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If we look at the things Mathilde has named:
  • Mathilde's Mystical Matrix: Self-named, alliterative, no pun.
  • Mathilde's Multidimensional Aethyric Projection: Self-named, acronymizes to "map," which is a joke about the function of the spell.
  • Aethyric Vitae: Neither named after herself nor a pun.
  • Branulhune: Neither named after herself nor a pun.
  • The eight Rooms of Calamity: Their names are each alliterative references to the College they're in, and together form an acronym of her given name.
  • The Staff of Mistery: Pun.
...well, we see she likes naming things after herself but that she's willing to branch out, she's only pulled the acronym trick twice, the second time significantly more subtle than the first, she's capable of being serious when need be, and she likes alliteration.
 
If we look at the things Mathilde has named:
  • Mathilde's Mystical Matrix: Self-named, alliterative, no pun.
  • Mathilde's Multidimensional Aethyric Projection: Self-named, acronymizes to "map," which is a joke about the function of the spell.
  • Aethyric Vitae: Neither named after herself nor a pun.
  • Branulhune: Neither named after herself nor a pun.
  • The eight Rooms of Calamity: Their names are each alliterative references to the College they're in, and together form an acronym of her given name.
  • The Staff of Mistery: Pun.
...well, we see she likes naming things after herself but that she's willing to branch out, she's only pulled the acronym trick twice, the second time significantly more subtle than the first, she's capable of being serious when need be, and she likes alliteration.
argument: Branulhume is a pun, or at least a witty play on the wording of the Ranlad gospel laws.
 
argument: Branulhume is a pun, or at least a witty play on the wording of the Ranlad gospel laws.
I concur. Ranald says to eschew swords, and fight with one's wits. Ergo, we decided to wield our wit.

We also wanted to have a moonlight greatsword, and it can teleport, so we could potentially legitimately forget that it's been at our side all along (now we just need to figure out how to make it shoot laser beams).
 
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I concur. Ranald says to eschew swords, and fight with one's wits. Ergo, we decided to wield our wit.

We also wanted to have a moonlight greatsword, and it can teleport, so we could potentially legitimately forget that it's been at our side all along.

Ranald does strike me as the kind of god who would approve of finding and using a cheeky loophole in his scriptures.
 
The thing I like about naming our sword-spell KNIFE: It's not just wrong, it's hilariously wrong, but also in a way totally correct. Remember that Mathilde will be developing this based on Branulhune. Branulhune is, like, as tall as Mathilde is. The KNIFE is intended to work with Mathilde's personal style which builds on what she learned from the Greatswords. KNIFE will no doubt be flexible so people can match it to their height, but the default configuration will be "as big as possible". But at the same time, the KNIFE is the ultimate everyday carry, holdout, and quick-draw weapon. You have your KNIFE as long as you have magic, which is all the time, and it can be drawn at the speed of thought, even mid-fight. So it's functionally both a knife and very much not a knife at all.

edit: Even better, imagine shouting the acronym all the time. KNIFE! Like a really big loud knife. :V
 
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Bah! Let the elves have their flouncy tortillas wrapped around a core of more rabbit chow than real food! Real dwarves eat pastys!


So, thought about the Branulhume style:

What if we tried a variant that aimed to have the sword disappeared like 90% of the time? It looks like a bare-handed fighting style, mostly, but the sword flickers into existence to cut or block. It would screw with the opponent's ability to control distance, it would allow Mathilde to incorporate a lot of gun work into her melee, and it would bait in most enemies.

The other extreme would be to push to have the sword exist as much as possible, flickering only to lose binds, or ignore a party. In this case, we'd want to prevent the opponents from realizing what is actually happening, make it look like a constantly-existing sword.
 
What if we tried a variant that aimed to have the sword disappeared like 90% of the time? It looks like a bare-handed fighting style, mostly, but the sword flickers into existence to cut or block. It would screw with the opponent's ability to control distance, it would allow Mathilde to incorporate a lot of gun work into her melee, and it would bait in most enemies.

The other extreme would be to push to have the sword exist as much as possible, flickering only to lose binds, or ignore a party. In this case, we'd want to prevent the opponents from realizing what is actually happening, make it look like a constantly-existing sword.

The latter is inventing a series of techniques that can be incorporated into Mathilde's existing style. The former would require creating a new style, a sort of Iaido except even more so, entirely from scratch.
 
The latter is inventing a series of techniques that can be incorporated into Mathilde's existing style. The former would require creating a new style, a sort of Iaido except even more so, entirely from scratch.

Ooooh, a second, more advanced set of *secret* techniques to pursue for grandmastery after Mathilde-sensi creates the Style of Wit by Moonlight!
 
The techniques were lost in the Age of Betrayal. The Slann still have the required knowledge, but they don't know whether the Old Ones dictated flour or corn tortillas so none have been made since the First Generation died out.
Have they lost the knowledge of taco-making too?
 
The latter is inventing a series of techniques that can be incorporated into Mathilde's existing style. The former would require creating a new style, a sort of Iaido except even more so, entirely from scratch.
The best way to develop the Empty Hand style might be to teach everyone the KNIFE and wait for someone else to develop it. I'm sure that there's a Grey somewhere, maybe one of Algard's Hands, who learned to punch because they kept losing their dagger for Reasons.
 
The techniques were lost in the Age of Betrayal. The Slann still have the required knowledge, but they don't know whether the Old Ones dictated flour or corn tortillas so none have been made since the First Generation died out.

You'd need to be a Slann to make a corn tortilla with the structural integrity required to hold a whole burrito!
 
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