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That Karak reclamation attempt fills me with dread, to be entirely honest, given that without special circumstances that sort of thing usually just ends with a lot of dead dwarves by the end of the day.

And Dum, of all places, seems to be a little bit of a hellhole. I hope this was not provoked by K8P reclamation.
 
I mean, the Eye of Gazul handles the western gate just fine, even if not as completely as the Eastern Gate.
It can't really do the outside of it as much. I don't think it'd be too difficult for a wily enemy to stay out of sight of the Eye while still managing to besiege the gate.

Admittedly, the ones I'd really expect to manage that are the Chaos Dwarfs, and they'd be coming from the other side. Still, more fortification can't hurt.
 
That Karak reclamation attempt fills me with dread, to be entirely honest, given that without special circumstances that sort of thing usually just ends with a lot of dead dwarves by the end of the day.

And Dum, of all places, seems to be a little bit of a hellhole. I hope this was not provoked by K8P reclamation.
Agreed. Let's NOT go to the brink of the chaos wastes after the Grand Patriarch of the Colleges flash-checked us for tzeenchian possession. Do we REALLY want to tempt fate that badly?
 
[jk] PROJECT: Tell Wolf he is a Good Boy

I'm inclined towards assisting the Karak Dum project. We've demonstrated once we're an able assistant to such projects, and I doubt the dwarfs would turn down one of the three Names of the Karak Eight Peaks reclamation coming to help ensure lightning struck twice.
It would make sense to switch our coin to night prowler. MAPP the whole Karak.
Adhoc vote count started by SITB on Jul 13, 2020 at 1:02 PM, finished with 1362 posts and 165 votes.
  • 239

