Preamble: Today was my first day of work. The following responses are all from before I read the latest chapter because I wanted to rather add my two cents late than never.
Astoundingly difficult to impossible, since neither is fixed in place, Smoke and Mirrors is made to teleport the caster, not arbitrary objects, and fabric is difficult to enchant at the best of times.
I always had the feeling that Smoke and Mirrors isn't about arbitrary teleportation. It's about specifically confusing teleportation that's actually about your opponent/observer thinking that you are at one place when you aren't there.
Yes but only three-four peoples plans ever win.
So whilst the power to make plans exists for every one in principle, in practice not really?
If my plan can win, anyone's can. It's really not about who makes a plan. It's about what type of stuff is included and when in the voting cycle it appears.
tl;dr ~ become Dragon.
The bigger issue is the necessary time commitment for making and fighting for a plan.
I actually didn't do much fighting, especially at first. I just perfectly aligned with the nerd wisdom of "Be yourself, except if you could be..."
Logistics +5 - Extensive Imperial / Extensive Dwarven / Skaven
Tactics +5 - Extensive Imperial / Extensive Dwarven / Skaven
@BoneyM Does the fact that the only books Mathilde has read on Tactics and Logistics are the Liber Mortis and Skaven source books skew her understanding of things at all? Also, do those Skaven Tactics and Logistics books only speak of their own application of those things, (since they are not extensive), maybe even only in the context of battles against other Skaven (since those matter more to them than battles against inferior surface dwellers) or do they include notes on how they understand Dwarf, Human or Greenskin functionality?
Philosophy and Mystery Cults. And Jades were Druids, Ambers were Shamans.
What about the Bright Order? In a way they seem to me like the ones with the least amount of clearly defined tradition in their pre-Teclisian past. Mostly just random people who noticed they could do magic stuff and had their minds immediately go to "destroy stuff with fire", "power stuff with fire" or "make stuff with fire". Because let's be honest, those are pretty obvious ideas to come to mind when you notice that you can summon metaphysical energy into existence and don't want to dawdle around with concepts and shit.
The Commissariat of Public Works and Reclamations is charged with maintaining the canals, the great flood wall and the breakwater. Headed by the Dwarf Waltonius Joken Fooger,a cousin of Director Fooger, it is the source of large contracts for the city's labour guilds and architects. Though hotly denied by the commissariat's public relations office, it is an open secret that Commissioner Fooger favours whoever gives him the last and best bribe, which has led some to call him "Goldbeard" behind his back.
I always was curious how much of the Karaz Ankor Dawi behavior and virtues was socialized as opposed to racially ingrained. Makes one think if a Dawi-zarr style society could have arisen even if Chaos wasn't inherently corrupting and mutation-inducing.
Also, who is Director Fooger? Did the Foogers get a seat through being a top ten merchant or otherwise?
The duel is anything goes, probably because wizard ego says that magical skill will win the day no matter what gewgaws are deployed. If someone pulls an Elder Scrolls and becomes Supreme Patriarch without using magic, they'll probably introduce some rules.
How do these kinds of duels usually end? Is one of the two dying a common result or is killing one if the most powerful assets of the Empire as frowned upon as it should be, with even proud Supreme Patriarchs knowing to bow out rather than risk that?