Voted best in category in the Users' Choice awards.
Reminder: Kragg's major criticism about Thorek in one of the earlier K8P updates was that Thorek was trying to be a politician and a runesmith at once, not giving fully into either.
Which also ties interestingly into Kragg's philosophy about the secrets of Runes; It doesn't matter what knowledge is lost with his own death, he will flat out refuse to teach anyone he doesn't consider worthy of the art. And that is fine for Kragg, since in his hyperfocused specialization he has achieved such skill and experience (and age) that he can just ignore any opinions to contrary with no personal repercussions.

Where indeed it seems Thorek has a slightly more flexible mindset (for several centuries old dwarf). Which he probably needs, since he hasn't chosen to become so purely focused on only and exclusive the art of runes. Which likely also explains why he might be or straight up legitiately is a worse runesmith than Kragg in terms of absolute skill even when accounting for the age difference: Thorek, for better or worse, has chosen to use time that could be spent on understanding runes to instead meddle on other matters. Which has its own advantages, but I fully understand how someone like Kragg - who is entirely commited to the purity of his art to a degree even above other runesmiths - sees it instead as faffing about. Nor is he focused on becoming a military leader, or a diplomat or whatnot exclusively either; he could become quite good at anything he chose to be, but he refuses to fully commit to anything in particular.

Hell, theorizing further, it might be that Kragg sees Thorek as having given up. I mean, if the goal is to preserve (and best scenario, rediscover) old secrets of the runesmithing arts, Kragg is straight up more capable. He just won't teach those secrets forwards without a worthy apprentice, and lack of a worthy apprentice is to him no reason to lower the standards; it is merely yet another sign of a decaying dwarf civilization. Essentially, lamentable but apparently inevitable since worthy students just aren't to be found.
Whereas Thorek is faffing about with things other dwarves could do, wasting time on pursuits that aren't about the ancestors and ancient runelore. And if you don't care about those things exclusively above all else, why in the name of gods become a runesmith at all?

Which one is one the whole better for dwarven society in the long term? Probably the path of Thorek. Which one is more likely to bring back a faint shadow of glimpse of the splendor and heights of the gold age dawi civilization ? Probably Kragg, actually, provided he lives long enough.
And with his death, the secrets would be lost again.


So to summarize Kragg is the better Runesmith, the better dwarf by the tradtions of Karaz Ankor. the trouble is those very traditions are a major part of why Karaz Ankor is dying. Kragg's failings are not his own they are those of his society which he has taken on by being an exemplar for good and for ill.

That's the sad thing is.

When Kragg dies, it not just his secrets, and knowledge, but a little bit more of the Old Golden Age Dawi most of the remaining Holds are so obsessed with reclaiming that lost glory of Old Karaz Ankor.

It the same issues with the Slayer Cult. You are always losing the most promising Dwarfs to the Slayer life and the 'good death' that awaits them.
 
Lord Magister are technically a form of nobility, right? Barons or something? Presumably you could call the Patriarchs whatever the next step up is in equivalency, with Wizard attacheD, of course. Not that it's be legally accurate, I don't think, but in-thread it should work.
But "Lord" is not a specific title. If it was Baron Magister then the next step could be Count Magister of [Color], with Dragomas being the Duke Magister of the Colleges. But I don't think that's at all how it works. Not to mention that Lord, Baron, Count and Duke are also all gendered words.
Problem is that Patriarch does not (etymologically) imply male ruler. As it comes from word for family, and not word for father.
If both male and female rulers were called Patrarch as it should be, there will be no problem with gender neutral word.
Isn't the Latin word for father "pater"? And the word for mother "mater"?
So I thought that the Latin-derived languages at least essentially misappropriated the etymology, making it now equivalent to rule by father/mother.

I guess Archmagister is always an option.
 
Yet another reason to learn! It's also the only direct descendant of the Old Ones language that we have access to, which is pretty big.
@BoneyM how long exactly would it take to learn, assuming we went for that? I vaguely recall languages being something like four to six actions, less if fully immersed, but would this be any different due to having teachers, or the teachers being dwarves?

Probably two to three with teachers, since you already know Khazalid.
 
I'm curious @BoneyM if we asked Kragg to make us a new belt for 25 Favour what would he do if we wanted it to do the same stuff it already does but more?
 
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But "Lord" is not a specific title. If it was Baron Magister then the next step could be Count Magister of [Color], with Dragomas being the Duke Magister of the Colleges. But I don't think that's at all how it works. Not to mention that Lord, Baron, Count and Duke are also all gendered words.
Fair enough on the gendered words thing—though when talking about groups they seem fairly gender neutral such as Elector Counts also including Countesses, but that might just be me—but as I recall there actually is a specific rank Lord Magisters are afforded to give them proper authority. @BoneyM could you clarify?
Probably two to three with teachers, since you already know Khazalid.
That sounds pretty good, actually.
 
