Voted best in category in the Users' Choice awards.
Thinking of synergies, I wonder if we could do something with the smoke that this item would produce.
 
Well… on the bright side we are perfectly safe trying to recruit Runesmiths. Any with reason to not go will simply refuse. On the downside we are not going to get Runelords without paying for it in Favour. Also if we do manage to evacuate any 'runemasters' or just any Dwarfs prominent enough to make a fuss it is going to cause untold damage to the Karaz Ankor as politics get nasty.
Sod.

"The process of creating it, yes," he says breezily. "It's of no matter, normal hazard of the Wind, and a small price to pay for the opportunities that so much goodwill will afford me."
A gentle reminder that Mathilde is incredibly rich in Favour.
Or at least she was. Normal papers only generate one or two. From what we have seen most enchanted items are either very minor or have unpleasant drawbacks. The income we have seen is highly unusual.

"It's a Hysh dragon," you say, to blank looks. Right, Dwarves.
Be fair, the average human wouldn't have understood any better. Even the average non-Wizard academic would be a toss-up.

Deception, skulduggery, and plots. "A focus on ambiguities, mystery, and the unexpected," you say instead, and Kazrik nods thoughtfully.
"Presentation!"
 
Chaos ogres exist, they aren't actually nearly as resistant as lizard men and they are incredibly unreliable. As much as I love the Ostland dynasty quest please keep in mind we wouldn't be dealing with Urgdug trained and encultured Ogres. We'd be dealing with mercenaries from the mountains of Mourn. They are incredibly unreliable.
If we found a band with a lot of references of working well with Dwarves and being reliable I wouldn't have a problem with that, but 95% of Ogre mercenaries are in the mold of Golgfag Maneater, who has probably betrayed more contracts than he held to over his long career.
I mean IIRC the Ogres were created by the old ones to be as resistant as possible to chaos without being a literal biorobot like the lizardmen... And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...
 
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@BoneyM, I found what is either a small bookkeeping issue or you being nice to us. Here's our current stock of AV in the post:
Aethyric Vitae (13 gallons):
And last turn we also had 13 gallons:
Aethyric Vitae (13 gallons):
So we only spent 1 gallon of AV, or 3 Favour. But I thought the briefing was an application of the rules for hero-level instruction:
One point for skilled but common in dwarf society (Miners), two for specialized units (Rangers), three for true expertise (Ironbreakers), six for hero-level instruction, ten for contenders for most knowledgeable in their subject in the known world.
Which should have required two gallons, leaving us at 12 at the start of this turn after we gained one from time passing.

If you decided that the briefing only cost at "true expertise" level and so this is working as intended, then hooray, I am glad to hear it, but I am pinging in case the intent was "hero-level instruction."
 
I mean IIRC the Ogres were created by the old ones to be as resistant as possible to chaos without being a literal biorobot like the lizardmen... And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...

Well it's the warhammer world so desperation is a big part of it. Obviously Ogres are incredibly strong and tough so regardless they can be useful. I don't know where you've got the information about Ogres being resistant to chaos but it's not actually in their nature to be resistant to chaos. What they are is super humanly tough and resistant to mutation through that toughness but even that isn't as strong as the resistance that halflings get.

Chaos Ogres are explicitly a thing, not something you can say about the lizard men and they aren't bio-robots either.

I can try and hunt down some lore mentions of their unreliable nature if you want. Merchants being eaten by Ogres they've hired is sort of an accepted lore thing for them.
 
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I mean IIRC the Ogres were created by the old ones to be as resistant as possible to chaos without being a literal biorobot like the lizardmen... And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...
Although Ogres are naturally resistant to mutation, the baleful energies that spill out of the rift at the top of the world are strong indeed. As a result, the Ogres that stray into the far north are warped and twisted in the manner of all creatures that dwell in the Wastes. Ogres do not see this as a bad thing - far from it in fact, for the mutations usually increase their prowess on the battlefield or in the feast hall. An extra head is an opportunity to devour twice as much food, a growling, snapping maw in the stomach speeds up the whole eating process considerably, and a new arm or tentacle can only help the Ogre catch his prey in the first place.[2a][3a] In fact, although these Chaos Ogres are seen as a bit odd by their brethren in the Mountains of Mourn, they aren't feared or despised. If anything, the other Ogres are perhaps a bit jealous - for an extra mouth or set of arms would greatly aid one's ability to eat more food at an even faster rate![5a]
 
And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...

I think I'd rather just ask Boney than try to prove this.

@BoneyM What are Mathildes thoughts on Ogre Mercenaries, if she has them? Any known, reliable bands around that we might be able to contact?

Maybe we should ask Qrech, he is our resident expert on everything Ogre.
 
Ogres are resistant to Chaos in the sense that they are very difficult to mutate or otherwise corrupt. They are also cannibalistic, greedy, mercenaries who have very little problem working with or for Chaos Warbands though.
 
And there are plenty of Ogre Mercenaries in Warhammer (hell it is basically their whole thing) and I am pretty sure that if they betrayed their employers so often they would not continue to be hired again and again for centuries...
I think I'd rather just ask Boney than try to prove this.

@BoneyM What are Mathildes thoughts on Ogre Mercenaries, if she has them? Any known, reliable bands around that we might be able to contact?

