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Why in the fuck does the thread resemble the inside of a mexican restaurant today
Boney made a comment about tortured logic in spell design:
A rule of thumb for any magic ideas: if you could use the exact same justification to create a delicious burrito, you're probably on the wrong track. This applies to spells that might confuse reality about whether or not you are holding a delicious burrito in your hand, to spells that blur the lines between an empty plate and a plate that holds a delicious burrito, and to spells that make reality forget that you have not visited a Mexican food truck recently.
And the thread didn't have a vote to chew on while waiting for Part 2 of the turn, so it went mad instead.
 
The Grey Order is going to send someone to make sure we haven't gone dark and when they look at our research notes it's just a taco bell menu.
 
The Grey Order is going to send someone to make sure we haven't gone dark and even they look at our research notes it's just a taco bell menu.
"...at the bottom of this page the handwriting changes. She broke from her neatly formatted list and scrawled, in big letters, 'YO QUIERO TONGS', then circled it a few times. What do you suppose that means?"
 
"...at the bottom of this page the handwriting changes. She broke from her neatly formatted list and scrawled, in big letters, 'YO QUIERO TONGS', then circled it a few times. What do you suppose that means?"
"I've heard she's been interested in romance lately... perhaps it's simply a misspelling?"
 
I'm half-expecting to open this thread later and find that, somehow, the thread has concocted a burrito recipe integrating all the winds of magic, Ranald's blessing, dwarven runework, and the goop that Panoramia and the halflings have been feeding to their livestock.
 
I'm half-expecting to open this thread later and find that, somehow, the thread has concocted a burrito recipe integrating all the winds of magic, Ranald's blessing, dwarven runework, and the goop that Panoramia and the halflings have been feeding to their livestock.
Well, we've already come up with a theory linking each ingredient to a wind of magic, so...
 
Magister Mathilde Weber adapting the spell Skywalk for use in Fog Path, 2485 (colourized):


... I really, what to see the Mathilde Weber process from one of her helpers POV's some time or another.

Helper:... its the weirdest combination of genius practicality and complete disregard of anything sacred to common decency.


@BoneyM pleases just at least have Melkoth and Regimand have an after drink over the terrifying yet awe-inspiring sight that is the Weber Process to SCIENCE! Magic.
 
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Magister Mathilde Weber adapting the spell Skywalk for use in Fog Path, 2485 (colourized):


...okay, I'm not sure if this is you actually teasing the next chapter, or a response to something mentioned in thread discussion given your recent egging on for the burrito madness. Someone please clarify if I missed something?
 
"You know how Ulgu gets wibbly when you're pulling on just enough of it that the shadows start to quiver?"

"Wibbly?"

"Sideways-upwards from reality."

"Oh, that tugging?"

"Yes, like a stutter. You need to grab it during that and pull. Not a yank, just a long, steady pull. And don't pull into you, pull towards you and then let the inflow do the rest."

---

"No, you're twisting it. Feel the unevenness there? That fraying?"

"Just here?"

"No, a moment ago. While you were condensing on the other side."

"That flow's been steady the entire time, why's it only now playing up?"

"That flow's been waiting the entire time."
So....like this?
 
...How is it possible that I can't find a Mariachi cover of Waterloo on youtube? I didn't think it was possible to not find a cover of a song in a given style.
 
...How is it possible that I can't find a Mariachi cover of Waterloo on youtube? I didn't think it was possible to not find a cover of a song in a given style.
Mathilde decided removed it, so as to not tip people off about her master plan.
 
Branulhume style is gonna be interesting to develop because of the specifics of how Branulhume works as a sword. We literally cannot practice using Not Branulhume, we can only keep our skills sharp.

I think we need to actually go out in the field and carve a bloody swathe to learn what it actually means to have Grimm's Master Rune and Rune of the Unknown in our weapon. Both significantly alter the requirements for an effective greatsword technique.
: : :

First: With the Master Rune the blow will always hit hard enough to cut the target. How glancing and soft of a blow can we strike that still activates the Rune? How deep is the "cut" force? Does it work on Thrusts? Will the flat of our blade now deal Blunt Force up to a Cannonball or is it only the edge? What about the Hilt or Pommel? If we jump can we launch ourselves by striking the ground with a blunt part of Branulhume? What occurs when Branulhume is Thrown at a target? Do certain "parries" count as strikes? Once Branulhume is inside of something, can we apply force in a direction and have the Rune assist us in "cutting" itself free? Or will we need to resummon it instead?

Second: How quickly can we dismiss and resummon Branulhume? Does it have a fraction of fade time or does it pop in and out wholesale? Does it come in with momentum if our arm is mid swing? When dismissed mid-swing how awkward does that feel for us? If it would summon inside of an object, does it fail? Does it always summon to our hand in the same spot of the grip? if we're throwing a backhand and summon Branulhume does it land with more heft due to a great honking greatsword being in it suddenly?

Also: if Shadow Dagger can Parry attacks, being able to do a Dagger Style Parry instead of a Greatsword Parry will be surprising and flexible in combat. Might be some extra training required but because we know Shadow Knives can be a projectile it might be handy for a "Parry-> Stab -> Throw -> Resume Branulhume" mixup when the enemy thinks they know how we fight. Distant priority behind Branulhume Mastery.