Fair enough on the gendered words thing—though when talking about groups they seem fairly gender neutral such as Elector Counts also including Countesses, but that might just be me—but as I recall there actually is a specific rank Lord Magisters are afforded to give them proper authority. @BoneyM could you clarify?

Lord Magister is the rank. The 'Lord' (or 'Lady') is literal, they are considered nobility.
 
I'm curious @BoneyM if we asked Kragg to make us a new belt for 25 Favour what would he do if we wanted it to do the same stuff it already does but more?
He'd probably just make another and staple the two together. When you compare what the belt can do against the average runic item (making us immune to Fire and Dhar are two of its five effects, along with increased toughness, a retaliation curse, and the ability to automatically counter enemy spells and burn them out of their mind), I don't really see how it could it much better within the limits of established runecraft.

(Plus, saying we want a better belt might hurt his feelings; we bought it with the Drakenhoff favors, so he basically made it out of sentimental value.)
 
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Default male is not gender neutral @Ericwinter.

Personally given the setting I'm fine with default male but if @Rafin wants to create actual gender neutral terms then more power to them and they have my full support.
I wasn't trying to say that. I know there are words in certain languages that are both gender-neutral and specifically gendered depending on the context, though I can't recall any specifically at the moment. Granted, Elector Counts probably isn't one here, but I know some exist.
 
Isn't the Latin word for father "pater"? And the word for mother "mater"?
So I thought that the Latin-derived languages at least essentially misappropriated the etymology, making it now equivalent to rule by father/mother.
Yeah, that's how Matriarch was coined. But "patriarch" was a greek word, and "mater" is latin word...
And Matriarch iirc was originally a ruler of Matriarchy, not female ruler (which if you squint reaaly hard, means that they could actually be male :p).
But tbh, I don't really know where I'm going with this, since these words were butchered completely and in Modern English, which we use here the meaning is basically rule by father/mother and original ethymology does not matter.
 
Yeah, that's how Matriarch was coined. But "patriarch" was a greek word, and "mater" is latin word...
And Matriarch iirc was originally a ruler of Matriarchy, not female ruler (which if you squint reaaly hard, means that they could actually be male :p).
But tbh, I don't really know where I'm going with this, since these words were butchered completely and in Modern English, which we use here the meaning is basically rule by father/mother and original ethymology does not matter.
This is why Anarchy is best. Then nobody rules and we don't have to worry about their gender! :p
 
Yeah, that's how Matriarch was coined. But "patriarch" was a greek word, and "mater" is latin word...
And Matriarch iirc was originally a ruler of Matriarchy, not female ruler (which if you squint reaaly hard, means that they could actually be male :p).
But tbh, I don't really know where I'm going with this, since these words were butchered completely and in Modern English, which we use here the meaning is basically rule by father/mother and original ethymology does not matter.
there is also the thing that this is all in Rikspeal and 'translated' into English.

the gender rules might not follow at all like we think. e.g. the Rikspeal word for 'lord' is gender natural, its just that 'lord' is the natural translation. and its masculine.)
 
princess would be such a nice title to add to your growing list, and it might unlock certain geopolitical options for you...
I'm still mourning our chance to become a princess.
@BoneyM What geopolitical options did Mathilde think it would unlock?
It is as this news spreads and the Expedition regathers that you feel the unmistakable feeling of Ulgu sobbing quietly to itself, and you turn to see Kragg the Grim approaching you. "Hand," he barks, and you hold yours out and he drops what looks like a rope of chainmail into it. He nods the satisfied nod of someone who is finally done with a distasteful task, and turns and leaves without another word to you.
Man, Kragg is a right asshole if you haven't impressed him.
He points to the first rune. "This, as I understand it, is a variation on the Spelleater Rune. When a hostile spell is targeted against you, it will not only counter it but also burn - literally burn - the knowledge of it from the mind of the caster. It will be dormant for twelve hours after each use."

He points to the second. "This appears to be based on the Master Rune of Spite, but somehow combined with the Rune of Fortitude. It will grant you the strength to withstand wounds, while returning twofold any strike against whoever dealt it to you."