This is before the 'golden age' of Ogre Mercenaries. Greasus Goldtooth has yet to claim the title of Overtyrant and without his enforced peace there's no steady migration of would-be mercenaries, and Golgfag's tribe is currently allied with Warboss Gnashrack Badtooth so 'Maneaters' don't exist yet. You can still hire them, but they're more a local tribe you bribe into fighting your enemies than actual proper sellswords.

@BoneyM, I found what is either a small bookkeeping issue or you being nice to us. Here's our current stock of AV in the post:

And last turn we also had 13 gallons:

So we only spent 1 gallon of AV, or 3 Favour. But I thought the briefing was an application of the rules for hero-level instruction:

Which should have required two gallons, leaving us at 12 at the start of this turn after we gained one from time passing.

If you decided that the briefing only cost at "true expertise" level and so this is working as intended, then hooray, I am glad to hear it, but I am pinging in case the intent was "hero-level instruction."

That was an oversight on my part, forgot to update the Vitae. Thanks for pointing it out.
 
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The Gong farmers do the same work as part of our fief as they do in EIC hands, all that does is shift the ownership.
This isn't totally accurate.
[ ] EIC: Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
Expanding production means more high-quality niter crystals sold to Zhufbar, which means more high-quality gunpowder, which means hooray for everyone.

That being said: @BoneyM, sorry for the second ping in a short period of time, but when I was doing an analysis of the EIC actions a few weeks ago, I wondered this:
My only concern about this is, well, the fact that we aren't really supposed to have it in the first place. We embezzled it from Stirland, back during the handover to Roswita. So... the Hochlander might notice, and forward a report to the Bursar, and then we have some awkward questions to answer. I don't think it would be a big deal even if that did happen -- it was when we were a Journeywoman, and we can honestly argue that while we never paid tithe on it, we also haven't actually collected most of that money. Worst case scenario I can imagine is we have to pay back taxes plus a penalty, plus the Bursar frowns at us, but given the thread's headpat addiction that represents a serious downside. Would want to check with Boney about how Mathilde handles this before incorporating it into a turnplan.
What is Mathilde's plan for incorporating it/explaining it, given the Hochlander is a bit of a self-inflicted watchdog?
 
That being said: @BoneyM, sorry for the second ping in a short period of time, but when I was doing an analysis of the EIC actions a few weeks ago, I wondered this:

What is Mathilde's plan for incorporating it/explaining it, given the Hochlander is a bit of a self-inflicted watchdog?

The enterprise is very self-camouflaging. "Better check the chain of ownership on this poop-collecting racket" isn't really a thought that occurs to people.
 
Thanks for assuaging my concerns. I guess you can say that Mathilde's embezzling skills are

the shit


See what I mean about the word shit having a silly number of meanings.

Any way, expanding production would be useful but it's a sort of long term benefit i'd rather shore up the self defence ability of the EIC shipments given even with all our precautions we're still taking loses..
 
If we get to the Karak and the Rune-Masters still exist, I think we'll want someone with us who can work out a punishment fitting for a runelord to prevent the whole "bunch of the oldest runelords are useless slayers now" situation.

Having Thorek there would mean that we have a political mind that's suited to working out such details.
 
How would we entice a brewing clan to make a drink that is pleasant to drink even through the flask? I am sure somebody would appreciate the bragging rights of making booze that burns dawi and their friends pleasantly from within, and enemies of dawi unpleasantly from without.
 
Any way, expanding production would be useful but it's a sort of long term benefit i'd rather shore up the self defence ability of the EIC shipments given even with all our precautions we're still taking loses..
Not to be too macabre, but I'm interested in investing in long-term benefits right before we go off on an adventure that might kill us. Secure our legacy a bit, you know?
As you skim through the rest of the paperwork from the EIC, the results are plain to see: even though banditry has expanded significantly over the past few months, the EIC's losses have remained steady where everyone else's have increased significantly. It's not just the Aver that's been targetted, as word from elsewhere in the Empire is that the Stir and the Upper Reik are also seeing upticks in hostile activity.
The other thing is that if everyone else's losses from banditry have gone up significantly, they're going to respond as well. We're not the only characters with agency, and the Riverwardens as well as other private trading concerns are going to see this upsurge and do something about it. I don't want to throw too many resources into solving this problem before we have time to see the second-order effects; I really want to read the EIC briefing after this turn and see what's going on on the rivers before we commit to expanding or upgrading the navy.

That said, I'm really glad we did take the first action this past turn, and I don't think it's a big deal. The main stuff I care about for this turn are our personal actions (scout/craft/spellcraft/recruit/sword) and recruiting someone with our Duckling action.
Pickle I love you but also fuck you.
💙 I get that a lot.
 
Thorek's idea of proper punishment is them getting shaved.
I'm not certain of that. He talks about tearing the guild asunder, but that's not necessarily "getting them to take slayer oaths".
A human in a similar situation would tear the guild asunder by revealing that those in authority had been suppressing progress because of their own failures and inability to accept that they might have made a mistake. Killing the elders of the guild is a step further than tearing the guild asunder.

If there are any rune-masters left I'm pretty sure they'd have other ideas for punishment than "get all the runelords who naysayed them to commit ritual suicide" - but someone would need to be able to understand the politics of the situation to clear things up sufficiently that the runelords didn't commit ritual suicide anyway.
 
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