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"Okay, let's start with the basics. 'Menlui' means 'water'."

"Water. Got it."

"Also 'life'."

"Well... I guess that kind of makes sense..."

"And 'majesty'."

"..."

"And 'weakness'. And 'sudden rain'. And 'thunder in distant mountains'."
 
That moment you realize it's your fault a thread has devolved into emoji chains and feel immensely proud of yourself. Does this make me a real quester yet?
 
Translating Eltharin is almost exactly like the attempts at translating that emoji sentence.
Trivially easy if you've been provided with proper punctuation and some contextual clues, but usually virtually impossible as a result of most native speakers electing to dispense with the nitty gritty of bothering to include such trivial details? No wonder it drives Cython (and dwarfs) insane.

Yeah, that does sound pretty elf-like -- If you weren't already a member of the group who gets the in-joke/reference you obviously aren't deserving of actually understanding the message.
 
Revelation
Trivially easy if you've been provided with proper punctuation and some contextual clues, but usually virtually impossible as a result of most native speakers electing to dispense with the nitty gritty of bothering to include such trivial details? No wonder it drives Cython (and dwarfs) insane.




Because I have too much time on my hands, here you go
 
So, in terms of magic, specifically in regard to lore rather than character sheet numbers, what does a familiar like Wolf do for a Wizard's spellcasting?
 
So, trailing through some of the 4ed rpg stuff, and interestingly...

Gnomes are back (Rough Nights and Hard Days)


which is bad, because Mabyn (Gnome Goddess of shadows, revenge and magic) is totally sitting in the wrap real estate I wanted for Goddess Mathy.

Like, there is still room for a human goddess of shadows an magic and something-something... but its not the same as being the only one...

unless Boney is not going to use it.... but the annoying thing about gnomes is that they are a myth in the story until one is staring you in the face. so 'mathy doesn't think they are real' means nothing oc.
 
Is that part of the reason that the Petty Schools like Hedgecraft and Elementalism don't use them? Since they don't get much of anything out of drawing from the Winds?
The theory that Elementalism only uses petty magic is common in colleges, but seems unlikely to actually be true.
 
Is that part of the reason that the Petty Schools like Hedgecraft and Elementalism don't use them? Since they don't get much of anything out of drawing from the Winds?

Elementalists would probably be able to bind Elementals if they knew how to make them stick around long enough. It's not known whether the Hedgewise bind familiars, as they're very secretive and in second-hand accounts it can be hard to differentiate between actual Hedgewise and the assorted crowd of herbalists, soothsayers, Cunning Folk, witches, Witches, petty Sorcerers, rogue Magisters, self-taught Magickers, charlatans, misidentified Journeymen, foreign spellcasters, and dozens of others who might be lumped in under 'Hedge Wizards'.
 
Outside of however the quest is integrating them:

The college's understanding of the mechanics of Elementalism seems to be broadly accurate, going off of a straight reading of the wildly disparate 1st and 2nd edition books. (They use the concentration of earth-purified magic in reagents to power spells outside of the eight paradigms free-floating magic adheres to, which is why all elementalism requires reagents without question, unlike color magic, which does not, although this is only brought up in the context of the second edition book mocking the notion that Elementalists might exist).

However, the College's grasp of the magnitude of elementalism would appear to be fairly off (they can get above Lesser spells, all the way up to stuff like throwing lightning bolts or flying, which is something like randomly inventing a Lore of Magic that doesn't actually exist but nevertheless lets you manifest Relatively Simple and Moderately Complicated powers, in an RPG which only goes up to Fiendishly Complex).

'Can cast moderately complicated effects like flying spells without rolling an additional miscast die or eating dark magic for breakfast' is pretty good when you've got a bunch of madlads in robes deciding that reality is what they want it to be coming up with it out of a hat, and your alternatives are witches who are definitely going crazy or Priests who are pretty weak outside of some very narrow niches. Teclis offered a much better alternative for those okay with a little specialization, and the Empire made taking that alternative mandatory, but if Elementalists existed as they were written then there's definitely a little bit of revisionism trying to make the gap seem wider than it was.
 
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