And the third, the largest and most intricate of the three. "This one incorporates elements of both the Rune of the Furnace and the Rune that Valaya gave to us that allowed us to weather the coming of Chaos. It will grant you such resistance to flame that you could wade through lava, and burn off any taint of chaos before it could even touch you."
But he seriously delivers. I think here's the moment where the threads love affair with magical swag truly began. Which means that all these superweapons are really Kragg's fault.
The more time you spend with the dwarves, the more sick you grow of humans. A dwarf mistrusts magic, but your deeds are enough that most will accept you regardless, especially among the Rangers. But a peasant - and the overwhelming majority of the forces under Petrescu are peasants - is filled with equal parts superstitious fear and religious disgust for magic and its wielders, and the deeds you've done seem only to inflame their suspicions. So you work with Ulthar and his men, slotting yourself into the roster and being assigned a section of the landscape to sweep.
And here's Mathilde's (platonic) love affair with dwarves began.
"No," he says flatly without looking up at the book. "Not happening." You try to probe further, and all you get is an equally flat "he knows what he did."
Max really was a little shit. I think at the time, most blamed sneaky lying Johann, but I'm relatively sure it's just Max being snooty. There's every chance that Johann just forgot to not magister and told Max to tone down the pretentiousness. Which he would not take well from a fellow journeyman
What Esbern lacks in magical vocabulary, he makes up for in shared experience with Seija. You're able to correct a number of assumptions the two of them have made and give them the proper terminology for what they're talking about, but their grasp of the fundamentals is quite solid and they communicate it well. Another couple of days of spare moments snatched between meals, marching and sleep is sufficient to fill in the gaps in Seija's knowledge, and by the time you leave the two of them her Ghur is quite able to gnaw away at magical formations. Not the most riveting way to spend a couple of days, but you've a feeling that soon enough you'll need all the dispelling manpower - even if it is only journeymanpower - you can get your hands on.
In the end, I don't think we ever needed the extra dispelling power. The one time there was a significant force of enemy mages around, they ran into the Mathilde Effect (Acronym pending) and imploded. It was till the absolutely correct course, just another expression of how unreasonably well the whole campaign went.
When you volunteered to ride ahead, Belegar was sceptical until you told him your ability to make the 400-mile round trip in two to three days. Then he's all for it, and gives you the approximate location of the port and the relative location of the entrance to the Underways.
Hmm, shouldn't he already be aware of this? We offered to send out the second round of calls to arm for that reason. Maybe he thought we took a Gyrocopter?
It's not until you reach the under-construction bridge, carefully cross the rickety wooden bridge that was built for tools and workers to cross to build the proper bridge,
I didn't think Dwarfs would be capable of building a rickety anything without taking a slayer oath. Well, it is rangers.
Code:
6 Arrer Boy Big Uns
M WS BS S T W I A Ld
4 3 3 4 4 1 2 1 7
Bow, Hand Weapon

1 Dragon Ogre
M WS BS S T W I A Ld
7 4 2 5 4 4 2 3 8
5+ Scaly Skin, Fear
Hand Weapon
The first apprearance of tabletop rules, and one of the last. I don't think they turned up after the first hiatus. Which I'm totally fine with. They're not well suited to individual units, or frankly any actual usage outside the intended.
You're also bothered by a thought: if the beast is heading to Thunder Mountain instead of merely using it as a landmark to navigate by, then either the volcano is no longer under control of the Night Goblins, they've made some accord with the beasts, or Night Goblins and Dragon Ogres are locked in war with each other. Either way, this would be important information for the Expedition.
Dragon Ogres + Volcano Karak is a great idea. Like most great ideas, it seems obvious in retrospect, but at the time it was a serious oh shit moment, and it was not obvious then. And we must all praise the mercy of Ranald and his prophet the Boney One that it didn't turn into a "this whole region is fucked" situation.
You're distracted for a moment as you contemplate whether the Rune of Spite would activate for a mosquito bite
We should totally figure that out.
- With thanks to the Eisriesenwelt cave in Austria.
I quoted this because you can't quote the 'Last Edited'. Which for this post, was this Saturday. Which makes me all sorts of paranoid. Maybe the image link got broken?
 
Does that mean we should technically address LM's as Lord Lord Magister So and So?

No. Lord Magister is sufficient.

I'm still mourning our chance to become a princess.
@BoneyM What geopolitical options did Mathilde think it would unlock?

Being treated as a polity, rather than an individual.

I quoted this because you can't quote the 'Last Edited'. Which for this post, was this Saturday. Which makes me all sorts of paranoid. Maybe the image link got broken?

I did a lot of editing after I was informed that 'curiousity' is actually spelled 'curiosity', since I had been ignoring my spellcheck under the assumption that it was an American English/British English thing.
 
One actually reasonable use for a flying dreadnought would be a relatively secure way of travelling to Cathay, and bringing back piles of shinies - including magic shinies. The only problem is that it would be hard to justify not going along with it at least the first time, and Boney's said they don't want to have to do detailed worldbuilding for Cathay/Nippon, IIRC.
 
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