    [X] Plan: Fight Dragon with Dragon
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Commission an altar based on (boosted) Transformation of Kadon.
    --[X] Able to transform non-wizards.
    --[X] Optimized to reduce destructive consequences in case of miscast.
    --[X] Can only be activated by a Dwarf not currently being transformed.
    --[X] Can only be activated with one of three keystones.
    --[X] Transportable but heavy and unwieldy enough that even the resulting dragon can not just carry it away.
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan Versatile
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of shifting between the spells Urannon's Thunderbolt for direct damage, and Lightning Storm for dealing with many targets.
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skaven Knowledge Bomb
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of the spells Lightning Storm for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery (see below)
    --[X] COIN: The Gambler
    -[X] Create artillery emplacements with appropriate runic augmentation to supplement the new tower
    --[X] Suggested runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
    -[X] Attempt to interest a prominent and knowledgeable Runesmith in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skavenslayer
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of the spells Lightning Storm for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skavenslayer with Less Vague Artillery
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Attempt to create a network of anti-air artillery emplacements, featuring runed artillery, personal/Altar scale enchanted items to provide accuracy buffs, and a small reserve of specialist runed ammunition for the hardest targets.
    --[X] Suggested artillery runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
    --[X] Suggested buffs: Trial and Error, Second Portent of Amul (not necessarily at the same time)
    --[X] Specialist bolts: (Master) Rune of Dragonslaying/Demonslaying, Rune of Cleaving, Rune of Striking
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skavenslayer with Artillery
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Attempt to create anti-dragon artillery pieces, using whatever combination of engineering, enchanting, and runework you can manage to wrangle together.
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skaven Knowledge Bomb v2
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Create artillery emplacements with appropriate runic augmentation to supplement the new tower
    --[X] Suggested runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
    -[X] Attempt to interest a prominent and knowledgeable Runesmith in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] Travel to the Grey College and attend lessons there. (Staff Making, 1 College Favour)
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    --[X] Capable of the spells Lightning Storm for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery (see above)
    --[X] COIN: The Gambler
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Fight Dragon with Dragon+Panpan-AV
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Commission an altar based on (boosted) Transformation of Kadon.
    --[X] Able to transform non-wizards.
    --[X] Optimized to reduce destructive consequences in case of miscast.
    --[X] Can only be activated by a Dwarf not currently being transformed.
    --[X] Can only be activated with one of three keystones.
    --[X] Transportable but heavy and unwieldy enough that even the resulting dragon can not just carry it away.
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan An Opportunity
    - [X] MAX: Write a paper: Queekish-Reikspiel Dictionary, including spoken Low Queekish (Half Completed)
    - [X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures (FADING)
    - [X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    - [X] Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    - [X] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
    - [X] SERENITY: Insight on Skaven tactics and strategy (TIMELESS)
    - [X] Build a new tower with anti-dragon capabilities (Consult with College of Heaven wizards to see if any have an 'Anti-Air Tower Of DOOM!' or similar blueprint lying around they don't have the funds for. Otherwise: Roiling Skies, Urannon's Thunderbolt, Chain Lightning.)
    - [X] Travel to the Grey College and attend lessons there. (Staff Making, 1 College Favour)
    - [X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    - [X] Try to see through Pall of Darkness with your improved magical senses.
    - [X] The Gambler: Runesmith AV research.
    [X] Plan: Skavenslayer + Urannon's Thunderbolt
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of the spells Urannon's Thunderbolt for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skaven Knowledge Missile Launcher
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Collaborate on an anti-air artillery vehicle that can be used by non-wizards and specializes against dragons and ice dragons in particular.
    --[X] Request Light Wizard(s) to identify weaknesses of Ice Dragons.
    --[X] Request a Celestial Wizard(s) for the main enchantments.
    --[X] Request Runemaster(s) to add any helpful runework.
    --[X] Request Dwarf Engineer(s) to aid in basic vehicular mobility.
    --[X] Emphasize the potentially available budget and the results of the last such collaboration while headhunting for collaborators.
    --[X] Suggest the spells Lightning Storm, Urannon's Thunderbolt, Curse and Second Portent of Amul and the Runes of Accuracy and Flakksson's Seeking during brainstorming.
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Attempt to interest a prominent and knowledgeable Runesmith in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skaven Knowledge Bomb w/Panoramia
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of the spells Lightning Storm for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery (see below)
    --[X] COIN: The Gambler
    -[X] Create artillery emplacements with appropriate runic augmentation to supplement the new tower
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skaven Knowledge Bomb + Urannon's Thunderbolt
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of the spells Urannon's Thunderbolt for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery (see below)
    --[X] COIN: The Gambler
    -[X] Create artillery emplacements with appropriate runic augmentation to supplement the new tower
    --[X] Suggested runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
    -[X] Attempt to interest a prominent and knowledgeable Runesmith in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan Finishing Up Old Business Hubert Edition
    -[X] MAX: Receive dictation(Brief observations on Eshin Sorcery (MOSTLY FADED)/Queekish-Reikspiel Dictionary, including spoken Low Queekish)
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures (FADING) (can be written by Johann).
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard. (NEW-ish)
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery (MOSTLY FADED)
    -[X] EIC: Have the Hochlander introduce a series of ciphers to the EIC to allow it to communicate internally in much greater security. (NEW)
    -[X] PENTHOUSE: Have firing platforms built around the Penthouse so that it can be defended from flyers or climbers without granting access to it.
    -[X] Write a paper: Queekish-Reikspiel Dictionary, including spoken Low Queekish
    -[X] Gain enough control of your attraction to smoke and gases to have it collect away from your face.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] Build a new tower with anti-dragon capabilities (specify Dwarven Rune or College spell it would be based on; does not cost favour).
    --[X] A combination of Second Portent of Amul, Curse, and Lightning Storm, along with Wrath and Ruin if one of the Runelords could see to aligning the powers.
    -[X] The Gambler: specify an action this will apply to.
    --[X] Anti-Dragon tower
    [X] Plan: Purple Reign
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Commission an altar based on Purple Sun of Xereus
    --[X] Emphasis placed on being able maneuver the Sun quickly to catch nimble opponents
    --[X] Optimized to reduce destructive consequences in case of miscast.
