battle magic remains.
 
Just like learning necromancy or getting a better perspective on Waaagh magic made her better at dispelling it, I hope that learning Arcane Khazalid will make her better at dispelling/suppressing runes.

Given the precedent that doesn't seem at all unreasonable.

As I just edited it, dispelling rune wards will actually be Johann's job, not Mathilde's. "Law of Gold".
 
No on arcane khalazid. We know it exists, Mathilde does not, I'm not voting for an ooc knowledge leap like that.
 
As I just edited it, dispelling rune wards will actually be Johann's job, not Mathilde's. "Law of Gold".

I don't know if Law of Gold even works on runic items, as opposed to enchanted ones, given it's description of how it functions and how runes eat or disrupt magic.

Beyond that, Law of Gold is pretty short duration.

No on arcane khalazid. We know it exists, Mathilde does not, I'm not voting for an ooc knowledge leap like that.

Mathilde strongly suspects it may exist, which is enough. This is something BoneyM has confirmed repeatedly.
 
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I want to finish off Cloak Activity, Shadow of Death and the Lesser Magic version of the map. We have word of QM they can be done in one action. Pall of Darkness see-through would be really good, but I want to clean this up so only the battle magic remains.
I'd be on board, but the mega-crunchtime of next turn is probably not the best time to push that plan. None of them are likely to prove useful on the expedition.

Honestly it sounds like the kind of thing to do on the post-Expedition turn if we do go for the overwork action. Low-impact, low-risk relaxation that doesn't care about fumbling a roll from the -10 penalty.
 
No on arcane khalazid. We know it exists, Mathilde does not, I'm not voting for an ooc knowledge leap like that.

Mathilde knows it exists. what you've just said is nonsensical.

Here's the thing, we can't do fully ooc actions like you're suggesting that would be, if Mathilde had no reason to believe arcane khazalid existed we flatly wouldn't be allowed to make the attempt, if you don't want to do an action say as much, don't couch it those terms.
 
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I am not going to vote for any plan with overwork in it anyway. Not when when people are casually toying with stretch goals like "finish our spell list" or "learn arcane khazalid".
 
Focusing on self-improvement immediately after the expedition seems silly when we have put all our research projects on pause for several years while we deal with Karag Dum. I'd really like to spend T34 in the lab as much as possible.

I think 1 AP's worth of Runesmith Khazalid is of minimal expected use compared to the other things we could spend 1 AP in the last turn we go before the expedition, and not worth eating an Overwork penalty for.
 
I am not going to vote for any plan with overwork in it anyway. Not when when people are casually toying with stretch goals like "finish our spell list" or "learn arcane khazalid".

Finish our spell list is irrelevant, Arcane Khazalid is very relevant as we're getting no rune smiths and the comments about Johann being able to just casually knock runes off line are wishful thinking and do nothing to take into account potential runic traps and contingencies. Learning arcane Khazalid at this point is a necessity now that we can't just ask Kragg or Thorek via Wolf radio and we'll have precisely zero runesmiths on hand..

I think 1 AP's worth of Runesmith Khazalid is of minimal expected use compared to the other things we could spend 1 AP in the last turn we go before the expedition, and not worth eating an Overwork penalty for.

1AP of Arcane Khazalid is in the realm of learning the language in one go due to Khazalid familiarity.
 
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@BoneyM

Will Johann's "Law of Gold" spell work for suppressing runic items? What's his read on using it to deal with potential runic traps that Borek might not know about or have command permission to disable?
 
Mathilde knows it exists. what you've just said is nonsensical.

Here's the thing, we can't do fully ooc actions like you're suggesting that would be, if Mathilde had no reason to believe arcane khazalid existed we flatly wouldn't be allowed to make the attempt, if you don't want to do an action say as much, don't couch it those terms.
Mathilde strongly suspects it may exist, which is enough. This is something BoneyM has confirmed repeatedly.

Give me any quotes from the story where arcane khalazid is mentioned. Any at all.

I kinda hate both deus ex machinas that crash into a story with no warning or foreshadowing in the text itself, and I'm not a fan of something like learning a super-secret magical language be an afterthought before we go do something else.

You see it as a valid choice because WoG. I see it as a cheap powegamer move that destroys the chance for it to be a story later.
 
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