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I'd honestly feel bad about raising a dragon child as a human being for lifespan reasons. It's like adopting a baby when you have two years to live- the kid will get just to the point of knowing and loving you before you die on them.
 
It would be easier to teach it to Johann after Mathilde figures out how to do it. She's got better Magesight and knows Ulgu a lot better than Johann does.
.... would that not fall under 'things the grey college would rather not teach the other colleges' to do? remembering that they all kind of have mystery cult trappings and deep-seated rivalry even if the two wizards involved are friends.

teaching a wizard from another college to counter one of their spells does not seem to be something the bosses would be happy with.
 
.... would that not fall under 'things the grey college would rather not teach the other colleges' to do? remembering that they all kind of have mystery cult trappings and deep-seated rivalry even if the two wizards involved are friends.

teaching a wizard from another college to counter one of their spells does not seem to be something the bosses would be happy with.

They'd probably be miffed if Johann took what Mathilde had taught him and started doing seminars on how to dunk on the Grey College, but that doesn't really seem in character for him.
 
Nah. There is no grey order mystery cult thing that Mathilde knows.

@BoneyM

Given the other colleges have secrets they would murder others to keep whats the grey orders one?
 
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What is the potential of romancing a dragon tho? Is Mathilde going to hatch eggs?
Do note that both Mathilde and Panoramia are ladies.
Unless druidic secrets contain magical insemination, I doubt they'll be having any children either.
...
Which, coming to think of it, Ghyran druids are probably most likely to have this kind of knowledge.
Said child would probably be closer to a forest fae than a human, though.
 
I'd honestly feel bad about raising a dragon child as a human being for lifespan reasons. It's like adopting a baby when you have two years to live- the kid will get just to the point of knowing and loving you before you die on them.
Wizards live for a really long time, and several people—me included—intend to achieve some form of immortality eventually. I mean, if I weren't also aiming to make Mathilde a goddess and/or Ulgu avatar, yeah that would be a fair concern. But I am, and having more in-character reason for Mathilde to do so to avoid leaving her kid parentless works towards that as well.
 
My top pick would have been no romance, Pan is my second pick, my 3rd and 4th are not in the running.
But most of all, i want this to be done with so we can move on, this vote has been, well, not the worst we've had, anywhere near, but it has been pretty bad and extending it does not sound like a good time.
I was a fairly strong proponent of 'no romance' too. I think a third of the thread fell into that category? But we lost, which sucked. My current #1 desire is for 'an individual who I am not unhappy to read about' to win, with Cython in #2. That they overlap is nice, but the first encompasses every choice except Panoramia (and Oswald, I guess), so that she's beating it out means nothing I want is winning.

If further romance options make The-Panoramia-in-my-head not actively antagonistic (as opposed to the-Panoramias-in-other-poster's-heads, who possess traits created through a mixture of textual interpretation and personal experiences that combine to create a distinct understanding of her identity, and as such cannot be compared to the-Panoramia-in-my-head except to note that whatever positive traits other posters see in her I really don't) then I guess I could live with settling down with her, but otherwise I would want to try and keep our romance options open a little longer.
Nah. There is no grey order mystery cult thing that Mathilde knows.
The Grey Order is actually pretty spooky, from the outside looking in. It's just that once you're in they're all smooth operators and diplomats, and keeping secrets is just tradecraft, so there isn't really the social friction you'd think would be in a mystery cult, if that makes sense?
 
Allright I've struggled with how to phrase this post for a while, so I'll just come out and ask:

@BoneyM Could you give us an idea of what point on the battle magic miscast roll you would generally think the really bad stuff (death, super demons, warp portals etc.) would start? Or the general level of dangerous miscasts when using battle magic.

I think that would be helpful to the thread in getting a general idea of the dangers involved in learning future battle magic outside the fog specialisation.

Also, I think it might help if you could explain your stance on the fluff versus crunch of battle magic casting. Doing some back of the envelope calcs, if for example the DC on the miscast table for bad was as low as 30 (aka essentially a 1 to everyone with 30+ learning, so lord patriarchs, vampires etc), I'm not sure how you could ever reliably train up battle wizards without stupidly high casualty rates.

I did some back of the envelope calculations using our smoke and mirrors learning as a baseline.
[Learning Smoke and Mirrors: Learning, Req 100, 65+26+20(Ranald's Blessing)=111.]
[Casting Smoke and Mirrors: Req 50, Learning, 20+26-20(partially learned)=26.]
[Miscast: Learning, 82+26=108.]
  • Assumptions: DC to avoid horrible miscast: 30
  • Journeyman all start with 15 learning
  • Partly learned casting penalty reduced to -15 (college training programme, meaning flat rolls to cast (+15 learning-15 partly learned)
  • No penalty for low magic score (3-4 despite needing 7 to cast)
  • DC 50 to cast any battle magic spell.
  • Pre rooms of oh dear.

Roughly half the class would be rolling on the miscast table. That would mean 15% of those (DC30- learning 15) would run into the dead, warp portal, summon big demons section of the miscast table. That's around a 7.5% (0.5*0.15) casualties.

The not dead failures try again. 42.5% start, 21.25% fail another another 3.18% die. 21.25% try, another 1.5% die. Repeat until you've passed.

That's over 12% journeyman casualties. Per spell. With some fairly generous assumptions and them never having to cast with a lower partially learned penalty again.

There are 8 battle magic spells, many of which are harder than smoke and mirrors. Keep it at around the same scale (casting gets harder but journeymen get better that gives roughly 65% casualties (0.88 to the power of 8 *100) for a fully trained battle wizard. That's with absurdly generous assumptions and forgetting that some people would have to cast with a penalty multiple times.

It also ignores the significant average number of tries it takes for each student to even learn the spell in the first place.
 
