Voted best in category in the Users' Choice awards.
I don't see how that's relevant. The Ambassador doesn't have to say a single word out of turn to us. He just has to pass a message back to the Phoenix King bypassing the usual bullshit, who is personally very familiar with trade, foreign relations, and humans. He can then choose how to respond without being blindsided or rushed.

That is something the Chancellor, someone with vastly more standing and diplomatic experience than Mathilde can already do.
 
She can't carry that much money.
It would honestly be easier to steal the ruling council itself than to empty even one of their bank accounts.
It's already been suggested that we uses gyro carriage, possibly with Algard's neat little pocket dimension enchantment... or, you know, actually do a serious heist with more resources, direct permission at which point it's not so much a crazy idea but an actual official project, and thus defeats the point of the joke.
 
That is something the Chancellor, someone with vastly more standing and diplomatic experience than Mathilde can already do.

Only if he has a personal relationship of some form of trust with the Ambassador, as Mathilde does. If he doesn't, his standing and experience is meaningless, as he doesn't have the place to start.
 
A Mathilde
Possibly. Going from Master to Grandmaster is an immense deal to Dwarves, but Mathilde is being treated more as a Mathilde than as a Wizard these days, and she's already a Grandmaster at being Mathilde.

A Mathilde

"These umgi coin-chasers have been hanging in there for quite a while. For umgi, anyway. Nothing on proper dwarven work, why they've only been helping out for a short decade or two." the Thane of Karak Azul told his paymaster.

"So many Umgi come and go, seeking our coin and steel. The mountains are no place for them. Many try to claim they are strolendreki, but few are true to the call." The Longbeard replied.

"Still, this lot seems to have a real craving for the mountain vales." The paymaster grumbled. Which was a shame, as the damn things kept coming back and making tiny hamlets out there. "They're well enough for scouts and get along with Rangers and Slayers, but damn me if it isn't easier to extract compliments from an elgi then get them to fall back behind the walls when the grobi come calling. Their bows are wasted outside when the siege comes, but try telling them that! It's like telling a Slayer to wear armor!"

Manling foolishness that, but they had survived and stuck around for long enough now. The Thane quietly cursed. "Well, they've passed the trials. Not a coin claimed that wasn't paid in blood, grobi or theirs. And they go right back and spend it here, hells we have a second generation of the damn things taking up bows! No, it's time old friend. We can no longer be content with ignoring their service. These Longshanks, with their manling gods have proven themselves. Their scouting and actions during the Waargh can be their graduation test. Debts were made, written in blood, and now must be repaid, as was shown by Belegar and the First." The Thane shook his head in disbelief. When the idea had passed among the more level headed of the Karaz Ankor, he'd grumbled with the rest of them. Never through an Umgi would pass the conditions listed there in his lifetime, but as ever, it appeared that the wisdom of the Elders was beyond his merely Longbeard wits.

As was proper. "As Thane of Karak Azul," the Thane proclaimed in the Grand Hall," I do hereby grant" the Thane looked down, checking the words provided by the Loremaster, "the Order of Taal and Rhya, in the persons representing it under the name of Longshanks of the World's Edge Mountains, the title of Journeyman Mathilde, with all that entails. Let them be welcome in any Karak of the Karaz Ankor, to trade and settle on the edges of our mountain homes in peace, and aid all dawi and shelter beneath our walls in times of war. A toast, my bretheren: to more hands peppering the enemies of the dawi with shafts and luring them into traps! To the friendships forged with Rangers and Slayers. Hail the Longshanks, Journeyman Mathilde's!"

***

Two mountain chains and several provinces away, the Emperor received this announcement with some apprehension. "They'll never use it, your Majesty. It will never be important. It's just an honor title, Mandred! What do you have to say for yourself Godmother!?" The Emperor questioned, exasperated and not a little bit worried with the kind of religious mess this might cause.

He blinked, looking at the empty chair across from himself, before laying his face in both palms. "Should we bring her back, Your Majesty?" His guards asked. The Emperor looked at them in pity. "They couldn't find that one back when she was just a Journeymen taking her exams. You think you can track her down now? By all means, do so." He commanded, confident it would, if nothing else, be learning lesson for his people. No, he knew exaclly who to talk to. It was time to chase down his venerable mother. If he could bear to face the embarrassment of a woman who looked younger than him.
"Damn it, Mom. Do you and your friends have to keep embarrassing me and my Empire like this?"
 
