Well… on the bright side we are perfectly safe trying to recruit Runesmiths. Any with reason to not go will simply refuse. On the downside we are not going to get Runelords without paying for it in Favour. Also if we do manage to evacuate any 'runemasters' or just any Dwarfs prominent enough to make a fuss it is going to cause untold damage to the Karaz Ankor as politics get nasty.
A gentle reminder that Mathilde is incredibly rich in Favour."The process of creating it, yes," he says breezily. "It's of no matter, normal hazard of the Wind, and a small price to pay for the opportunities that so much goodwill will afford me."
Be fair, the average human wouldn't have understood any better. Even the average non-Wizard academic would be a toss-up."It's a Hysh dragon," you say, to blank looks. Right, Dwarves.
"Presentation!"Deception, skulduggery, and plots. "A focus on ambiguities, mystery, and the unexpected," you say instead, and Kazrik nods thoughtfully.
@BoneyM did the Runemasters call themselves that publicly or only to other Runesmiths?
Chaos ogres exist, they aren't actually nearly as resistant as lizard men and they are incredibly unreliable. As much as I love the Ostland dynasty quest please keep in mind we wouldn't be dealing with Urgdug trained and encultured Ogres. We'd be dealing with mercenaries from the mountains of Mourn. They are incredibly unreliable.
I mean IIRC the Ogres were created by the old ones to be as resistant as possible to chaos without being a literal biorobot like the lizardmen... And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...If we found a band with a lot of references of working well with Dwarves and being reliable I wouldn't have a problem with that, but 95% of Ogre mercenaries are in the mold of Golgfag Maneater, who has probably betrayed more contracts than he held to over his long career.
And last turn we also had 13 gallons:
So we only spent 1 gallon of AV, or 3 Favour. But I thought the briefing was an application of the rules for hero-level instruction:
Which should have required two gallons, leaving us at 12 at the start of this turn after we gained one from time passing.One point for skilled but common in dwarf society (Miners), two for specialized units (Rangers), three for true expertise (Ironbreakers), six for hero-level instruction, ten for contenders for most knowledgeable in their subject in the known world.
I mean IIRC the Ogres were created by the old ones to be as resistant as possible to chaos without being a literal biorobot like the lizardmen... And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...
Although Ogres are naturally resistant to mutation, the baleful energies that spill out of the rift at the top of the world are strong indeed. As a result, the Ogres that stray into the far north are warped and twisted in the manner of all creatures that dwell in the Wastes. Ogres do not see this as a bad thing - far from it in fact, for the mutations usually increase their prowess on the battlefield or in the feast hall. An extra head is an opportunity to devour twice as much food, a growling, snapping maw in the stomach speeds up the whole eating process considerably, and a new arm or tentacle can only help the Ogre catch his prey in the first place.[2a][3a] In fact, although these Chaos Ogres are seen as a bit odd by their brethren in the Mountains of Mourn, they aren't feared or despised. If anything, the other Ogres are perhaps a bit jealous - for an extra mouth or set of arms would greatly aid one's ability to eat more food at an even faster rate![5a]I mean IIRC the Ogres were created by the old ones to be as resistant as possible to chaos without being a literal biorobot like the lizardmen... And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...
And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...
And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...
I think I'd rather just ask Boney than try to prove this.
@BoneyM What are Mathildes thoughts on Ogre Mercenaries, if she has them? Any known, reliable bands around that we might be able to contact?
@BoneyM, I found what is either a small bookkeeping issue or you being nice to us. Here's our current stock of AV in the post:
And last turn we also had 13 gallons:
So we only spent 1 gallon of AV, or 3 Favour. But I thought the briefing was an application of the rules for hero-level instruction:
Which should have required two gallons, leaving us at 12 at the start of this turn after we gained one from time passing.
If you decided that the briefing only cost at "true expertise" level and so this is working as intended, then hooray, I am glad to hear it, but I am pinging in case the intent was "hero-level instruction."
This isn't totally accurate.The Gong farmers do the same work as part of our fief as they do in EIC hands, all that does is shift the ownership.
Expanding production means more high-quality niter crystals sold to Zhufbar, which means more high-quality gunpowder, which means hooray for everyone.[ ] EIC: Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
What is Mathilde's plan for incorporating it/explaining it, given the Hochlander is a bit of a self-inflicted watchdog?My only concern about this is, well, the fact that we aren't really supposed to have it in the first place. We embezzled it from Stirland, back during the handover to Roswita. So... the Hochlander might notice, and forward a report to the Bursar, and then we have some awkward questions to answer. I don't think it would be a big deal even if that did happen -- it was when we were a Journeywoman, and we can honestly argue that while we never paid tithe on it, we also haven't actually collected most of that money. Worst case scenario I can imagine is we have to pay back taxes plus a penalty, plus the Bursar frowns at us, but given the thread's headpat addiction that represents a serious downside. Would want to check with Boney about how Mathilde handles this before incorporating it into a turnplan.
That being said: @BoneyM, sorry for the second ping in a short period of time, but when I was doing an analysis of the EIC actions a few weeks ago, I wondered this:
What is Mathilde's plan for incorporating it/explaining it, given the Hochlander is a bit of a self-inflicted watchdog?
Thanks for assuaging my concerns. I guess you can say that Mathilde's embezzling skills areThe enterprise is very self-camouflaging. "Better check the chain of ownership on this poop-collecting racket" isn't really a thought that occurs to people.
Thanks for assuaging my concerns. I guess you can say that Mathilde's embezzling skills are
the shit
Before Mathilde's Masterclass on being a grey wizard most would know to follow the money trails. After, they know to follow the poop, too.Thanks for assuaging my concerns. I guess you can say that Mathilde's embezzling skills are
the shit
Pickle I love you but also fuck you.Thanks for assuaging my concerns. I guess you can say that Mathilde's embezzling skills are
the shit
Thorek's idea of proper punishment is them getting shaved.Having Thorek there would mean that we have a political mind that's suited to working out such details.
Not to be too macabre, but I'm interested in investing in long-term benefits right before we go off on an adventure that might kill us. Secure our legacy a bit, you know?Any way, expanding production would be useful but it's a sort of long term benefit i'd rather shore up the self defence ability of the EIC shipments given even with all our precautions we're still taking loses..
The other thing is that if everyone else's losses from banditry have gone up significantly, they're going to respond as well. We're not the only characters with agency, and the Riverwardens as well as other private trading concerns are going to see this upsurge and do something about it. I don't want to throw too many resources into solving this problem before we have time to see the second-order effects; I really want to read the EIC briefing after this turn and see what's going on on the rivers before we commit to expanding or upgrading the navy.As you skim through the rest of the paperwork from the EIC, the results are plain to see: even though banditry has expanded significantly over the past few months, the EIC's losses have remained steady where everyone else's have increased significantly. It's not just the Aver that's been targetted, as word from elsewhere in the Empire is that the Stir and the Upper Reik are also seeing upticks in hostile activity.
💙 I get that a lot.
IIRC we had the watch under command of a Master Thief who intentionally did keep lousy records and we had him collect all the ones pertaining to the Niter-business.What is Mathilde's plan for incorporating it/explaining it, given the Hochlander is a bit of a self-inflicted watchdog?
Not to be too macabre, but I'm interested in investing in long-term benefits right before we go off on an adventure that might kill us. Secure our legacy a bit, you know?
I'm not certain of that. He talks about tearing the guild asunder, but that's not necessarily "getting them to take slayer oaths".