Nah. There is no grey order mystery cult thing that Mathilde knows.

@BoneyM

Given the other colleges have secrets they would murder others to keep whats the grey orders one?
there are a lot of them in lore, the grey is arguably the more secretive and political for the sake of it of the colleges.

I kind of doesn't like the threads assumption that the greys are 'above' the trappings of the other colleges.

in character, Mathy might think so.

but i'm seeing a lot of 'this bad thing doesn't apply to us or the groups we are part of' in the thread itself.
 
there are a lot of them in lore, the grey is arguably the more secretive and political for the sake of it of the colleges.

I kind of doesn't like the threads assumption that the greys are 'above' the trappings of the other colleges.

in character, Mathy might think so.

but i'm seeing a lot of 'this bad thing doesn't apply to us or the groups we are part of' in the thread itself.

I don't think the mystery cult aspect of the colleges is inherently a bad thing, it's and inconvenient thing to be sure for us, but it also provides a certain defense against infiltration and corruption, mundane and supernatural.
 
[X] Belegar, to discuss the northern Karaks and the Expedition.
[X] Kasmir, to see how he's keeping himself busy in Sylvania.
[X] The Gold College, to see what's become of their research into Skaven technology.
[X] Eike Hochschild, to get to know your future business partner.

[X] [ROMANCE] Magister Johann
 
Yes actually, in fact I fully expect the dragon to rebuff Mathilde's advances, I think that is more likely than not, but the attempt will make for an interesting narrative and help build character. As for people marrying their first love, yes it does happen if not very often, but I have seen that in quests many times before.

I would argue that one of the best thing to happen to Mathilde as a well rounded character was Van Hall's death, the tragedy both detailed the the path of lest resistance and allowed her to confront some interesting demons and temptations
And if the dragon does not rebuff it?
I don't really buy into the "protagonist must fail to face growth" as a hard rule, we have plenty of adversity as is, having romance be something chill and not apcalyptic is fine.
 
I don't think the mystery cult aspect of the colleges is inherently a bad thing, it's and inconvenient thing to be sure for us, but it also provides a certain defense against infiltration and corruption, mundane and supernatural.
that's... not quite what i was referring to.

I'm more talking about some peoples tendency to go 'I don't like this or its inconvenient, so it doesn't apply to mathy's situation' even if everything in quest would imply not. : this example being that the grey college is 'above' the trappings that we see from the others, or if they are not, then its not a bad thing.
 
Allright I've struggled with how to phrase this post for a while, so I'll just come out and ask:

@BoneyM Could you give us an idea of what point on the battle magic miscast roll you would generally think the really bad stuff (death, super demons, warp portals etc.) would start? Or the general level of dangerous miscasts when using battle magic.

I think that would be helpful to the thread in getting a general idea of the dangers involved in learning future battle magic outside the fog specialisation.

Also, I think it might help if you could explain your stance on the fluff versus crunch of battle magic casting. Doing some back of the envelope calcs, if for example the DC on the miscast table for bad was as low as 30 (aka essentially a 1 to everyone with 30+ learning, so lord patriarchs, vampires etc), I'm not sure how you could ever reliably train up battle wizards without stupidly high casualty rates.

I did some back of the envelope calculations using our smoke and mirrors learning as a baseline.

  • Assumptions: DC to avoid horrible miscast: 30
  • Journeyman all start with 15 learning
  • Partly learned casting penalty reduced to -15 (college training programme, meaning flat rolls to cast (+15 learning-15 partly learned)
  • No penalty for low magic score (3-4 despite needing 7 to cast)
  • DC 50 to cast any battle magic spell.
  • Pre rooms of oh dear.

Roughly half the class would be rolling on the miscast table. That would mean 15% of those (DC30- learning 15) would run into the dead, warp portal, summon big demons section of the miscast table. That's around a 7.5% (0.5*0.15) casualties.

The not dead failures try again. 42.5% start, 21.25% fail another another 3.18% die. 21.25% try, another 1.5% die. Repeat until you've passed.

That's over 12% journeyman casualties. Per spell. With some fairly generous assumptions and them never having to cast with a lower partially learned penalty again.

There are 8 battle magic spells, many of which are harder than smoke and mirrors. Keep it at around the same scale (casting gets harder but journeymen get better that gives roughly 65% casualties (0.88 to the power of 8 *100) for a fully trained battle wizard. That's with absurdly generous assumptions and forgetting that some people would have to cast with a penalty multiple times.

It also ignores the significant average number of tries it takes for each student to even learn the spell in the first place.

No, a 65% casualty rate to become a Loremaster (able to cast every Battle Magic spell) seems about right to me. The vast majority of Battle Wizards settle for less.
 
I meant secrets the grey college teach their studengs about magic that are central to their operation that they would kill to maintain the monopoly on the knowledge.
The Grey College has the nice ability to encode its secrets so that only those who need them have them. We may well have been taught something on those lines that we haven't needed. Saves on the "murdering people who spill the beans" if most of them don't know that they know.

But setting that aside the Grey Colleges secrets (that we're aware of) seem to be mostly spycraft stuff rather than mystical stuff, and the sort of thing that you don't get until journeyman Magister or later. Stuff like: We're quite happy to have people effectively breach some of our rules, aiming to get blackmailed, so that they can infiltrate cults.

And it seems likely that there's mysteries in some of the Battle Magic stuff - like the whole "messing with time" thing we just found out in Melkoth's Mystifying Miasma
 
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[X] Belegar, to discuss the northern Karaks and the Expedition.
[X] Kasmir, to see how he's keeping himself busy in Sylvania.
[X] Eike Hochschild, to get to know your future business partner.
[X] Barak Varr, to watch the progress of the canal.
[X] [ROMANCE] Journeywoman Panoramia
 
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