Last edited:
Only if he has a personal relationship of some form of trust with the Ambassador, as Mathilde does. If he doesn't, his standing and experience is meaningless, as he doesn't have the place to start.

We handed him a prisoner once and he gave us 99 days of being an unpaid intern. That is hardly a personal relationship.

I think trying to meddle in diplomacy with Ulthuan at this point would be a case of protagonist over-reaching.
 
Yeah we don't really have anyway of directly affecting the Ulthuani response the only things we can plausibly influence are the Empire and the Dwarves.
 
We handed him a prisoner once and he gave us 99 days of being an unpaid intern. That is hardly a personal relationship.

I think trying to meddle in diplomacy with Ulthuan at this point would be a case of protagonist over-reaching.

If our opinion hadn't been asked here I'd agree. However, we have been. As we've been part of doing something that has a non-zero chance of causing an incredible, world wrecking catastrophe, it behoves us to do all we can to avert that scenario.

Now, we can ask the Chamberlain whether he thinks we can usefully leverage what connection we have to pass this kind of message. He might say no, but he might say yes. He probably doesn't know that we have this potential opportunity, and we lose nothing by offering to use it.
Yeah we don't really have anyway of directly affecting the Ulthuani response the only things we can plausibly influence are the Empire and the Dwarves.

I just described a very plausible one.
 
hey @BoneyM I have some questions and one idea

1) first is the idea its for an enchanted pair of bags , here is how it would work first get two bags a normal bag and a big bag called A and B then link the bags using smoke and mirrors so that any time something is placed in bag A it gets moved to bag B , the idea behind this item is to give us extra free picks when choosing the loot also in order to avoid game breaking I figure it would have the following limitations
- bag B needs to be set up in advance to be in the same rough area of bag A like both of them need to be in the same city for example
- does not work on magic items
- can not be used to transport living things

2) seeing as Marinburg is a hostile state that is most certainly an enemy of the empire does that mean we can operate there without any of the restrictions of the grey order like robbing the place blind , inciting unrest and causing general mayhem provided of course we sent a cut back to the collage ?

2a) would it be possible for us to lunch an operation to rob the great library of Verana in Marinburg ?
 
@BoneyM, spells can be channelled to increase their power, with the biggest example I've seen in the quest being making the gold pile in Nar look worthless. Can you do the same in regards to making magic items? For example, instead of spending 5 favour for a sword with Enchant Item giving it +5, you instead spend 10 favour for a sword with channelled Enchant Item giving it +10.
 
1) first is the idea its for an enchanted pair of bags , here is how it would work first get two bags a normal bag and a big bag called A and B then link the bags using smoke and mirrors so that any time something is placed in bag A it gets moved to bag B , the idea behind this item is to give us extra free picks when choosing the loot also in order to avoid game breaking I figure it would have the following limitations
- bag B needs to be set up in advance to be in the same rough area of bag A like both of them need to be in the same city for example
- does not work on magic items
- can not be used to transport living things

Astoundingly difficult to impossible, since neither is fixed in place, Smoke and Mirrors is made to teleport the caster, not arbitrary objects, and fabric is difficult to enchant at the best of times.

2) seeing as Marinburg is a hostile state that is most certainly an enemy of the empire does that mean we can operate there without any of the restrictions of the grey order like robbing the place blind , inciting unrest and causing general mayhem provided of course we sent a cut back to the collage ?

No. You are not a Privateer and the Grey Order is not issuing you a Letter of Marque.

2a) would it be possible for us to lunch an operation to rob the great library of Verana in Marinburg ?

Possible? Yes. But it would be robbing a holy site of a Goddess of the Empire.

@BoneyM, spells can be channelled to increase their power, with the biggest example I've seen in the quest being making the gold pile in Nar look worthless. Can you do the same in regards to making magic items? For example, instead of spending 5 favour for a sword with Enchant Item giving it +5, you instead spend 10 favour for a sword with channelled Enchant Item giving it +10.

No.
 
Last edited:
Only if he has a personal relationship of some form of trust with the Ambassador, as Mathilde does. If he doesn't, his standing and experience is meaningless, as he doesn't have the place to start.
That's... that's not how diplomacy works. Not between officials speaking for two nations. Sure, we could talk to Daothir as people, assuming we can even find him, but the extremely tenuous and basic relationship we have with him in no way gives us more leverage in matters of state than the primary diplomat of the Empire. And being said primary diplomat give the Chamberlain more than enough weight to talk to an Ambassador. I... I'm not sure how you could possibly believe otherwise.
 