    --[X] Can only be activated with one of three keystones.
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: finish magical undergrad and little issues before shit hits the fan again. V:02
    - [X] MAX: Receive dictation(Insight on Skaven tactics and strategy/Queekish-Reikspiel Dictionary, including spoken Low Queekish)
    -[X] JOHANN: Have him teach Adela what he knows of engineering.
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] EIC: Have the Hochlander introduce a series of ciphers to the EIC to allow it to communicate internally in much greater security.
    -[X] Travel to the Grey College and attend lessons there. Finish the last of the non-battle magic spells, Enchanting and Stuff making (4-8 College Favour)
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Experiment with integrating the Vitae into enchantments. (NEW).
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of the spells Lightning Storm for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery
    --[X] COIN: The Gambler
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [x] Attempt to establish diplomatic relations with the Ice Dragon of Karag Zilfin with the ultimate goal of forming a mutual defense pact. The ultimate defense against a marauding dragon is a bigger badder
    [X] Plan Finishing Up Old Business
    -[X] MAX: Receive dictation(Brief observations on Eshin Sorcery (MOSTLY FADED)/Queekish-Reikspiel Dictionary, including spoken Low Queekish)
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures (FADING) (can be written by Johann).
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery (MOSTLY FADED)
    -[X] EIC: Have the Hochlander introduce a series of ciphers to the EIC to allow it to communicate internally in much greater security. (NEW)
    -[X] PENTHOUSE: Have firing platforms built around the Penthouse so that it can be defended from flyers or climbers without granting access to it.
    -[X] Write a paper: Queekish-Reikspiel Dictionary, including spoken Low Queekish
    -[X] Gain enough control of your attraction to smoke and gases to have it collect away from your face.
    -[X] Investigate how the Vitae reacts to a power stone.
    -[X] Build a new tower with anti-dragon capabilities (specify Dwarven Rune or College spell it would be based on; does not cost favour).
    --[X] A combination of Second Portent of Amul, Curse, and Lightning Storm, along with Wrath and Ruin if one of the Runelords could see to aligning the powers.
    -[X] The Gambler: specify an action this will apply to.
    --[X] Anti-Dragon tower
    [X] Plan All Out Research
    -[X] MAX: Study an artefact:
    -[X] JOHANN: Have him teach Adela what he knows of engineering.
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires. (NEW)
    -[X] ACTION 1: Current Task: Create and design an Anti-Air weapon and ask Gotri for help, but add enchantments to the bolts to make it able to target and hurt a dragon. This would be Smoke And Mirrors to teleport the bolt right next to the target after firing, then maybe Shadow Knives to deal damage,
    -[X] ACTION 2: Study an artefact: Ranald's Coin
    --[X]Gambler
    -[X] ACTION 3: Using what you've learned of how it reacts to Runes, create new means of storing and moving the Vitae in complete safety. (NEW)
    -[X] ACTION 4: Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] SERENITY: Queekish-Reikspiel Dictionary, including spoken Low Queekish (Half Completed)
    -[X] COIN: The Gambler: Studying Ranald's Coin
    [X]Plan moving on (Dragon needs fill in)
    -[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action.
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    -[X] Serenity dictate Queekish-Reikspiel Dictionary, including spoken Low Queekish
    -[X] JOHANN: Write a paper: specify which.
    --[X] Ratling Gun mechanism and countermeasures (FADING) (can be written by Johann)
    -[X]DUCK: Work with Panoramia to try to implement the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X]EIC: Completely and over management of the EIC intelligence apparatus to the Hochlander. Will remove this section from future turns and regain the half-turn invested in it.
    -[X]Attempt to interest a young Runesmith with ambition and flexibility in the interaction between Runes and Vitae. (will give a selection of candidates)
    --[X]Gambler
    --[X]Move EIC half action to AV
    -[X] Build a new tower with anti-dragon capabilities (specify Dwarven Rune or College spell it would be based on; does not cost favour).
    -[X]Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
    -[X] Eshin Sorcerer paper
    [X] Plan: Skaven Knowledge Bomb with less artillery and more backlog:
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skaven Knowledge Bomb with Panormia and EIC Advancement
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] EIC: Have the Hochlander introduce a series of ciphers to the EIC to allow it to communicate internally in much greater security.
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of the spells Lightning Storm for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery (see below)
    --[X] COIN: The Gambler
    -[X] Create artillery emplacements with appropriate runic augmentation to supplement the new tower
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skavenslayer with Less Vague Artillery+Panpan-Staff
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Attempt to create a network of anti-air artillery emplacements, featuring runed artillery, personal/Altar scale enchanted items to provide accuracy buffs, and a small reserve of specialist runed ammunition for the hardest targets.
    --[X] Suggested artillery runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
    --[X] Suggested buffs: Trial and Error, Second Portent of Amul (not necessarily at the same time)
    --[X] Specialist bolts: (Master) Rune of Dragonslaying/Demonslaying, Rune of Cleaving, Rune of Striking
    --[X] COIN: The Gambler
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Fight Dragon with Dragon+Panpan-Staff
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Commission an altar based on (boosted) Transformation of Kadon.
    --[X] Able to transform non-wizards.
    --[X] Optimized to reduce destructive consequences in case of miscast.
    --[X] Can only be activated by a Dwarf not currently being transformed.
    --[X] Can only be activated with one of three keystones.
    --[X] Transportable but heavy and unwieldy enough that even the resulting dragon can not just carry it away.
    --[X] COIN: The Gambler
    -[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skavenslayer with Less Vague Artillery+Panpan-AV
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Attempt to create a network of anti-air artillery emplacements, featuring runed artillery, personal/Altar scale enchanted items to provide accuracy buffs, and a small reserve of specialist runed ammunition for the hardest targets.
    --[X] Suggested artillery runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
    --[X] Suggested buffs: Trial and Error, Second Portent of Amul (not necessarily at the same time)
    --[X] Specialist bolts: (Master) Rune of Dragonslaying/Demonslaying, Rune of Cleaving, Rune of Striking
    --[X] COIN: The Gambler
    -[X] Travel to the Grey College and attend lessons there: Staff Turning
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
    [X] Plan: Skaven Knowledge Bomb+Panpan-AV
    -[X] MAX: Receive dictation.
    -[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
    -[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
    -[X] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
    -[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
    -[X] Build a new tower with anti-dragon capabilities
    --[X] Capable of the spells Lightning Storm for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery (see below)
    --[X] COIN: The Gambler
    -[X] Create artillery emplacements with appropriate runic augmentation to supplement the new tower
    --[X] Suggested runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
    -[X] Dictate papers:
    --[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
    --[X] Insight on Skaven tactics and strategy
    -[X] PENTHOUSE: Have a tower built atop Karag Nar
    -[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery
 