I also am aware that Greatswords are not ideal mounted weapons, but our shadow-steed is excellent and Branulhume negates many of the common draw backs. We know that the specific tribes we'll be facing are typically mounted, should we practice some Calvary Branulhume style?

And do you think we can Smoke n Mirrors ourselves with our mount intact? or nah?
 
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I've been worrying and fretting and looking back at the "for revealing or concealing troop movements" part of the description of Warrior of Fog, and nervously telling myself "Oh no, what if our spell idea isn't close enough to that!" "Oh no, should we have gone with the Hiding Fog spell, where you and allies can see through it but enemies can't."

And then responding and reassuring myself with "Although, to be fair, the idea of 'That score of troops is not where they should be because they moved since we last checked on them' IS totally a valid part of 'the movement of troops on the battlefield' and the concept of 'fog of war.'" Because the problem with the fog of war, is that troops could be not where you expect them to be, for many many reasons. Either because your scouting reports were mistaken. Or the troops were disguised as another set of troops. Or because they moved faster than you were expecting, or moved in a direction you weren't expecting.

This might, however, mean that an "Ulgu travel spell" would be more about trickery or misdirection-of-the-enemy, rather than pure "make a road and walk on it", however. Because it's not about just getting from Point A to Point B. It's about getting from Point A to Point B, when a hypothetical enemy does not expect you to be able to do so. It's about popping up in unexpected spots and places. Getting places faster than expected. Or. About arriving in a different destination than you were expected to.

But posting a funny video about it, calms me down a bit. Of course, the longer it goes on, the more I swing between more-nervous and more-calm. :V

((Also, as a separate but related comment... When somebody made posts about how Melkoth's confusion of his age, and Algard's dimensional desk, were probably little things and quirks that relate to their big elements and affinities for Ulgu... I thought to myself: "Huh. Aha, does that mean that for Mathilde, the quick she is (probably) going to have... is having maps and magical-maps everywhere? Her rooms and places will have magical maps or updating maps, or normal maps." She already uses loves to use MMAP whenever she can.)) (I'm really excited for the Cartographer Project idea again, now. Because it could be Mathilde's equivalent of Algard's Screaming Towers. Not in effect or cost to build or impact on the enemy or anything like that. But in how it would be an example of Mathilde's specialty and niche for Ulgu. A representation of your specialty.)

Of course, it could be the case that Mathilde forges ahead in spell creation, throwing out all sorts of material and safeties and margins, and then Melkoth ends up going "Holy crap hold your horses girl." Who knows. Maybe we'll have an informative lack-of-success rather than horrible failure.

After all, just because we have Ulgu spells that do close-to-what-we-want, does not mean we can easily or trivially make spells branching off from that, after all. Because the spell creation isn't just about building off of Ulgu's spells. (Though yes obviously it helps. Both because the spells that exist are example-points that tell you "this is possible with Ulgu, this is within Ulgu" and because already knowing them means you have some knowledge.) It's about what makes sense for the Wizard. How they view Ulgu and relate to it. The standard spellbook is one aspect. A wizard's personal understanding, relation to, and experience with, their Wind of Magic is another aspect.
 
((Also, as a separate but related comment... When somebody made posts about how Melkoth's confusion of his age, and Algard's dimensional desk, were probably little things and quirks that relate to their big elements and affinities for Ulgu... I thought to myself: "Huh. Aha, does that mean that for Mathilde, the quick she is (probably) going to have... is having maps and magical-maps everywhere? Her rooms and places will have magical maps or updating maps, or normal maps." She already uses loves to use MMAP whenever she can.)) (I'm really excited for the Cartographer Project idea again, now. Because it could be Mathilde's equivalent of Algard's Screaming Towers. Not in effect or cost to build or impact on the enemy or anything like that. But in how it would be an example of Mathilde's specialty and niche for Ulgu. A representation of your specialty.)
It goes way beyond that. The fog of war isn't an objective thing. Sun Tzu's scouting was absolute trash compared to a modern military's recon satellites and sigint, but compared to his opponents it was enough to make him a legend. The fog of war is like running away from a bear: you don't have to know everything to win, you just have to know more than the other guy. And so on the one side Mathilde builds up her own knowledge with the huge library and the MAPP and the cartography room and the Windsight and the avatar senses, and on the other side she denies knowledge to her opponents with fog and invisibility and fear spells and impossible strategic movements and subtly punning and wearing the Witch Hunter hat and carrying a disappearing sword and Ranald's intervention and Wolf scaring people even though he's a big softy. Information gain is only half the story. Mathilde's schtick is information asymmetry. It doesn't matter how much she knows. It only matters that she knows more than you.
 
Fog of war the concept is a wide thing yes, but Warrior of Fog trait-on-our-character-sheet just says "spell creation for concealing or revealing troop movements." (And yes, it also gives other bonuses too. I meant just the part where it mentions the magic. The possibility of spell creation.) Hence my fretting.

But in that specific comment that you quote, I was just musing on how Mathilde is likely to have a bunch of (magical and non-magical) maps in her rooms, and her casually providing and using MMAPs in meeting rooms to the people, comparing it to the way Algard has his magical desk. (And magical windsock.)
 
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