As an aside, this often meant that the bigger ships were the most boring, because they'd stick with a fleet and see combat once in a blue moon, and were usually too slow to force combat. The most interesting ones were the ones small and nimble enough to go looking for trouble and then chase it down. I don't think there was ever a pirate ship IRL that would qualify as a Ship of the Line.

That's why they're scaled as rating.

Third Rates and up are considered the 'True" Ships of the Line that everyone knows and loves, with First Raters being those behemoth oceangoing cities with a hundred or more guns and close to a thousand crew.

Amusingly enough, almost nobody could actually afford to use their First Rates in battle, because the cost of keeping one out of mothballs was enough to put two or three Second Rates in the water, which were very nearly as good. Still, the idea of a three decked ship with fifty or more guns to the broadside is enough to give anyone the willies.

EDIT: To give you an idea of what I'm talking about, the Royal Navy commissioned a First Rate during the later parts of the War of 1812 in Lake Ontario, upon completion (And when the americans failed to sink it with a sea mine), it won the lake war just by existing, because nobody wanted to take on a 112 gun three decker when everyone else was using frigates and sloops. And it never actually fired a gun in anger thanks to that.

Age of Sail man, crazy time.
 
Last edited:
[ ] Karak: Windherder
It's said the High Elves can achieve miracles by using the Winds in parallel. You'll have to make do with using them in series, having other people handle the other Winds, and making sure they keep a safe distance from each other. But cultivating this ability expands the possibilities exactly eightfold.
Windherder: You've developed an intuitive grasp of how Winds interact, when they'll interfere with each other, and when they'll mix and curdle into Dhar. Makes basic multi-Wind Enchantment and Spellcasting possible, as long as other Wizards provide the other Winds.
@BoneyM, what does "basic" mean? Given that the original fluff description was "eightfold" I'm guessing it's a choice between using small amounts of a large variety of winds and large amounts of small amounts of winds, but could only be small amounts of two winds or something. I want to see if a balrog cloak is possible which is why I'm asking.
 
@BoneyM, what does "basic" mean? Given that the original fluff description was "eightfold" I'm guessing it's a choice between using small amounts of a large variety of winds and large amounts of small amounts of winds, but could only be small amounts of two winds or something. I want to see if a balrog cloak is possible which is why I'm asking.

It means if you try to combine battle magics or ten different spells or something I'll bonk you over the head with the word 'basic'.
 
@BoneyM, what does "basic" mean? Given that the original fluff description was "eightfold" I'm guessing it's a choice between using small amounts of a large variety of winds and large amounts of small amounts of winds, but could only be small amounts of two winds or something. I want to see if a balrog cloak is possible which is why I'm asking.
.... what the fuck is a balrog cloak? I mean, I know what a balrog is, but I've never heard of them having cloaks.
 
.... what the fuck is a balrog cloak? I mean, I know what a balrog is, but I've never heard of them having cloaks.
Balrogs are beings "surrounded by shadow and flame", so I was thinking a combination of Cascading Fire-Cloak and our own mastered version of Dread Aspect so we get a cloak that attacks people with flaming tentacles while also making us terrifying.
 
However, it could very easily spiral into a world war where the War of the Beard Mk II starts, then the elves pay off the Bretonnians to invade the Empire, then the Dark Elves take the opportunity to attack either Ulthuan or Cathay while the high elves watch is lax, and then Chaos decides to take adantage and push south a couple of generations ahead of schedule.

It's no stretch to say that this could literally cause the end of the world.

Whilst you are not strictly wrong, this exact series of events seem rather unlikely considering the war on chaos has been relatively stable for thousands of years now, and unfortunately it isn't possible to avoid everything that has a chance of ending apocalyptically as this is Warhammer, and anything could spiral out to ending the world. Canonically, they guy who ended the world started on his path because he was a child of rape, read a book and didn't get a personal reply from Sigmar, so decided to go join Chaos. Mathilde has a better call to destroy the world than him.

(Actually, has anybody pointed that out? Abandoned as a child, but rather than as a baby having never known parents, Mathilde's parents stood aside to allow her to be burned, also read a spooky book, and rather than having Sigmar just not respond to help in an identity crisis had Sigmar not respond to a call by a devout priest to help her Lord, another devout follower, in a campaign where Sigmar has already helped. Am I being uncharitable to Archy here?)
 
Back
Top