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I want to do Karak Dum. If for no other reason that it is a good chance to meet Gortex. If I got the dates right it is the first one where Gortex get his axe. Or it may be the third expedition when the dwarfs flew in a ship.
 
Getting involved in the Karag Dun preparations is tempting. Not for Mathilde to go along herself necessarily, but her 'press tour' recruitment was a significant factor in Eight Peaks' success, and her reach has only grown since.

A suggestion to the Grey College to send a talented Journeyman or novice Magister along, if the expedition is successful, could nudge along a 'tradition' of Grey advisors in new Karaks, which is the kind of influence-mongering the College might well be interested in fostering. And a new penpal for Mathilde to commiserate with.
 
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It's been in the works for years, concurrent to 8 Peaks. Pre-slayer Gotrek is in it.
How miserably they failed, in canon?

If it was an actual fight with some chances, I am not opposed to voting to assist them. K8P should be able to bolster them considerably with mercenaries and such, in addition to our efforts, and have observed snowball effect in action for army gathering efforts before.
 
How miserably they failed, in canon?

If it was an actual fight with some chances, I am not opposed to voting to assist them. K8P should be able to bolster them considerably with mercenaries and such, in addition to our efforts, and have observed snowball effect in action for army gathering efforts before.
It was bad and only a handful of dawi made it back. Mathilde is actually in the perfect position to help them prepare. Since she has a way to superpower runes and knowledge of magic.
 
I think Marienberg and Waystones are pretty clear frontrunners. Marienburg to prevent a war, Waystones because good grief, Waystones.
 
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I loved the interaction with panoramia, she really gets Mathilde, and I love it!

I'm going to vote for her in the future. We should help her to become a magister soon, that way she can pull more influence to help with the Waystones
 
Panoramia is now in the lead for me as far as romance goes.

She seems to be able to understand us on a level that Johann is just not capable of, and this is something Mattie noted herself. The whole scene also honestly seemed a lot more intimate to me then the Johan date as well.

Also, Johann is an employee and Panoramia isn't.

Just my opinion, don't expect everyone to agree.
 
So. Yeah, Am SERIOUSLY feeling the Pam vibes.

[ ] PROJECT: Karag Dum
Though at the opposite end of the continent, no Dwarf is disinterested in a reclamation attempt, and that goes double for those living in a reclaimed Hold. Perhaps Belegar would be willing to assign you to aid the preparations of Expedition.

Wow. Didn't think we'd have an option for this.


[ ] PROJECT: Aethyric Vitae
You're reasonably confident that there's a great deal of potential yet to be unlocked in the Vitae.

This is related imo, in that Anvils of DOOM can now be recharged quickly and therefor can be used offesivly without as much concer but... I don think that is what this action is referring to. Hmm. am ambilvlant.


[ ] PROJECT: Cartographer
Your maps have made significant differences to several battles, and could prove just as useful in its ongoing defence. You could map the entirety of Karak Eight Peaks and enchant a map room so that it would forever display your findings, and could be updated as needed.

Honestly, if we do this, I want to learn MMAPP first/try to do so on that turn. If we are not trying to learn MMAPP, I am utterly opposed.


[ ] PROJECT: Dragon
You've supplied one weapon for the possibility of a hostile dragon, perhaps now you should see to securing the possibility of a peaceful one.

No idea how we might go about it, but worth trying, especially considering how uh, not great the thing we ordered on behalf of Belegar was in terms of 'risky' .


[ ] PROJECT: Black Waters
Though you're unlikely to be able to contribute to the construction yourself, you might be able to indirectly aid the ongoing construction of the canals and locks between the Black Waters and the Aver.

I'm at a loss as to what Mathilde has in mind for how she might contribute, outside of "prevent beast men/orc/mercenary attack", so if it's not too rude would you mind expanding on what Mathilde has in mind for this? Personally I'm not that interested in going for this, but I am curious @BoneyM.

So yeah, for me, it's the Hold, the Dragon or the Waystones.
I look forward to reading arguments for and against all the options.
 
Yeah, but how bad exactly?
All but a few of them died out of the whole expedition. Most of the survivors became slayers and the ones that did not were already slayers. They were constantly bogged down fighting chaos forces because they rushed a force there . I really can not put it in other words a lot of dawi died horrible deaths. Gortex thought it was bad.
 
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