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(My personal hope is that the question of gender is one Cython answers as "not applicable," as a combination of "I have been mainlining magic for so long that I am more a creature of Hysh than of biology" and "this question is less relevant to begin with for dragons," but I am prepared to be disappointed.)
It wouldn't seem that far fetched for a species as long-lived and solitary (and vaguely repitilian-analogue) as dragons to have that be part of the process, when deciding to mate and produce eggs/young- who will fertilise, who will lay, who will nest.
Maybe even shifting reproductive parts to do it, like a more sophisticated version of frogs developing into a different sex from their birth sex. Or it could be a develop-relevant-sexual-characteristics-once-you-decide-to-mate decision.
Or, as you say, just not really relevant.
 
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For cases when Enchant Item could work simply by making the item better at its job, yes. If it's any more abstract than that, for Mathilde's purposes no, because that would have to work by doing magic to the wielder. So for defensive purposes, no.
Starting to think that we want to get a human body guard that we can equip up to the nines.
 
Why only one follower? Surely a team of trained individuals would work better in circumstances where we don't want to go entirely alone.

And, of course, if we're getting a team of trained operators, we'd want more than one or two specialties. Scouts and archers, healers, strong people to be in the front lines with us, and a more technically minded Ranald worshipper come to mind. Maybe even a journeyman or two, if we can swing them.

Another benefit of having multiple operators is that they can go on missions even when we're doing other things. We just need to give them directions, and maybe pay them if they achieve a secondary goal or something, and let them go off on their own adventures.

I hear maintaining teams like that is a tradition of Magisters. :V
 
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This is a setting where kings and heroes can turn the tide of battle. Basically anyone whose anyone and anything that anything has something that makes them special. I feel like dismissing the idea that the High Elves would neglect to enchant the crown of their king is a bit off especially when they supposedly pulled all the stops in making it. Even if it just has a "Keep clean" style enchantment that a mage spent five minutes on, it'd be worth examining.

Maybe the crown originally was enchanted. Then a few runelords got their hands on it, and now it's completely mundane. :thonk:

I get the feeling that focussing on the crown's magic might be a (Mathilde-like) mistake. It's a master-crafted item for the head-of-state of a superpower. It could easily hold many non-magical secrets worth studying; such as the materials used, artistic styling, what tools shaped it, etc. It can't have been easy to craft something to contain such a huge ego. :p
 
The thought occurs that if we want to study fancy hats then we can very easily waltz into some Tomb King's palace and grab their stuff. The 2nd secret of Dhar and the fact they inhabit a barren wasteland makes them an exceedingly soft target.
 
The crown has...

1: no secrets to teach
2: interesting lore without practical uses to teach
3: mundane but useful secrets to teach
4: divine secrets to teach
5: magical secrets to teach
6: all kinds of secrets to teach
7: Mork, somehow.

Edit: Welp, it was not Mork this time.

Second edit: Arghhh, I can't edit the reason for throwing the dice, that typo is killing me.
storryeater threw 1 7-faced dice. Reason: what the cron holds Total: 5
5 5
 
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The crown has...

1: no secrets to teach
2: interesting lore without practical uses to teach
3: mundane but useful secrets to teach
4: divine secrets to teach
5: magical secrets to teach
6: all kinds of secrets to teach
7: Mork, somehow.

Edit: Welp, it was not Mork this time.

Second edit: Arghhh, I can't edit the reason for throwing the dice, that typo is killing me.
Magical secrets? I wonder what they're about.

1. Tzeentch, JUST AS PLANNED!
2. Stupid Sexy Lahmians
3. To Everyone's Surprise, Mork
4. RANAAAAAAALD
5. Clan Eshin, yes-yes!
6. The Slann, somehow
chocolote12 threw 1 6-faced dice. Reason: The secrets beckon Total: 3
3 3
 
The crown has...

1: no secrets to teach
2: interesting lore without practical uses to teach
3: mundane but useful secrets to teach
4: divine secrets to teach
5: magical secrets to teach
6: all kinds of secrets to teach
7: Mork, somehow.

Edit: Welp, it was not Mork this time.

Second edit: Arghhh, I can't edit the reason for throwing the dice, that typo is killing me.

Magical secrets? I wonder what they're about.

1. Tzeentch, JUST AS PLANNED!
2. Stupid Sexy Lahmians
3. To Everyone's Surprise, Mork
4. RANAAAAAAALD
5. Clan Eshin, yes-yes!
6. The Slann, somehow

My bad, I should have known its always Mork.
 
Imagine trying to make an ant colony, but you fuck it up so badly that it sprouts four different kinds of poisonous mold.

Yeah, you could maybe fix it, but realistically that ant colony is going in the trash.


... Heart Old Lady One Smile?

Love Granny Calendar Face?
The hearts of old ladies are the one thing that makes the sender smile?

This must be how the Slann feel trying to decode those plaques.
 
Imagine trying to make an ant colony, but you fuck it up so badly that it sprouts four different kinds of poisonous mold.

Yeah, you could maybe fix it, but realistically that ant colony is going in the trash.
Did Chaos originate on this planet in Warhammer Fantasy, or did it follow the Old Ones from elsewhere when they came? I thought it was supposed to be unclear.
 
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